This post has potentially manipulated dice roll results.
After dashing into the room the first thing Zinmaer sees are the snakes. His eyes widen only to see Mucor across the room followed by several men who seem to be guards. He attacks the closest enemy to him with two quick blows with his fist (just below Gabriel).
Attack: 9 Damage: 9
Attack: 11 Damage: 10
After gathering himself he would send a quick side kick straight to the guards ribs (bonus action).
This post has potentially manipulated dice roll results.
Mucor will point his spear towards the guards "Constrict them. Do not let them escape" The minotaur would command to the snakes before rushing straight towards the guard directly in front of him. (standing next to both the bottom and middle guard. )
Once next to the guards, Mucor will point his spear towards the center guard as a cloud of spores shake from the minotaurs fur and swarm around the man while a black hand of spores erupts from the end of Mucor's out streatched hand towards the man in front of him.
(DC 14 con save or take 4 necrotic damage for center guard) (chill touch Attack: 11 Damage: 8 against southern guard)
The northern guard is dropped to his knees coughing up blood as a duo of snakes wraps themselves around him and choke the thread of life still remaining. The southern guard's face turns pale and the veins of his neck black as the ethereal hand grasps at his throat. The guard take a half step back as he is attacked by three snakes. Resisting two of them, the guard finally succumbs to the third snake and is restrained in its grasp. The center guard is swarmed by the remaining three snakes. He fights off the first but is wrapped in the death grip of the other two, one around his legs and the other around his torso.
Grapple (center): 17 (southern): 16
The two cultists rush forward and release spells into the snake's bodies. Atk: 157 Dmg: 1818
The fanatic calls down radiant flame on another snake. (Snake Save: 6 ) Dmg: 10 With a flick of his wrist he moves the spectral dagger and slashes at a snake. Atk: 24 dmg: 11
The guards are unable to break the hold of the snakes but three of the snakes are killed and their corpses fall to the floor.
OOC: reminder, any melee attacks on the restrained guards are at advantage, But I imagine it might still be better to attack the cultists and fanatic lol
This post has potentially manipulated dice roll results.
Jinara shifts closer to the the cage housing the druid. Jinara leans over and says "We are from the Grove. Geo is just outside waiting. Gather your strength and help where you can. Get ready. Any one else captured that can help us?" And then turns his attention to the closest guard. The edge of Jinara's cloak sleeve begins to gather some frost as he waives his hand and casts Frostbite (CON save 16, DMG = 7) (If fails, he takes damage and has disadvantage on next attack).
This post has potentially manipulated dice roll results.
Con save: 19
The druid slowly stands to her feet. "I can't get out. The cage is locked. You need the key from the cultists. There are many more captured. Only the werebear is an ally. He will not harm you."
This post has potentially manipulated dice roll results.
Gabriel's eye light up as he charges towards the center guard bringing his axe down on the guard's head, splitting the skull. The lifeless body collapses to the floor.
Zinmaer would continue his quick attacks and his attention would fully be on the cultist to his left. He would send two quick blows with his leather bound fists towards his jawline.
Attack: 8 Damage: 9
Attack: 22 Damage: 10
He would then use his bonus action to headbutt the cultist (if still standing).
Zinamaer's punches land and break the jaw causing the cultist to teeter on his feet until Zinmaer grabs his tunic and pulls him into a headbutt that crushes his nose. Zinmaer releases his grasp and the cultist falls to the ground dead.
Mucor point to the cultist and fanatic with his spear "Crush them." He would command to the snakes with a loud snort before pointing to the dead cultist on the ground and gesturing with his hand for it to get up as spores erupt from the minotaurs hand and disappear into the corpses mouth and eyes. The corpse on the ground will shake and twitch before staggering to its feet... its eyes replaced with black orbs of mold as the zombie lashes out at the remaining cultist. Mucor would then step towards the cultist and swing his head violently to the side in an attempt to spear the cultist and throw him to the side.
Attack: 22 Damage: 7 (Strength save DC14 or get thrown 10 feet to the south. It doesn't say anywhere that this doesn't prompt AOO so not sure if it does or not)
(Action to hit with horns, bonus action to hammering horns, reaction to make a spore zombie!")
(So now you have a shit ton of snakes and a zombie to control... sorry Xtra :D)
( No problem. No AoO if an attack/spell causes someone to leave melee. No worries JJ glad to have you back!)
Str: 11
Three snakes swarm over the last remaining guard and crush the guard's rib cage releasing the last air from his lungs as he collapses into the writhing mound of snakes.
The two other snakes make their way toward the fanatic attempting to strangle him. Atk: 1415 Dmg: 73 The fanatic fights off one but is grasped by the second.
The cultist dodges the zombie's attack before he is stabbed in the chest. As the blood seeps from his wound he reaches out to touch a snake and releases a familiar spell. Atk: 19 Dmg: 15 The sanek recoils and drops to the ground dead.
The fanatic flicks his wrist commanding the ethereal blade to attack Mucor. and will grab one of the snakes and cast Inflict Wounds atk: 20 dmg: 13 The spell coarses through the snakes body as blood vessels burst and the beast's grasp loosens as it falls dead to the floor.
Jinara will say "Thank you. Let me get the keys." He will then move forward towards the other cage until he has line of sight on the purple cultist in the other room. As soon as he can see, Jinara will cast Fire Bolt. As he casts he is looking around for any keys that might be in his per-view. At the very last second he will back up 10ft away from the snakes.
This post has potentially manipulated dice roll results.
The bolt of flame splashes over the fanatic's body burning away a patch of his robe. Gabriel rushes south towards the last cultist and attempts to cleave the cultist in two with his battleaxe.
Attack: 17 Damage: Unable to parse dice roll. (doesn't matter he had 4 hp left)
Gabriel's blow sinks into the shoulder and down through the ribcage stopping in the abdomen. The two halves of the cultist upper torso spew blood as the cultists body falls lifeless to the ground.
Zinmaer would search for the keys to the cage on the cultists since it seems like this room has been cleared. If he finds them he would quickly try to unlock the cage of the druid. He looks to the druid and says, "Do you have the energy to help us? We are here to put a stop to the evil that resides here. You're sure we can trust the werebear?"
After dashing into the room the first thing Zinmaer sees are the snakes. His eyes widen only to see Mucor across the room followed by several men who seem to be guards. He attacks the closest enemy to him with two quick blows with his fist (just below Gabriel).
Attack: 9 Damage: 9
Attack: 11 Damage: 10
After gathering himself he would send a quick side kick straight to the guards ribs (bonus action).
Attack: 22 Damage: 9
Mucor will point his spear towards the guards "Constrict them. Do not let them escape" The minotaur would command to the snakes before rushing straight towards the guard directly in front of him. (standing next to both the bottom and middle guard. )
Once next to the guards, Mucor will point his spear towards the center guard as a cloud of spores shake from the minotaurs fur and swarm around the man while a black hand of spores erupts from the end of Mucor's out streatched hand towards the man in front of him.
(DC 14 con save or take 4 necrotic damage for center guard)
(chill touch Attack: 11 Damage: 8 against southern guard)
(Finished prevoius post)
Save: 6
The northern guard is dropped to his knees coughing up blood as a duo of snakes wraps themselves around him and choke the thread of life still remaining. The southern guard's face turns pale and the veins of his neck black as the ethereal hand grasps at his throat. The guard take a half step back as he is attacked by three snakes. Resisting two of them, the guard finally succumbs to the third snake and is restrained in its grasp. The center guard is swarmed by the remaining three snakes. He fights off the first but is wrapped in the death grip of the other two, one around his legs and the other around his torso.
Grapple (center): 17 (southern): 16
The two cultists rush forward and release spells into the snake's bodies. Atk: 15 7 Dmg: 18 18
The fanatic calls down radiant flame on another snake. (Snake Save: 6 ) Dmg: 10 With a flick of his wrist he moves the spectral dagger and slashes at a snake. Atk: 24 dmg: 11
The guards are unable to break the hold of the snakes but three of the snakes are killed and their corpses fall to the floor.
Jinara & Gabriel!
Updated map:
OOC: reminder, any melee attacks on the restrained guards are at advantage, But I imagine it might still be better to attack the cultists and fanatic lol
Jinara shifts closer to the the cage housing the druid. Jinara leans over and says "We are from the Grove. Geo is just outside waiting. Gather your strength and help where you can. Get ready. Any one else captured that can help us?" And then turns his attention to the closest guard. The edge of Jinara's cloak sleeve begins to gather some frost as he waives his hand and casts Frostbite (CON save 16, DMG = 7) (If fails, he takes damage and has disadvantage on next attack).
Con save: 19
The druid slowly stands to her feet. "I can't get out. The cage is locked. You need the key from the cultists. There are many more captured. Only the werebear is an ally. He will not harm you."
Gabriel's eye light up as he charges towards the center guard bringing his axe down on the guard's head, splitting the skull. The lifeless body collapses to the floor.
Attack: 17 Damage: 6
Zinmaer!
Zinmaer would continue his quick attacks and his attention would fully be on the cultist to his left. He would send two quick blows with his leather bound fists towards his jawline.
Attack: 8 Damage: 9
Attack: 22 Damage: 10
He would then use his bonus action to headbutt the cultist (if still standing).
Attack: 27 Damage: 14
Zinamaer's punches land and break the jaw causing the cultist to teeter on his feet until Zinmaer grabs his tunic and pulls him into a headbutt that crushes his nose. Zinmaer releases his grasp and the cultist falls to the ground dead.
Mucor!
Updated Map:
Mucor point to the cultist and fanatic with his spear "Crush them." He would command to the snakes with a loud snort before pointing to the dead cultist on the ground and gesturing with his hand for it to get up as spores erupt from the minotaurs hand and disappear into the corpses mouth and eyes. The corpse on the ground will shake and twitch before staggering to its feet... its eyes replaced with black orbs of mold as the zombie lashes out at the remaining cultist. Mucor would then step towards the cultist and swing his head violently to the side in an attempt to spear the cultist and throw him to the side.
Attack: 22 Damage: 7
(Strength save DC14 or get thrown 10 feet to the south. It doesn't say anywhere that this doesn't prompt AOO so not sure if it does or not)
(Action to hit with horns, bonus action to hammering horns, reaction to make a spore zombie!")
(So now you have a shit ton of snakes and a zombie to control... sorry Xtra :D)
(Apologies for the delay, everyone.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
( No problem. No AoO if an attack/spell causes someone to leave melee. No worries JJ glad to have you back!)
Str: 11
Three snakes swarm over the last remaining guard and crush the guard's rib cage releasing the last air from his lungs as he collapses into the writhing mound of snakes.
The two other snakes make their way toward the fanatic attempting to strangle him. Atk: 14 15 Dmg: 7 3 The fanatic fights off one but is grasped by the second.
The cultist dodges the zombie's attack before he is stabbed in the chest. As the blood seeps from his wound he reaches out to touch a snake and releases a familiar spell. Atk: 19 Dmg: 15 The sanek recoils and drops to the ground dead.
The fanatic flicks his wrist commanding the ethereal blade to attack Mucor. and will grab one of the snakes and cast Inflict Wounds atk: 20 dmg: 13 The spell coarses through the snakes body as blood vessels burst and the beast's grasp loosens as it falls dead to the floor.
Mucor- Atk: 18 11
JInara & Gabriel!
Updated map:
Jinara will say "Thank you. Let me get the keys." He will then move forward towards the other cage until he has line of sight on the purple cultist in the other room. As soon as he can see, Jinara will cast Fire Bolt. As he casts he is looking around for any keys that might be in his per-view. At the very last second he will back up 10ft away from the snakes.
(Roll for attack)
(Sorry. Just getting back to civilization and forgot how to play lol)
ATK 15
DMG 9
The bolt of flame splashes over the fanatic's body burning away a patch of his robe. Gabriel rushes south towards the last cultist and attempts to cleave the cultist in two with his battleaxe.
Attack: 17 Damage: Unable to parse dice roll. (doesn't matter he had 4 hp left)
Gabriel's blow sinks into the shoulder and down through the ribcage stopping in the abdomen. The two halves of the cultist upper torso spew blood as the cultists body falls lifeless to the ground.
Zinmaer!
Updated map:
Zinmaer would search for the keys to the cage on the cultists since it seems like this room has been cleared. If he finds them he would quickly try to unlock the cage of the druid. He looks to the druid and says, "Do you have the energy to help us? We are here to put a stop to the evil that resides here. You're sure we can trust the werebear?"
"Careful Zinmaer, The fanatic remains a threat" Mucor would say as he points his spear towards the remaining enemy.
You look over two cultist bodies and are able to find a set of 6 keys. (You can test them on your next round if you so choose.)
Mucor!