Ian joing Glynquenal, and we walk back to the unconscious goblins. "Let's do it together" and Ian take the blue goblin, uses his daggers, nods 1 2 3 and together we dispose of our problem, and make our way back to Gruxx and HDP.
After dispatching the unconscious Goblins, Glynquinal will retrieve the rope that tied them. One 40' section, and one 10' section. Glynquinal then returns with Ian to begin working the problem of the two goblins on watch at the cave entrance with Herr Doktor Professor and Gruxx..
Glynquinal returning with Ian has the look of satisfaction on his face. Shifting his pack around to better secure the two sections of rope, he approaches the Gruxx and HDP.
Glynquinal says to them, "First part of the problem is handled. Those two won't be causing us any more issues.", looking toward the path ahead, he continues, "Of course, we still have an issue with two more. Perhaps Herr Doktor you could do something to help draw them farther away from the entrance. That trick you did in the back of the wagon was pretty good. Do you have a way to draw them closer?"
Holding out he hand to shake Ian's hand, Glynquinal says, "Nice working with you Ian. I hope we can do this a long time."
Ian shakes Glenquenals hand "be fast, and stay hidden. Now, why don't you take me around these goblins, so we can sneak up behind them . Doc and Gruxx, we will signal you when we are ready for you to creat some sort of distraction, then we will take care of business. I leave it up to your discretion on what sort of distraction. Perhaps you would like to sing them a tune, and Gruxx can provide a little dance. I'm sure that would be quite distracting" Ian smiles, trying to lighten the tension of the day.
Ian will follow Glenquenals around behind the goblins.
OOC, mechanics-wise, does their distraction (depending on how distracting I suppose...) Give us advantage on anything?
Taking one vial of oil from his pack, as well as the flint and steel, Glynquinal transfers them to a belt pouch and moves in the direction of the cave entrance along the same path he used before.
"One distraction coming up," says the Herr Doktor Professor.
After Glynquinal and Ian signal that they are in position, and Grux is ready to charge in, he will use Minor Illusion to create a faint voice speaking in Goblin, saying "Help me."
Hopefully, this will draw the goblin sentries closer to investigate.
OOC: Again, I say, you guys are awesome. I love all the cooperation.
The two (blue and orange) goblins exterminated, Glynquinal and Ian set off a little ways south of where Glynquinal saw the two goblin "guards" in order to circle around behind them. Charged with creating a distraction, Gruxx waits while Herr Doktor Professor creates with minor illusion a faint goblin voice calling for help.
Gruxx and Herr Doktor, I need to know where you are. HDP, I need to know where you create your sound (it has to be within 30 feet of you). And where, exactly, are Glynquinal and Ian if they're going to give a signal?
To Glenquenal, "Do you want to go through the woods and attack up close and personal, or cross the stream back here, and do it with our bow after Gruxx and The Doc call them out of hiding?
Glynquinal replies, " If we can cross and stay really close to the right side of the path, we might be able to get close enough they goblins will run past us when Herr Doktor and Gruxx cause a distraction. That would put their backs to us for a moment. Perfect targets. If they only draw one off, we can take him out quietly."
OOC: I gave you a sizable map so you can decide how close/far away you think you should be, where you're going, and then let me know. :) I imagined Glyinquinal was around L/M 2/3 when he saw the two goblins (peering around the briers to get a look at what the movement was he saw through the briers). The position on the map is the last Glynquinal saw their positions. The red areas are more briers than trees, so even within, you'd only have 1/4 cover, but the terrain is difficult (all those thick plants with their pokey things!). You tall ones can see over the briers easily (the 1/4 cover is from the random trees). The goblins, being small, can hide behind/within the briers well. You entered the area from the path, which opens up into a little grassy area on the west side of the stream, and the stream is flowing out of the mouth of the cave. The path is not as cleared as the map makes it look, but I wanted to make sure you knew where it was. It's more of a beat down trail through the woods than an open lane.
This post has potentially manipulated dice roll results.
Glynquinal will work toward K7, ,moving along the right side of the rough path.having already scouted the area once, and wait for HDP to create his illusion moving quietly.
HDP, and Gruxx, Ian recommends using the illusion of someone crying for help, if he can do it make it sound like it's coming from somewhere around g3 in order to pull the goblins into the open.
Ian will also make his way to k7 and attempt to hide, and put an arrow in his bow and wait.
Ian jerks a thumb over his shoulder and says "Back there"
Glynquinal smiles at Ian, "Care to join me in closing out this problem?"
Ian joing Glynquenal, and we walk back to the unconscious goblins. "Let's do it together" and Ian take the blue goblin, uses his daggers, nods 1 2 3 and together we dispose of our problem, and make our way back to Gruxx and HDP.
After dispatching the unconscious Goblins, Glynquinal will retrieve the rope that tied them. One 40' section, and one 10' section. Glynquinal then returns with Ian to begin working the problem of the two goblins on watch at the cave entrance with Herr Doktor Professor and Gruxx..
OOC: I don't see that I need to add anything yet. Keep planning.
Glynquinal returning with Ian has the look of satisfaction on his face. Shifting his pack around to better secure the two sections of rope, he approaches the Gruxx and HDP.
Glynquinal says to them, "First part of the problem is handled. Those two won't be causing us any more issues.", looking toward the path ahead, he continues, "Of course, we still have an issue with two more. Perhaps Herr Doktor you could do something to help draw them farther away from the entrance. That trick you did in the back of the wagon was pretty good. Do you have a way to draw them closer?"
Holding out he hand to shake Ian's hand, Glynquinal says, "Nice working with you Ian. I hope we can do this a long time."
Ian shakes Glenquenals hand "be fast, and stay hidden. Now, why don't you take me around these goblins, so we can sneak up behind them . Doc and Gruxx, we will signal you when we are ready for you to creat some sort of distraction, then we will take care of business. I leave it up to your discretion on what sort of distraction. Perhaps you would like to sing them a tune, and Gruxx can provide a little dance. I'm sure that would be quite distracting" Ian smiles, trying to lighten the tension of the day.
Ian will follow Glenquenals around behind the goblins.
OOC, mechanics-wise, does their distraction (depending on how distracting I suppose...) Give us advantage on anything?
Taking one vial of oil from his pack, as well as the flint and steel, Glynquinal transfers them to a belt pouch and moves in the direction of the cave entrance along the same path he used before.
Stealth 8
Gruxx shrugs, "Alright then. Looks like we're killing everything. Just signal when you're ready"
Gruxx turns to Doc, "Might just want to let me walk out to distract them in case things go bad it's good knowing you're behind me."
Ian follows Glenquenals, a few feet between them, so they don't make a single target if discovered.
Stealth16
"One distraction coming up," says the Herr Doktor Professor.
After Glynquinal and Ian signal that they are in position, and Grux is ready to charge in, he will use Minor Illusion to create a faint voice speaking in Goblin, saying "Help me."
Hopefully, this will draw the goblin sentries closer to investigate.
If a Deception check is needed in conjunction with the Minor Illusion, HDP rolls 13.
OOC: Again, I say, you guys are awesome. I love all the cooperation.
The two (blue and orange) goblins exterminated, Glynquinal and Ian set off a little ways south of where Glynquinal saw the two goblin "guards" in order to circle around behind them. Charged with creating a distraction, Gruxx waits while Herr Doktor Professor creates with minor illusion a faint goblin voice calling for help.
Gruxx and Herr Doktor, I need to know where you are. HDP, I need to know where you create your sound (it has to be within 30 feet of you). And where, exactly, are Glynquinal and Ian if they're going to give a signal?
OOC, DDP where are we right now? J16?
To Glenquenal, "Do you want to go through the woods and attack up close and personal, or cross the stream back here, and do it with our bow after Gruxx and The Doc call them out of hiding?
Glynquinal replies, " If we can cross and stay really close to the right side of the path, we might be able to get close enough they goblins will run past us when Herr Doktor and Gruxx cause a distraction. That would put their backs to us for a moment. Perfect targets. If they only draw one off, we can take him out quietly."
OOC: I gave you a sizable map so you can decide how close/far away you think you should be, where you're going, and then let me know. :) I imagined Glyinquinal was around L/M 2/3 when he saw the two goblins (peering around the briers to get a look at what the movement was he saw through the briers). The position on the map is the last Glynquinal saw their positions. The red areas are more briers than trees, so even within, you'd only have 1/4 cover, but the terrain is difficult (all those thick plants with their pokey things!). You tall ones can see over the briers easily (the 1/4 cover is from the random trees). The goblins, being small, can hide behind/within the briers well. You entered the area from the path, which opens up into a little grassy area on the west side of the stream, and the stream is flowing out of the mouth of the cave. The path is not as cleared as the map makes it look, but I wanted to make sure you knew where it was. It's more of a beat down trail through the woods than an open lane.
Glynquinal will work toward K7, ,moving along the right side of the rough path.having already scouted the area once, and wait for HDP to create his illusion moving quietly.
Stealth 8
HDP, and Gruxx, Ian recommends using the illusion of someone crying for help, if he can do it make it sound like it's coming from somewhere around g3 in order to pull the goblins into the open.
Ian will also make his way to k7 and attempt to hide, and put an arrow in his bow and wait.
Once they are set, Glenquenal will give the signal for the distraction.