This post has potentially manipulated dice roll results.
Dex : 14 Dex : 5
Zinamer rushes forward pummeling the hydra as a wall of thorns springs forth from the ground. Zinmaer's blows to the hydra cause one head to fall limp while the throns pierce the skull of the other head causing the entire body to collapse into the thorns dead.
(Weird I edited my previous post once I calculated that the hydra was dead. Sorry could've sworn I hit the button.)
Zinmaer's hits cause one of the hydra's heads to fall leaving only one as thorns spring from the ground piercing the hydra's body and final head. The huge body collapses onto the thorns causing black blood to spill from the wounds. Zinmaer is pushed back by the emerging wall of thorns but still receives a few cuts from the sharp thorns.
(Zinmaer dex save)
(end of combat)
The dwarves begin to remove the bodies of the fallen goblins and make plans for how to move the hydra and ogre corpses. The foreman walks up to you and says, "I hope that thing didn't come from the east tunnel. You best get down there and keep an eye out! Destroy whatever is causing this but do your best to make sure you don't get trapped down there."
Jinara flys to the one speaking, then lands. You see the wings on the boots wrap around the boots (ending the magic). "Wait sir! We know nothing about that tunnel. A bit of detail about this tunnels themselves, why the hell have things like this (pointing at the hydra) are coming out of there, and anything else we need to know will go along way for us successfully aid you. And how would we get trapped down there?"
The foreman dwarf, visibly angry says, "Things like this *pointing at hydra* haven't come out of here til today. This is the first we seen anything other than goblins and ogres. We don't know why or where these things have been coming from. All we know is 5 days ago we had a horde of goblins kill 8 of our men. Just popped out a small tunnel they dug themselves. Next day 3 more got killed by an ogre and a few goblins. Then we had a cave in on the western tunnel and lost 12 more. We shut down the mine two days ago and have been guarding the entrance ever since. Nothin but goblins and ogres... now this. We ain't prepared that that." *pointing to the hydra*The dawrf paces a moment calming himself.
"Look, I'm real appreciative of yer help but I got nothing else for ye. Maps were all in my quarters just inside the western tunnel. Barely made it out alive myself. We just been using the blacksmith as a planning center since the other was destroyed. I wish you boys the best a luck but I got another tunnel to worry about with my men inside it. Yer here to clear the southern tunnel cause if we don't figure this thing out, we ain't prepared for the world of hurt coming for us from the east" Borin says before holding out his open hand. "Now are ye here to help or aren't ye?"
"We're here to help." Gaelin would say. "We're sorry for your losses. We will do out best to clear out the southern tunnel. About how deep does it go? I know you said the southern path had blue markers are there any dead end paths and are they marked any differently?"
"I apologize sir if I came across hastily. Running in blindly has not been our forte. Knowledge always prepare you for anything and everything. I understand the urgency and the appreciate you providing the detail you have given. You have our aid, no doubt in that." Jinara says realizing his emotions of the battle got the best of him. "So is this the only entrance to the tunnel and then it splits further in? You said the map is in the western tunnel in your quarters, our objective is the southern tunnel, and I assume the tunnel you must attend to is an eastern tunnel, correct? Just trying get a lay of the land so-to-speak."
"Correct... mostly. The eastern tunnel splits off first. There's another old eastern tunnel from the original mine that collapsed long ago. To the south splits into the west and southern tunnels after about five minutes. There are mining areas that you would consider dead ends. Large opened areas where veins of ore have been found and we dig out as much as we can. There are quite a few of those along the way. Good news is it should all be lit up pretty well. We placed torches periodically along the wall as we mine down. Helps us see the gleam in a mithral vein. The blue markers are for the southern path. On the back of all the markers is white to let you know yer headed out. If'n there aren't anymore questions I best be on my way to get my men out. You can follow me in and I'll set ya on the right path if'n ye want." The dwarf says looking to the entrance.
"Thank you for the information. Yes, please lead the way." Gaelin would say as he turned to his sister. "I don't think she would fit through the portal but she could definitely fly here depending on how far we are from home." Upon saying the word home Gaelin paused for a split second and thought, I've only known these people a little over two weeks and it already feels like home. Stop! Can't think about that right now. You're fixing to walk into a cave that you might never come out. Gaelin shook his head and prepared to follow the dwarf.
This post has potentially manipulated dice roll results.
You follow the dwarf through the entrance and head down into the depths. You pass by the entrance to the east mine tunnel with yellow markers and continue on for about 5 minutes. You notice the blue markers in the distance under a torch and turn to an opening in the west. A torch hangs by the entrance to the west tunnel that is shrouded in complete darkness. "Nasty way to go." Borin says gruffly. "There's the southern entrance. Good fortune and I'll see ye's back at the top." Borin turns back with two other dwarves and you begin your descent into the southern tunnel of the mine.
You walk for nearly an hour checking the multiple open caverns that have been carved out of the rock. Scattered broken pickaxes and buckets lie discarded against the wall or on the cold hard ground. The further into the mountain you go the more prevalent the signs of goblins. one in every four of the mining caverns have the remnants of a goblin tunnel. As you come to a fork in the tunnel by a small natural spring. You at first think it’s the sound of the flowing water but soon you begin to make out the sounds of steel clanging and hear the chittering of goblins. As you make your way further you slowly make your way down the west path, where the sounds are originating from. You peek around the corner to find a group of goblins spilling out a newly opened tunnel.
This post has potentially manipulated dice roll results.
As the group began heading down the tunnel, the minotaur would have spun his staff around while casting Pass without Trace. As a shroud of spores conceal the group, He would make his way down the tunnel
The group quietly makes their way and find the group of goblins waiting for the others to exit the tunnel.
(Surprise round- Everyone gets an action and movement, but no bonus. Aryn you can post both your surprise round and initiative round. All others post your surprise round at will, then we'll go to initiative order.)
Initiative Order: Group 1: Aryn Group 2: Gaelin, Goblins, Mucor Group 3: Jinara, Zinmaer
This post has potentially manipulated dice roll results.
Aryn will release an arrow at the two furthest goblins to the west. Travel SW diagonally 50ft then west 20 ft along the southern wall and bonus hide (initiative turn)
(If I hit it's a crit still right, since I'm going before them?)
Attack: 31 Damage: 181132
Attack: 18 Damage: 161433
Stealth: 21
Rollback Post to RevisionRollBack
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(that was my question. I was not sure if the Zinmaer would be inside the wall or if the wall would land on top of him poking him to death lol)
Dex : 14 Dex : 5
Zinamer rushes forward pummeling the hydra as a wall of thorns springs forth from the ground. Zinmaer's blows to the hydra cause one head to fall limp while the throns pierce the skull of the other head causing the entire body to collapse into the thorns dead.
(Roll dex for Zinmaer)
(CON Save for Stunning Strike?)
(Weird I edited my previous post once I calculated that the hydra was dead. Sorry could've sworn I hit the button.)
Zinmaer's hits cause one of the hydra's heads to fall leaving only one as thorns spring from the ground piercing the hydra's body and final head. The huge body collapses onto the thorns causing black blood to spill from the wounds. Zinmaer is pushed back by the emerging wall of thorns but still receives a few cuts from the sharp thorns.
(Zinmaer dex save)
(end of combat)
The dwarves begin to remove the bodies of the fallen goblins and make plans for how to move the hydra and ogre corpses. The foreman walks up to you and says, "I hope that thing didn't come from the east tunnel. You best get down there and keep an eye out! Destroy whatever is causing this but do your best to make sure you don't get trapped down there."
Jinara flys to the one speaking, then lands. You see the wings on the boots wrap around the boots (ending the magic). "Wait sir! We know nothing about that tunnel. A bit of detail about this tunnels themselves, why the hell have things like this (pointing at the hydra) are coming out of there, and anything else we need to know will go along way for us successfully aid you. And how would we get trapped down there?"
The foreman dwarf, visibly angry says, "Things like this *pointing at hydra* haven't come out of here til today. This is the first we seen anything other than goblins and ogres. We don't know why or where these things have been coming from. All we know is 5 days ago we had a horde of goblins kill 8 of our men. Just popped out a small tunnel they dug themselves. Next day 3 more got killed by an ogre and a few goblins. Then we had a cave in on the western tunnel and lost 12 more. We shut down the mine two days ago and have been guarding the entrance ever since. Nothin but goblins and ogres... now this. We ain't prepared that that." *pointing to the hydra* The dawrf paces a moment calming himself.
"Look, I'm real appreciative of yer help but I got nothing else for ye. Maps were all in my quarters just inside the western tunnel. Barely made it out alive myself. We just been using the blacksmith as a planning center since the other was destroyed. I wish you boys the best a luck but I got another tunnel to worry about with my men inside it. Yer here to clear the southern tunnel cause if we don't figure this thing out, we ain't prepared for the world of hurt coming for us from the east" Borin says before holding out his open hand. "Now are ye here to help or aren't ye?"
"We're here to help." Gaelin would say. "We're sorry for your losses. We will do out best to clear out the southern tunnel. About how deep does it go? I know you said the southern path had blue markers are there any dead end paths and are they marked any differently?"
"I apologize sir if I came across hastily. Running in blindly has not been our forte. Knowledge always prepare you for anything and everything. I understand the urgency and the appreciate you providing the detail you have given. You have our aid, no doubt in that." Jinara says realizing his emotions of the battle got the best of him. "So is this the only entrance to the tunnel and then it splits further in? You said the map is in the western tunnel in your quarters, our objective is the southern tunnel, and I assume the tunnel you must attend to is an eastern tunnel, correct? Just trying get a lay of the land so-to-speak."
"Correct... mostly. The eastern tunnel splits off first. There's another old eastern tunnel from the original mine that collapsed long ago. To the south splits into the west and southern tunnels after about five minutes. There are mining areas that you would consider dead ends. Large opened areas where veins of ore have been found and we dig out as much as we can. There are quite a few of those along the way. Good news is it should all be lit up pretty well. We placed torches periodically along the wall as we mine down. Helps us see the gleam in a mithral vein. The blue markers are for the southern path. On the back of all the markers is white to let you know yer headed out. If'n there aren't anymore questions I best be on my way to get my men out. You can follow me in and I'll set ya on the right path if'n ye want." The dwarf says looking to the entrance.
"Maybe when were done here we can bring Valeera back with us to help clear out the rubble." Aryn says quietly to Gaelin.
"Thank you for the information. Yes, please lead the way." Gaelin would say as he turned to his sister. "I don't think she would fit through the portal but she could definitely fly here depending on how far we are from home." Upon saying the word home Gaelin paused for a split second and thought, I've only known these people a little over two weeks and it already feels like home. Stop! Can't think about that right now. You're fixing to walk into a cave that you might never come out. Gaelin shook his head and prepared to follow the dwarf.
You follow the dwarf through the entrance and head down into the depths. You pass by the entrance to the east mine tunnel with yellow markers and continue on for about 5 minutes. You notice the blue markers in the distance under a torch and turn to an opening in the west. A torch hangs by the entrance to the west tunnel that is shrouded in complete darkness. "Nasty way to go." Borin says gruffly. "There's the southern entrance. Good fortune and I'll see ye's back at the top." Borin turns back with two other dwarves and you begin your descent into the southern tunnel of the mine.
You walk for nearly an hour checking the multiple open caverns that have been carved out of the rock. Scattered broken pickaxes and buckets lie discarded against the wall or on the cold hard ground. The further into the mountain you go the more prevalent the signs of goblins. one in every four of the mining caverns have the remnants of a goblin tunnel. As you come to a fork in the tunnel by a small natural spring. You at first think it’s the sound of the flowing water but soon you begin to make out the sounds of steel clanging and hear the chittering of goblins. As you make your way further you slowly make your way down the west path, where the sounds are originating from. You peek around the corner to find a group of goblins spilling out a newly opened tunnel.
Stealth and Initiative!
Goblins: 6
Map:
Zinmaer
Stealth = 14
Initiative = 12
Jinara
Stealth = 10
Initiative = 8
(How high is the tunnel ceiling?)
Stealth: 25
initiative: 14
Stealth: 31
Initiative: 18
(I turn invisible)
(Tunnel ceiling is 15 feet cavern ceiling is 30 feet.)
As the group began heading down the tunnel, the minotaur would have spun his staff around while casting Pass without Trace. As a shroud of spores conceal the group, He would make his way down the tunnel
Stealth 14
Initiative 4
(Killing time)
The group quietly makes their way and find the group of goblins waiting for the others to exit the tunnel.
(Surprise round- Everyone gets an action and movement, but no bonus. Aryn you can post both your surprise round and initiative round. All others post your surprise round at will, then we'll go to initiative order.)
Initiative Order:
Group 1: Aryn
Group 2: Gaelin, Goblins, Mucor
Group 3: Jinara, Zinmaer
Battle map:
Aryn will release an arrow at the two furthest goblins to the west. Travel SW diagonally 50ft then west 20 ft along the southern wall and bonus hide (initiative turn)
(If I hit it's a crit still right, since I'm going before them?)
Attack: 31 Damage: 18 11 32
Attack: 18 Damage: 16 14 33
Stealth: 21