Slippery at first, Graeme seems to break free of the grapple for a moment, but the beastman gets the better of the fighter.
Ooc: That is strange. It let me adjust it. I haven't had it where the player couldn't adjust before. I also didn't see anything in the campaign settings.
Rumble pauses for a moment, seeing the Highlander in trouble, but continues to dash as fast as he can to get the woman to shore. That is his priority. Highlander later. Get outta this wet water.
(Merry Christmas everyone! Does Rumble make it to the shore?)
The tabaxi makes it to the shore with the girl. Once just to land, she coughs a fit, vomits up some water. Waving the soaked feline monk off, she tucks back her pitch black hair and starts to sob uncontrollably.
Meanwhile, Graeme sucks in a breath of air and tries to break free from the wolfman's grasp. The creature's muscles tense, and the Highlander is unable to escape.Contesting Str check: 6
Allen stands up, rocking his small boat, and unleashes a frosty white beam of energy. The beam smashes into the creature, and it recoils in pain with a deep snarl. As the wolfman bears its fangs, Graeme struggling in a contest of brute strength, it bites down with a fierce rage. Struggling, Graeme moves nearly out of the way as its jaws clamp down just on his shoulder. Pain shoots down your right arm.With it's right hand, it swipes at the Highlander side.
Bite: Attack: 7 Damage: 8
Graeme, may I please have a Constitution saving throw.
Claw: Attack: 5 Damage: 8
Rumble, you're up and Graeme to follow with his pre-roll and then turn.
This post has potentially manipulated dice roll results.
Our resident monk leaves the girl at safety and pushes his body hard to get to his companions. Meanwhile, Allen looks on as the wolfman and Graeme battle in the icy water. Struggling to keep Graeme locked in a grapple, the wolfman growls and tightens his muscles. Relaxing just a bit, Graeme finds an opening and breaks free.
Grapple contest as rolls unavailable: 21
Ooc: please disregard as it was a 12. There was an error showing results unavailable.
Graeme, you save at the start of a turn, so you're up. Allen to follow with the wolfman after. Allen, when you start your turn, please give me a Perception check.
Graeme breaks free and gulps a lungful of fresh air. While the creature still struggles to grasp at him, Graeme grabs the wolf’s arms and attempts to use his and the creatures strength to heave himself around the wolf and place it in a chokehold.
Athletics Check: 18
(OOC, let me know if a different check is needed, we can just subtract from the above roll if that’s works for the DM)
Seizing the opportunity, the Highlander uses the fighting momentum and swings around his attacker and goes for a chokehold. The wolfman nearly avoids, but Graeme bests him and holds him at bay.
Allen, up on the boat, a glint of metal catches your eye out of your peripheral. As Rumble makes his way back to the fight, the girl he rescued on the shore, a new man has appeared. Looking her over, he's glad in armour and he then looks your way. Additionally, Allen, you're up with the wolfman after.
OOC: if it’s going to be a bit before Allen can take his turn, can Wolfie take his turn and we just weave Allen’s turn in when he gets a chance to take his turn?
A cold ray of ice-cold magic arcs towards the wolfman, hitting him in the face just mere inches from Graeme's face. As the magic dissipates, the icy particles falling over the Highlander's shoulders, forming small iridescent feathers. Struggling wildly in the strong man's arms, the wolfman thrashes about, swinging his claws all around and kicking watery spray in all directions.
Attack: 6 Damage: 5
Rumble, you're up followed by Graeme. From your vantage point swimming back, it looks like the wolfman is putting up quite the resistance as waves ripple out from the two forms.
Initiative order: Rumble Graeme ??? Allen Werewolf
Rumble makes it to the small boat Allen is on, climbing over the edge and shaking water off his coat. Frigid water droplets are flung in all directions, pelting Allen. Letting loose a dart, it flies straight at the wolfman. Just before it hits, all the thrashing and water displacement causes a splash of water that interrupts the trajectory.
Graeme, the wolfman is in your grasp, and you're up to bat. Our newcomer is following on deck.
Graeme wants to try and choke the beast out. But not before returning the favor and sinking his teeth into the wolf’s shoulders (not going for damage , here, just settling the score).
Slippery at first, Graeme seems to break free of the grapple for a moment, but the beastman gets the better of the fighter.
Ooc: That is strange. It let me adjust it. I haven't had it where the player couldn't adjust before. I also didn't see anything in the campaign settings.
Rumble, you're up.
Rumble pauses for a moment, seeing the Highlander in trouble, but continues to dash as fast as he can to get the woman to shore. That is his priority. Highlander later. Get outta this wet water.
(Merry Christmas everyone! Does Rumble make it to the shore?)
"CoS" Rumble- Tabaxi Shadow Monk
Graeme, again tries to break the monsters grasp!
Acro: 4
The tabaxi makes it to the shore with the girl. Once just to land, she coughs a fit, vomits up some water. Waving the soaked feline monk off, she tucks back her pitch black hair and starts to sob uncontrollably.
Meanwhile, Graeme sucks in a breath of air and tries to break free from the wolfman's grasp. The creature's muscles tense, and the Highlander is unable to escape.Contesting Str check: 6
OOC: I’m pre-rolling for my turn. Another shot at breaking that bastards hold.
Graeme continues to fight for his freedom...
Acro Check: 14
Allen will try his Ray of Frost again.
Ray of Frost: 14
Damage: 5
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAllen stands up, rocking his small boat, and unleashes a frosty white beam of energy. The beam smashes into the creature, and it recoils in pain with a deep snarl. As the wolfman bears its fangs, Graeme struggling in a contest of brute strength, it bites down with a fierce rage. Struggling, Graeme moves nearly out of the way as its jaws clamp down just on his shoulder. Pain shoots down your right arm.With it's right hand, it swipes at the Highlander side.
Bite: Attack: 7 Damage: 8
Graeme, may I please have a Constitution saving throw.
Claw: Attack: 5 Damage: 8
Rumble, you're up and Graeme to follow with his pre-roll and then turn.
"wait here.. if you want to live." Rumble says, locking his large blue and amber eyes with her's. Persuasion 4
He doesn't waste another second before dash ing back into the water, intending to help the Highlander out.
"CoS" Rumble- Tabaxi Shadow Monk
Constitution: 8
Graeme feels the creatures teeth sink into him. “Aaarrrgh! Bloody hell!”
Seeing the creature wind up for a swing at him, Graeme attempts to dodge the oncoming blow.
Our resident monk leaves the girl at safety and pushes his body hard to get to his companions. Meanwhile, Allen looks on as the wolfman and Graeme battle in the icy water. Struggling to keep Graeme locked in a grapple, the wolfman growls and tightens his muscles. Relaxing just a bit, Graeme finds an opening and breaks free.
Grapple contest as rolls unavailable: 21
Ooc: please disregard as it was a 12. There was an error showing results unavailable.
Graeme, you save at the start of a turn, so you're up. Allen to follow with the wolfman after. Allen, when you start your turn, please give me a Perception check.
Graeme breaks free and gulps a lungful of fresh air. While the creature still struggles to grasp at him, Graeme grabs the wolf’s arms and attempts to use his and the creatures strength to heave himself around the wolf and place it in a chokehold.
Athletics Check: 18
(OOC, let me know if a different check is needed, we can just subtract from the above roll if that’s works for the DM)
Perception: 17
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAStr Athletics: 17
Seizing the opportunity, the Highlander uses the fighting momentum and swings around his attacker and goes for a chokehold. The wolfman nearly avoids, but Graeme bests him and holds him at bay.
Allen, up on the boat, a glint of metal catches your eye out of your peripheral. As Rumble makes his way back to the fight, the girl he rescued on the shore, a new man has appeared. Looking her over, he's glad in armour and he then looks your way. Additionally, Allen, you're up with the wolfman after.
OOC: if it’s going to be a bit before Allen can take his turn, can Wolfie take his turn and we just weave Allen’s turn in when he gets a chance to take his turn?
(I apologize for the sudden disappearance got sick last weekend and crazy busy with work.)
Allen will take note of the suddenly shine and opening his tome he cast another Ray of Frost and as his bonus action cast Shield of Faith on Graeme.
Ray of Frost: 20
Damage:3
[Gareme now has a +2 to his AC]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAA cold ray of ice-cold magic arcs towards the wolfman, hitting him in the face just mere inches from Graeme's face. As the magic dissipates, the icy particles falling over the Highlander's shoulders, forming small iridescent feathers. Struggling wildly in the strong man's arms, the wolfman thrashes about, swinging his claws all around and kicking watery spray in all directions.
Attack: 6 Damage: 5
Rumble, you're up followed by Graeme. From your vantage point swimming back, it looks like the wolfman is putting up quite the resistance as waves ripple out from the two forms.
Initiative order:
Rumble
Graeme
???
Allen
Werewolf
Rumble continues towards the boat. Water, being one of his per peeves, he clambers out and into the dinghy, offering support from there.
After a shake of his body, he pulls out a dart and flings it in the Wolf man's direction.
Hit: 18
Dmg: 5 piercing damage.
"CoS" Rumble- Tabaxi Shadow Monk
Rumble makes it to the small boat Allen is on, climbing over the edge and shaking water off his coat. Frigid water droplets are flung in all directions, pelting Allen. Letting loose a dart, it flies straight at the wolfman. Just before it hits, all the thrashing and water displacement causes a splash of water that interrupts the trajectory.
Graeme, the wolfman is in your grasp, and you're up to bat. Our newcomer is following on deck.
“Is the person alright!? What’s that shinning on shore!?” Allen concern about The person in the bag and Ireena’s safety.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAGraeme wants to try and choke the beast out. But not before returning the favor and sinking his teeth into the wolf’s shoulders (not going for damage , here, just settling the score).