"Compliments," Hamun responds, looking thoughtful. He calls one of the zombies over. "Compliment me," he commands the zombie. The zombie moans tentatively. "Go on," Hamun encourages, "pay me a compliment." The zombie pauses before moaning, "Good. Nice." Hamun looks at Glynquinal. "Would that do?"
Hamun shakes his head. "Yes, that's a good idea. Zombies are fairly good at learning new tricks ... At least ones that aren't too difficult. If you teach it how to compliment, it will do a much better job, I'm sure." He looks deeply into the zombie's dead eyes. "You're going to go with these adventurers. They are going to teach you how to compliment. Remember what they teach you. They will give you to a hag named Agatha to be her slave. Repeat the compliments these adventurers teach you to Agatha regularly. That is your new job." He turns away, then, thinking of something else, turns back to the zombie. "If Agatha should ever die, come find me," he says quickly. Turning back to the adventurers, Hamun says, "Remember, what I need to know is the name of the wizard who built this tower — the tower at Old Owl Well."
Glynquinal's face twists into a smirk as he see the shambling Zombie move to join them, "Hamun, you are a good kind person. I'm sure this will be wildly successful, and we will return with the knowledge you seek."
Glynquinal plans to meet with Agatha with HDP since he seems to be be having some success with the Zombie. IF the party is successful in getting the information from Agatha, he will suggest bedding down a bit away from the place she haunts for the night, then returning to Hamun the next day.
Gruxx will slightly fearfully go with them to see Agatha. He will not be taking a speaking role but will be there to provide whatever protection he can in case things go sour.
The party decides to head straight to Agatha's, despite the setting sun. The forest grows dark and still as the trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you once again see a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside. Once again, you enter Agatha's home. What do you do next?
In this encounter, every time anyone says anything to Agatha, you will need to roll either persuasion or deception, depending upon if you are telling the truth or a lie.
Glynquinal thinks about if for a moment, "Hmm, perhaps...if it could offer her compliments."
"Compliments," Hamun responds, looking thoughtful. He calls one of the zombies over. "Compliment me," he commands the zombie. The zombie moans tentatively. "Go on," Hamun encourages, "pay me a compliment." The zombie pauses before moaning, "Good. Nice." Hamun looks at Glynquinal. "Would that do?"
Shaking his head, Glynquinal answers, "Not very likely. I'm willing to try again, but it might be more exciting the second time."
Ian says "Fine by me. Perhaps we can all practice our compliements on the way there...you know, to make a good impression and all that."
Gruxx shakes his head..
"I hope this works..."
Hamun shakes his head. "Yes, that's a good idea. Zombies are fairly good at learning new tricks ... At least ones that aren't too difficult. If you teach it how to compliment, it will do a much better job, I'm sure." He looks deeply into the zombie's dead eyes. "You're going to go with these adventurers. They are going to teach you how to compliment. Remember what they teach you. They will give you to a hag named Agatha to be her slave. Repeat the compliments these adventurers teach you to Agatha regularly. That is your new job." He turns away, then, thinking of something else, turns back to the zombie. "If Agatha should ever die, come find me," he says quickly. Turning back to the adventurers, Hamun says, "Remember, what I need to know is the name of the wizard who built this tower — the tower at Old Owl Well."
Glynquinal's face twists into a smirk as he see the shambling Zombie move to join them, "Hamun, you are a good kind person. I'm sure this will be wildly successful, and we will return with the knowledge you seek."
When they set off, HDP will start to train the Zombie to give compliments.
You look nice today.
No, those robes do NOT make you look fat.
Herr Doktor, please roll four animal handling checks with advantage.
Animal Handling: 19 18 20 4
The zombie seems to absorb HDP's instruction pretty well!
As the zombie is a bit slower than the rest of you, it takes a full day to make it back to the Conyberry ruins.
What is your plan for the next day?
Glynquinal plans to meet with Agatha with HDP since he seems to be be having some success with the Zombie. IF the party is successful in getting the information from Agatha, he will suggest bedding down a bit away from the place she haunts for the night, then returning to Hamun the next day.
Gruxx will slightly fearfully go with them to see Agatha. He will not be taking a speaking role but will be there to provide whatever protection he can in case things go sour.
So you want to go ahead and go see her tonight as it's getting dark instead of waiting until morning?
Glynquinal to the rest of the party, "We should go see her as soon as possible. Our odds won't improve with delay."
Rock agrees with Glyn
The party decides to head straight to Agatha's, despite the setting sun. The forest grows dark and still as the trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you once again see a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside. Once again, you enter Agatha's home. What do you do next?
Glynquinal, "Agatha, I need help from one beautiful as you are with such great wisdom."
Glynquinal, roll a deception check.
In this encounter, every time anyone says anything to Agatha, you will need to roll either persuasion or deception, depending upon if you are telling the truth or a lie.
Glynquinal
Persuasion 11