(@Bobo Vurnic isn't, but Ash is of elven blood in hindsight. Bah! Also good thing Vurnic saved, cause things would've got awkward. *cough* Anyhow, it be team Ash's turn, I do believe.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Virst You'll halve only the psychic damage. So total damage taken is 7. I was corrected before, and started taking out the radiant damage from the roller to avoid confusion.)
This post has potentially manipulated dice roll results.
Epee stands up, and lays his hands on Runthiel. Get up, oaf! Show them what you’ve got! And elf...... i’ll Enjoy killing you. (heal runth by 10 and intimidation against Sha’kar:14)
(Epee and Sha'kar, make either an Athletics or Acrobatics check. If you pick Athletics and win, you may shove the loser 5 ft, if you pick Acrobatics and win, you may move up to half your movement without provoking AoO from the other)
(Edit: Both the shove and the movement use your reaction)
(This is my personal, definitely did not make up just now, house rule since you two are hostile and sharing the same space)
(If anyone knows of a specific ruling relevant to this that would be much appreciated)
(Epee and Sha'kar, make either an Athletics or Acrobatics check. If you pick Athletics and win, you may shove the loser 5 ft, if you pick Acrobatics and win, you may move up to half your movement without provoking AoO from the other)
(Edit: Both the shove and the movement use your reaction)
(This is my personal, definitely did not make up just now, house rule since you two are hostile and sharing the same space)
(If anyone knows of a specific ruling relevant to this that would be much appreciated)
You can move through a nonhostile creature's space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature's space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
If you leave a hostile creature's reach during your move, you provoke an opportunity attack, as explained later in the chapter.
My reading of this in games I DM would be that they start in the same space (since neither willingly ended their move there, it was legal when Sha'kar went there, then Epee woke up after sha'kar's turn), but Epee has to move out of the space if he's able to on his turn.
(Also worth asking if @bdaddly has run into this before in the main coliseum)
(Also, apparently I should have just finished Epee off!)
(I think you should roll, since technically you are on top of him, therefor he can’t move away.)
(Nothing stops him from being ablet o move away while I'm standing int he same space. I'm happy to roll, just figured it's worth seeing if bdaddly has run intot he situation or anyone else knows other rulings that would affect it)
If Runthiel doesn't go charging off after Mazara, I'll just passively burn Epee next turn... as well as the rest of you, but sacrifices need to be made. If you can, move to H-11. B/c I got something special in mind for the enemy team.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Stone Someone's been reading what they got no business doing. :| The disrespect for spoilers! … Not that it matters, he only has 10ft of movement to work with since half has to be spent getting up. And a bonus action or Rage)
(Uh can't see it my save for some reason.)
WIS Save: 19
(I'm an elf. Don't worry about me :P)
(So’s bill, well, half elf. And maybe Vurnic and Asheira are too. I don’t know.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(@Bobo Vurnic isn't, but Ash is of elven blood in hindsight. Bah! Also good thing Vurnic saved, cause things would've got awkward. *cough* Anyhow, it be team Ash's turn, I do believe.)
When you realize you're doing too much: Signature.
(No extra cover, but he still has half-cover from the flames)
(Yes, the immediate area around the fire is considered bright light, 5 ft beyond is dim light, and past that is normal arena lighting)
Barosh's Home Round 5:
Vurnic ignores Mazara's continued whispering.
Raeebite has a frog in his throat, and none of his attacks manage to connect.
Sha'kar stands over Epee's body but his blade of darkness doesn't manage to connect with Vurnic's face.
(Team Ashiera is up, Epee and Runthiel are unconscious)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=====================.......====================
15 . . . . . . . . . . . . . . .
................................................
14 . . . . . . % ¥ A. % . . . . .
................................................
13 . . . . . . . % . . . . . . .
................................................
12 . . . . . . . R. V. . . . . . .
............---------!!!!!!!---------...........
11 . . . | $ , C, , r,Ke, ¥ | . . .
............|,,,,,,,,,,,,,,,,,,,,,,,|...........
10 . . . | !, , , , , , , | . . .
............|,,,,,,,,+++++++,,,,,,,,|...........
09 . . . | M, , +++++++ , , | . . .
............|,,,,,,,,+++++++,,,,,,,,|...........
08 . . . | , , , , , , , | . . .
............|,,,,,,,,,,,,,,,,,,,,,,,|...........
07 . . . | ¥ , , , , M, $ | . . .
............|--------!!!!!!!---------...........
06 . . . . . . . . . . . . . . .
................................................
05 . . . . . % . . . . . . . . .
................................................
04 . . . . . . % . . . . . . . .
................................................
03 . . . . . . . O¥ % . . . . . .
................................................
02 . . . . . . . . . . . . . . .
=====================.......====================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Stone wall (15 ft), '|' '-' Wood wall (20 ft), '$' Tree (10 ft), '+' Statue (10 ft), '%' Tombstone (3 ft), '.' Dirt floor, ',' Stone floor
Runthiels death save 4
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
(Quick question, do I take 7 or 5 damage? Do I just halve the psychic damage or all the damage?)
(@Virst You'll halve only the psychic damage. So total damage taken is 7. I was corrected before, and started taking out the radiant damage from the roller to avoid confusion.)
When you realize you're doing too much: Signature.
(Ashiera, Bill, and Vurnic are up)
Epee... 20
(oh my goodness)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Epee stands up, and lays his hands on Runthiel. Get up, oaf! Show them what you’ve got! And elf...... i’ll Enjoy killing you. (heal runth by 10 and intimidation against Sha’kar:14)
(Epee and Sha'kar, make either an Athletics or Acrobatics check. If you pick Athletics and win, you may shove the loser 5 ft, if you pick Acrobatics and win, you may move up to half your movement without provoking AoO from the other)
(Edit: Both the shove and the movement use your reaction)
(This is my personal, definitely did not make up just now, house rule since you two are hostile and sharing the same space)
(If anyone knows of a specific ruling relevant to this that would be much appreciated)
Don’t know one. 16
You can move through a nonhostile creature's space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature's space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
If you leave a hostile creature's reach during your move, you provoke an opportunity attack, as explained later in the chapter.
My reading of this in games I DM would be that they start in the same space (since neither willingly ended their move there, it was legal when Sha'kar went there, then Epee woke up after sha'kar's turn), but Epee has to move out of the space if he's able to on his turn.
(Also worth asking if @bdaddly has run into this before in the main coliseum)
(Also, apparently I should have just finished Epee off!)
Contest intimidation with insight: 15
(I think you should roll, since technically you are on top of him, therefor he can’t move away.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Nothing stops him from being ablet o move away while I'm standing int he same space. I'm happy to roll, just figured it's worth seeing if bdaddly has run intot he situation or anyone else knows other rulings that would affect it)
(@Vander)
If Runthiel doesn't go charging off after Mazara, I'll just passively burn Epee next turn... as well as the rest of you, but sacrifices need to be made. If you can, move to H-11. B/c I got something special in mind for the enemy team.
When you realize you're doing too much: Signature.
(Runthiel! Attack Mazara!)
(@Stone Someone's been reading what they got no business doing. :| The disrespect for spoilers! … Not that it matters, he only has 10ft of movement to work with since half has to be spent getting up. And a bonus action or Rage)
When you realize you're doing too much: Signature.
You didn’t say not to. It might’ve been for me! It just said Vander on it :) )