Jebben - Wander was directly next to the creature and you are next to Wander, so that's a 5ft distance from the creature. The Guard has ran away further down the corridor about 20ft away so he will not be getting opportunity attacks. You have readied until the creature moves towards you.
Oh, maybe I'm confused? We were 20 feet from it when Wander & Barnum charged.That's where Wander went down. Then the guards attacked it, and it fell back, which placed it 30 feet back instead of 20...and that's where Barnum fell, I thought? So I figured there was 10 feet between prone Wander & prone Barnum, which was part of the reason I went to help Wander; my movement is only 25 feet, so I couldn't have made it the 30 feet to the monster. I didn't realize the remaining guard made it past me.
Either way, my main intent was to step past Wander to make me a more inviting target than him, and ready an attack. The guard, I wasn't sure even had the wherewithal to attack, since he was fleeing.
The blast is enough to finish off the creature. As the crackling energy fizzles out, the creature drops limp onto the ground. A huge tongue drops out if it's mouth and it's stops moving. The Guard runs over to his comrade and starts shaking him, visibly upset. He turns to Barnum and wraps his wound up, stabilising him and stopping the bleed.
The explosions from outside are dying down as they appear to be further away now. Minister Trask is holding her chest in shock. Apparently unable to speak.
In the room ahead, you see civilians gathering their things strewn about the floor. Some casualties are being stretchered off around the corridor at the other end of the room. A few look alive, but most are dead and missing limbs, blackened and burnt.
The Guard turns his head as he bandages the Dwarf. His cheeks still glisten with fresh tears.
"I don't know. I... I've never seen anything like it. There's never been anything like this here. So many people..."
Minister Trask finally speaks up.
"We better get you to the infirmary. Follow those stretchers. Guardsman Eli, get yourself there too, you have a nasty wound on your leg. I'll take you there. Is everyone ok?"
Wander can not respond as he is still laying limp on the floor, his artficial body leaking the warforged equivalent of blood despite his stabalized state.
This post has potentially manipulated dice roll results.
Vostariacrouches to examine what the creature is made of.
Investigation: 15
Arcana: 22
Upon gathering her information, she stands and walks to the nearest healthy guards. "There were two from my...accommodations...that fell to that creature. I trust that you will have them carried to the infirmary."
This post has potentially manipulated dice roll results.
Ellayne sighs a little and drops her longbow down carefully. "I'm all right." She replies to Minister Trask as she walks toward Wander and kneels beside of him. Once she notices something is leaking from his artificial body, she is wondering if there is a way to stop it.
Medicine (if it is allowed) - 18
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
When the creature collapses onto the ground, Jebben lowers his weapon to his side and heaves a sigh of relief. “Thank goodness, or fate, or the gods—thank someone!” He looks back over his shoulder as he sheathes his rapier. “Impeccable job on the rear lines, ladies! And you, Dorstaer! I thought my number was coming up next.”
A look of concern crosses his face. He walks over to Barnum and places a hand on the unconscious dwarf’s shoulder. “We couldn’t have succeeded in this without your heroic assistance, my brave, stout friend. I think every one of us, including the guards and Minister Trask, all owe you a well-deserved round once you become ambulatory, or, at the very least, conscious.” He looks up towards Wander. “Can you hear me, Wander? Because it applies to you as well!”
The gnome keeps by Barnum's side as he's carried off to the infirmary.
The Guardsman Eli leads you to the infirmary, his dead comrade in his arms. In order to get there, you briefly pass the great Rift-Hall. You remember it as you entered the New World. A large, 20 feet tall magical ball of energy is suspended in between wooden columns. A staircase has been built underneath, and various travellers exit the Rift into this hall. Numerous decks line the walls as well as officials behind them. The desks are stacked with parchment, and the walls cater for even more, like some old library with ladders streaking up the sides.
The people arriving currently look terrified. Their first step into the New World has seen them witness a terrorist attack. The officials and Guards are helping them down the stairs, reassuring them and leading them passed you, into the holding cells. There is obvious signs of battle here. Dead Guards and civilians, as well as a large breach in the front entrance. A large wooden double door is now off it's hinges and laying on the floor. You glimpse outside and you can spot a cobbled road with brick buildings just outside.
You reach the other side of the hall and into another corridor, similar to that of the holding cells, only offices branch off this one rather than the cold iron bars. People are running through the corridor, barging past with paperwork and belongings as the smell of brimstone is still fresh. Guardsman Eli takes you left, into a Garden. In big letters at the other end of this Garden reads "Infirmary", and people are laid outside on stretchers screaming in agony. You spot the staff, 3 Elves and a Halfling tend to the individuals outside. The Halfling runs over to Guardman Eli and points to an empty area in the garden.
The Halfling turns to you - "Weapons in that basket over there, please. We don't allow that kinda stuff in here, you understand right? Once you've put your stuff in there come through and bring that Dwarf and the Warforged inside."
The gnome nods with a smile. "An understandable sentiment; there is little in the way of valid reasons to bring implements of warfare into a house, or in this particular instance a garden, of healing." Jebben carefully wraps his rapier in its cloth and re-binds it to the side of his pack, then leaves his entire pack and bagpipes next to the basket. "I trust you'll have considered and made arrangements vis-à-vis the safekeeping of our chattel while we provide assistance to our friends?"
You rummage around the corpse a little. You've heard of creatures that may look like something mundane, usually a chest or a book, but turn out to be monstrous creatures. This looks like one of those...
Ellayne
You check Jebbens work on Wander. He seems to have done a decent enough job ensuring the components aren't leaking any vital fluid, but tighten a few of the wrappings nonetheless.
"A mimic!"Vostariasays, still giddy with the realization of what attacked them. She slides her pack off at the infirmary almost unconsciously, her mind reeling with the possibilities.
Dorstaer grimaces as they're directed to leave their weapons. "Normally I wouldn't make too much of a fuss, but after that attack...how do we know there aren't more of those things around? Would be a bad time to be unarmed..."
Ellayne didn't want to put her weapon in a basket, but Jebben's words are right. The two of her allies need to be in a healing process. After putting her longbow and arrows on the basket, her mismatched eyes shifts to Dorstaer, nodding slightly in agreement. "However, let us follow their instruction for now. We don't want to make any trouble." Ellayne says calmly and then looks at Vostaria in curiosity."A mimic?"
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Dorstaer sighs and drops his crossbow inthe basket, though he leaves the bolts in their quiver and doesn't put away his staff. He leans on the staff as he walks, affecting a hobble. If questioned, he says, "I have a bad leg. Need this to help me walk."
Jebben - Wander was directly next to the creature and you are next to Wander, so that's a 5ft distance from the creature. The Guard has ran away further down the corridor about 20ft away so he will not be getting opportunity attacks. You have readied until the creature moves towards you.
Dorstaer
Barnum (1 x Failed Death Save)
Wander (Stable)
You're up!
Oh, maybe I'm confused? We were 20 feet from it when Wander & Barnum charged.That's where Wander went down. Then the guards attacked it, and it fell back, which placed it 30 feet back instead of 20...and that's where Barnum fell, I thought? So I figured there was 10 feet between prone Wander & prone Barnum, which was part of the reason I went to help Wander; my movement is only 25 feet, so I couldn't have made it the 30 feet to the monster. I didn't realize the remaining guard made it past me.
Either way, my main intent was to step past Wander to make me a more inviting target than him, and ready an attack. The guard, I wasn't sure even had the wherewithal to attack, since he was fleeing.
Non-grid combat can be very nuance-ey LOL. :)
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Dorstaer launches another eldritch blast at the creature
Attack: 15 Damage: 3
The blast is enough to finish off the creature. As the crackling energy fizzles out, the creature drops limp onto the ground. A huge tongue drops out if it's mouth and it's stops moving. The Guard runs over to his comrade and starts shaking him, visibly upset. He turns to Barnum and wraps his wound up, stabilising him and stopping the bleed.
The explosions from outside are dying down as they appear to be further away now. Minister Trask is holding her chest in shock. Apparently unable to speak.
In the room ahead, you see civilians gathering their things strewn about the floor. Some casualties are being stretchered off around the corridor at the other end of the room. A few look alive, but most are dead and missing limbs, blackened and burnt.
"What WAS that thing?" Dorstaer asks.
The Guard turns his head as he bandages the Dwarf. His cheeks still glisten with fresh tears.
"I don't know. I... I've never seen anything like it. There's never been anything like this here. So many people..."
Minister Trask finally speaks up.
"We better get you to the infirmary. Follow those stretchers. Guardsman Eli, get yourself there too, you have a nasty wound on your leg. I'll take you there. Is everyone ok?"
"I'm fine," Dorstaer says.
Wander can not respond as he is still laying limp on the floor, his artficial body leaking the warforged equivalent of blood despite his stabalized state.
Vostaria crouches to examine what the creature is made of.
Investigation: 15
Arcana: 22
Upon gathering her information, she stands and walks to the nearest healthy guards. "There were two from my...accommodations...that fell to that creature. I trust that you will have them carried to the infirmary."
Ellayne sighs a little and drops her longbow down carefully. "I'm all right." She replies to Minister Trask as she walks toward Wander and kneels beside of him. Once she notices something is leaking from his artificial body, she is wondering if there is a way to stop it.
Medicine (if it is allowed) - 18
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
When the creature collapses onto the ground, Jebben lowers his weapon to his side and heaves a sigh of relief. “Thank goodness, or fate, or the gods—thank someone!” He looks back over his shoulder as he sheathes his rapier. “Impeccable job on the rear lines, ladies! And you, Dorstaer! I thought my number was coming up next.”
A look of concern crosses his face. He walks over to Barnum and places a hand on the unconscious dwarf’s shoulder. “We couldn’t have succeeded in this without your heroic assistance, my brave, stout friend. I think every one of us, including the guards and Minister Trask, all owe you a well-deserved round once you become ambulatory, or, at the very least, conscious.” He looks up towards Wander. “Can you hear me, Wander? Because it applies to you as well!”
The gnome keeps by Barnum's side as he's carried off to the infirmary.
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
The Guardsman Eli leads you to the infirmary, his dead comrade in his arms. In order to get there, you briefly pass the great Rift-Hall. You remember it as you entered the New World. A large, 20 feet tall magical ball of energy is suspended in between wooden columns. A staircase has been built underneath, and various travellers exit the Rift into this hall. Numerous decks line the walls as well as officials behind them. The desks are stacked with parchment, and the walls cater for even more, like some old library with ladders streaking up the sides.
The people arriving currently look terrified. Their first step into the New World has seen them witness a terrorist attack. The officials and Guards are helping them down the stairs, reassuring them and leading them passed you, into the holding cells. There is obvious signs of battle here. Dead Guards and civilians, as well as a large breach in the front entrance. A large wooden double door is now off it's hinges and laying on the floor. You glimpse outside and you can spot a cobbled road with brick buildings just outside.
You reach the other side of the hall and into another corridor, similar to that of the holding cells, only offices branch off this one rather than the cold iron bars. People are running through the corridor, barging past with paperwork and belongings as the smell of brimstone is still fresh. Guardsman Eli takes you left, into a Garden. In big letters at the other end of this Garden reads "Infirmary", and people are laid outside on stretchers screaming in agony. You spot the staff, 3 Elves and a Halfling tend to the individuals outside. The Halfling runs over to Guardman Eli and points to an empty area in the garden.
The Halfling turns to you - "Weapons in that basket over there, please. We don't allow that kinda stuff in here, you understand right? Once you've put your stuff in there come through and bring that Dwarf and the Warforged inside."
The gnome nods with a smile. "An understandable sentiment; there is little in the way of valid reasons to bring implements of warfare into a house, or in this particular instance a garden, of healing." Jebben carefully wraps his rapier in its cloth and re-binds it to the side of his pack, then leaves his entire pack and bagpipes next to the basket. "I trust you'll have considered and made arrangements vis-à-vis the safekeeping of our chattel while we provide assistance to our friends?"
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Vostaria
You rummage around the corpse a little. You've heard of creatures that may look like something mundane, usually a chest or a book, but turn out to be monstrous creatures. This looks like one of those...
Ellayne
You check Jebbens work on Wander. He seems to have done a decent enough job ensuring the components aren't leaking any vital fluid, but tighten a few of the wrappings nonetheless.
"A mimic!" Vostaria says, still giddy with the realization of what attacked them. She slides her pack off at the infirmary almost unconsciously, her mind reeling with the possibilities.
Dorstaer grimaces as they're directed to leave their weapons. "Normally I wouldn't make too much of a fuss, but after that attack...how do we know there aren't more of those things around? Would be a bad time to be unarmed..."
Ellayne didn't want to put her weapon in a basket, but Jebben's words are right. The two of her allies need to be in a healing process. After putting her longbow and arrows on the basket, her mismatched eyes shifts to Dorstaer, nodding slightly in agreement. "However, let us follow their instruction for now. We don't want to make any trouble." Ellayne says calmly and then looks at Vostaria in curiosity. "A mimic?"
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Dorstaer sighs and drops his crossbow inthe basket, though he leaves the bolts in their quiver and doesn't put away his staff. He leans on the staff as he walks, affecting a hobble. If questioned, he says, "I have a bad leg. Need this to help me walk."
Dorstaer - Make either a Deception or Performance, please!
Deception: 6