"It not be wise to take your eyes off me!" Onyx calls out to the ogre, offended that the only thing giving him attention be the dress wearer with the butter knife. "You will get yours soon enough."
Throwing away concern, the gray dwarf simply lashes out recklessly at the ogre.
Reckless Attack: 18 Damage: 7
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Using any chance he can to catch the cultist with his spiked armor even with his focus on the larger target.
Onyx's attack lands and the ogre turns to roars in anger at this new threat. The cultist was prepared for your rush this time and narrowly dodges out of the way of your armor.
This post has potentially manipulated dice roll results.
Gabriel turns to the fallen clerics of Vaeril. "I will not sully my axe with your blood" He spits, casting Toll the Dead on one of the damaged cultists. It must succeed on a DC 13 Wisdom ST or take 6 necrotic damage, or 3 if no cultists are damaged.
The cultist's scimitar blade cleaves into Quentin's upper arm, ripping a long gash through the leather protection and the vulnerable flesh beneath. The rogue growls in pain and anger as the blood sprays from the wound and begins dripping down toward his fingers, but the rakehell quickly whips his head back to face the cultist directly before him. There is no charming or playful twinkle in Quentin's eyes now; they are twin azure orbs of focus, determination and malicious intent. Without another word, the archer brings his hand crossbow up and points it directly at the cultist's forehead and pulls his trigger.
Attack on the Cultist directly in-front of Quentin:22Damage:9
Swiftly loading another bolt, the rogue sends this one streaking towards the Ogre standing southeast of him.
Attack on southernmost Ogre:10Damage:15
I did a straight roll for that second attack because I didn't want to assume before asking, but are Quentin and Gabriel flanking the southernmost Ogre? Would that give advantage to the attack, or do we just want to keep the straight roll as is? I'm fine either way.
This post has potentially manipulated dice roll results.
(You are not flanking with Gabriel)
Cultist Wis: 11
As Gabriel stares at the cultist hoping to see the blood pour from his ears the cultist stares back with a menacing smile and says "Fool your magic does not work on me."
Quentin's bolt is released into the brain of the cultist and passes through the back of his skull. The cultists limp body crumples to the floor.
The ogres enraged from all the damage they've taken swing wildly. The northern most again targets Grunting. The southern most ogre swings his great club down at Gabriel still upset over the blow to his head.
Gabriel shudders under the impact of the ogre's club, but his shield holds fast. He returns the cultist's grin with a grim smile of his own. "Nor your weapons on me. "
Grunting narrowly dodges out of the way of the ogre's club and slashes at again at the leg of the ogre hoping to cripple it.
Attack: 2024 Damage: 91
The ogre's left leg gives and the ogre drops to one knee before standing up defiantly and lifts it club to strike again at Grunting. (Northern most ogre speed is halved)
This post has potentially manipulated dice roll results.
Yera will once again take a swing with her shortsword at the ogre to the north. And will prepare to use her protection fighting style reaction to impose disadvantage on the cultist's next attack against either Quentin or Onyx.
Mucor will curse under his breath and in frustration lower his head and try to drive his horns into the beasts hide
Horn Attack: 6 Damage: 7
Slipping and falling to the ground, Mucor will point to the cutest that keeps talking and yell "Shut up damn it!" while pointing and generating a cloud of spore around him
This post has potentially manipulated dice roll results.
Cultist Con save: 2
As the cultist swings and get parried by Gabriel's axe he meets Gabriel's glare with his own and slowly falls to the ground grasping his throat as he chokes to death on the noxious spores still staring at Gabriel.
This post has potentially manipulated dice roll results.
Onyx surprisingly still being ignored doesn't relent. Keeping up the assault on the ogre in front of him. Knowing the beast is only one good blow from his warhammer away before crumbling.
Reckless Attack: 17 Damage: 4
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
"That's enough out of you as well." Onyx pressing a shoulder near the cultist once more
Onyx smashes his war-hammer against the knee of the southern ogre dropping it to the cave floor. As the ogre falls forward knocked off balance from the warhammer blow, Onyx grabs the ogre by the head and bear hugs it piercing the ogres brain killing it instantly. Onyx pushes the ogre off to the side ready for the last remaining enemy, an ogre eye still stuck to one of the spikes on his armor.
Gabriel casts aside his shield and launches himself into the fray, burying his axe into the monster. Attack: 18 Damage: 19 (If Gabriel can maneuver into a flanking position Attack: 6)
"It not be wise to take your eyes off me!" Onyx calls out to the ogre, offended that the only thing giving him attention be the dress wearer with the butter knife. "You will get yours soon enough."
Throwing away concern, the gray dwarf simply lashes out recklessly at the ogre.
Reckless Attack: 18 Damage: 7
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Using any chance he can to catch the cultist with his spiked armor even with his focus on the larger target.
Bonus Spiked Armor Attack: 11 Damage: 7
Onyx's attack lands and the ogre turns to roars in anger at this new threat. The cultist was prepared for your rush this time and narrowly dodges out of the way of your armor.
Group 4: Gabriel & Quentin!
Gabriel turns to the fallen clerics of Vaeril. "I will not sully my axe with your blood" He spits, casting Toll the Dead on one of the damaged cultists. It must succeed on a DC 13 Wisdom ST or take 6 necrotic damage, or 3 if no cultists are damaged.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The cultist's scimitar blade cleaves into Quentin's upper arm, ripping a long gash through the leather protection and the vulnerable flesh beneath. The rogue growls in pain and anger as the blood sprays from the wound and begins dripping down toward his fingers, but the rakehell quickly whips his head back to face the cultist directly before him. There is no charming or playful twinkle in Quentin's eyes now; they are twin azure orbs of focus, determination and malicious intent. Without another word, the archer brings his hand crossbow up and points it directly at the cultist's forehead and pulls his trigger.
Attack on the Cultist directly in-front of Quentin: 22 Damage: 9
Swiftly loading another bolt, the rogue sends this one streaking towards the Ogre standing southeast of him.
Attack on southernmost Ogre: 10 Damage: 15
I did a straight roll for that second attack because I didn't want to assume before asking, but are Quentin and Gabriel flanking the southernmost Ogre? Would that give advantage to the attack, or do we just want to keep the straight roll as is? I'm fine either way.
(You are not flanking with Gabriel)
Cultist Wis: 11
As Gabriel stares at the cultist hoping to see the blood pour from his ears the cultist stares back with a menacing smile and says "Fool your magic does not work on me."
Quentin's bolt is released into the brain of the cultist and passes through the back of his skull. The cultists limp body crumples to the floor.
The ogres enraged from all the damage they've taken swing wildly. The northern most again targets Grunting. The southern most ogre swings his great club down at Gabriel still upset over the blow to his head.
Grunting- Attack: 12 Damage: 17
Gabriel- Attack: 16 Damage: 10
Group 2: Yera & Grunting!
Gabriel shudders under the impact of the ogre's club, but his shield holds fast. He returns the cultist's grin with a grim smile of his own. "Nor your weapons on me. "
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Grunting narrowly dodges out of the way of the ogre's club and slashes at again at the leg of the ogre hoping to cripple it.
Attack: 20 24 Damage: 9 1
The ogre's left leg gives and the ogre drops to one knee before standing up defiantly and lifts it club to strike again at Grunting. (Northern most ogre speed is halved)
Updated map:
Yera!
(What's the current situation?)
(2 ogre and 1 cultist going to town lol)
(what he said)
Yera will once again take a swing with her shortsword at the ogre to the north. And will prepare to use her protection fighting style reaction to impose disadvantage on the cultist's next attack against either Quentin or Onyx.
Attack: 14 Damage: 7
Yera's strike find purchase and the ogre continues to lose blood. Only rage carries the northern ogre on to continue the fight.
The remaining cultist lashes out at Gabriel with his scimitar saying "I may die but Vaeril comes for you all!". Attack: 9 Damage: 6
Group 3: Mucor & Onyx!
Mucor will curse under his breath and in frustration lower his head and try to drive his horns into the beasts hide
Horn Attack: 6 Damage: 7
Slipping and falling to the ground, Mucor will point to the cutest that keeps talking and yell "Shut up damn it!" while pointing and generating a cloud of spore around him
con 13 save for him or take 4 necrotic damage
Gabriel, his shield still bearing the weight of the ogre's club, parries the cultists blade with his axe and locks gazes with the servant of Vaeril.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Cultist Con save: 2
As the cultist swings and get parried by Gabriel's axe he meets Gabriel's glare with his own and slowly falls to the ground grasping his throat as he chokes to death on the noxious spores still staring at Gabriel.
Gabriel returns the stare until the cultist breathes his last.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Onyx surprisingly still being ignored doesn't relent. Keeping up the assault on the ogre in front of him. Knowing the beast is only one good blow from his warhammer away before crumbling.
Reckless Attack: 17 Damage: 4
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
"That's enough out of you as well." Onyx pressing a shoulder near the cultist once more
. Bonus Spiked Armor Attack: 25 Damage: 6 Crit: 3
Onyx smashes his war-hammer against the knee of the southern ogre dropping it to the cave floor. As the ogre falls forward knocked off balance from the warhammer blow, Onyx grabs the ogre by the head and bear hugs it piercing the ogres brain killing it instantly. Onyx pushes the ogre off to the side ready for the last remaining enemy, an ogre eye still stuck to one of the spikes on his armor.
Updated map:
Group 4: Quentin & Gabriel!
(Thank you for always making me sexier than I am)
Gabriel casts aside his shield and launches himself into the fray, burying his axe into the monster. Attack: 18 Damage: 19 (If Gabriel can maneuver into a flanking position Attack: 6)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash