Mazara again lets out a warrior's chant laced with underlying and sinister whispers to attack Vurnic's mind. Afterwards, he sheathes his sword and continues to hold down the point nearby and capture the flag. "Sha'kar! Once you have it captured, focus your energies on the living, not the dead. I can take care of them soon once you lot are out of here!"
(1st level)Dissonant Whispers - Wisdom Save(DC 13) for 8 psychic and 3 radiant damage and expending immediate reaction to move full movement away from Mazara, or save for 1/2 damage.
Conc. Save for Bless(DC 10) from radiant consumption: 3. Plus Bless for 2.
(@Vander)
If Sha'Kar is dead set on making sure that Runthiel and Epee is taken out of the fight, hit Vurnic with Green Flame Blade, and just have the bounce damage from that go to them, yah?
(@Team)
Darn, no more bless... But hey, at least Magnio can get it next time maybe? And if he moves, both Cultic and Raebite can redeem themselves with another set of OoAs!
Just make note of them in spoilers to avoid losing your reactions for the turn after.
(Nvm the OoAs. Sorry Cultic! Just, uh.. drink your juice box if you'r not certain you can avoid the worst of the flames)
Mazara again lets out a warrior's chant laced with underlying and sinister whispers to attack Vurnic's mind. Afterwards, he sheathes his sword and continues to hold down the point nearby and capture the flag. "Sha'kar! Once you have it captured, focus your energies on the living, not the dead. I can take care of them soon once you lot are out of here!"
(Hey, the first post in the thread says the match doesn't end until the entire team is dead, I was just going with it :P. And easier to hit the unconscious guy than someone across the flames with half cover. Or taking damage running through. And persuasion hasn't said I have yet, but I should have the flag captured, I started and ended my last turn within 10 feet of it. And would mazara have captured the other flag in the building?
(@Vander Then you could still do so on Epee and hit Runthiel as well. Or booming blade like Mehmen tends to play it. So that if they try to get up, they risk getting knocked right back out that turn.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Well yah, I just didn't htink about the green-flame blade to hit runthiel as well. And Iwas thinking you had to do half the hit poitn max to instant kill someone, not the max, so was hoping to do enough to take epee out in one shot. Clearly that didn't work since I was mistaken. Should be 2 failed saves at least. And if I green-flame runthiel and hit epee with the splash, should finish him off)
(Sha'kar captured the flag last round, Mazara captures the flag this round. After Mazara's turn his team holds all the flags except the topmost one).
(To cause instant death, you need to deal damage that can reduce them to 0 and have damage remaining greater than or equal to their hitpoint max. For downed characters, you need to deal damage equal to their hitpoint max in a single attack).
(The whole thing about the enemy team having to die is kind of pointless, since it would just be 2-3 rounds of people saying "I go finish off x person" and the other team not really doing anything, so we'll just be going by main coliseum rules)
Barosh's Home Round 5:
Mazara whispers into Vurnic's ear, telling him something he doesn't want to hear (Vurnic make a wis save). He then flinches as he loses control of his spell due to his own burning light.
Maginio attempts to get Vurnic with the same trick as before, but unfortunately it is to work nevermore! The cold hand of death bounces off Vurnic's plate.
This post has potentially manipulated dice roll results.
Sha'kar takes a few steps away from the flag and stabs at Vurnic with his rapier, booming energy wreathing the blade as it goes, transferring to Vurnic if it hits.
(Does he get extra cover if I attack from J11? If so, move to I11 to attack, then back to J11. Otherwise just go to J11 and attack)
Booming Blade Attack: 6 Damage: 6. (I'm assuming the flames between us would put us in bright light, so no advantage from shadow blade. If that's not true, then advantage roll: 22
(… Really? REALLY!? Have Bless? Don't need it. Lose Bless, nothing but wiffs. :| Granted, it wouldn't have helped mechanically, against vurnic (which I assume bird man is aiming at as well?) without burning inspiration as well, but still.. Just.. my goodness! XD)
I still got a few tricks left including slots, but I have feeling I'm gonna need them to get people up next round... and you guys are so freaking clumped at that. So, I can't get close and do some pulse damage at that.
If Raebite could've moved to I think I-13 to force Ash to either switch weapons or retreat a ways and risk an OoA. Then, Mag can blast her with MM at level 2(if he has it), weakening her enough for a sleep the following turn. Either way, need her focused on Raebite for a turn instead of cultic.
Runthiels Death save 13
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Ashiera pops up from behind the tombstone and let's an arrow fly at Raeebite.
Attack: 11 Damage: 10
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
Barosh's Home Round 4.5"
Runthiel looks a little better.
Epee... 3 doesn't die.
Raeebite takes an arrow to the knee.
(Team Mazara is up)
Mazara again lets out a warrior's chant laced with underlying and sinister whispers to attack Vurnic's mind. Afterwards, he sheathes his sword and continues to hold down the point nearby and capture the flag. "Sha'kar! Once you have it captured, focus your energies on the living, not the dead. I can take care of them soon once you lot are out of here!"
(1st level)Dissonant Whispers - Wisdom Save(DC 13) for 8 psychic and 3 radiant damage and expending immediate reaction to move full movement away from Mazara, or save for 1/2 damage.
Conc. Save for Bless(DC 10) from radiant consumption: 3.
Plus Bless for 2.
(@Vander)
If Sha'Kar is dead set on making sure that Runthiel and Epee is taken out of the fight, hit Vurnic with Green Flame Blade, and just have the bounce damage from that go to them, yah?
(@Team)
Darn, no more bless... But hey, at least Magnio can get it next time maybe? A
nd if he moves, both Cultic and Raebite can redeem themselves with another set of OoAs!Just make note of them in spoilers to avoid losing your reactions for the turn after.(Nvm the OoAs. Sorry Cultic! Just, uh.. drink your juice box if you'r not certain you can avoid the worst of the flames)
When you realize you're doing too much: Signature.
(Hey, the first post in the thread says the match doesn't end until the entire team is dead, I was just going with it :P. And easier to hit the unconscious guy than someone across the flames with half cover. Or taking damage running through. And persuasion hasn't said I have yet, but I should have the flag captured, I started and ended my last turn within 10 feet of it. And would mazara have captured the other flag in the building?
(@Vander Then you could still do so on Epee and hit Runthiel as well. Or booming blade like Mehmen tends to play it. So that if they try to get up, they risk getting knocked right back out that turn.)
When you realize you're doing too much: Signature.
(Well yah, I just didn't htink about the green-flame blade to hit runthiel as well. And Iwas thinking you had to do half the hit poitn max to instant kill someone, not the max, so was hoping to do enough to take epee out in one shot. Clearly that didn't work since I was mistaken. Should be 2 failed saves at least. And if I green-flame runthiel and hit epee with the splash, should finish him off)
(@Vander Well it is our team's turn (aside from Raebite's misfortune to settle), so you can get that out of the way now if you want.)
When you realize you're doing too much: Signature.
(Debating my turn still. Havne't decided if I wanna go after Vurnic instead)
Maginio moves to 10G and the raven squaks, distracting Vurnic as a cold hand strikes him.
Attack: 21 Damage: 4 (Chill Touch)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Sha'kar captured the flag last round, Mazara captures the flag this round. After Mazara's turn his team holds all the flags except the topmost one).
(To cause instant death, you need to deal damage that can reduce them to 0 and have damage remaining greater than or equal to their hitpoint max. For downed characters, you need to deal damage equal to their hitpoint max in a single attack).
(The whole thing about the enemy team having to die is kind of pointless, since it would just be 2-3 rounds of people saying "I go finish off x person" and the other team not really doing anything, so we'll just be going by main coliseum rules)
Barosh's Home Round 5:
Mazara whispers into Vurnic's ear, telling him something he doesn't want to hear (Vurnic make a wis save). He then flinches as he loses control of his spell due to his own burning light.
Maginio attempts to get Vurnic with the same trick as before, but unfortunately it is to work nevermore! The cold hand of death bounces off Vurnic's plate.
(Cultic, Sha'kar, and Raeebite are up)
Cultic Chanting continues to whip at the armored wizard.
Attack: 20 Damage: 7
Barosh's Home Round 5:
Vurnic continues to be whipped by a bird.
Raeebite shouts in the name of the frog as he sends a flurry of punches.
Attack: 12 Damage: 6 Attack: 17 Damage: 5 Attack: 20 Damage: 7
Sha'kar takes a few steps away from the flag and stabs at Vurnic with his rapier, booming energy wreathing the blade as it goes, transferring to Vurnic if it hits.
(Does he get extra cover if I attack from J11? If so, move to I11 to attack, then back to J11. Otherwise just go to J11 and attack)
Booming Blade Attack: 6 Damage: 6. (I'm assuming the flames between us would put us in bright light, so no advantage from shadow blade. If that's not true, then advantage roll: 22
(… Really? REALLY!? Have Bless? Don't need it. Lose Bless, nothing but wiffs. :| Granted, it wouldn't have helped mechanically, against vurnic (which I assume bird man is aiming at as well?) without burning inspiration as well, but still.. Just.. my goodness! XD)
When you realize you're doing too much: Signature.
(Wow. We needed your blessing, Mazara! But you're out of slots now, aren't you.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(@Team)
I still got a few tricks left including slots, but I have feeling I'm gonna need them to get people up next round... and you guys are so freaking clumped at that. So, I can't get close and do some pulse damage at that.
If Raebite could've moved to I think I-13 to force Ash to either switch weapons or retreat a ways and risk an OoA. Then, Mag can blast her with MM at level 2(if he has it), weakening her enough for a sleep the following turn. Either way, need her focused on Raebite for a turn instead of cultic.
When you realize you're doing too much: Signature.
(I have all of my slots, except for 1. I could hit her with 2!)
(also, sleep would also hit Cultic, and maybe you and Sha’kar. At least according to my calculations)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Frankly Vurnic is really only good at being a punching bag that has armor. Imma try to hit on my next turn.)
WIS Save: 17