Summary: Abigail finds a quick groove; both blades swinging and connecting with the mighty warrior (9), but those bones shift and move. Turning some of the damage away from their wielder. Cora gets up, spitting out blood. Her first attack is parried away, but her second blow lands in his side (9), while her step kick fails to land. The Hn'ti chief takes two swings at Abigail and Diadochi, but both side step out of the way. He then, quickly, attempts to rush Abigail. Diadochi takes a moment to strike, but connects with the ground. (Abigail aoo goes here). The maul lands mere inches away from contact with Lafetha. Sim takes out Yeth's spear, hurling it at the warrior who notices it coming. Leaning back, the spear flies past his face and lands somewhere in the distance. Lafetha's body twists and morphs, becoming a black bear that let's out a roar. Diadochi lets out his own war cry, seeming to gain some energy back the swelling from the blows not being quite as bad. He steps up to the warrior, landing a solid stike again him (10.)
(Resist Goading Strike: 18)
Round 7 (Begin)
Setup: The Hn'ti leader is in melee with both Lafetha, and Diadochi. Sim is about 10ish feet away from the brawl. Cora and Abigail are 30 feet from the combat as well. All around are Hn'ti faces. Some watching. Others seeming to take their young children away from the ongoing fight. Diadochi and Lafetha can notice that the Chief is beginning to show signs of wear and tear. (bloodied)
This post has potentially manipulated dice roll results.
Abigail, what the hell are you doing? 3 1) "Wildcat of the Sea" 2) "Never again." 3) "Well, our client is ready to take off, so should we." 4) "I do not want to die on this wretched mountain."
Abigail sees Cora hesitate to join into the combat, her body language indicating she is ready to flee. Abigail begins to turn to go but then stops and looks back. Diadochi swings his hammer and a newly transformed bear-Lafetha gets ready to engage. Somewhere the glint of a spear flying through the air as it misses the chieftain. "Is this always going to be your legacy? Leaving your mates to die so that you can live? To do what? Drink and sleep away the memory of them and the guilt of leaving them?"
Abigail growls to herself, "Of all the ridiculous situations to find yourself in..."
She runs up behind the chieftain and pounces upon him, swords slicing through the air.
Main Hand Short Sword: Attack: 7 Damage: 6 Off Hand Short Sword: Attack: 12 Damage: 9
Summary: Cora moves away, ducking behind the Chief's tent. The Hn'ti begin to close in, chanting while forming a circle. Abigail takes two strikes, each blade cutting down (11). The Chief swings, his maul connecting with Diadochi twice, causing a splatter of blood to spray out on to the ground as the massive loxodon falls to the cold cobblestones. The Chief then takes a swing over at Lafetha, but her bear frame rolls out of the way. Seeing the battle go south, Lafetha disengages and moves 30 feet away. Sim comes over (10 feet), before kneeling down and pouring a healing potion down into Diadochi's throat, before using the rest of his movement to get a bit of distance away (20 feet). Diadochi wakes up, seeing the situation being lost. He rolls out of the way, disengaging the chief and sounding his own alarm. Heading away from the warrior.
Round 8 (Begin)
Situation: Cora is no where to be seen. Abigail and the Chief are both in melee combat. The Hn'ti are continuing to close in around the group. From the Chief; Lafetha is 30 feet away, Sim is 20 feet away, and Diadochi is 15 feet away.
This post has potentially manipulated dice roll results.
(On initiative 14)
If Abigail stays and Fights / is in range
The Chief, annoyed at the situation, moves after Abigail. The maul coming at her skull three times. Attack: 9 Damage: 12 Attack: 18 Damage: 10 Attack: 19 Damage: 12
If Abigail Abigail moves without disengaging...
Attack of Opportunity... the maul comes swinging down at her
If Abigail disengages / moves far enough away that he wouldn't be able to Engage
The Chief lets out a bit of a laugh while placing the head of his hammer down. He points over in the direction of where you last saw Cora, the other warriors getting ready to break off to search in that direction. His eyes and ears stay alert to the danger of those still around (Action: Defensive Fighting, all attacks have Disadvantage)
This post has potentially manipulated dice roll results.
Abigail notices her team making their way out of the combat.
Snarling and hissing in a feral dance with the chief, Abigail attempts to keep his attention for as long as possible before bolting herself.
Off Hand Short Sword: Attack: 11 Damage: 5
Once she feels like she cannot keep going, she Disengages and moves 30 feet in the direction of the rest of her party (or passes Diadochi, if he is the only one she can still see).
Abigail's blade nearly connects, but the massive warhammer tosses the off hand away, before laughing.
Round 8 (End / "Combat" over)
Summary: Abigail attempts to slash on her way but, but the blade gets parried. The Chief laughs, before getting a bit defensive and pointing. The team continues their retreat, trying to find a spot to escape....
This post has potentially manipulated dice roll results.
The group somewhat gathers behind a tent. Both Cora and Sim, originally thinking they had some degree of stealth to aid them find spears being tossed.
A band (6) of Hn'ti warriors is hot on your heels. They're about 50 feet away, once you factor in the non-linear design of the village.
(This is a "Chase" Scene. You can move + action. You get a certain number of dashes equal to 3 + Your Con Modifier. After that, exhaustion begins to hit in - this exhaustion is recovered after the chase ends. You can attempt to stealth, which they roll spot against you. If you win, they go past and you can get away. Every round is a 1d20 roll; 1 - 10, stuff happens. 11 - 20, no obstacles. Let me know if you're trying to head to THE CLIFFS - the shortest distance of 2 rounds that'll have a drop. THE TUNNELS - a medium distance of not getting caught for 3 rounds, but could turn against you and you'll be back in a dungeon. And THE STAIRS - the longest distance of 5 rounds but no drops or dungeons)
(You all go, then they all go. If you split up.. some may follow and others may not. But, you could run into a situation where you're caught without backup.)
Abigail dashes toward the stairs, ducking and weaving in an attempt to keep as low as a profile as one can while running madly for their life. (Double Move)
Lafetha wild shapes into a black bear. Roar!
Round 6 (End)
Summary: Abigail finds a quick groove; both blades swinging and connecting with the mighty warrior (9), but those bones shift and move. Turning some of the damage away from their wielder. Cora gets up, spitting out blood. Her first attack is parried away, but her second blow lands in his side (9), while her step kick fails to land. The Hn'ti chief takes two swings at Abigail and Diadochi, but both side step out of the way. He then, quickly, attempts to rush Abigail. Diadochi takes a moment to strike, but connects with the ground. (Abigail aoo goes here). The maul lands mere inches away from contact with Lafetha. Sim takes out Yeth's spear, hurling it at the warrior who notices it coming. Leaning back, the spear flies past his face and lands somewhere in the distance. Lafetha's body twists and morphs, becoming a black bear that let's out a roar. Diadochi lets out his own war cry, seeming to gain some energy back the swelling from the blows not being quite as bad. He steps up to the warrior, landing a solid stike again him (10.)
(Resist Goading Strike: 18)
Round 7 (Begin)
Setup: The Hn'ti leader is in melee with both Lafetha, and Diadochi. Sim is about 10ish feet away from the brawl. Cora and Abigail are 30 feet from the combat as well. All around are Hn'ti faces. Some watching. Others seeming to take their young children away from the ongoing fight. Diadochi and Lafetha can notice that the Chief is beginning to show signs of wear and tear. (bloodied)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha runs away with the group
(On Initiative 21)
Cora looks around seeing the faces of the Hn'ti coming in. "We're out of time. We won't win this objective."
She moves 30 feet away, using the tents as cover.
Stealth 11
The gathering Hn'ti begin to chant, while slowly making a large circle around the fight. There are still gaps in the ranks.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
(Initiative 14)
Seeing the bear in front of him, and Diadochi behind him, the Chief takes two swings at Diadochi, and one at Lafetha.
Attack on Diadochi 1: 8 Damage: 10
Attack on Diadochi 2: 22 Damage: 15
Attack on Lafetha (as bear): 24 Damage: 15
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail's Attack of Opportunity last round: Attack: 20 Damage: 7
Diadochi rolls a nat 20 because he's going to live forever! 14
Abigail, what the hell are you doing? 3
1) "Wildcat of the Sea" 2) "Never again." 3) "Well, our client is ready to take off, so should we." 4) "I do not want to die on this wretched mountain."
Abigail sees Cora hesitate to join into the combat, her body language indicating she is ready to flee. Abigail begins to turn to go but then stops and looks back. Diadochi swings his hammer and a newly transformed bear-Lafetha gets ready to engage. Somewhere the glint of a spear flying through the air as it misses the chieftain.
"Is this always going to be your legacy? Leaving your mates to die so that you can live? To do what? Drink and sleep away the memory of them and the guilt of leaving them?"
Abigail growls to herself, "Of all the ridiculous situations to find yourself in..."
She runs up behind the chieftain and pounces upon him, swords slicing through the air.
Main Hand Short Sword: Attack: 7 Damage: 6
Off Hand Short Sword: Attack: 12 Damage: 9
If one hits: +4 damage
Sim moves 30 ft to Diadochi and pours a potion of healing down his throat 8
Diadochi gasps back to life, "The battle is lost, Retreat!" He Stands up (half move) and Disengages, and follows Cora (so he is 15 feet away).
Round 7 (End)
Summary: Cora moves away, ducking behind the Chief's tent. The Hn'ti begin to close in, chanting while forming a circle. Abigail takes two strikes, each blade cutting down (11). The Chief swings, his maul connecting with Diadochi twice, causing a splatter of blood to spray out on to the ground as the massive loxodon falls to the cold cobblestones. The Chief then takes a swing over at Lafetha, but her bear frame rolls out of the way. Seeing the battle go south, Lafetha disengages and moves 30 feet away. Sim comes over (10 feet), before kneeling down and pouring a healing potion down into Diadochi's throat, before using the rest of his movement to get a bit of distance away (20 feet). Diadochi wakes up, seeing the situation being lost. He rolls out of the way, disengaging the chief and sounding his own alarm. Heading away from the warrior.
Round 8 (Begin)
Situation: Cora is no where to be seen. Abigail and the Chief are both in melee combat. The Hn'ti are continuing to close in around the group. From the Chief; Lafetha is 30 feet away, Sim is 20 feet away, and Diadochi is 15 feet away.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim moves another 30 feet away and uses stealth 10
(On initiative 14)
If Abigail stays and Fights / is in range
The Chief, annoyed at the situation, moves after Abigail. The maul coming at her skull three times.
Attack: 9 Damage: 12
Attack: 18 Damage: 10
Attack: 19 Damage: 12
If Abigail Abigail moves without disengaging...
Attack of Opportunity... the maul comes swinging down at her
If Abigail disengages / moves far enough away that he wouldn't be able to Engage
The Chief lets out a bit of a laugh while placing the head of his hammer down. He points over in the direction of where you last saw Cora, the other warriors getting ready to break off to search in that direction. His eyes and ears stay alert to the danger of those still around (Action: Defensive Fighting, all attacks have Disadvantage)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Diadochi double moves away!!!!!
Abigail notices her team making their way out of the combat.
Snarling and hissing in a feral dance with the chief, Abigail attempts to keep his attention for as long as possible before bolting herself.
Off Hand Short Sword: Attack: 11 Damage: 5
Once she feels like she cannot keep going, she Disengages and moves 30 feet in the direction of the rest of her party (or passes Diadochi, if he is the only one she can still see).
Reaction: Parry
Abigail's blade nearly connects, but the massive warhammer tosses the off hand away, before laughing.
Round 8 (End / "Combat" over)
Summary: Abigail attempts to slash on her way but, but the blade gets parried. The Chief laughs, before getting a bit defensive and pointing. The team continues their retreat, trying to find a spot to escape....
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
The group somewhat gathers behind a tent. Both Cora and Sim, originally thinking they had some degree of stealth to aid them find spears being tossed.
A band (6) of Hn'ti warriors is hot on your heels. They're about 50 feet away, once you factor in the non-linear design of the village.
(This is a "Chase" Scene. You can move + action. You get a certain number of dashes equal to 3 + Your Con Modifier. After that, exhaustion begins to hit in - this exhaustion is recovered after the chase ends. You can attempt to stealth, which they roll spot against you. If you win, they go past and you can get away. Every round is a 1d20 roll; 1 - 10, stuff happens. 11 - 20, no obstacles. Let me know if you're trying to head to THE CLIFFS - the shortest distance of 2 rounds that'll have a drop. THE TUNNELS - a medium distance of not getting caught for 3 rounds, but could turn against you and you'll be back in a dungeon. And THE STAIRS - the longest distance of 5 rounds but no drops or dungeons)
(You all go, then they all go. If you split up.. some may follow and others may not. But, you could run into a situation where you're caught without backup.)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Diadochi mutters to himself, "what I wouldn't give for a Loxodonian War Sled right now!" And he double moves towards cliff.
Stealth: 8
Sim follows Diadochi telling the others the cliff may be our best bet. He doubles moves.
stealth 11
Abigail dashes toward the stairs, ducking and weaving in an attempt to keep as low as a profile as one can while running madly for their life. (Double Move)
Stealth: 14
Disadvantage, did not select, so the lesser of the two rolls: 8