This post has potentially manipulated dice roll results.
Zeph poked his head out from his hiding spot just in time to see the hobgoblin liquefy. "That is both impressive and disgusting. Remind me not to anger you, Throst." Stepping into full view again, he scanned the room, looking for anything of interest or doorways to go through.
Wiping his hand off on the hobgoblin's clothing, "Well that's never happened before. Usually they just kinda fall over and die."8(I'm not sure what this is doing here must have misclicked)
Throst then moves to loot the body of the captain, trying not to get flesh good over him. Investigation: 8
He then goes to the east door, checking for traps along the way and at the door. Investigation: 10
Throst, the horn is unremarkable as far as you can determine.
The door emerges into a corridor which you have previously traversed. Following it you return to the room south of the chamber you fought the hobgoblins in.
[I set it up to be a Hide-Attack for my first round, so it should be Attack-Hide this time, so as much as I'd like to...]
(Gotcha, thanks)
Garazar/Throst!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar strikes the ferule of his staff on the ground and a beam of cold energy emits from the silver dragon mounted on top.
He casts Ray of Frost
Attack: 16 Damage: Cold 5
(Is the normal hobgoblin dead?)
Throst runs forward and reaches out towards the Hobgoblin Captain, casting inflict wounds at level 1.
Attack: 13 Damage: 20
(GOTTEM)
DAMN THROST OMG SLAYYYY
[FINISH HIM.]
(Damn savage)
The hobgoblin's flesh melts where Throst makes contact and he falls to the ground, spitting and cursing to the last.
200 XP each!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Zeph poked his head out from his hiding spot just in time to see the hobgoblin liquefy. "That is both impressive and disgusting. Remind me not to anger you, Throst." Stepping into full view again, he scanned the room, looking for anything of interest or doorways to go through.
Perception: 7
There is a door on the east wall, and left of the door on the south wall that you entered through is a portcullis which leads deeper into the complex.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Wiping his hand off on the hobgoblin's clothing, "Well that's never happened before. Usually they just kinda fall over and die."8 (I'm not sure what this is doing here must have misclicked)
Throst then moves to loot the body of the captain, trying not to get flesh good over him. Investigation: 8
He then goes to the east door, checking for traps along the way and at the door. Investigation: 10
Zeph moves to help Throst check for traps.
2nd rolls for advantage
Roll 1: 5
Roll 2: 1
(Excellent)
Throst scavenges nine silver pieces and a war horn from the hobgoblin captain. He proceeds to investigate the door on the east wall and finds it safe.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Throst passes 3 silver to everyone else in the group and keeps the war horn for himself. "Take the money, I have no need of it"
He examines the war horn for magical properties, Arcana: 5
(what's with int checks and 5s jeez)
"This door looks clear, let's see what's beyond it."
Then he walks through the east door, shield up and mace out.
Garazar once again strike his staff on the ground and a Light shines from the dragon pendant.
Zeph comes up behind Throst, bow at the ready.
Throst, the horn is unremarkable as far as you can determine.
The door emerges into a corridor which you have previously traversed. Following it you return to the room south of the chamber you fought the hobgoblins in.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Is this the room we rested in or is one that Throst hasn't seen yet)
This was the first room that Throst appeared in.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(The room with the dead zombies?)
If so: "Let's try the south door this time."
Throst moves forward warily again, checking the door for traps and proceeding through in the same fashion as before.
Investigation: 20
If helped: 5
(Why is it that I can do nothing besides Inflict Wounds)