Gruxx charges forward, squeezing past Glynquinal and over the prone Rock. Getting to Bayak, the human yells, "ALL WHO RESIST WILL DIE WITH THE COWARD YEEMIK!" Gruxx uses the handle of his glaive to bat Bayak off the bridge. As the (blue) goblin goes tumbling backward, Gruxx moves forward to stand beside Herr Doktor and the prone old man (O3).
The (blue) goblin lands with a splash in the stream and is prone (N5). It gets to its feet, sputtering. Taking one last glance at Ian, the goblin heads south and disappears out of sight around the corner.
DM rolls: 623
The (red) goblin, steps over the prone form of the old man (who hasn't stirred yet after HDP's potion) and strikes at Herr Doktor. (Scimitar attack: 10; damage: 6 slashing damage) The bard sidesteps the (red) goblin's unbalanced attack. The goblin then disengages and moves back from where it began.
The back three goblins (yellow, black and green) all fire arrows again. (Targets: 7) The (yellow) goblin fires on Herr Doktor, who has half cover from the goblin. (Shortbow attack: 21; damage: 6 piercing damage) The (black) goblin fires on Gruxx. (Shortbow attack: 18; damage: 4 piercing damage) The (green) goblin fires again on Glynquinal. (Shortbow attack: 8; damage: 3 piercing damage)
Herr Doktor, after dodging the (red) goblin's scimitar attack, feels the bite of an arrow in his exposed shoulder as the (yellow) goblin's aim is true. Gruxx is distracted by the attacks on his bard friend and fails to notice the arrow trained on him. It lands solidly in his hip. Glynquinal, still not quite on the move, is able to dodge another arrow with minimal effort.
Glynquinal, you're finally up!
Following Glynquinal, I'll post an updated map and remind you of the initiative order.
OOC: I decided it might be good to go ahead and post a map. The blue goblin icon just shows the last place you saw Bayak and the arrow says he was moving south. I didn't put the lantern light yellow, but keep mind mind, HDP, Gruxx and Rock, that HDP is carrying the only light source.
This post has potentially manipulated dice roll results.
Glynquinal seeing the bottleneck just west of the bridge will pull out a scimitar with one hand. The other hand still holding the pouch with the ball bearings and caltrops, Glynquinal will use Misty Step to go from P5 to K2. Dropping the bag in of ball bearings and caltrops in front of him to create a more difficult terrain for the three goblins with short bows.
Taking a chance on coming at them from behind, he will use the scimitar to go after the Yellow goblin.
OOC: Glynquinal, you could drop the bag on the floor as a free action, but to spill the ball bearings and caltrops would be an action. I'm assuming you don't want to just drop the bag, so do you want to use your action to dump/spill/scatter the ball bearings and caltrops, or do you want to attack with your scimitar?
Ian (who I dont think has line of sight on an enemy) will nock an arrow, and aim up at the bridge. The first goblin he sees will get an arrow of surprise. (So, Ian is readying an action - If a goblin moves forward, would Ian get advantage on this attack?)
Ian readies an action. Does he get advantage? I would rule no in this case. It would see you with its peripheral vision. Now, if you had tried to hide (using your Mask of the Wild feature), and rolled high enough, I'd allow it, but that would be your action.
Rock, you are still raging. However, there isn't any way for you to get to the orange goblin. Or even the red goblin. It takes 15 feet of movement for you to stand. If you move to O4, that's 20 feet. Then, you could move to N3 for 5 feet (25 feet total), but then moving off of N3 in any direction would be 10 more feet because it's difficult terrain to leave a space with an ally in it. That would take you up to 35 feet, which you could only do if you take the dash action, but then you wouldn't be able to attack. The only way you could attack this round is if you throw a weapon or use your breath weapon. You will need to attack a foe and/or take damage before your next turn in order to continue raging. You could say when you stood up, that you didn't pick up your axe (just remember to pick it back up later), but that you drew either a javelin or even both your handaxes. We can use your attack roll for throwing one item. You'd have to roll the damage differently, but we can keep the attack roll (it's a good one!). If you threw your handaxes, you'd be able to throw both, since they're light weapons, and you can throw with your off hand as your bonus action. You just don't add your bonus to the off-hand damage. For that, you'd need to roll a second attack roll and then two damage rolls. If you want to just throw your javelin, you would just need to roll a new attack roll. If you want to use your breath weapon (which I do not suggest, since there are multiple allies who might get hit), you would just need to roll a new damage roll.
This post has potentially manipulated dice roll results.
Rock stands, leaving his greataxe on the bridge, and draws his two handaxes in one smooth motion. Stepping forward a few feet (O4) to get a better angle, the dragonborn raises both arms over his muscled shoulders and then throws both the handaxes at once, sending the two weapons spinning through the air as twin projectiles at the closest (red) goblin, narrowly missing Herr Doktor and soaring over the prone old man. One of the axes ends its flight by landing its blade in the center of the goblin's forehead. Its eyes go crossed for a second before the creature falls forward dead. The second axe misses the goblin and strikes the wall instead, creating a shower of sparks.
Yeemik lets out a high-pitched noise of fear as his front guard falls, leaving him exposed to the frontal assault. He turns, unaware of Glynquinal's appearance and the trap the elf has set, and begins moving to the west.
OOC: Moving to L2 (five feet of movement), need DC10 DEX save to stay upright and DC15 DEX save to avoid caltrops: 15
OOC2: I'm going to rule that the second roll (moving to K1, 15 feet of movement) doesn't need to be rolled because of the critical success.
Yeemik discovers mid step that the floor is covered in ball bearings and caltrops. In an amazing display of dexterity, the goblin moves through the mine field like the trap doesn't even exist. Passing the first (yellow) goblin archer, Yeemik notices Glynquinal and diverts his trajectory, moving around the elf on the north side, and attempts to dash further down the rock hallway away from danger.
OOC3: Glynquinal, you get an AoO (attack of opportunity) as Yeemik moves past you.
The old man looks up at Herr Doktor and Gruxx, his eyes full of expression. He is still gagged, and his hands are bound behind him, so he doesn't do anything else (he's still prone).
This post has potentially manipulated dice roll results.
The Herr Doktor Professor casts Vicious Mockery at the goblin in L1 (since he might not be able to see the goblin in L2 due to the way the corridor curves).
He says:
"Little nilbog, where is your fearless leader?
There he goes, running bravely down the corridor!
If I were you, I would shudder,
For he's left you behind as cannon fodder!"
If the goblin fails its save, it will take 1 points of damage.
This post has potentially manipulated dice roll results.
Glynquinal seeing Yeemik trying to slip past him takes a swipe at him with his scimitar.
Scimitar to hit 17
Damage for Scimitar 8
OOC: I pulled from the wrong list on my character sheet which is why that was rolled at disadvantage. I did not intend to do that. I'll have to pay better to that in the future.
OOC: DDP, since the old man is prone and helpless, can the Herr Doktor Professor drag him away as part of a move action? If yes, this is what will happen:
"Do not struggle," the Herr Doktor Professor tells the old man. "I will get you away from the goblins. Relax your muscles, so I will have an easier time dragging you."
Grabbing the old man by his bound hands, the Herr Doktor Professor flexes nonexistent muscles and moves him a grand total of ... 5 feet, to N4. HDP will be in O4.
Sweating profusely from this supreme physical effort (given his Strength score of 8), the Herr Doktor Professor collapses next to the old man (falling prone). He desperately wishes he had an Unseen Servant around to do this backbreaking labor for him.
OOC: If not, then ...
The Herr Doktor Professor will draw his dagger and crouch down (falling prone) next to the old man; he will start cutting the man's bonds next round.
This post has potentially manipulated dice roll results.
OOC: Yes, you can drag another character as part of your movement. It halves your speed. Since there is absolutely no bridge in N5, you can't go from N4 to O5. Unfortunately, because of Rock's location at O4, I don't see how you can successfully drag the old man unless you dash. Moving by Rock makes it difficult terrain, which also halves your speed. If you move from N4 to O4, not yet dragging, it only uses 5/30 feet. Then, moving from O4 to O5, P5 or even P4 (if there's really enough bridge in that square to stand on) would use 10 feet (15/30), but also dragging would half your speed again, so it uses 20 feet (25/30). Then, you could move to another square yourself for the remaining 5 feet, but that leaves the old man in O4, and you can't leave him in Rock's square. Oh, wait! He's prone. OK, it will make Rock's terrain difficult (he'll be straddling the old man's prone body, or at least standing right by him). So, I'll say you can do that. Which square do you want to end up in? O5, P5, P6 or Q6? I'm going to say P4 is too small for a medium-sized character.
Dancing around the ball bearings and caltrops, then around his own archers and the suddenly-appearing elf, Yeemik doesn't take the time to disengage from Glynquinal, giving him an opportunity to attack. The rogue takes a swipe with his scimitar, the blade finds purchase, and Yeemik squeals in pain as he continues to run. He disappears around the bend in the cavern and is out of sight.
Herr Doktor attempts to viciously mock the (black) goblin archer that he can see, but the goblin sneers back at the bard, seemingly unaffected by his taunt. Undaunted, Herr Doktor says to the old man, "Do not struggle. I will get you away from the goblins. Relax your muscles so I will have an easier time dragging you." The old man looks a little worried, but doesn't fight as Herr Doktor bends over and moves in right beside Rock. The half-elf struggles to pull the old man onto the bridge away from the goblins. Rock shifts to the side to make some room, but is rewarded by having half the width of the bridge taken up by the old man's prone form by his feet. The dragonborn snorts, trying to keep from stepping on the man or off the bridge. Hardly getting anywhere, Herr Doktor collapses from the exertion.
OOC: Sorry, DDP. I thought given HDP's low Strength score, he'd only be able to move the old man 5 feet. If the bard drags the old man to O5 (Rock's square -- sorry Rock!), he will crouch (fall prone) at P5 to provide light for Gruxx and Rock.
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Bayak's acrobatics contest (to stay on the bridge): 12
Which way does Gruxx shove (1 south, 2 north): 1
Gruxx charges forward, squeezing past Glynquinal and over the prone Rock. Getting to Bayak, the human yells, "ALL WHO RESIST WILL DIE WITH THE COWARD YEEMIK!" Gruxx uses the handle of his glaive to bat Bayak off the bridge. As the (blue) goblin goes tumbling backward, Gruxx moves forward to stand beside Herr Doktor and the prone old man (O3).
The (blue) goblin lands with a splash in the stream and is prone (N5). It gets to its feet, sputtering. Taking one last glance at Ian, the goblin heads south and disappears out of sight around the corner.
DM rolls: 6 23
The (red) goblin, steps over the prone form of the old man (who hasn't stirred yet after HDP's potion) and strikes at Herr Doktor. (Scimitar attack: 10; damage: 6 slashing damage) The bard sidesteps the (red) goblin's unbalanced attack. The goblin then disengages and moves back from where it began.
The back three goblins (yellow, black and green) all fire arrows again. (Targets: 7) The (yellow) goblin fires on Herr Doktor, who has half cover from the goblin. (Shortbow attack: 21; damage: 6 piercing damage) The (black) goblin fires on Gruxx. (Shortbow attack: 18; damage: 4 piercing damage) The (green) goblin fires again on Glynquinal. (Shortbow attack: 8; damage: 3 piercing damage)
Herr Doktor, after dodging the (red) goblin's scimitar attack, feels the bite of an arrow in his exposed shoulder as the (yellow) goblin's aim is true. Gruxx is distracted by the attacks on his bard friend and fails to notice the arrow trained on him. It lands solidly in his hip. Glynquinal, still not quite on the move, is able to dodge another arrow with minimal effort.
Glynquinal, you're finally up!
Following Glynquinal, I'll post an updated map and remind you of the initiative order.
OOC: I decided it might be good to go ahead and post a map. The blue goblin icon just shows the last place you saw Bayak and the arrow says he was moving south. I didn't put the lantern light yellow, but keep mind mind, HDP, Gruxx and Rock, that HDP is carrying the only light source.
Glynquinal seeing the bottleneck just west of the bridge will pull out a scimitar with one hand. The other hand still holding the pouch with the ball bearings and caltrops, Glynquinal will use Misty Step to go from P5 to K2. Dropping the bag in of ball bearings and caltrops in front of him to create a more difficult terrain for the three goblins with short bows.
Taking a chance on coming at them from behind, he will use the scimitar to go after the Yellow goblin.
Scimitar to hit 17
Damage for Scimitar 4
OOC: Glynquinal dropped the bag with the ball bearings and caltrops while facing L2.
OOC: Glynquinal, you could drop the bag on the floor as a free action, but to spill the ball bearings and caltrops would be an action. I'm assuming you don't want to just drop the bag, so do you want to use your action to dump/spill/scatter the ball bearings and caltrops, or do you want to attack with your scimitar?
Glynquinal will use his action to spill the caltrop, ball bearing contents into the goblin crew at L2 trying to make the terrain more difficult.
OOC: Sorry again! I don't believe I received notification that you had posted. Grrrrr
OOC2: Ball bearings cover an area that is 10 feet on a side (and I'll throw the caltrops in there as well), so let's say they cover L1, L2, and M2.
Rounds 2: Ian, Rock (prone), Yeemik, old man (prone), HDP, ???, Gruxx, goblin lackies, Glynquinal
Ian, you're up!
Ian (who I dont think has line of sight on an enemy) will nock an arrow, and aim up at the bridge. The first goblin he sees will get an arrow of surprise. (So, Ian is readying an action - If a goblin moves forward, would Ian get advantage on this attack?)
OOC Hopefully Rock is still Raging
Rock gets up and chops at orange goblin with Great Axe
Attack Great Axe 9
Damge Great Axe Great Axe 8
Ian readies an action. Does he get advantage? I would rule no in this case. It would see you with its peripheral vision. Now, if you had tried to hide (using your Mask of the Wild feature), and rolled high enough, I'd allow it, but that would be your action.
Rock, you are still raging. However, there isn't any way for you to get to the orange goblin. Or even the red goblin. It takes 15 feet of movement for you to stand. If you move to O4, that's 20 feet. Then, you could move to N3 for 5 feet (25 feet total), but then moving off of N3 in any direction would be 10 more feet because it's difficult terrain to leave a space with an ally in it. That would take you up to 35 feet, which you could only do if you take the dash action, but then you wouldn't be able to attack. The only way you could attack this round is if you throw a weapon or use your breath weapon. You will need to attack a foe and/or take damage before your next turn in order to continue raging. You could say when you stood up, that you didn't pick up your axe (just remember to pick it back up later), but that you drew either a javelin or even both your handaxes. We can use your attack roll for throwing one item. You'd have to roll the damage differently, but we can keep the attack roll (it's a good one!). If you threw your handaxes, you'd be able to throw both, since they're light weapons, and you can throw with your off hand as your bonus action. You just don't add your bonus to the off-hand damage. For that, you'd need to roll a second attack roll and then two damage rolls. If you want to just throw your javelin, you would just need to roll a new attack roll. If you want to use your breath weapon (which I do not suggest, since there are multiple allies who might get hit), you would just need to roll a new damage roll.
Rock stands and takes his hand axes from his belt and throws them at closes goblin
First hand axe damage Hand Axe 1 6
Second hand axe attach Hand Axe 1 6
Damage Hand Axe 2 6
Rock stands, leaving his greataxe on the bridge, and draws his two handaxes in one smooth motion. Stepping forward a few feet (O4) to get a better angle, the dragonborn raises both arms over his muscled shoulders and then throws both the handaxes at once, sending the two weapons spinning through the air as twin projectiles at the closest (red) goblin, narrowly missing Herr Doktor and soaring over the prone old man. One of the axes ends its flight by landing its blade in the center of the goblin's forehead. Its eyes go crossed for a second before the creature falls forward dead. The second axe misses the goblin and strikes the wall instead, creating a shower of sparks.
Yeemik lets out a high-pitched noise of fear as his front guard falls, leaving him exposed to the frontal assault. He turns, unaware of Glynquinal's appearance and the trap the elf has set, and begins moving to the west.
OOC: Moving to L2 (five feet of movement), need DC10 DEX save to stay upright and DC15 DEX save to avoid caltrops: 15
OOC2: I'm going to rule that the second roll (moving to K1, 15 feet of movement) doesn't need to be rolled because of the critical success.
Yeemik discovers mid step that the floor is covered in ball bearings and caltrops. In an amazing display of dexterity, the goblin moves through the mine field like the trap doesn't even exist. Passing the first (yellow) goblin archer, Yeemik notices Glynquinal and diverts his trajectory, moving around the elf on the north side, and attempts to dash further down the rock hallway away from danger.
OOC3: Glynquinal, you get an AoO (attack of opportunity) as Yeemik moves past you.
The old man looks up at Herr Doktor and Gruxx, his eyes full of expression. He is still gagged, and his hands are bound behind him, so he doesn't do anything else (he's still prone).
Herr Doktor, you're up!
The Herr Doktor Professor casts Vicious Mockery at the goblin in L1 (since he might not be able to see the goblin in L2 due to the way the corridor curves).
He says:
"Little nilbog, where is your fearless leader?
There he goes, running bravely down the corridor!
If I were you, I would shudder,
For he's left you behind as cannon fodder!"
If the goblin fails its save, it will take 1 points of damage.
Glynquinal seeing Yeemik trying to slip past him takes a swipe at him with his scimitar.
Scimitar to hit 17
Damage for Scimitar 8
OOC: I pulled from the wrong list on my character sheet which is why that was rolled at disadvantage. I did not intend to do that. I'll have to pay better to that in the future.
OOC: DDP, since the old man is prone and helpless, can the Herr Doktor Professor drag him away as part of a move action? If yes, this is what will happen:
"Do not struggle," the Herr Doktor Professor tells the old man. "I will get you away from the goblins. Relax your muscles, so I will have an easier time dragging you."
Grabbing the old man by his bound hands, the Herr Doktor Professor flexes nonexistent muscles and moves him a grand total of ... 5 feet, to N4. HDP will be in O4.
Sweating profusely from this supreme physical effort (given his Strength score of 8), the Herr Doktor Professor collapses next to the old man (falling prone). He desperately wishes he had an Unseen Servant around to do this backbreaking labor for him.
OOC: If not, then ...
The Herr Doktor Professor will draw his dagger and crouch down (falling prone) next to the old man; he will start cutting the man's bonds next round.
OOC: Yes, you can drag another character as part of your movement. It halves your speed. Since there is absolutely no bridge in N5, you can't go from N4 to O5. Unfortunately, because of Rock's location at O4, I don't see how you can successfully drag the old man unless you dash. Moving by Rock makes it difficult terrain, which also halves your speed. If you move from N4 to O4, not yet dragging, it only uses 5/30 feet. Then, moving from O4 to O5, P5 or even P4 (if there's really enough bridge in that square to stand on) would use 10 feet (15/30), but also dragging would half your speed again, so it uses 20 feet (25/30). Then, you could move to another square yourself for the remaining 5 feet, but that leaves the old man in O4, and you can't leave him in Rock's square. Oh, wait! He's prone. OK, it will make Rock's terrain difficult (he'll be straddling the old man's prone body, or at least standing right by him). So, I'll say you can do that. Which square do you want to end up in? O5, P5, P6 or Q6? I'm going to say P4 is too small for a medium-sized character.
OOC2: The black goblin's WIS save: 11
Dancing around the ball bearings and caltrops, then around his own archers and the suddenly-appearing elf, Yeemik doesn't take the time to disengage from Glynquinal, giving him an opportunity to attack. The rogue takes a swipe with his scimitar, the blade finds purchase, and Yeemik squeals in pain as he continues to run. He disappears around the bend in the cavern and is out of sight.
Herr Doktor attempts to viciously mock the (black) goblin archer that he can see, but the goblin sneers back at the bard, seemingly unaffected by his taunt. Undaunted, Herr Doktor says to the old man, "Do not struggle. I will get you away from the goblins. Relax your muscles so I will have an easier time dragging you." The old man looks a little worried, but doesn't fight as Herr Doktor bends over and moves in right beside Rock. The half-elf struggles to pull the old man onto the bridge away from the goblins. Rock shifts to the side to make some room, but is rewarded by having half the width of the bridge taken up by the old man's prone form by his feet. The dragonborn snorts, trying to keep from stepping on the man or off the bridge. Hardly getting anywhere, Herr Doktor collapses from the exertion.
Gruxx, you're up!
OOC: Sorry, DDP. I thought given HDP's low Strength score, he'd only be able to move the old man 5 feet. If the bard drags the old man to O5 (Rock's square -- sorry Rock!), he will crouch (fall prone) at P5 to provide light for Gruxx and Rock.