When you left this town, with your windows down And the wilderness inside Let the exits pass, all the tar and glass 'Til the road and sky align extended sig
Test unknown save: d20 roll is: 14 so save is: STR? -> Unable to parse dice roll. DEX? -> Unable to parse dice roll. CON? -> Unable to parse dice roll. INT? -> Unable to parse dice roll. WIS? -> Unable to parse dice roll. CHA? -> Unable to parse dice roll.
Pre-combat Daewen will attempt to hide in the shadows (Stealth: 16). Bonus Action - Daewen cast's Hunter's Mark.
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IF Stealthy: Round 1 Rapier Attack #1: 22 Damage: 9 + 3 Hunters Mark force damage + 3 Dreadful Strike psychic damage = 26 total damage
IF attack #1 hit- Rapier Vex Attack #2: 21 Damage: 5 + 5 Hunters Mark force damage = Unable to parse dice roll. total damage
IF attack #2 missed- Rapier Attack #2: 21 Damage: 7 + 1 Hunters Mark force damage = Unable to parse dice roll. total damage
Bonus Action: Hide back in the shadows (Stealth: 14).
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IF NOT Stealthy: Round 1 Rapier Attack #1: 14 Damage: 7 + 6 Hunters Mark force damage + 8 Dreadful Strike psychic damage = Unable to parse dice roll. total damage
IF attack #1 hit- Rapier Vex Attack #2: 23 Damage: 7 + 1 Hunters Mark force damage = 8 total damage
IF attack #2 missed- Rapier Attack #2: 25 Damage: 10 + 4 Hunters Mark force damage = 14 total damage
Bonus Action: Hide back in the shadows (Stealth: 23).
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IF Stealthy: Round 2+ • Rapier Attack #1: 21 Damage: 9 + 4 Hunters Mark force damage = 13 total damage • IF attack #1 hit- • Rapier Vex Attack #2: 9 Damage: 11 + 4 Hunters Mark force damage = 15 total damage • IF attack #2 missed- • Rapier Attack #2: 13 Damage: 11 + 1 Hunters Mark force damage = 12 total damage • Bonus Action: Hide back in the shadows (Stealth: 18).
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IF NOT Stealthy: Round 2+ • Rapier Attack #1: 18 Damage: 7 + 1 Hunters Mark force damage = 8 total damage • IF attack #1 hit- • Rapier Vex Attack #2: 19 Damage: 11 + 5 Hunters Mark force damage = 16 total damage • IF attack #2 missed- • Rapier Attack #2: 13 Damage: 5 + 2 Hunters Mark force damage = 7 total damage • Bonus Action: Hide back in the shadows (Stealth: 16).
10
45
27
33
68
When you left this town, with your windows down
And the wilderness inside
Let the exits pass, all the tar and glass
'Til the road and sky align
extended sig
3
5
4
4
3
4
3
24 22
Attack: 24 Damage: 8
Attack: 20 Damage: 1
Attack: 14 Damage: 2
Attack: 25 Damage: 9
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
Attack: 25 Damage: 12
Attack: 19 Damage: 4
Attack: 17 Damage: 4
Attack: 24 Damage: 1
Attack: 20 Damage: 1
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
Test unknown save: d20 roll is: 14 so save is:
STR? -> Unable to parse dice roll.
DEX? -> Unable to parse dice roll.
CON? -> Unable to parse dice roll.
INT? -> Unable to parse dice roll.
WIS? -> Unable to parse dice roll.
CHA? -> Unable to parse dice roll.
68
Pre-combat
Daewen will attempt to hide in the shadows (Stealth: 16).
Bonus Action - Daewen cast's Hunter's Mark.
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IF Stealthy: Round 1
Rapier Attack #1: 22 Damage: 9 + 3 Hunters Mark force damage + 3 Dreadful Strike psychic damage = 26 total damage
IF attack #1 hit-
Rapier Vex Attack #2: 21 Damage: 5 + 5 Hunters Mark force damage = Unable to parse dice roll. total damage
IF attack #2 missed-
Rapier Attack #2: 21 Damage: 7 + 1 Hunters Mark force damage = Unable to parse dice roll. total damage
Bonus Action: Hide back in the shadows (Stealth: 14).
------
IF NOT Stealthy: Round 1
Rapier Attack #1: 14 Damage: 7 + 6 Hunters Mark force damage + 8 Dreadful Strike psychic damage = Unable to parse dice roll. total damage
IF attack #1 hit-
Rapier Vex Attack #2: 23 Damage: 7 + 1 Hunters Mark force damage = 8 total damage
IF attack #2 missed-
Rapier Attack #2: 25 Damage: 10 + 4 Hunters Mark force damage = 14 total damage
Bonus Action: Hide back in the shadows (Stealth: 23).
------
IF Stealthy: Round 2+
• Rapier Attack #1: 21 Damage: 9 + 4 Hunters Mark force damage = 13 total damage
• IF attack #1 hit-
• Rapier Vex Attack #2: 9 Damage: 11 + 4 Hunters Mark force damage = 15 total damage
• IF attack #2 missed-
• Rapier Attack #2: 13 Damage: 11 + 1 Hunters Mark force damage = 12 total damage
• Bonus Action: Hide back in the shadows (Stealth: 18).
------
IF NOT Stealthy: Round 2+
• Rapier Attack #1: 18 Damage: 7 + 1 Hunters Mark force damage = 8 total damage
• IF attack #1 hit-
• Rapier Vex Attack #2: 19 Damage: 11 + 5 Hunters Mark force damage = 16 total damage
• IF attack #2 missed-
• Rapier Attack #2: 13 Damage: 5 + 2 Hunters Mark force damage = 7 total damage
• Bonus Action: Hide back in the shadows (Stealth: 16).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
22 32
Ability scores: 11 11 15 14 15 15
Unable to parse dice roll.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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