OOC: Rock, what I needed you to do (which I can get from what you gave, but you need to be more careful) is another die roll. If you crit, you double the dice. You've already added your damage modifiers (+3+2) to the first roll, which means you just needed a second d6, not another +5 as well. Crit means you roll all the dice double. You still only add the damage modifier(s) once, though. And I'll remind you that you don't add the regular damage modifier when you're attacking a second time as your bonus action. You do, however, add your rage bonus. So, your first handaxe damage is 6+4+3+2=15 (d6+d6+regular damage modifier+rage bonus) and the second is 3+2=5 (d6+rage bonus).
Rock turns to the (red) Redbrand and advises, "A back attack on a Dragonborn is not wise, little one!" He then slams both handaxes down on the foe, cutting through the man's collar bone on each side of his neck and into the top of his chest. His eyes roll up, his knees buckle, and down he goes.
Ian, from the shadows of the trees, fires an arrow at the (blue) Redbrand. The arrow catches him in the lower back. He reaches around as a reflex and turns slightly and glares at Glynquinal. Ian then passes through the trees and hides once again in the shadows (B14). Glynquinal throws a dagger at the (blue) Redbrand, but since he is watching the elf, the vagabond is able to dodge the attack, despite the arrow poking out of his back. Glyquinal then moves behind the edge of the Sleeping Giant and out of sight.
Gruxx, make a death saving throw. Roll a d20. If it's 2–9, it's a fail; if it's 10–19, it's a save. If you roll a 1, it's two fails. If you roll a 20, you wake up with 1 hp (but are prone). Three fails and Gruxx is dead. Three saves and Gruxx is still unconscious, but stable at 0 hp. (I'll roll a d4 to determine how many hours before you regain 1 hp naturally.) If you get hit while you're unconscious, it's a fail. This brings up another note: At any point, if you are hit hard enough to exceed your remaining hp and your hp cap, you're dead. For instance, if your hp cap is 16, you're down to 2 hp, and you're hit with 19 damage, it removes your 2 hp, leaving 17, and then 17 is more than your 16 cap, so your character dies, and the only way to recover after that is with one of the spells that brings back the dead.
This post has potentially manipulated dice roll results.
From the side of the building (A9), the Herr Doktor Professor moves closer to the melee (C11). He chants a familiar rhyme as he walks:
"Clay lies still but blood's a rover,
Breath's a ware that will not keep.
Up lad! When the journey's over,
There'll be time enough to sleep."
He speaks the words in a challenging manner, as if steeling himself for a fight, so the Redbrands will not realize he is casting a Healing Word at Gruxx, who is now back up to 7 hit points.
To make his act more convincing, he draws his dagger as he moves and hurls it at the glowing Redbrand (blue) wounded by Ian: 17.
Still looking at Glynquinal, the (blue) Redbrand happens to notice the bard's chanting and glances in his direction long enough to see a second dagger coming his way. Again, he dodges out of the way. Herr Doktor then backtracks, heading for the corner of the building. He doesn't quite make it around the building ((A-2)10)
The (black) Redbrand continues to rain down blows upon Rock. (scimitar attack 1: 12; damage: 3 slashing damage; scimitar attack 2: 6; damage: 7 slashing damage) The first swipe of the shortsword misses the dragonborn, but the second hits hard. Luckily, because of his rage, the damage is reduce (3 hp). Rock staggers a little, barely standing.
The (blue) Redbrand grabs the (orange) Redbrand's attention, and the two move to pursue Herr Doktor (blue at A11 — 10 feet behind Herr Doktor — and orange at B11).
The (green) Redbrand swings twice at Rock. (scimitar attack 1: 22; damage: Unable to parse dice roll. slashing damage; scimitar attack 2: 20; damage: 5 slashing damage) The dragonborn is able to weakly deflect the first swing, but the second is too fast for him, and he goes down with a groan. The (green) Redbrand then turns to follow the (blue) Redbrand and the (orange) Redbrand (C11).
OOC: Gruxx, you may make an AoO (attack of opportunity) at orange since you're conscious. Two things: This will give away that you're not unconscious anymore, and since you're prone, your melee attack will be made at disadvantage. And remember that you're not raging anymore.
The (yellow) Redbrand also heads in Herr Doktor's direction (B12).
OOC2: Again, Gruxx, you can make an AoO if you want. But you can only take one reaction per round, so you can't attack both. Also, if you do take an AoO against green, yellow isn't going to walk away; he's going to attack you, and he'll have advantage because you're prone.
Round 4: Rock (unconscious; 0 saves, 0 fails), Ian, Gruxx (prone), Glyn, HDP (concentrating), black (injured), blue (injured), green, orange, yellow
This post has potentially manipulated dice roll results.
Ian, now nervous about HDP, shift his attention north. He will drop his bow, pull his rapier, move through the woods stealthily, attack the yellow redbrand from behind, then melt back into the shadows (return to where he dropped his bow, and attempt to hide)
Stealth 25
To Hit 17
Damage 7
Sneak attack damage (if I was stealthy enough to gain advantage) 4
OOC: The damage roll had a D20 in stead of a D6 that I missed originally. Copying and pasting from the character sheet I must have cut one time instead of copying. While I would have loved to do that kind of damage that was not correct so I had to edit it.
This post has potentially manipulated dice roll results.
OOC: You can't edit a roll. You also can't add rolls before other rolls when editing. If that happens again, you need to just post what you did and then add the correct rolls after the incorrect rolls. I can ignore the incorrect rolls if you tell me what's up.
OOC2: OK, we have to go back in time a bit since Gruxx decided to make an AoO against green (not orange, as I incorrectly put in the post, but he said the right one *grin*).
Previous post with additions:
The (green) Redbrand swings twice at Rock. (scimitar attack 1: 9; damage: 4 slashing damage; scimitar attack 2: 20; damage: 3 slashing damage) The dragonborn is able to weakly deflect the first swing, but the second is too fast for him, and he goes down with a groan. The (green) Redbrand then turns to follow the (blue) Redbrand and the (orange) Redbrand (C11). Having been awoken by Herr Doktor's healing words, Gruxx taken an opportunity to attack the (green) Redbrand as he turns to move northwest. Unfortunately, due to his prone position, he is unable to get his glaive around to catch the Redbrand in time. Realizing Gruxx isn't unconscious, the Redbrand stops (F13) and prepares to attack the human again.
OOC3: I just realized all those scimitar attacks should have been scimitar attacks. The numbers are right, but the description has been wrong.
Seeing Gruxx take a swing at his companion, the (yellow) Redbrand swings downward at Gruxx. (shortsword attack 1: 22; damage: 5 slashing damage — shortsword attack 2: 22; damage: 8 slashing damage) For good measure, the foe swings at Gruxx again, striking the unconscious barbarian. (1 death fail) The (yellow) Redbrand then stands over Gruxx, watching for more signs that the human is still conscious.
Round 4: Rock (unconscious; 0 saves, 0 fails), Ian, Gruxx (unconscious; 0 saves, 1 fail), Glyn, HDP (concentrating), black (injured), blue (injured), green, orange, yellow
Rock rolls a save. Yay!
OOC3: Since Gruxx's unconscious form has now been attacked, I just want to make sure Ian and Glynquinal don't want to change their targets. I'll use the rolls you've already posted. Green is now at F13 and Yellow remained at H16.
Ian moves quietly, taking advantage of the (green) Redbrand's turning back to look at Gruxx as the (yellow) Redbrand stabs him twice to sneak up behind him. He stabs the (green) Redbrand in the back with his rapier.
Gruxx, make a death saving throw!
OOC: Glynquinal, you have to run around behind Ian to avoid being in melee range of Green (and giving him an AoO), but you can do it. You can get to G15, G16, G17, and H17. Just let me know which square you'd like to end up in.
Dashing, Glynquinal runs southwest around between the two Redbrands persuing Herr Doktor and Ian and then around in a counter-clockwise maneuver to end up next to the (yellow) Redbrand. He draws his shortsword as he runs and uses his momentum to ram the blade into the ruffian harrowing his comrade. It's a critical hit, but the man still stands!
OOC: Rock, what I needed you to do (which I can get from what you gave, but you need to be more careful) is another die roll. If you crit, you double the dice. You've already added your damage modifiers (+3+2) to the first roll, which means you just needed a second d6, not another +5 as well. Crit means you roll all the dice double. You still only add the damage modifier(s) once, though. And I'll remind you that you don't add the regular damage modifier when you're attacking a second time as your bonus action. You do, however, add your rage bonus. So, your first handaxe damage is 6+4+3+2=15 (d6+d6+regular damage modifier+rage bonus) and the second is 3+2=5 (d6+rage bonus).
Rock turns to the (red) Redbrand and advises, "A back attack on a Dragonborn is not wise, little one!" He then slams both handaxes down on the foe, cutting through the man's collar bone on each side of his neck and into the top of his chest. His eyes roll up, his knees buckle, and down he goes.
Ian, from the shadows of the trees, fires an arrow at the (blue) Redbrand. The arrow catches him in the lower back. He reaches around as a reflex and turns slightly and glares at Glynquinal. Ian then passes through the trees and hides once again in the shadows (B14). Glynquinal throws a dagger at the (blue) Redbrand, but since he is watching the elf, the vagabond is able to dodge the attack, despite the arrow poking out of his back. Glyquinal then moves behind the edge of the Sleeping Giant and out of sight.
Gruxx, make a death saving throw. Roll a d20. If it's 2–9, it's a fail; if it's 10–19, it's a save. If you roll a 1, it's two fails. If you roll a 20, you wake up with 1 hp (but are prone). Three fails and Gruxx is dead. Three saves and Gruxx is still unconscious, but stable at 0 hp. (I'll roll a d4 to determine how many hours before you regain 1 hp naturally.) If you get hit while you're unconscious, it's a fail. This brings up another note: At any point, if you are hit hard enough to exceed your remaining hp and your hp cap, you're dead. For instance, if your hp cap is 16, you're down to 2 hp, and you're hit with 19 damage, it removes your 2 hp, leaving 17, and then 17 is more than your 16 cap, so your character dies, and the only way to recover after that is with one of the spells that brings back the dead.
Herr Doktor, you're up!
Death Save: 9
From the side of the building (A9), the Herr Doktor Professor moves closer to the melee (C11). He chants a familiar rhyme as he walks:
"Clay lies still but blood's a rover,
Breath's a ware that will not keep.
Up lad! When the journey's over,
There'll be time enough to sleep."
He speaks the words in a challenging manner, as if steeling himself for a fight, so the Redbrands will not realize he is casting a Healing Word at Gruxx, who is now back up to 7 hit points.
To make his act more convincing, he draws his dagger as he moves and hurls it at the glowing Redbrand (blue) wounded by Ian: 17.
Afterwards, the Herr Doktor Professor returns to the building (A9), and tries to turn the corner if he still has enough movement.
OOC: These Redbrand are slippery devils!
Still looking at Glynquinal, the (blue) Redbrand happens to notice the bard's chanting and glances in his direction long enough to see a second dagger coming his way. Again, he dodges out of the way. Herr Doktor then backtracks, heading for the corner of the building. He doesn't quite make it around the building ((A-2)10)
The (black) Redbrand continues to rain down blows upon Rock. (scimitar attack 1: 12; damage: 3 slashing damage; scimitar attack 2: 6; damage: 7 slashing damage) The first swipe of the shortsword misses the dragonborn, but the second hits hard. Luckily, because of his rage, the damage is reduce (3 hp). Rock staggers a little, barely standing.
The (blue) Redbrand grabs the (orange) Redbrand's attention, and the two move to pursue Herr Doktor (blue at A11 — 10 feet behind Herr Doktor — and orange at B11).
The (green) Redbrand swings twice at Rock. (scimitar attack 1: 22; damage: Unable to parse dice roll. slashing damage; scimitar attack 2: 20; damage: 5 slashing damage) The dragonborn is able to weakly deflect the first swing, but the second is too fast for him, and he goes down with a groan. The (green) Redbrand then turns to follow the (blue) Redbrand and the (orange) Redbrand (C11).
OOC: Gruxx, you may make an AoO (attack of opportunity) at orange since you're conscious. Two things: This will give away that you're not unconscious anymore, and since you're prone, your melee attack will be made at disadvantage. And remember that you're not raging anymore.
The (yellow) Redbrand also heads in Herr Doktor's direction (B12).
OOC2: Again, Gruxx, you can make an AoO if you want. But you can only take one reaction per round, so you can't attack both. Also, if you do take an AoO against green, yellow isn't going to walk away; he's going to attack you, and he'll have advantage because you're prone.
Round 4: Rock (unconscious; 0 saves, 0 fails), Ian, Gruxx (prone), Glyn, HDP (concentrating), black (injured), blue (injured), green, orange, yellow
Rock, please make a death saving throw.
Ian, you're up!
Saving throw 12 please be good
Gruxx will take his chances and make an AoO against Green
Attack: 9 Damage: 11
Ian, now nervous about HDP, shift his attention north. He will drop his bow, pull his rapier, move through the woods stealthily, attack the yellow redbrand from behind, then melt back into the shadows (return to where he dropped his bow, and attempt to hide)
Stealth 25
To Hit 17
Damage 7
Sneak attack damage (if I was stealthy enough to gain advantage) 4
To Hide 9
sorry, that attack shoud have advantage. This is to re-roll the To Hit: 24
thats more like it
Glynquinal will move to G12. For his bonus action he will Dash to J14. For his action he will try to skewer the Green Redbrand with his short sword.
Short sword to hit 21
Short sword damage 10
Sneak attack 2
OOC: The damage roll had a D20 in stead of a D6 that I missed originally. Copying and pasting from the character sheet I must have cut one time instead of copying. While I would have loved to do that kind of damage that was not correct so I had to edit it.
OOC: You can't edit a roll. You also can't add rolls before other rolls when editing. If that happens again, you need to just post what you did and then add the correct rolls after the incorrect rolls. I can ignore the incorrect rolls if you tell me what's up.
OOC2: OK, we have to go back in time a bit since Gruxx decided to make an AoO against green (not orange, as I incorrectly put in the post, but he said the right one *grin*).
Previous post with additions:
The (green) Redbrand swings twice at Rock. (scimitar attack 1: 9; damage: 4 slashing damage; scimitar attack 2: 20; damage: 3 slashing damage) The dragonborn is able to weakly deflect the first swing, but the second is too fast for him, and he goes down with a groan. The (green) Redbrand then turns to follow the (blue) Redbrand and the (orange) Redbrand (C11). Having been awoken by Herr Doktor's healing words, Gruxx taken an opportunity to attack the (green) Redbrand as he turns to move northwest. Unfortunately, due to his prone position, he is unable to get his glaive around to catch the Redbrand in time. Realizing Gruxx isn't unconscious, the Redbrand stops (F13) and prepares to attack the human again.
OOC3: I just realized all those scimitar attacks should have been scimitar attacks. The numbers are right, but the description has been wrong.
Seeing Gruxx take a swing at his companion, the (yellow) Redbrand swings downward at Gruxx. (shortsword attack 1: 22; damage: 5 slashing damage — shortsword attack 2: 22; damage: 8 slashing damage) For good measure, the foe swings at Gruxx again, striking the unconscious barbarian. (1 death fail) The (yellow) Redbrand then stands over Gruxx, watching for more signs that the human is still conscious.
Round 4: Rock (unconscious; 0 saves, 0 fails), Ian, Gruxx (unconscious; 0 saves, 1 fail), Glyn, HDP (concentrating), black (injured), blue (injured), green, orange, yellow
Rock rolls a save. Yay!
OOC3: Since Gruxx's unconscious form has now been attacked, I just want to make sure Ian and Glynquinal don't want to change their targets. I'll use the rolls you've already posted. Green is now at F13 and Yellow remained at H16.
Glynquinal will target the Yellow Redband having at Gruxx.
Ian will target the Green Redbrand
Ian moves quietly, taking advantage of the (green) Redbrand's turning back to look at Gruxx as the (yellow) Redbrand stabs him twice to sneak up behind him. He stabs the (green) Redbrand in the back with his rapier.
Gruxx, make a death saving throw!
OOC: Glynquinal, you have to run around behind Ian to avoid being in melee range of Green (and giving him an AoO), but you can do it. You can get to G15, G16, G17, and H17. Just let me know which square you'd like to end up in.
Dashing, Glynquinal runs southwest around between the two Redbrands persuing Herr Doktor and Ian and then around in a counter-clockwise maneuver to end up next to the (yellow) Redbrand. He draws his shortsword as he runs and uses his momentum to ram the blade into the ruffian harrowing his comrade. It's a critical hit, but the man still stands!
Herr Doktor, you're up!
OOC Ian is back at B14, and hidden.
OOC: Ian, you can hide OR disengage (avoid an AoO) as your bonus action. Which do you choose?
Gruxx Death Save: 8
Glynquinal will stand tall on H17.