"If we need to rest, then we should zuruckziehen -- fall back -- to Phandalin," the Herr Doktor Professor tells Rock. "It would be dangerous to rest here with Glasstaff and that nothic around.
"We will lose the element of surprise when we return, though. Perhaps we should visit one or two more rooms, and bleed the Redbrands while they are still unaware of us."
Ian to the group It seems as if we are all agreed. Lets continue on, and clear out these brigands and ruffians, and perhaps git rid of this glass staff as well.
OOC: DDP, would you mind posting an updated map, or describing which ways we can choose from to move forward?
The Herr Doktor Professor recalls what the Redbrand said:
"Glasstaff should be in his workshop or maybe his quarters. Through the door and across the hall." He throws a thumb over his shoulder indicating north. "As for the nothic, it hides. It might be in the crevasse, it might be behind one of the columns. But it likes meat. Raw meat. They threw that carpenter from town down there. It's been feasting on him for a few days. Then they brought his family here and put them in the cells. They're planning to sell them soon."
Based on these words, he thinks, the Glasstaff is probably in the room to the north. The nothic hides in the crevasse or behind the columns-- the ones near the crevasse, the Herr Doktor Professor wonders.
"Glynquinal," he says, "you scouted ahead earlier. Did you see anything in that crevasse?"
Glynquinal replies to Herr Doktor, "Nothing. I may not have gone far enough in the chamber with the crevasse to draw his attention, and I heard nothing behind the door across the hall." Looking to the door and back to Herr Doktor, "Ian and I could scout ahead to see what we can discover. Perhaps we can catch this wizard by surprise."
Rock would roll for stealth, but the last time it was not good so Rock will just go tankie tankie as he move and draw fire so Doc any words of protection?
This post has potentially manipulated dice roll results.
Ian (and I assume Glenquenal) will stealth out of the current room, into the hallway, and into the doorway across the hall, attempting to check the room without being noticed.
This post has potentially manipulated dice roll results.
Glynquinal will move forward quietly with Ian crossing through the door on the opposite side of the hallway, keeping on the alert for signs of the wizard.
Ian and Glynquinal enter the room to the north. This room appears to be a wizard’s workshop. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes. There is a closed door to their right.
Ian, at a glance, you notice several things. If this is indeed Glasstaff's workshop, he is clearly trying to master the art of brewing potions and concocting alchemical mixtures. There are books and notes scattered around the room, which you assume are texts on alchemy. The apparatus appears to be set up to brew potions of invisibility. (That's not everything, but it's a lot to notice at a glance.) You're also fairly certain the rat is keeping a keen eye on the two of you.
Glynquinal looking over the room and seeing loose parchment as well as the tomes glances over at Ian with a broad grin. "Let's see about making his life much harder. He's been working hard in here."
Then Glynquinal starts stuffing parchment and books into his pack providing they fit.
"What do you think he was trying to do in here Ian?" Glynquinal asks his fellow Rogue.
As Glynquinal speedily pilfers everything he can carry (which is everything, since I'm not worrying about encumbrance), Ian puts his ear against the door. He doesn't hear anything on the other side.
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"If we need to rest, then we should zuruckziehen -- fall back -- to Phandalin," the Herr Doktor Professor tells Rock. "It would be dangerous to rest here with Glasstaff and that nothic around.
"We will lose the element of surprise when we return, though. Perhaps we should visit one or two more rooms, and bleed the Redbrands while they are still unaware of us."
Rock like the docs way very much
“So, grab him and wrestle him to the ground for easy throat access? Got it.”
Gruxx stretches his hands.
”You will have your opportunity.”
We could go on we are still strong, rest will just make us stronger, but if we kill the wizard it should be safe to rest some
To Gruxx, Glynquinal replies, "I like your positive thinking friend. Well then shall we get this party started?"
OOC: Anything of note found on the last Redbrand?
No. Short sword. Very damaged and bloody studded leather armor. Scarlet cloak.
Ian to the group It seems as if we are all agreed. Lets continue on, and clear out these brigands and ruffians, and perhaps git rid of this glass staff as well.
OOC: DDP, would you mind posting an updated map, or describing which ways we can choose from to move forward?
The Herr Doktor Professor recalls what the Redbrand said:
"Glasstaff should be in his workshop or maybe his quarters. Through the door and across the hall." He throws a thumb over his shoulder indicating north. "As for the nothic, it hides. It might be in the crevasse, it might be behind one of the columns. But it likes meat. Raw meat. They threw that carpenter from town down there. It's been feasting on him for a few days. Then they brought his family here and put them in the cells. They're planning to sell them soon."
Based on these words, he thinks, the Glasstaff is probably in the room to the north. The nothic hides in the crevasse or behind the columns-- the ones near the crevasse, the Herr Doktor Professor wonders.
"Glynquinal," he says, "you scouted ahead earlier. Did you see anything in that crevasse?"
Gruxx will fireman's carry one of the Redbrand and positions next to the door waiting on a direction.
"I'll move a little slow but I gotch'ur raw meat right here."
Glynquinal replies to Herr Doktor, "Nothing. I may not have gone far enough in the chamber with the crevasse to draw his attention, and I heard nothing behind the door across the hall." Looking to the door and back to Herr Doktor, "Ian and I could scout ahead to see what we can discover. Perhaps we can catch this wizard by surprise."
Rock would roll for stealth, but the last time it was not good so Rock will just go tankie tankie as he move and draw fire so Doc any words of protection?
Ian (and I assume Glenquenal) will stealth out of the current room, into the hallway, and into the doorway across the hall, attempting to check the room without being noticed.
stealth: 25
Glynquinal will move forward quietly with Ian crossing through the door on the opposite side of the hallway, keeping on the alert for signs of the wizard.
Stealth 19
Perception 6
Ian's perception
20
OOC apparently, Ian 'percepts' really good.
Ian and Glynquinal enter the room to the north. This room appears to be a wizard’s workshop. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes. There is a closed door to their right.
Ian, at a glance, you notice several things. If this is indeed Glasstaff's workshop, he is clearly trying to master the art of brewing potions and concocting alchemical mixtures. There are books and notes scattered around the room, which you assume are texts on alchemy. The apparatus appears to be set up to brew potions of invisibility. (That's not everything, but it's a lot to notice at a glance.) You're also fairly certain the rat is keeping a keen eye on the two of you.
Glynquinal looking over the room and seeing loose parchment as well as the tomes glances over at Ian with a broad grin. "Let's see about making his life much harder. He's been working hard in here."
Then Glynquinal starts stuffing parchment and books into his pack providing they fit.
"What do you think he was trying to do in here Ian?" Glynquinal asks his fellow Rogue.
Ian attempts to listen at the door, to see if he can hear anything.
As Glynquinal speedily pilfers everything he can carry (which is everything, since I'm not worrying about encumbrance), Ian puts his ear against the door. He doesn't hear anything on the other side.