(No worries it took me a while to figure it all out.)
The griffin & griffin rider hear your pleas. They request that they stay behind to help but Ailema refuses. She does give in a bit and allow the griffin rider to stay as an additional scout in the event that one of the group needs immediate rescue.
As you collect your things you can hear and see as the trebuchets begin their assault. The cool night air is crisp and sends a shiver down your spine. The silent but beautiful landscape in the distance is peaceful but eerie knowing your situation and proximity to danger. As you make your final preparations a second volley is launched.
(Once you decide to move I will need a Stealth check from everyone.)
This post has potentially manipulated dice roll results.
Stealth14
As they approached, Jubilant would send one of the remaining ravens fly down again, this time having it use it's mimicry to roughly recreate the sound of humans whispering a little too loudly in the opposite direction of their group, hoping to mislead their enemy.
((We are officially the least sneaky infiltration in the world
This post has potentially manipulated dice roll results.
(I... I have no words...)
As Yera and Jinara keep pace behind the group trying to remain silent, Mucor and Jubilant have a conversation about how cool her raven trick is, that it's such a good idea and how it'll definitely work. Two goblins shoot arrows at them and two other goblins alert the crew of the trebuchet to your presence.
(Reminder/ FYI for new comers: Initiative will work slightly different for this campaign in order to keep things rolling but still structured and realistic. Rolls will be categorized into 5 groups: 20+, 15-19, 10-14, 5-9 & 1-4. Once all initiatives have been rolled I will send out a initiative group listing with the characters/npcs associated with each group. Once the initiative listing is posted anyone in group 1: 20+ will be able to post. Once everyone from group 1 has posted anyone in group 2: 15-19 can post, etc. I will be doing my best to update the battle map after every group. If you have any questions feel free to ask.)
Battle map:
Rollback Post to RevisionRollBack
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(use the roll function on the forum.)
(sorry, I hope I did it right)
Persuasion @ adv = 34
Persuasion #2 reg = 22
(rerolling the first one b/c I typed it in wrong. 32 is the sum of 2 d20 rolls @ advantage. apologies. See below for correct roll)
Persuasion @adv = 23
(No worries it took me a while to figure it all out.)
The griffin & griffin rider hear your pleas. They request that they stay behind to help but Ailema refuses. She does give in a bit and allow the griffin rider to stay as an additional scout in the event that one of the group needs immediate rescue.
("A whole new world" is playing as Mucor holds on tight to the griphon rider as they fly through the star filled night sky)
Jinara thanks Ailema and the griffon rider.
As you collect your things you can hear and see as the trebuchets begin their assault. The cool night air is crisp and sends a shiver down your spine. The silent but beautiful landscape in the distance is peaceful but eerie knowing your situation and proximity to danger. As you make your final preparations a second volley is launched.
(Once you decide to move I will need a Stealth check from everyone.)
(One disadvantaged Stealth check coming up.)
Stealth: 8
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Stealth mucor 6
"hey guys! I think the things we need to destroy are this way!"
(XD. Not that Gabriel was wildly successful either.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(hey, as long as you arn't the worst.. it isn't your fault lol!)
Stealth for Zinmaer: 9
(DM Question. Would you like me to control & roll for the additional scout? If so, what stat block should I use? If not, that is fine as well.)
Jinara will stay approximately 15 ft behind the rest of the party. Stealth roll = 16
(No need on the scout. I’ll npc them if needed. Thanks for offering though.)
(no problem! :) )
Stealth 12
Stealth 14
As they approached, Jubilant would send one of the remaining ravens fly down again, this time having it use it's mimicry to roughly recreate the sound of humans whispering a little too loudly in the opposite direction of their group, hoping to mislead their enemy.
((We are officially the least sneaky infiltration in the world
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
(That was a real bad stealthy approach lol!)
(I... I have no words...)
As Yera and Jinara keep pace behind the group trying to remain silent, Mucor and Jubilant have a conversation about how cool her raven trick is, that it's such a good idea and how it'll definitely work. Two goblins shoot arrows at them and two other goblins alert the crew of the trebuchet to your presence.
Mucor: Atk: 21 Dmg: 4 Jubilant: Atk: 20 Dmg: 3
Roll Initiative!
NPC Initiative: Orcs: 3 Goblins: 4 Ogres: 18 Griffon Riders: 14
(Reminder/ FYI for new comers: Initiative will work slightly different for this campaign in order to keep things rolling but still structured and realistic. Rolls will be categorized into 5 groups: 20+, 15-19, 10-14, 5-9 & 1-4. Once all initiatives have been rolled I will send out a initiative group listing with the characters/npcs associated with each group. Once the initiative listing is posted anyone in group 1: 20+ will be able to post. Once everyone from group 1 has posted anyone in group 2: 15-19 can post, etc. I will be doing my best to update the battle map after every group. If you have any questions feel free to ask.)
Battle map: