An unleashed volley of range attacks decimate many of the lizardfolk; the troll even loses an arm in the process. How do you assist? (Sorry for the generic reply, will work to improve them in the future.)
// OOC About how far are the PCs from troll? Are there any further lizardfolk by the troll? Are they staying their ground or moving, if so what direction? And I take it that we're still keeping to the initiative order, correct? //
(I'd say the PC's are about a double move away from the troll, though there are lizardfolk closer. It appears you got a drop on them, ruining their ambush.
There are two lizardfolk by the troll. They seem to be commanding it, leading it through a chained collar. One of the lizardfolk appears to be gleefully laughing at the carnage.
Some are staying their grounds, others are advancing towards the group; including the troll.
Yep, same initiative, though you can post in any order.
Thanks for sticking around while I was pulled away.)
This post has potentially manipulated dice roll results.
// I know Perrin's Initiative is after the troll and some others in the party, but I don't want to hold you all up... Feel free to narrate after the turns before mine //
Perrin, eyes on the troll, but noting it's too far makes his way towards one of the closer lizardfolk. Perrin the Boar snarls and enters into a RAGE!
He yells, "Hit that troll with FIRE!"
He charges the lizardfolk, shield and rapier in hand, and puts all his strength into stabbing the would be ambusher!
// Raging Rapier Attack: 13 Damage: 12 //
// Forgot to go reckless ... Advantage roll for reckless attack.... 21 //
// Attacking recklessly means that any enemy attacking me has advantage against me. Also, if I hit the troll "Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends." //
(I mentioned above that it would take double move, meaning a move and a dash action, to reach the troll this turn. We can move the Reckless Attack to next turn if you prefer?)
(I mentioned above that it would take double move, meaning a move and a dash action, to reach the troll this turn. We can move the Reckless Attack to next turn if you prefer?)
// OOC. Sorry about that. Read it, but flew my head. I'll edit to get to one of the closer lizardfolk. //
This post has potentially manipulated dice roll results.
Arldane will move towards anything that resembles cover away from the lizardfolk, but trying to maintain about a 40ft distance to the troll. Hearing Perrin's shout, Arldane casts ice knife at the lizardman holding the chain.
Attack: 11 Damage: 4 and 11 cold damage in a 5ft radius to anyone failing a Dex save.
Your bodies and weapons clash again the lizardfolk; blood quickly being shed on both sides. The troll, though trying to advance, is held back by the laughing man holding his chain. The laughing stops as both of them are injured by the ice knife; the third of their group dying as a shard of ice splits his throat.
(Debating between keeping the general mayhem vague; or going the other way and building a map of the area. Which would you prefer?)
I am in favor of a map since there seems to be a lot going on w # of combatants and enemies, but I could work with theatre of the mind if that’s what is decided
Personal preference is a map, I like everyone to be on the same page in case they want to attempt a rule of cool invocation. However, if you want to TotM and keep it more descriptive than specific, I am happy to run with that. In my mind pure TotM is more immersive though, which falls better into RP heavy settings.
Rough layout, there are 15 Lizardfolk in a large semicircle with the Troll dead ahead. The area before you is open and perfect for the ambush, but you haven't entered it yet; due to spotting the enemy first. The lizardfolk are scattered amongst the trees, mounds, and brush around the mucky clearing.
(I'm going to take a bit of time to build that map. I have Thursday off, so I should have it done by then. Are there any images you'd like to represent your characters?)
An unleashed volley of range attacks decimate many of the lizardfolk; the troll even loses an arm in the process. How do you assist? (Sorry for the generic reply, will work to improve them in the future.)
// OOC About how far are the PCs from troll? Are there any further lizardfolk by the troll? Are they staying their ground or moving, if so what direction? And I take it that we're still keeping to the initiative order, correct? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
(I'd say the PC's are about a double move away from the troll, though there are lizardfolk closer. It appears you got a drop on them, ruining their ambush.
There are two lizardfolk by the troll. They seem to be commanding it, leading it through a chained collar. One of the lizardfolk appears to be gleefully laughing at the carnage.
Some are staying their grounds, others are advancing towards the group; including the troll.
Yep, same initiative, though you can post in any order.
Thanks for sticking around while I was pulled away.)
Hank will move to the closest lizardman and use his action to attack w his long sword: Attack: 13 Damage: 9 (should be 18 to hit, didn’t put in my +5)
and if needed his bonus action to attack with his warhammer: Attack: 9 Damage: 10
Hank's blade slices along the chest of the scaly creature, before your hammer smashes across it's face.
// I know Perrin's Initiative is after the troll and some others in the party, but I don't want to hold you all up... Feel free to narrate after the turns before mine //
Perrin, eyes on the troll, but noting it's too far makes his way towards one of the closer lizardfolk. Perrin the Boar snarls and enters into a RAGE!
He yells, "Hit that troll with FIRE!"
He charges the lizardfolk, shield and rapier in hand, and puts all his strength into stabbing the would be ambusher!
// Raging Rapier Attack: 13 Damage: 12 //
// Forgot to go reckless ... Advantage roll for reckless attack.... 21 //
// Attacking recklessly means that any enemy attacking me has advantage against me. Also, if I hit the troll "Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends." //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
(I mentioned above that it would take double move, meaning a move and a dash action, to reach the troll this turn. We can move the Reckless Attack to next turn if you prefer?)
// OOC. Sorry about that. Read it, but flew my head. I'll edit to get to one of the closer lizardfolk. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Arldane will move towards anything that resembles cover away from the lizardfolk, but trying to maintain about a 40ft distance to the troll. Hearing Perrin's shout, Arldane casts ice knife at the lizardman holding the chain.
Attack: 11 Damage: 4 and 11 cold damage in a 5ft radius to anyone failing a Dex save.
Bring out your inner chatacter class...
Your bodies and weapons clash again the lizardfolk; blood quickly being shed on both sides. The troll, though trying to advance, is held back by the laughing man holding his chain. The laughing stops as both of them are injured by the ice knife; the third of their group dying as a shard of ice splits his throat.
(Debating between keeping the general mayhem vague; or going the other way and building a map of the area. Which would you prefer?)
// I'm okay with theater of the mind - but perhaps you should keep a quick sketch for yourself (offline) to help track the field? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
I am in favor of a map since there seems to be a lot going on w # of combatants and enemies, but I could work with theatre of the mind if that’s what is decided
Personal preference is a map, I like everyone to be on the same page in case they want to attempt a rule of cool invocation. However, if you want to TotM and keep it more descriptive than specific, I am happy to run with that. In my mind pure TotM is more immersive though, which falls better into RP heavy settings.
Bring out your inner chatacter class...
It would give me the opportunity to try out my recently acquired Dungeon Painter Studio; it'll be my first time using it. :)
Oh, and it would be good to have a map for the homegame too.
Rough layout, there are 15 Lizardfolk in a large semicircle with the Troll dead ahead. The area before you is open and perfect for the ambush, but you haven't entered it yet; due to spotting the enemy first. The lizardfolk are scattered amongst the trees, mounds, and brush around the mucky clearing.
(( OOC - Are we walking straight into the centre of the semicircle then, by heading towards the troll? i.e. Lizardfolk on both sides of us?}}
Bring out your inner chatacter class...
(Yes, but most of the team has gone towards the sides.)
Perrin will pick the closest lizardfolk and charge, hopefully breaking their ranks into chaos.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
(I'm going to take a bit of time to build that map. I have Thursday off, so I should have it done by then. Are there any images you'd like to represent your characters?)
((Nope,, you choose))