Before getting too close to the ledge, Utar takes advantage of the many sources of light the party is wielding to study the pile of bones. The bones look brittle and are possibly as old as this strange dungeon may be. They seem placed there with purpose, and perhaps, as in some archaic form of ritual or burial.
Praxx is then hoisted up by Graxx. The gnome begins to push some of the bones in the pile away, forcing a lot of bone dust into the air. Before he is overtaken by dust in his eyes and throat, Praxx catches a glimpse of some ancient bead jewelry, a few rusted small blades, and other small worthless trinkets mixed in the pile. Although the group has been careful to whisper their communication up to this point, Praxx's sudden coughing attack from all the bone dust certainly travels down the cavern's walls.
A bit ahead of the rest of the group now, Neya winces a bit from the sudden coughing but refocuses on the other sounds surrounding her...
Upon closer inspection it becomes clear that at least two people were conversing with one another. Though things like gender and any degree of familiarity remains a mystery, listening closely at least reveal the two are... arguing over something. Heatedly.
"... Dig... Right here..." "What?! Are you..." "... Works... Trust..." "But... won't..." "Not funny, Gri…"
Whatever else the second speaker intended to say gets drowned out by Neya's own allies coughing echoing back down the path. A moment passes.... Then Another... But the voices do not immediately resume speaking in wake of the most recent noise.
(@MoistBooks: Lerus needs no Hypeman. He /is/ the Hype!)
(@MoistBooks: Lerus needs no Hypeman. He /is/ the Hype!)
(OOC: That's exactly what a hype-man would say! Haha!)
The group is led by Graxx and Neya past the second set of broken brass doors. Praxx and Utar follow along, while Drazzim brings up the rear. The gnome is still at the tail end of controlling his coughing attack. The space around you expand into a large room. The floor in this room slopes downward a bit more abruptly than the soft incline in the previous room and hallway. The ceiling remains more or less leveled with the previous chambers, making this new room feel quite larger. Longer than it is wide, this room was obviously submerged at some point, as old, calcified growths of barnacles still cling to nearly every surface.
Three suits of bizarre armor, made of what appears to be coral and shells, stand in niches in the wall. Each is crusted over with the same heavy growth as everything else around you. The group steps a bit deeper into the room. That's when you all see the first fresh thing in this place. The body of a female human lies face-down on the floor, right at the center.
This post has potentially manipulated dice roll results.
Graxx and Utar join Neya as she examines the lady on the ground. Graxx attempts to keep an eye out but is quickly overtaken by curiosity and stares at the woman on the ground instead. Praxx and Drazzim stay back. The monk then determines two things. First, the human warrior is beyond saving having been bludgeoned to death no more than half a day ago. Second, there is no doubt that this is Keria, the quieter of the two mercenaries whose tavern brawl set out the groups' adventure into Sokol Keep.
Not long after the examination ends, and without warning, the suits of armor jerk free of the growth that seemed to cement them into place. They step from their niches, and move towards you; chunks of barnacles falling to the ground and the visors of their nautiloid shell helms terrifyingly empty. One of the armors seems to be in worse conditions than the others and, as it steps forward, it crumbles to the ground releasing all the ancient magic that was keeping it animated.
(@Lerus: Listen! Listen... I got no good comeback for that. Well played, sir.)
Perhaps just moments before the armor suits began clanking to life, but far too late to warn, the voices from before had started up again, if only for a brief moment. Only this time its a little clearer that one -- the last to speak before the armor movement drones out the rest -- belonged to the mirthful one from before.
"Being paranoid... No screams.... all fine." "Wanna bet.... Favoring them..." "...Three to one... Not good odds... in."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Praxx sees the suits come to life and immediately pulls his lute and begins strumming wildly. He then bangs out a G cord and fires Vicious Mockery right as his right hand leaves the strings and yells “thanks for coming to the show! We are Scarecrow Boat!” As he attacks- 3
After the attack he continues to play some sort of battle tune to set the mood for the battle (imagine AC/DC- Back in Black).
This post has potentially manipulated dice roll results.
As Graxx and Neya deal with the closest set of armour, Utar goes to cut off the other, moving to R86 and swings his warhammer into the torso of the animated armour.
Attack: 17 Damage: 10
"This is your time to shine dwarf! Time to get to work!"
This post has potentially manipulated dice roll results.
Neya takes some distance and fires an arrow aimed at one of the animated sets of armor. The projectile deflects harmlessly at the shoulder piece of the enemy.
Loving the opportunity to prove himself, Graxx evokes Tempus' wrath and swings his greatsword at the target Neya had picked. His stance is flawed however, and the human warrior hits the muddy ground instead.
Noticing his friends clear need some help, Praxx begins to play his lute. At first, the tune sounds insulting:
-> Animated Armor#2's WIS saving throw {DC 13}: -1 - Despite the effectiveness of the tune, the animated enemy seems to lack the brain power to even understand the magical insult. Praxx now understands his choice of spell to be ineffective against animated-inanimate-objects.
Undeterred, the gnome continues to play his tune, changing it slightly to add ambiance to the fight (@DM_Prax: Keep this up for a few turns and I'll reward you. Performance checks {DC 15} each turn.)
(editing...)
Disturbed by the initial musical attempt, Utar also hits stone when attempting to attack a walking set of armor.
Neya goes up to the next doorway and tries to listen for the voices to try and find out what is being said.
Perception: 5
Extended Signature
Before getting too close to the ledge, Utar takes advantage of the many sources of light the party is wielding to study the pile of bones. The bones look brittle and are possibly as old as this strange dungeon may be. They seem placed there with purpose, and perhaps, as in some archaic form of ritual or burial.
Praxx is then hoisted up by Graxx. The gnome begins to push some of the bones in the pile away, forcing a lot of bone dust into the air. Before he is overtaken by dust in his eyes and throat, Praxx catches a glimpse of some ancient bead jewelry, a few rusted small blades, and other small worthless trinkets mixed in the pile. Although the group has been careful to whisper their communication up to this point, Praxx's sudden coughing attack from all the bone dust certainly travels down the cavern's walls.
A bit ahead of the rest of the group now, Neya winces a bit from the sudden coughing but refocuses on the other sounds surrounding her...
Upon closer inspection it becomes clear that at least two people were conversing with one another. Though things like gender and any degree of familiarity remains a mystery, listening closely at least reveal the two are... arguing over something. Heatedly.
"... Dig... Right here..."
"What?! Are you..."
"... Works... Trust..."
"But... won't..."
"Not funny, Gri…"
Whatever else the second speaker intended to say gets drowned out by Neya's own allies coughing echoing back down the path. A moment passes.... Then Another... But the voices do not immediately resume speaking in wake of the most recent noise.
(@MoistBooks: Lerus needs no Hypeman. He /is/ the Hype!)
When you realize you're doing too much: Signature.
Graxx sets Praxx down and picks his sword back up. "They know we are here. Watch your backs."
Graxx will proceed toward the voices.
Neya sighs and shrugs, "Might as well... We probably would've wasted time waiting each other out. We had not planned on using stealth, regardless."
She follows Graxx through the doorway.
Extended Signature
(OOC: That's exactly what a hype-man would say! Haha!)
The group is led by Graxx and Neya past the second set of broken brass doors. Praxx and Utar follow along, while Drazzim brings up the rear. The gnome is still at the tail end of controlling his coughing attack. The space around you expand into a large room. The floor in this room slopes downward a bit more abruptly than the soft incline in the previous room and hallway. The ceiling remains more or less leveled with the previous chambers, making this new room feel quite larger. Longer than it is wide, this room was obviously submerged at some point, as old, calcified growths of barnacles still cling to nearly every surface.
Three suits of bizarre armor, made of what appears to be coral and shells, stand in niches in the wall. Each is crusted over with the same heavy growth as everything else around you. The group steps a bit deeper into the room. That's when you all see the first fresh thing in this place. The body of a female human lies face-down on the floor, right at the center.
Neya will go over to the body to assess the kind of damage that was sustained.
Medicine: 22
Extended Signature
Joining Neya, Utar prepares to take instruction to heal the woman if needed.
Graxx will cover Neya and Utar while listening for movement.
Perception: 7
Graxx and Utar join Neya as she examines the lady on the ground. Graxx attempts to keep an eye out but is quickly overtaken by curiosity and stares at the woman on the ground instead. Praxx and Drazzim stay back. The monk then determines two things. First, the human warrior is beyond saving having been bludgeoned to death no more than half a day ago. Second, there is no doubt that this is Keria, the quieter of the two mercenaries whose tavern brawl set out the groups' adventure into Sokol Keep.
Not long after the examination ends, and without warning, the suits of armor jerk free of the growth that seemed to cement them into place. They step from their niches, and move towards you; chunks of barnacles falling to the ground and the visors of their nautiloid shell helms terrifyingly empty. One of the armors seems to be in worse conditions than the others and, as it steps forward, it crumbles to the ground releasing all the ancient magic that was keeping it animated.
ROLLING FOR INITIATIVE:
THE VESTIBULE OF BARNACLES:
(Neya, Graxx, Praxx, and Utar are up first.)
"Wanna bet.... Favoring them..."
"...Three to one... Not good odds... in."
When you realize you're doing too much: Signature.
Praxx sees the suits come to life and immediately pulls his lute and begins strumming wildly. He then bangs out a G cord and fires Vicious Mockery right as his right hand leaves the strings and yells “thanks for coming to the show! We are Scarecrow Boat!” As he attacks- 3
After the attack he continues to play some sort of battle tune to set the mood for the battle (imagine AC/DC- Back in Black).
Performance- 11
"One down, I suppose..." Neya says as she notices the one suit of armor collapse.
She the moves to gain a little distance (V-88) and looses and arrow at the closest one to the group (the one at W-82)
Shortbow Attack: 12 Damage: 8
Extended Signature
Bonus Action: Graxx will begin to rage as he hears the voices betting on their lives.
"TEMPUS!", he cries as the Zealot Barbarian moves to W,83.
Graxx will bring down his Moontouched Greatsword down upon the suit of Armor at W,82 with a reckless attack.
Attack: 16 Damage: 16
Divine Fury Radiant Damage: 3
As Graxx and Neya deal with the closest set of armour, Utar goes to cut off the other, moving to R86 and swings his warhammer into the torso of the animated armour.
Attack: 17 Damage: 10
"This is your time to shine dwarf! Time to get to work!"
Neya takes some distance and fires an arrow aimed at one of the animated sets of armor. The projectile deflects harmlessly at the shoulder piece of the enemy.
Loving the opportunity to prove himself, Graxx evokes Tempus' wrath and swings his greatsword at the target Neya had picked. His stance is flawed however, and the human warrior hits the muddy ground instead.
Noticing his friends clear need some help, Praxx begins to play his lute. At first, the tune sounds insulting:
-> Animated Armor#2's WIS saving throw {DC 13}: -1 - Despite the effectiveness of the tune, the animated enemy seems to lack the brain power to even understand the magical insult. Praxx now understands his choice of spell to be ineffective against animated-inanimate-objects.
Undeterred, the gnome continues to play his tune, changing it slightly to add ambiance to the fight (@DM_Prax: Keep this up for a few turns and I'll reward you. Performance checks {DC 15} each turn.)
(editing...)
Disturbed by the initial musical attempt, Utar also hits stone when attempting to attack a walking set of armor.
(Armors will go next.)
Not needing to move more than a few steps to find a target, the ancient aquatic sets of armor swing their gauntlets:
-> Slam (melee weapon attack) vs. Utar: Attack: 6 Damage: 7 bludgeoning.
-> Slam (melee weapon attack) vs. Utar: Attack: 12
Damage: 8 bludgeoning.-> Slam (melee weapon attack) vs. Graxx: Attack: 12
Damage: 3 bludgeoning.-> Slam (melee weapon attack) vs. Graxx: Attack: 18 Damage: 4 bludgeoning.
Each dungeoneer is hit once across the neck, but they are still very much in the fight.
Drazzim smiles at Utar and rushes the nearest enemy, glaive in hand:
-> Glaive (melee weapon attack with reach) vs. Animated Armor#2: Attack: 10 Damage: 9 bludgeoning.
The dwarf fares no better than the rest of the party (everyone whiffed!)
END OF INITIATIVE ROUND 1
THE VESTIBULE OF BARNACLES:
(Neya, Graxx, Praxx, and Utar are up next.)
Graxx will make another reckless attack against the suit of armor next to him.
Attack: 19 Damage: 12
Divine Fury Radiant Damage: 2