Glynquinal begins setting up his trap when Rock starts picking up and inspecting all of the greataxes. Glynquinal bites his tongue against chastising the dragonborn.
Rock, as far as you can tell, these are run-of-the-mill greataxes.
Finally, Glyn, you're able to set up your trap. (I'd have you roll something to determine how well you set it up, but nothing's happening tonight.)
After eight hours of sleep (with some watches sprinkled in), the party wakes in the smelly, dark cave.
Glynquinal gathers his gear and begins to get ready to move deeper into the cavern. He looks to Ian to see if he's ready to go scout ahead with him some more.
"I guess we should go back and let that wizard with the dead know the Orcs will bother them no more. He mentioned he wanted to hear our tale. Maybe he'll have a reward for us?"
HDP pipes up, stretching out a crick in his neck and a stiff back: I agree. Lets go back to the wizard. Then from there, we might be able to return to Phandalin, sleep in a real bed, get a real meal, perhaps the company of a female...I do ever so enjoy questing with you gentlemen, but the comforts a city are town are not lost on me...perhaps just to refresh. I could even go for a bath, and (he pinches his nose) I think most of you all could go for one as well!
OOC: We wanted to go with Glyn on his mission with the comb, which we did, and we wanted to get rid of orcs at Wyvern Tor, which we just did...was there another side quest that I forgot about?
Make sure you all hit those long rest buttons. The only other goal you all had mentioned was questioning a goblin, but you haven't really had the chance.
You set out from the cave, heading back the way you came. Less than half a day later, you come to the old well. Hamun's zombies raise a ruckus when you near, but as soon as the wizard sees you, he calms them. "You return," he says, smiling. "Did you have any luck?"
Ian, still looking nervous around the zombies, seconds Glyn's statement "Yes, they were easily dispatched. The way you spoke, I half expected to find an army of them, not the party we found. It wasnt the easiest fight, but certainly not the most difficult either. They wont be causing you anymore trouble here at your site. What is that worth to you?"
HDP casts a glance at Ian for being so direct, and tries to intervene. "These things must be handled delicately Ian. What my impolite friend here is trying to say is that we have done a great service for you, with little thought of our own safety. We return now to you, delivering a message of peace and understanding. We took it upon ourselves to guard you, and to seek out this peril. Perhaps you might even call us partners in this venture of yours. Perhaps we could even split whatever is discovered here in the wizards tower that you find? Just a small protectors percentage. A trifle really. What do you say to 15% of whatever you discover here in exchange for the service we have done for you and your...friends? (he glances sideways at Ian, his eyes saying "see how its done")
The red-robed man looks impressed at Glynquinal's proclamation. In response to Ian's suggestion that the orcs were a small band, he shrugs. But then he looks surprised after the elf's question. Before he responds, HDP attempts to smooth over the request, to which he responds, "I told you before. I deal in information, not treasure. I don't expect to find anything here that would be of interest to adventurers such as yourselves. I appreciate you ridding this area of the troublesome orcs. I'm sure they were a nuisance to more than just me." He pauses and half shrugs again. "You're welcome to stop back by in a few weeks. If I have discovered anything of physical value, I'm sure we can come to an agreement."
Hamun's face brightens. "Actually, yes! I hear there is a banshee named Agatha not far from here. Would you be willing to go ask her what the name of the wizard who built the tower at Old Owl Well is?”
A worried look crosses Glynquinal's face, "Hamun, we have already had an encounter with Agatha once, and count ourselves lucky to come away unscathed. We were fortunate then and had a silver comb to appeal to her vanity with. I don't suppose you have anything that would help with speaking with her a second time?"
"I would really rather not face that ghost lady again if we can avoid it. Especially not just to get information in return. Maybe we should head back to town."
Glynquinal begins setting up his trap when Rock starts picking up and inspecting all of the greataxes. Glynquinal bites his tongue against chastising the dragonborn.
Rock, as far as you can tell, these are run-of-the-mill greataxes.
Finally, Glyn, you're able to set up your trap. (I'd have you roll something to determine how well you set it up, but nothing's happening tonight.)
After eight hours of sleep (with some watches sprinkled in), the party wakes in the smelly, dark cave.
Glynquinal gathers his gear and begins to get ready to move deeper into the cavern. He looks to Ian to see if he's ready to go scout ahead with him some more.
There's not really anything else to explore. See the map. The only part you can't see is the end of the bottom tunnel, but it ends right off the grid.
Glynquinal to the rest of the party, "Well then, where do we go from here?"
Gruxx stretches his body.
"Thanks for rest I feel so much better now."
Gruxx looks back towards the way they came.
"I guess we should go back and let that wizard with the dead know the Orcs will bother them no more. He mentioned he wanted to hear our tale. Maybe he'll have a reward for us?"
HDP pipes up, stretching out a crick in his neck and a stiff back: I agree. Lets go back to the wizard. Then from there, we might be able to return to Phandalin, sleep in a real bed, get a real meal, perhaps the company of a female...I do ever so enjoy questing with you gentlemen, but the comforts a city are town are not lost on me...perhaps just to refresh. I could even go for a bath, and (he pinches his nose) I think most of you all could go for one as well!
OOC: We wanted to go with Glyn on his mission with the comb, which we did, and we wanted to get rid of orcs at Wyvern Tor, which we just did...was there another side quest that I forgot about?
Glynquinal with a slight smile on his face, and an amused look in his eye, "So...we are off to see the wizard then?"
Hefting his pack to the shoulders, he readies himself to leave.
Were off to see the wizard the wonderful wizard of undead....
Make sure you all hit those long rest buttons. The only other goal you all had mentioned was questioning a goblin, but you haven't really had the chance.
You set out from the cave, heading back the way you came. Less than half a day later, you come to the old well. Hamun's zombies raise a ruckus when you near, but as soon as the wizard sees you, he calms them. "You return," he says, smiling. "Did you have any luck?"
"We have, Glynquinal replies, "There are fewer Orcs and one les Ogre than there were yesterday, and we are still alive."
Ian, still looking nervous around the zombies, seconds Glyn's statement "Yes, they were easily dispatched. The way you spoke, I half expected to find an army of them, not the party we found. It wasnt the easiest fight, but certainly not the most difficult either. They wont be causing you anymore trouble here at your site. What is that worth to you?"
HDP casts a glance at Ian for being so direct, and tries to intervene. "These things must be handled delicately Ian. What my impolite friend here is trying to say is that we have done a great service for you, with little thought of our own safety. We return now to you, delivering a message of peace and understanding. We took it upon ourselves to guard you, and to seek out this peril. Perhaps you might even call us partners in this venture of yours. Perhaps we could even split whatever is discovered here in the wizards tower that you find? Just a small protectors percentage. A trifle really. What do you say to 15% of whatever you discover here in exchange for the service we have done for you and your...friends? (he glances sideways at Ian, his eyes saying "see how its done")
The red-robed man looks impressed at Glynquinal's proclamation. In response to Ian's suggestion that the orcs were a small band, he shrugs. But then he looks surprised after the elf's question. Before he responds, HDP attempts to smooth over the request, to which he responds, "I told you before. I deal in information, not treasure. I don't expect to find anything here that would be of interest to adventurers such as yourselves. I appreciate you ridding this area of the troublesome orcs. I'm sure they were a nuisance to more than just me." He pauses and half shrugs again. "You're welcome to stop back by in a few weeks. If I have discovered anything of physical value, I'm sure we can come to an agreement."
Glynquinal smiles at the wizard," If you deal in information...is there any we could could offer you to aid in your quest?"
Hamun's face brightens. "Actually, yes! I hear there is a banshee named Agatha not far from here. Would you be willing to go ask her what the name of the wizard who built the tower at Old Owl Well is?”
A worried look crosses Glynquinal's face, "Hamun, we have already had an encounter with Agatha once, and count ourselves lucky to come away unscathed. We were fortunate then and had a silver comb to appeal to her vanity with. I don't suppose you have anything that would help with speaking with her a second time?"
Gruxx shivers.
"I would really rather not face that ghost lady again if we can avoid it. Especially not just to get information in return. Maybe we should head back to town."
HDP and Ian agree that they would rather not go back and visit the Banshee, and they are not 100% if they left on good terms.
If you want I will back you if you want to see her.
Wizard do you have something to trade her for the information you seek?
Hamun looks a bit worried, a bit thoughtful. "Do you think she would like a zombie slave?"