Is there a way to implement saving throws into the dice roller? Like [roll]1d20+3[/roll ], and then if it doesn't meet the DC, then you roll damage?
You can do it with the if statements, though if it was on the dice roller it would be a lot simpler. Save:[roll ]1d20+3[/roll ] Damage:[ roll](if([roll:-1],<10, 1d10, 0))[/roll ] is the code you would want. Enter the DC after the < and the damage dice if they fail, then the damage dice if they succeed (or 0 if no damage). If you already knew this and it was just a feature request ignore me :)
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Ability scores: 11 14
trial
Ability scores: 12
Ability scores: 13 14 15 17 13 13
Ability scores: 9 12 13 12 14 14
You can do it with the if statements, though if it was on the dice roller it would be a lot simpler. Save:[roll ]1d20+3[/roll ] Damage:[ roll](if([roll:-1],<10, 1d10, 0))[/roll ] is the code you would want. Enter the DC after the < and the damage dice if they fail, then the damage dice if they succeed (or 0 if no damage). If you already knew this and it was just a feature request ignore me :)
Attack: 13 Damage: 0
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Perception: 17
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Test
[roll]1d4[roll]
What am I doing wrong? Is there something I need to download or turn on?
You need to add a / to the left of the second roll. Like this, but without the space: [roll]1d4[/roll ]
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Ability scores: 14 10 12 9 13 14
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Thank you
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Attack: 17 Damage: 7
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