Varinth seems one moment to be dancing, and the next he trips and falls flat on his face. Pote (formerly known as Redbrand 1) doesn't even notice.
Varinth, you are lying on the floor, but your legs appear still to be dancing. You're not entirely sure why this is, but it's not an unpleasant feeling.
From outside, you all hear what appears to be raucous singing in the distance, but coming closer.
Scupper grabs Pote. "By the 83 hells, man! Don't fall asleep on me now!" Then loud enough for anyone eve near the tavern to hear, "Grista, yer sunk. You said there were drinkin' men here! I'm givin free drinks all night to a couple o' lousy town guard! Where's the mettle in this sleepy town. Sun's going down and this place is still full o' free booze!"
Whaaaah? says Pote uncertainly, unsure why he is being grabbed. I'm drink...drinkin'. He holds up his tankard to prove his point. Then he goes to take a swig, but the tankard is now empty. He looks at Scupper angrily. Drink!
The sound of singing is getting closer. Grista notices it, and starts to pour more ale.
Incantis freezes against the wall, his hearth pounding. In his head he recites a calming hymn of his people, its ancient deep speech swelling in a dissonant but soothing melody. Stars below, good catch Dario. What do you think? Rummage on forward exploring the keep, or return and help put the redbrands to sleep?
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dariowatches as Redbrand 2 leads a troupe of Redbrands out of the manor towards towards the Sleeping Giant. He leans over to Incantisand hands him the loose rock he caught and whispers, "are you ready to do a bit of reconnaissance?" He then gestures over towards the stone steps leading down to the cellar.
Still somewhat buoyed up by the success of his minor illusion, the tattooed inbred half-elf whispers in reply, "Aye, that I am. You should take the lead, I've numerous tricks up my sleeve for distraction and misdirection." He continues telepathically in polyphonic tones. Should someone see or detect you my friend, their mind will become twisted to my subtle ends.
This post has potentially manipulated dice roll results.
Dario nods at Incantis. He takes another look around their location, and waits thirty seconds more to make sure there isn't a Redbrand straggler making his way out of the manor to catch up with his friends. When it seems like everything is clear, Dariowill lead Incantis towards the cellar door, keeping an eye out for traps while trying to remain hidden in the shadows of the setting sun as much as possible.
Dekhan, Grista calls out Right away to your demand, and continues to pour a fresh round of drinks. Very popular in this tavern tonight, the town guard, right Guardsman Pote? She gives a theatrical wink to Redbrand 1 who attempts to wink back except that as his eyelid moves down, the whole head follows, then the shoulders, so it ends up being a weird half bow instead.
A short while afterwards, you hear the voices of the other Redbrands approaching. They pause outside the tavern door for perhaps a full minute, then you hear the voice of Jerrat (Redbrand 2) come loudly through into the tavern. Yes, and after a long... day of Guarding, it's time... it's time... Another voice takes over: It's time for the brave Guardsmen to enjoy a pleasant evening drinking with friends, Guardsman Jer. Jer's voice response, That's right, Guardsman Vit. Come then. And he flings open the door and leads his friends into the bar.
What you see is an assortment of 'guards', mostly in their mid twenties to early thirties, all human, of varying heights, builds and facial hair choices. All are drunk, though some more than others and none as much as Pote and Jer. They are all armed, though they don't appear to be hostile. As they enter, Pote raises his now refilled tankard, Hey lads; he starts to wave his tankard but stops as the contents start to spill.
So, says one whose voice you recognise as Vit's, we heard there's some fine upstanding folks of the piratical persuasion, visiting the town and...
What the **** is that?! The last Redbrand to enter is pointing a finger at Zoria.
Dario and Incantis, you slowly descend the stairs; you hear no sign of movement from below, nor is there any light source. The smell of booze lingers strong in the air; it might be all 'Guardsman' Jer, but probably not. Down the stairs you find what obviously used to be a cellar; it's stripped bare, and there's not even any broken furniture or bits of broken wood, it's just stone walls. There is a trapdoor in the floor, and the scuff marks on the floor show clearly that this is where the Redbrands enter and exit their base. The trapdoor large, wooden with metal hinges, and very closed.
Dario, as far as you can tell, the trapdoor is not trapped. You don't hear anything from the other side.
Darioinvestigates the room and then the trapdoor for any traps. If they don't find any he'll ask Incantis,"I'll cover the trapdoor entrance while you open it." Dario then notches an arrow into his long bow and takes aim at the trapdoor entrance.
Perhaps it's the ale still brewing in Incantis' gut, or perhaps its the echoes of his sacred hymn bouncing about his head, but Incantis nods confidently to Dario as he steps forward. He takes a moment to call upon the blessing of the Corpse Star to imbue his form with armor of shadows (mage armor) before waiting to see if the elf found any traps, aiding his attempts. If nothing is noticed or found Incantis will open the trapdoor.
Dario, you find no traps on the trapdoor, and it is not locked. It has been oiled and greased recently, and Incantis is able to open it without making much noise.
Incantis, you see a new flight of stone steps headed down into the darkness. It seems a simple tunnel, small but enough for any medium-sized created to make it down without trouble. However, it will be single file. Immediately at the bottom of the stairs is a closed wooden door.
Dario and Incantis, if you decide to head down the stairs, please let me know a marching order. You can check for traps using either Perception or Investigation, unless I specify one or the other.
This post has potentially manipulated dice roll results.
Dario looks up at Incantis from the trapdoor. "Looks clear. I'll go first, and you stay a few feet behind." Dario then moves first, and lets his dark vision adjust before heading further down. He keeps an eye out for traps, and an arrow notched in his bow.
Dario, you make your way down into the darkness, though your vision enables you to see well enough. Behind you, the sun is setting, but any trace of its light is now gone. Before you is a closed, heavy wooden door; not trapped as far as you can tell. You can't hear anything through the door, though you do hear Incantis following you down the steps.
"S'a feckin' horse having a drink! What the feck arrrr ye doin! Hahahaha!"
Scupper tumbles a bit off his stool and stands before the men recovering from his laughter. "Well by the 36 and a half hells o' the hin...and every one o' them still friendly by the like o' FULL grown men. You lot seems te have gotten a head start on guardin' the brewery. I believe you mean me'self as regards the piratical persuasion. That an' me mate Vaz who's dancing a jig o' the horizontal! I'm buying and the only rules o' the night is you ain't paying! Hahaha!"
Scupper sort of stagger fall turns and shouts "Grista...set the rounds and weigh anchor! Full sail and mind the top'sail rigging ya bastards! You've made a mess o' the mizzenmast! Hahaha!"
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Varinth seems one moment to be dancing, and the next he trips and falls flat on his face. Pote (formerly known as Redbrand 1) doesn't even notice.
Varinth, you are lying on the floor, but your legs appear still to be dancing. You're not entirely sure why this is, but it's not an unpleasant feeling.
From outside, you all hear what appears to be raucous singing in the distance, but coming closer.
Scupper grabs Pote. "By the 83 hells, man! Don't fall asleep on me now!" Then loud enough for anyone eve near the tavern to hear, "Grista, yer sunk. You said there were drinkin' men here! I'm givin free drinks all night to a couple o' lousy town guard! Where's the mettle in this sleepy town. Sun's going down and this place is still full o' free booze!"
OOC: Haha! I totally missed this!
Whaaaah? says Pote uncertainly, unsure why he is being grabbed. I'm drink...drinkin'. He holds up his tankard to prove his point. Then he goes to take a swig, but the tankard is now empty. He looks at Scupper angrily. Drink!
The sound of singing is getting closer. Grista notices it, and starts to pour more ale.
Set out a round of the hard stuff for those joining us as well, landlord!
Incantis freezes against the wall, his hearth pounding. In his head he recites a calming hymn of his people, its ancient deep speech swelling in a dissonant but soothing melody. Stars below, good catch Dario. What do you think? Rummage on forward exploring the keep, or return and help put the redbrands to sleep?
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dario watches as Redbrand 2 leads a troupe of Redbrands out of the manor towards towards the Sleeping Giant. He leans over to Incantis and hands him the loose rock he caught and whispers, "are you ready to do a bit of reconnaissance?" He then gestures over towards the stone steps leading down to the cellar.
Still somewhat buoyed up by the success of his minor illusion, the tattooed inbred half-elf whispers in reply, "Aye, that I am. You should take the lead, I've numerous tricks up my sleeve for distraction and misdirection." He continues telepathically in polyphonic tones. Should someone see or detect you my friend, their mind will become twisted to my subtle ends.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
He listens closely for any sound coming from the manor.
Perception: 14
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dario nods at Incantis. He takes another look around their location, and waits thirty seconds more to make sure there isn't a Redbrand straggler making his way out of the manor to catch up with his friends. When it seems like everything is clear, Dario will lead Incantis towards the cellar door, keeping an eye out for traps while trying to remain hidden in the shadows of the setting sun as much as possible.
Perception: 12
At the Sleeping Giant:
Dekhan, Grista calls out Right away to your demand, and continues to pour a fresh round of drinks. Very popular in this tavern tonight, the town guard, right Guardsman Pote? She gives a theatrical wink to Redbrand 1 who attempts to wink back except that as his eyelid moves down, the whole head follows, then the shoulders, so it ends up being a weird half bow instead.
A short while afterwards, you hear the voices of the other Redbrands approaching. They pause outside the tavern door for perhaps a full minute, then you hear the voice of Jerrat (Redbrand 2) come loudly through into the tavern. Yes, and after a long... day of Guarding, it's time... it's time... Another voice takes over: It's time for the brave Guardsmen to enjoy a pleasant evening drinking with friends, Guardsman Jer. Jer's voice response, That's right, Guardsman Vit. Come then. And he flings open the door and leads his friends into the bar.
What you see is an assortment of 'guards', mostly in their mid twenties to early thirties, all human, of varying heights, builds and facial hair choices. All are drunk, though some more than others and none as much as Pote and Jer. They are all armed, though they don't appear to be hostile. As they enter, Pote raises his now refilled tankard, Hey lads; he starts to wave his tankard but stops as the contents start to spill.
So, says one whose voice you recognise as Vit's, we heard there's some fine upstanding folks of the piratical persuasion, visiting the town and...
What the **** is that?! The last Redbrand to enter is pointing a finger at Zoria.
At the Redbrand base:
Dario and Incantis, you slowly descend the stairs; you hear no sign of movement from below, nor is there any light source. The smell of booze lingers strong in the air; it might be all 'Guardsman' Jer, but probably not. Down the stairs you find what obviously used to be a cellar; it's stripped bare, and there's not even any broken furniture or bits of broken wood, it's just stone walls. There is a trapdoor in the floor, and the scuff marks on the floor show clearly that this is where the Redbrands enter and exit their base. The trapdoor large, wooden with metal hinges, and very closed.
Dario, as far as you can tell, the trapdoor is not trapped. You don't hear anything from the other side.
What would you like to do?
Dario investigates the room and then the trapdoor for any traps. If they don't find any he'll ask Incantis, "I'll cover the trapdoor entrance while you open it." Dario then notches an arrow into his long bow and takes aim at the trapdoor entrance.
Investigation: 19
Perhaps it's the ale still brewing in Incantis' gut, or perhaps its the echoes of his sacred hymn bouncing about his head, but Incantis nods confidently to Dario as he steps forward. He takes a moment to call upon the blessing of the Corpse Star to imbue his form with armor of shadows (mage armor) before waiting to see if the elf found any traps, aiding his attempts. If nothing is noticed or found Incantis will open the trapdoor.
Investigation: 18
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dario, you find no traps on the trapdoor, and it is not locked. It has been oiled and greased recently, and Incantis is able to open it without making much noise.
Incantis, you see a new flight of stone steps headed down into the darkness. It seems a simple tunnel, small but enough for any medium-sized created to make it down without trouble. However, it will be single file. Immediately at the bottom of the stairs is a closed wooden door.
Dario and Incantis, if you decide to head down the stairs, please let me know a marching order. You can check for traps using either Perception or Investigation, unless I specify one or the other.
Dario looks up at Incantis from the trapdoor. "Looks clear. I'll go first, and you stay a few feet behind." Dario then moves first, and lets his dark vision adjust before heading further down. He keeps an eye out for traps, and an arrow notched in his bow.
Perception: 8
Dario, you make your way down into the darkness, though your vision enables you to see well enough. Behind you, the sun is setting, but any trace of its light is now gone. Before you is a closed, heavy wooden door; not trapped as far as you can tell. You can't hear anything through the door, though you do hear Incantis following you down the steps.
Incantis creeps forward, listening closely.
Perception: 12
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, you also hear only silence coming from beyond the closed door.
"S'a feckin' horse having a drink! What the feck arrrr ye doin! Hahahaha!"
Scupper tumbles a bit off his stool and stands before the men recovering from his laughter. "Well by the 36 and a half hells o' the hin...and every one o' them still friendly by the like o' FULL grown men. You lot seems te have gotten a head start on guardin' the brewery. I believe you mean me'self as regards the piratical persuasion. That an' me mate Vaz who's dancing a jig o' the horizontal! I'm buying and the only rules o' the night is you ain't paying! Hahaha!"
Scupper sort of stagger fall turns and shouts "Grista...set the rounds and weigh anchor! Full sail and mind the top'sail rigging ya bastards! You've made a mess o' the mizzenmast! Hahaha!"