Squiggs turn? Or round 1? By keeping the distance, Scupper is banking on that opportunity attack i already rolled.
Squigs is up, yes.
I'm not sure why Scupper would get an opportunity attack if the Redbrand attacks him - do you have something in mind?
You said the Redbrand was out of range for attack and for some reason thought if he closed he was moving into AOO but i think i realize now that wouldn't apply unless i had reach...damn...and used my attack for a failed intimidation roll. I'm screwed.
If Zoria is attacked, she uses: Wrath of the Storm Reaction with Channel Divinity: Destructive Wrath (I get to choose after they roll, so I only use my Channel Divinity if Target Fails Saving throw): Dexterity Saving Throw vs 13 - 16 lightning damage. If he passes: 11 lightning damage (cut in half)
Redbrand 4 takes 3 points of radiant damage, but still looks determined and in the fight, though somewhat surprised by the centaur now at his shoulder.
Scupper, though you weren't aware of who healed you back to consciousness at the time, the healing you've received this time is very clearly at the hands, or at least the word, of the centaur who has just come charging into the battle.
Redbrand 2 is determined to put the mouthy halfling down, and moves into position to attack:
Attack: 18 Damage: 5. Stab! The first thrust does 5 piercing damage.
Attack: 5 Damage: 8 As Scupper staggers from the first thrust, the second glances off his armour and does no damage. The Redbrand curses, and stays in position for the next attack.
Redbrand 4, now feeling a bit surrounded, goes for what he sees at the biggest threat: the shifter right in front of him; he makes both attacks against Strix:
Attack: 10 Damage: 5
Attack: 23 Damage: 8
The second attack is a deep thrust into the shoulder, and as the Redbrand pull the sword out, the spurt of blood is alarming; Strix is very badly wounded now.
Group Two is up: that's Dario, Incantis and Dekhan (in any order). Dekhan, please make your second death saving throw, and update your character sheet too.
Dario watches as Red 3 takes his arrow in the shoulder followed by turning into a pile of dust. His attention quickly turns to Scupper and his fallen friend Dekhan as Red 2 moves in. Dario switches hunter's mark onto Red 2 and then notches his fourth arrow of the fight, aims is at Red 2 head, and fires.
Dario, Redbrand 2 seems to hear, or otherwise sense, your arrow approaching; he turns to look, just in time for it to go straight through an eye. He drops.
Only Redbrand 4, surrounded by Strix, Vaz and Zoria, is still alive.
Scupper runs towards Dario calling for a healing potion. "The bastards got'em we need healing work fast." To the centaur, "it would appear I owe you for that. Keeping me standing, however ineffectual, I've been today... and I've been pretty damn useless I tink...well it kept them lookin' to keep killing me and that kept em from making sure we was proper dead. Good on ya, lass. Oi lads! We should get these bodies off te streets in case more come. I could barely fight them and therest no way I'd make it through any more."
This is the kind of day it's been. There's still one Redbrand but Scupper is assuming he'll give up now. Still in initiative that's gonna have to be his next round action 🤪
Incantis, this Eldritch Blast misses the surviving Redbrand by barely an inch. He's looking very worried at being the last survivor.
Group Three is up: Strix, Vaz, Scupper and Zoria (in any order)
(I'll skip Dekhan's saving throw for the moment; he has one success so far, so it's unlikely that he will be in serious trouble before the battle ends, even if he rolls a natural 1 this round.)
Vaz, as you are prone, your attack rolls have disadvantage. Alternatively, you could stand up safely - this doesn't provoke an attack of opportunity, for example.
"last man standing, redbelly. May I have this dance?"
Quarterstaff 18 (Advantage 19) for 6 dmg
Unarmed 20 (Advantage 16) for 4 dmg
In terms of HP I think I may have made a pigs ear of applying it to the DnDbeyond sheet. Just reviewing - I now have Strix on 2hp is that right?
Also, **** these low to-hit rolls!
Crap - if you insert a roll it messes things up. Forgot that it tracks roll order. The second 1st to hit was a 6, the second damage was also a six. This is messed up.
"You are a worthy and wiley foe! Name a part of your face, I promise not to eat it!"
Unfortunately, going back and editing more dice rolls in amongst previous dice rolls tends to confuse DnDBeyond - you get the red 'manipulated' banner, but it also messes with the existing rolls. For example, you can see that the first roll for unarmed strike, which I think was a natural one before, is now showing as a natural sixteen.
For the sake of clarity, let's disregard all of those rolls; please make two fresh attacks, at advantage, in a new post.
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Dekhan lies unconscious on the ground, bleeding out.
Squiggs turn? Or round 1? By keeping the distance, Scupper is banking on that opportunity attack i already rolled.
Squigs is up, yes.
I'm not sure why Scupper would get an opportunity attack if the Redbrand attacks him - do you have something in mind?
You said the Redbrand was out of range for attack and for some reason thought if he closed he was moving into AOO but i think i realize now that wouldn't apply unless i had reach...damn...and used my attack for a failed intimidation roll. I'm screwed.
Zoria moves to G11.
Word of Radiance Action: Constitution Saving Throw vs 13 (all hostile creatures within 5ft.) - Fail: 3 radiant damage | Success: No Damage
Healing Word Bonus Action: 6 healing for Scupper
If Zoria is attacked, she uses: Wrath of the Storm Reaction with Channel Divinity: Destructive Wrath (I get to choose after they roll, so I only use my Channel Divinity if Target Fails Saving throw): Dexterity Saving Throw vs 13 - 16 lightning damage. If he passes: 11 lightning damage (cut in half)
Published Subclasses
Saving throw (Red 4): 11
Redbrand 4 takes 3 points of radiant damage, but still looks determined and in the fight, though somewhat surprised by the centaur now at his shoulder.
Scupper, though you weren't aware of who healed you back to consciousness at the time, the healing you've received this time is very clearly at the hands, or at least the word, of the centaur who has just come charging into the battle.
Round Three:
Group One:
Redbrand 1, Redbrand 2,Redbrand 3,Redbrand 4,Redbrand 5Group Two: Dario, Incantis and Dekhan (in any order)
Group Three: Strix, Vaz, Scupper and Zoria (in any order)
The Redbrands are up.
Redbrand 2 is determined to put the mouthy halfling down, and moves into position to attack:
Attack: 18 Damage: 5. Stab! The first thrust does 5 piercing damage.
Attack: 5 Damage: 8 As Scupper staggers from the first thrust, the second glances off his armour and does no damage. The Redbrand curses, and stays in position for the next attack.
Redbrand 4, now feeling a bit surrounded, goes for what he sees at the biggest threat: the shifter right in front of him; he makes both attacks against Strix:
Attack: 10 Damage: 5
Attack: 23 Damage: 8
The second attack is a deep thrust into the shoulder, and as the Redbrand pull the sword out, the spurt of blood is alarming; Strix is very badly wounded now.
Group Two is up: that's Dario, Incantis and Dekhan (in any order). Dekhan, please make your second death saving throw, and update your character sheet too.
Dario watches as Red 3 takes his arrow in the shoulder followed by turning into a pile of dust. His attention quickly turns to Scupper and his fallen friend Dekhan as Red 2 moves in. Dario switches hunter's mark onto Red 2 and then notches his fourth arrow of the fight, aims is at Red 2 head, and fires.
Long Bow: Attack: 21 Damage: 9
Hunter's Mark Bonus Damage: 1
Dario, Redbrand 2 seems to hear, or otherwise sense, your arrow approaching; he turns to look, just in time for it to go straight through an eye. He drops.
Only Redbrand 4, surrounded by Strix, Vaz and Zoria, is still alive.
OCC: I meant to heal Dekhan 😅 whoops!! That's why I asked if he was still down lol I'll have to learn to pay more attention!!
Published Subclasses
You kept ME standing 😁
Scupper runs towards Dario calling for a healing potion. "The bastards got'em we need healing work fast." To the centaur, "it would appear I owe you for that. Keeping me standing, however ineffectual, I've been today... and I've been pretty damn useless I tink...well it kept them lookin' to keep killing me and that kept em from making sure we was proper dead. Good on ya, lass. Oi lads! We should get these bodies off te streets in case more come. I could barely fight them and therest no way I'd make it through any more."
Is that Scupper's movement from Round Two (last round)? Or are you posting early for Round Three (the current round)?
This is the kind of day it's been. There's still one Redbrand but Scupper is assuming he'll give up now. Still in initiative that's gonna have to be his next round action 🤪
Onwards! The stars sweep across the sky and we sweep through battle.
Incantis moves forward 15 feet, letting loose an Eldritch Blast on the still hexed R4.
Attack: 15 Damage: 12
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, this Eldritch Blast misses the surviving Redbrand by barely an inch. He's looking very worried at being the last survivor.
Group Three is up: Strix, Vaz, Scupper and Zoria (in any order)
(I'll skip Dekhan's saving throw for the moment; he has one success so far, so it's unlikely that he will be in serious trouble before the battle ends, even if he rolls a natural 1 this round.)
Varinth is still rolling on the ground clutching his side.
OHGODSohgods I'm Gunna DIE! ShitshitSHIT FISH! Fire Bolt at remaining Red: 12 Damage: 5
Vaz, as you are prone, your attack rolls have disadvantage. Alternatively, you could stand up safely - this doesn't provoke an attack of opportunity, for example.
"last man standing, redbelly. May I have this dance?"
Quarterstaff 18 (Advantage 19) for 6 dmg
Unarmed 20 (Advantage 16) for 4 dmg
In terms of HP I think I may have made a pigs ear of applying it to the DnDbeyond sheet. Just reviewing - I now have Strix on 2hp is that right?
Also, **** these low to-hit rolls!
Crap - if you insert a roll it messes things up. Forgot that it tracks roll order. The second 1st to hit was a 6, the second damage was also a six. This is messed up.
"You are a worthy and wiley foe! Name a part of your face, I promise not to eat it!"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(OOC: @Strix, you're flanking with Zoria and have advantage on the attacks. Just roll me two extra d20s, and I'll apply the same damage).
Thanks, and yes, I also have Strix at 2 HP.
Unfortunately, going back and editing more dice rolls in amongst previous dice rolls tends to confuse DnDBeyond - you get the red 'manipulated' banner, but it also messes with the existing rolls. For example, you can see that the first roll for unarmed strike, which I think was a natural one before, is now showing as a natural sixteen.
For the sake of clarity, let's disregard all of those rolls; please make two fresh attacks, at advantage, in a new post.