As the group comes closer to the approaching sound Mucor trips slightly catching himself but knocks his staff against the wall sending an echo through the tunnel and cavern. You hear the sounds of growling and a voice say, "What was that." A tense moment passes before four dogs peak their heads around the mine wall, except it isn't four dogs its two dogs with two heads. Two large jet black death dogs with two heads and glowing red eyes snarl at the sight of the group.
Initiative Order: Group 1: Zinamer Group 2: Gaelin & Aryn Group 3: Cultists & Death Dogs Group 4: Mucor & Jinara
Aryn's arrow pierces through the eye of one head and passes through piercing the skull of the second head. The body of the monstrous dog drops to the ground dead.
This post has potentially manipulated dice roll results.
(I can't confirm or deny that I might be doing that. Yes, the Satyrs and zombies go on your turn.)
Gaelin's bolts slam into the side of the hound breaking ribs causing the dog to cough up blood but remains upright, though appearing to have a slight limp. One cultist moves north behind Zinmaer slashing at Zinmaer's back with his shortsword while the other two cultists move NW and release crossbow bolts at Gaelin. The dog lashes out at Zinmaer with eat head attempting to bite.
Zinmaer- Atk: 192219 Dmg: 57 (if either of these two hit make a DC12 Con save for each that hits) 6
Gaelin- Atk: 2020 Dmg: 74
The zombies and Satyrs move forward toward the cultists. The Satyrs release a volley of arrows at the Dog and cultist near Zinmaer. The Satyr's arrows pierce the two heads of the remaining dog and its body crumples tot eh ground. The other two arrows aimed at the cultist go wide and strike against the wall.
This post has potentially manipulated dice roll results.
Jinara will back up NW 15 ft to gain line of sight on all 3 cultists. He will reach inside his cloak and pull out a wand. With a quick flick he casts Magic Missile expending 4 charges to send 6 missiles, aiming 2 at each cultist.
The missiles of blueish white energy impact each of the cultists. The second and third take the full brunt of the impact and have their chests caved in. Blood is forcefully push out of their mouth and nostrils as they fall forward and hit the ground dead. The third stands clutching his side where the missiles hit with a trickle of blood running down the side of his mouth.
This post has potentially manipulated dice roll results.
Mucor will snort and lower his head before making a dash towards the remaining cultist. Snorting wildly the mintaur will attempt to spear the cultist on his horns.
Mucor bows his head and slams into the cultist piercing his torso and throws him off ripping a large gash into the body as it's tossed like a rag doll. The corpse of the cultist lands 15 feet away and a pool of blood begins to form.
This post has potentially manipulated dice roll results.
Mucor would stand up straight as bits of intestine and blood fall from his horns on to his head. Brushing them off, Mucor would turn to his compantions. "Everyone sill alright?" he would ask as he begins looting the corpses of the cultists, checking them for anything of importance.
Aryn- you find a silvered dagger. (no magic just silvered.)
You search the cavern that has a shallow pool of water that seems to flow south east and find more discarded tools that are intact. You assume you are in one of the current mining areas. You press on searching and descending deeper for another 30 minutes. The air in the mine becomes colder and thick with moisture, from the fresh water stream and lack of airflow. As you descend deeper, the light of the torches only seems to light parts of the tunnel it's brightness diminished by the thick air. The tunnel expands wider and cuts to the east then bends immediately back to the west. While you are descending a rocky decline north of the bend you see a shadow approaching in the distance followed by multiple shadows. You halt your progress just as a cultist clears the southern wall and looks up to see the group.
Roll Inititative!
map:
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As the group comes closer to the approaching sound Mucor trips slightly catching himself but knocks his staff against the wall sending an echo through the tunnel and cavern. You hear the sounds of growling and a voice say, "What was that." A tense moment passes before four dogs peak their heads around the mine wall, except it isn't four dogs its two dogs with two heads. Two large jet black death dogs with two heads and glowing red eyes snarl at the sight of the group.
Initiative Order:
Group 1: Zinamer
Group 2: Gaelin & Aryn
Group 3: Cultists & Death Dogs
Group 4: Mucor & Jinara
Zinmaer!
battle map:
Zinmaer bolts to the closest death dog, but keeping close to the wall just far enough to have line of sight on the cultists.
Quarterstaff #1 Attack: 17 Damage: 11
Quarterstaff #2 Attack: 17 Damage: 10
Bonus - 1 Ki point for Patient Defense (Dodge Action)
EDIT: Sorry will post under Zinmaer's account...hold on
Quarterstaff #1 Attack: 23 Damage: 12
Quarterstaff #2 Attack: 18 Damage: 7
(OOC: Whoops, sorry!)
Zinmaer's strike land but don't seem to phase the hellish looking dogs vigor.
Gaelin & Aryn!
Aryn will move W-10ft and release an arrow at the furthest dog then move back to her original spot and hide.
Attack: 27 Damage: 13 4 28
Stealth: 42
Aryn's arrow pierces through the eye of one head and passes through piercing the skull of the second head. The body of the monstrous dog drops to the ground dead.
Gaelin!
(Xtra is going to start adding additional enemies to make up for the Aryn tax of one shotting critters from stealth all willy nilly)
Gaelin will move W-30ft and throw two Eldritch Blasts at the dog by Zinmaer.
Attack: 14 28 Damage: 10 9
(OOC: Do the zombies and Satyr go on my turn as well?)
(I can't confirm or deny that I might be doing that. Yes, the Satyrs and zombies go on your turn.)
Gaelin's bolts slam into the side of the hound breaking ribs causing the dog to cough up blood but remains upright, though appearing to have a slight limp. One cultist moves north behind Zinmaer slashing at Zinmaer's back with his shortsword while the other two cultists move NW and release crossbow bolts at Gaelin. The dog lashes out at Zinmaer with eat head attempting to bite.
Zinmaer- Atk: 19 22 19 Dmg: 5 7 (if either of these two hit make a DC12 Con save for each that hits) 6
Gaelin- Atk: 20 20 Dmg: 7 4
The zombies and Satyrs move forward toward the cultists. The Satyrs release a volley of arrows at the Dog and cultist near Zinmaer. The Satyr's arrows pierce the two heads of the remaining dog and its body crumples tot eh ground. The other two arrows aimed at the cultist go wide and strike against the wall.
(D) Atk: 25 21 Dmg: 9 4 (C) Atk: 23 22 Dmg: 6 9
Mucor & Jinara!
updated map:
(Way to go Aryn! We should try to capture one of the cultists.)
Jinara will back up NW 15 ft to gain line of sight on all 3 cultists. He will reach inside his cloak and pull out a wand. With a quick flick he casts Magic Missile expending 4 charges to send 6 missiles, aiming 2 at each cultist.
Cultist #1 5
Cultist #2 8
Cultist #3 6
The missiles of blueish white energy impact each of the cultists. The second and third take the full brunt of the impact and have their chests caved in. Blood is forcefully push out of their mouth and nostrils as they fall forward and hit the ground dead. The third stands clutching his side where the missiles hit with a trickle of blood running down the side of his mouth.
Mucor!
Mucor will snort and lower his head before making a dash towards the remaining cultist. Snorting wildly the mintaur will attempt to spear the cultist on his horns.
Attack: 17 Damage: 8
Mucor bows his head and slams into the cultist piercing his torso and throws him off ripping a large gash into the body as it's tossed like a rag doll. The corpse of the cultist lands 15 feet away and a pool of blood begins to form.
(End of combat)
Investigation of cultists
15
Mucor would stand up straight as bits of intestine and blood fall from his horns on to his head. Brushing them off, Mucor would turn to his compantions. "Everyone sill alright?" he would ask as he begins looting the corpses of the cultists, checking them for anything of importance.
Investigation! 18
Aryn will search the bodies.
Investigation: 22
Mucor & Jinara- you each find 5 gold pieces.
Aryn- you find a silvered dagger. (no magic just silvered.)
You search the cavern that has a shallow pool of water that seems to flow south east and find more discarded tools that are intact. You assume you are in one of the current mining areas. You press on searching and descending deeper for another 30 minutes. The air in the mine becomes colder and thick with moisture, from the fresh water stream and lack of airflow. As you descend deeper, the light of the torches only seems to light parts of the tunnel it's brightness diminished by the thick air. The tunnel expands wider and cuts to the east then bends immediately back to the west. While you are descending a rocky decline north of the bend you see a shadow approaching in the distance followed by multiple shadows. You halt your progress just as a cultist clears the southern wall and looks up to see the group.
Roll Inititative!
map: