This post has potentially manipulated dice roll results.
Killroy whispers to Aegean, "Stay behind me, and for the gods' sake be quiet."
With that said, Killroy slinks off towards the unexplored part of the dungeon, waiting only a moment for Aegean to restart the glaive trap before pushing onward.
Before leaving, Aegean uses his familiar to restart the trap. He tries to make less noise this time as he follows Kilroy back to the first unexplored dooor or passage they reach.
After about a fifteen minute walk you emerge into the room with the skeletons hanging from chains on the walls. You pass through the northern door and into the corridor, ignoring the first turn and taking the western.ost branch. There are two doors on the right-hand side of the corridor, north, and the hallway turns left into a southern alcove with a third door.
After carefully scanning the room with his keen eyes (perception: 7), Killroy approaches the first of the doors on the right, trying the handle gently to see if it is locked.
Aegean shrugs. “Might as well keep going,” he says, looking over the room for any signs of traps. If he doesn’t see any, he enters the room, sending the cat in first before he enters himself, in case he missed something, and checks the north door for traps as well, opening it if he doesn’t find any.
Returning to the southern facing alcove, then, Killroy again cautiously approaches the door. He checks it hurriedly for traps, (Investigation: 14) only halting if his health is in obvious danger by opening the door.
The door is safe, and it swings open into a massive room, with two doors on the east wall, including the one you entered through, and one door on the south wall.
This post has potentially manipulated dice roll results.
Finding another seemingly empty room, Aegean follows his routine, once again sends the cat in first, while looking for traps or anything else of interest. If he sees nothing, he moves inside and checks the other doors for traps, as well as listening to see if he can hear anything ont he other side.
As Killroy opens the door, he hears a low creaking sound. The room you are in is long and rectangular, and a puddle of goo lies in the center of the room. A massive stone slab lies at the southern end of the room, partially blocking the entrance to an open door.
Killroy whispers to Aegean, "Stay behind me, and for the gods' sake be quiet."
With that said, Killroy slinks off towards the unexplored part of the dungeon, waiting only a moment for Aegean to restart the glaive trap before pushing onward.
Stealth: 9
Before leaving, Aegean uses his familiar to restart the trap. He tries to make less noise this time as he follows Kilroy back to the first unexplored dooor or passage they reach.
Stealth 7
(apparently Aegean is not stealthy)
After about a fifteen minute walk you emerge into the room with the skeletons hanging from chains on the walls. You pass through the northern door and into the corridor, ignoring the first turn and taking the western.ost branch. There are two doors on the right-hand side of the corridor, north, and the hallway turns left into a southern alcove with a third door.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
After carefully scanning the room with his keen eyes (perception: 7), Killroy approaches the first of the doors on the right, trying the handle gently to see if it is locked.
The door is unlocked, and the room beyond is empty.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Killroy steps forward, similarly trying the next door on the right.
This leads into a small room, only about 20 feet by 20 feet, with a wooden door in the north wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Killroy looks back at Aegean, seeking his insight for the next move forward.
Aegean shrugs. “Might as well keep going,” he says, looking over the room for any signs of traps. If he doesn’t see any, he enters the room, sending the cat in first before he enters himself, in case he missed something, and checks the north door for traps as well, opening it if he doesn’t find any.
Room: 24
door if I get there: 8
The room and door appear safe.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Opening the door, Killroy and Aegean discover...!
A westward corridor which doubles back on itself and dead ends.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(oof)
Returning to the southern facing alcove, then, Killroy again cautiously approaches the door. He checks it hurriedly for traps, (Investigation: 14) only halting if his health is in obvious danger by opening the door.
The door is safe, and it swings open into a massive room, with two doors on the east wall, including the one you entered through, and one door on the south wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Finding another seemingly empty room, Aegean follows his routine, once again sends the cat in first, while looking for traps or anything else of interest. If he sees nothing, he moves inside and checks the other doors for traps, as well as listening to see if he can hear anything ont he other side.
Investigation for room: 18 Perception: 16
Investigation for east door: 6 Perception: 16
Investigation for south door: 8 Perception: 7
(Damn, I am always making this mistake. The two doors are on the west, not the east wall)
The three doors, two iron and one wooden, seem safe enough.
(Aegean, for your convenience you only need to roll for Investigation)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Killroy opens the southern wall door.
As Killroy opens the door, he hears a low creaking sound. The room you are in is long and rectangular, and a puddle of goo lies in the center of the room. A massive stone slab lies at the southern end of the room, partially blocking the entrance to an open door.
Killroy, make a Stealth check.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(No worries :). Doesn't change much for what I'll do :P. Though realistically I should probably be mapping out where we've gone...)
(cool)