A bit singed from magical flames, Adrasteia retaliates by swinging her mace. It catches Grum'shar on the face, interrupting whatever next spell he was preparing (Grum'shar - damage: 4).
Mokiakia then launches a flame mote at the tentacled-faced enemy, hitting him on one of his mouth parts. He grimaces in pain (Davey Jafar - damage: 10).
Both enemies are still very much up. While Grum'shar is already wincing, his strange companion seems a lot less bothered.
Sim pokes Davey Jafar through the clavicle (Davey Jafar - damage: 18).
With his tentacles flapping in random directions, the strange figure stares at Sim and mumbles an incantation in a very strange language (no one understands it).
-> Sim's WIS saving throw with advantage vs. Dominate Monster {DC 15}: 19 - a strange power attempts to take over Sim's mind, but she resists it.
Failing in his attempt to control his opponent, Davey Jafar runs away. In doing so, he turns his back to Sim, who gets a chance at an opportunity attack (i.e. one free attack outside of your turn.) Go ahead and roll another attack of your rapier if you'd like to use your reaction to do that.
Regardless of whether he is hit by Sim, he opens the door and runs.
(@Sim: Unsettling Visage was unused, as he did not make an attack roll against you. I unmarked it from your character sheet.)
(Sim has to decide whether to take the opportunity attack or save her reaction for potentially using Unsettling Visage later in this round)
That's a critical hit! You get double the normal number of damage dice, but the modifier stays unchanged. That would be 2d8+3 instead of the normal 1d8+3 for rapier damage. Let me roll the extra damage here on your behalf so we can keep things moving forward: 8extra piercing damage.
OH MY! That's a critical hit with maximum damage!
Turning his back to Sim was a mistake. The roguish changeling stabs Octo-Jafar though the neck, forcing him to gurgle while he continues to run. Some sort of unnatural constitution must be keeping him alive after such a blow (Davey Jafar - damage: 37).
Adrasteia seizes the opportunity created by Renaer and brings her mace down on Grum'shar. With a "Noooooo...." the half-orc receives the full blow, which causes a portion of his face to collapse (Grum'shar - damage: 12 -> DEFEATED).
Mokiakia catches up to Sim and launches another mote of fire. It hits Davey Jafar's left foot but he is still running (Davey Jafar - damage: 39).
Sim tries to tackle Jafar, but the nightmarish humanoid dodges out of the way of the lunging rogue.
Davey Jafar then says in a weird version of Common: "You, quiet, now". He places a palm on his forehead and emits a mind blast towards Sim and Mokiakia:
-> INT saving throw {DC 15}. Mokiakia has advantage because of her magical serpent-people Magic Resistance:
Sim: 13 - failure. Sim takes 25 psychic damage.
Mokiakia: 22 - success. - Mokiakia takes no damage.
Sim slumps to the ground, lifeless. (You must begin rolling DEATH saving throws in your next turn. Or you can be healed somehow.)
Davey Jafar continues running, disappearing beyond the door at {AI 57}
Renaer rushes past Mokiakia, and takes a knee next to Sim after realizing that she is unconscious. He slaps her a few times, checks for vitals, and performs some CPR.
-> Renaer's medicine check {DC 10}: 16 - success. The nobleman stabilizes the undercover noblewoman. She is still unconscious but no longer in danger of dying (no need to begin rolling DEATH saving throws, but you still waste your turns).
I say, "Hell no, we can't let this monster get away with this!" I chase after Jafar, move to AI58 and cast Fire Bolt again. Attack: 25 Damage: Unable to parse dice roll.
Adrasteiadashes to Sim's side, protecting not only the fallen companion but also Renaer, who is administering care. While doing so, Adrasteia gets a better look at this new room the party finds themselves in. In the middle of this otherwise empty room is a stone pillar carved with a small symbol: a perfect circle with ten equidistant spokes radiating outward from its circumference. In the middle of this circle is a smaller circular indentation that bears a passing resemblance to a lidless eye.
Revenge fills Mokiakia's eyes as she steps forward while preparing a small sphere of fire in her hand. She approaches the door she saw Jafar going through and opens it, reaveling a small empty closet. There is nothing inside, not even Jafar. Mokiakia stands there, holding her spell on her hand.
I stand my ground to defend my companions. "Mokiakia, perhaps you should investigate to see if there are any hidden switches or levers that our quarry used to escape?"
As I stand right outside the door way, I cast Detect Magic to learn more about the possible magical properties around me. As I lift my gaze, I also notice that all of us look pretty rough after all the fighting. We deserve some rest before moving forward.
Shaken by Jafar's creepy mind-trick, I agree that we need some rest. Maybe we should backtrack to the room at AF68, which we can more easily defend by taking watches?
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A bit singed from magical flames, Adrasteia retaliates by swinging her mace. It catches Grum'shar on the face, interrupting whatever next spell he was preparing (Grum'shar - damage: 4).
Mokiakia then launches a flame mote at the tentacled-faced enemy, hitting him on one of his mouth parts. He grimaces in pain (Davey Jafar - damage: 10).
Both enemies are still very much up. While Grum'shar is already wincing, his strange companion seems a lot less bothered.
(Sim is still up.)
Feeling a little unnerved by Jafar, I draw up courage and use Unsettling Visage to deter future attacks, and lunge with my rapier: 8.
Attack: 22
Sim pokes Davey Jafar through the clavicle (Davey Jafar - damage: 18).
With his tentacles flapping in random directions, the strange figure stares at Sim and mumbles an incantation in a very strange language (no one understands it).
-> Sim's WIS saving throw with advantage vs. Dominate Monster {DC 15}: 19 - a strange power attempts to take over Sim's mind, but she resists it.
Failing in his attempt to control his opponent, Davey Jafar runs away. In doing so, he turns his back to Sim, who gets a chance at an opportunity attack (i.e. one free attack outside of your turn.) Go ahead and roll another attack of your rapier if you'd like to use your reaction to do that.
Regardless of whether he is hit by Sim, he opens the door and runs.
(@Sim: Unsettling Visage was unused, as he did not make an attack roll against you. I unmarked it from your character sheet.)
(Sim has to decide whether to take the opportunity attack or save her reaction for potentially using Unsettling Visage later in this round)
I'll take the opportunity attack! 25 Damage: 11
Resolving the opportunity attack:
That's a critical hit! You get double the normal number of damage dice, but the modifier stays unchanged. That would be 2d8+3 instead of the normal 1d8+3 for rapier damage. Let me roll the extra damage here on your behalf so we can keep things moving forward: 8 extra piercing damage.
OH MY! That's a critical hit with maximum damage!
Turning his back to Sim was a mistake. The roguish changeling stabs Octo-Jafar though the neck, forcing him to gurgle while he continues to run. Some sort of unnatural constitution must be keeping him alive after such a blow (Davey Jafar - damage: 37).
END OF INITIATIVE ROUND 1
THRONE ROOM MAP:
(Renaer and some bad guys go next.)
Renaer cleans his blade from killing the pet brain a moment ago and then lunges at Grum'shar, trying to hold him down:
-> Grum'shar's athletics: 12 vs. Renaer's athletics: 13.
Renaer struggles but manages to get the half-orc grappled: "Now Lady Margaster! Strike him while I got him held!"
-> Grum'shar does manage to bite Renaer: Attack: 21 Damage: 1 piercing.
(Adrasteia, Sim, and Mokiakia are all up next. Adrasteia can attack the half-orc with advantage because Renaer is holding him down.)
I move to AL64 for a clearer shot of Jafar. Then, I cast Fire Bolt at it again. Attack: 25 Damage: 2
I attack the half-orc avec mon mace. 19 Damage: 8
I forgot to roll my attack with advantage.19
Adrasteia seizes the opportunity created by Renaer and brings her mace down on Grum'shar. With a "Noooooo...." the half-orc receives the full blow, which causes a portion of his face to collapse (Grum'shar - damage: 12 -> DEFEATED).
Mokiakia catches up to Sim and launches another mote of fire. It hits Davey Jafar's left foot but he is still running (Davey Jafar - damage: 39).
(Sim is still up.)
I run after Jafar and attempt to tackle him to the ground, calling to the others to help me. Athletics: 6
Sim tries to tackle Jafar, but the nightmarish humanoid dodges out of the way of the lunging rogue.
Davey Jafar then says in a weird version of Common: "You, quiet, now". He places a palm on his forehead and emits a mind blast towards Sim and Mokiakia:
-> INT saving throw {DC 15}. Mokiakia has advantage because of her magical serpent-people Magic Resistance:
Sim slumps to the ground, lifeless. (You must begin rolling DEATH saving throws in your next turn. Or you can be healed somehow.)
Davey Jafar continues running, disappearing beyond the door at {AI 57}
END OF INITIATIVE ROUND 2
THRONE ROOM MAP:
(Renaer goes next.)
Renaer rushes past Mokiakia, and takes a knee next to Sim after realizing that she is unconscious. He slaps her a few times, checks for vitals, and performs some CPR.
-> Renaer's medicine check {DC 10}: 16 - success. The nobleman stabilizes the undercover noblewoman. She is still unconscious but no longer in danger of dying (no need to begin rolling DEATH saving throws, but you still waste your turns).
(Adrasteia and Mokiakia are next.)
I move to AJ, 59 to help cover the down-but-not-out Sim. "Let us all move forward to help our companion!"
I say, "Hell no, we can't let this monster get away with this!" I chase after Jafar, move to AI58 and cast Fire Bolt again. Attack: 25 Damage: Unable to parse dice roll.
Adrasteia dashes to Sim's side, protecting not only the fallen companion but also Renaer, who is administering care. While doing so, Adrasteia gets a better look at this new room the party finds themselves in. In the middle of this otherwise empty room is a stone pillar carved with a small symbol: a perfect circle with ten equidistant spokes radiating outward from its circumference. In the middle of this circle is a smaller circular indentation that bears a passing resemblance to a lidless eye.
Revenge fills Mokiakia's eyes as she steps forward while preparing a small sphere of fire in her hand. She approaches the door she saw Jafar going through and opens it, reaveling a small empty closet. There is nothing inside, not even Jafar. Mokiakia stands there, holding her spell on her hand.
YOU ARE NOW OUT OF COMBAT. DO AS YOU WILL.
I stand my ground to defend my companions. "Mokiakia, perhaps you should investigate to see if there are any hidden switches or levers that our quarry used to escape?"
As I stand right outside the door way, I cast Detect Magic to learn more about the possible magical properties around me. As I lift my gaze, I also notice that all of us look pretty rough after all the fighting. We deserve some rest before moving forward.
Shaken by Jafar's creepy mind-trick, I agree that we need some rest. Maybe we should backtrack to the room at AF68, which we can more easily defend by taking watches?