Dekhan looks at Scupper. We are a feisty bunch this morning, aren’t we? And this is just after me telling the Orcs we’re not gonna act like savages. He sheaths his sword and runs to catch up with Strix. Shall we see whats in the tent, Strix?
Strix stops and looks from Dekhan to the torch in his hand to the tent and back again, confused. "We burn or not?" He asks. He then commences rapping himself on the head as Incantis' song rattles around it. When the warlock catches up Strix just glares at him, partially for the jovial mind piracy but mostly because he's not sure if the smell is coming from the half elf or the tent.
If the group is using stealth, Zoria hangs back from a distance, but is never more than 80 feet away from the group. If we aren't using stealth, then Zoria follows as normal, particularly staying near Soodi.
Dekhan, as you take a step towards the tent, there is movement in the ruin of the tower, and a creature steps from behind a crumbling stone wall into your view. At the same time, what you thought was a pile of rocks stirs, and another figure rises. More figures stand or walk out from the shadows, another, and another, and another.
Zoria, you are close by and recognise all these creatures as zombies, reanimated corpses of the dead. They are incapable of thought or speech, and you know (from your religious training) that they are very hard to kill, and that they often rise again when they seem defeated.
Everyone please roll initiative, and also confirm where you are. To the best of my knowledge, Dekhan, Incantis, Zoria and Strix are up near the tent, while Scupper and Varinth, along with Soodi, are quite a way back (120 feet? Or did you get a bit closer?). There are three orcs with Strix's group, and three who stayed behind with Varinth's group.
Assuming they continued being stealthy, he hand-signals the Orcs to stay hidden although it occurs to him that they never discussed what any of these hand-signals mean and maybe he needs to have a word with the new chief about the lack of organisation and direction coming from the top.
How drizzly is the weather and how flammable do zombies look, generally?
Assuming they continued being stealthy, he hand-signals the Orcs to stay hidden although it occurs to him that they never discussed what any of these hand-signals mean and maybe he needs to have a word with the new chief about the lack of organisation and direction coming from the top.
How drizzly is the weather and how flammable do zombies look, generally?
Crap, sorry, I thought stealth was already off the table...
This post has potentially manipulated dice roll results.
I figure I'm slightly behind having caught up but yes am with the trio.
Incantis hisses inwardly through his teeth at the sight of the undead. He's not religious nor does he recognize the creatures specifically and immediately, but the half-elf recoils at the sight of what appear to be a group decayed willless beings.
Initiative: 22
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Group A: Incantis Group B: Oggor, Morg and Fekar Group C: Zoria Group D: Zombies Group E: More zombies Group F: Dekhan Group G: Yet more zombies Group H: Scupper, Strix and Vaz Group I: Kosst, Jukk and Vroh Group J: Even more zombies
The half-elf warlock curls his upper lip, barring his mismatched teeth in a distasteful snarl. Zhudun curse these abominations to their fates...
He steps forward up and to the right against the stone wall, places a hex on zombie 1 cursing its already feeble dexterity, and lets loose an eldritch blast.
Attack: 6 Damage: 16
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, you move to L13. You feel the hex take hold and let loose your Eldritch Blast, but your aim seems to be off and the blast clips the side of the tent, which splits and dissipates the force. The tent shudders but remains upright.
Oggor shouts in his own language: To the well, hold and ready. Oggor, Morg and Fekar move to K8, J9 and J10 around the well, and each ready a melee attack to hit the first enemy that comes into range.
Zoria casts shield of faith on herself as a bonus action, bringing her AC up to 20 and will charge forward with her warhammer extended to I7 with a yell!
And because I can't really do anything else this turn I'll dodge.
This post has potentially manipulated dice roll results.
Group D: Zombies
Moaning, groaning, making strange, unnatural noises from their broken mouths, the zombies advance on Zoria. Zombie 1 and 2 get into melee range, but in doing so they block Zombie 3 and 3, so they shuffle off south, past the tent, towards the rest of the party.
Attack: 15 Damage: 7
Attack: 22 Damage: 3
Group E: More zombies
The zombies in the tower lurch forward, their gait as uneven, and unnerving, as the others. Zombies 5, 6 and 7 get into melee range with Zoria. Zombie comes close to Oggor, provoking an Opportunity Attack:
Zoria, you also notice that another zombie, previously unseen, is now following up behind the others, though it cannot yet reach you. You are almost fully surrounded; this is potentially a dangerous position. You notice some shapes moving in the shadows to your right; you suspect there are even more to come.
(Zoria, please make concentration saving throws for each blow that hits, to see if you can maintain Shield of Faith.
Strix stops and looks from Dekhan to the torch in his hand to the tent and back again, confused. "We burn or not?" He asks. He then commences rapping himself on the head as Incantis' song rattles around it. When the warlock catches up Strix just glares at him, partially for the jovial mind piracy but mostly because he's not sure if the smell is coming from the half elf or the tent.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Let’s see what’s in there first. Dekhan will circle atriums to try to see through the flapping part of the tent to the inside.
Perception 18
If the group is using stealth, Zoria hangs back from a distance, but is never more than 80 feet away from the group. If we aren't using stealth, then Zoria follows as normal, particularly staying near Soodi.
Published Subclasses
Dekhan, as you take a step towards the tent, there is movement in the ruin of the tower, and a creature steps from behind a crumbling stone wall into your view. At the same time, what you thought was a pile of rocks stirs, and another figure rises. More figures stand or walk out from the shadows, another, and another, and another.
Zoria, you are close by and recognise all these creatures as zombies, reanimated corpses of the dead. They are incapable of thought or speech, and you know (from your religious training) that they are very hard to kill, and that they often rise again when they seem defeated.
Everyone please roll initiative, and also confirm where you are. To the best of my knowledge, Dekhan, Incantis, Zoria and Strix are up near the tent, while Scupper and Varinth, along with Soodi, are quite a way back (120 feet? Or did you get a bit closer?). There are three orcs with Strix's group, and three who stayed behind with Varinth's group.
"ZOMBIES!!!!!! LOOK ALIVE GANG!!!!!"
Zoria initiative: 18.
Zoria can turn undead, which is a DC 13 wisdom save for them to retreat if we start to get overrun, but I think we can take them!
Published Subclasses
Strix initiative 6
Assuming they continued being stealthy, he hand-signals the Orcs to stay hidden although it occurs to him that they never discussed what any of these hand-signals mean and maybe he needs to have a word with the new chief about the lack of organisation and direction coming from the top.
How drizzly is the weather and how flammable do zombies look, generally?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Many Arrows, take them apart! Dekhan yells as he draws his sword.
initiative 16
Dekhan is up close to the tent, hopefully his pals and Delta Orc Force aren’t too far away.
Crap, sorry, I thought stealth was already off the table...
I figure I'm slightly behind having caught up but yes am with the trio.
Incantis hisses inwardly through his teeth at the sight of the undead. He's not religious nor does he recognize the creatures specifically and immediately, but the half-elf recoils at the sight of what appear to be a group decayed willless beings.
Initiative: 22
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
16 19 7 4 roll]1d20-2[/roll] roll]1d20-2[/roll] 15
Never mind, try again.
4 19 13 7 1 roll]1d20-2[/roll] 17
I am terrible at copying and pasting.
8 7 7 17 17 7 16
Varinth hears Zoria's shout and gets unsteadily to his feet. sHitE!
Initiative : 3
Scupper helps steady Vaz and points to the zombies.
Right lad! Kill those feckers!
Initiative 8
Round One:
Group A: Incantis
Group B: Oggor, Morg and Fekar
Group C: Zoria
Group D: Zombies
Group E: More zombies
Group F: Dekhan
Group G: Yet more zombies
Group H: Scupper, Strix and Vaz
Group I: Kosst, Jukk and Vroh
Group J: Even more zombies
Scupper, Varinth, Soodi and the other three orcs are about eighty feet to the south of Zoria and Incantis.
Oh sorry, wasn't having a go, my phrasing wasn't very clear - sequence of events :
I write Strix and 3 strangers he's never met acting like a seasoned paratrooper captain working his elite and tightly knit squad
I realise I'm being stupid and unreasonable and this should not work
Strix blames Dekhan for the orcs not responding because it's his tribe so the buck stops with him
The 'if they're still sneaking' thing was cause Steve rolled for the orcs but I didn't roll for Strix, so arguably they never started sneaking.
Tldr : it's not you, it's me!
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Incantis is up.
The half-elf warlock curls his upper lip, barring his mismatched teeth in a distasteful snarl. Zhudun curse these abominations to their fates...
He steps forward up and to the right against the stone wall, places a hex on zombie 1 cursing its already feeble dexterity, and lets loose an eldritch blast.
Attack: 6 Damage: 16
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, you move to L13. You feel the hex take hold and let loose your Eldritch Blast, but your aim seems to be off and the blast clips the side of the tent, which splits and dissipates the force. The tent shudders but remains upright.
Oggor shouts in his own language: To the well, hold and ready. Oggor, Morg and Fekar move to K8, J9 and J10 around the well, and each ready a melee attack to hit the first enemy that comes into range.
Group C: Zoria is up.
Zoria casts shield of faith on herself as a bonus action, bringing her AC up to 20 and will charge forward with her warhammer extended to I7 with a yell!
And because I can't really do anything else this turn I'll dodge.
Published Subclasses
Group D: Zombies
Moaning, groaning, making strange, unnatural noises from their broken mouths, the zombies advance on Zoria. Zombie 1 and 2 get into melee range, but in doing so they block Zombie 3 and 3, so they shuffle off south, past the tent, towards the rest of the party.
Attack: 15 Damage: 7
Attack: 22 Damage: 3
Group E: More zombies
The zombies in the tower lurch forward, their gait as uneven, and unnerving, as the others. Zombies 5, 6 and 7 get into melee range with Zoria. Zombie comes close to Oggor, provoking an Opportunity Attack:
Oggor's attack on Zombie 6: Attack: 13 Damage: 8
They then proceed to attack Zoria:
Zombie 5: Attack: 13 Damage: 2
Zombie 6: Attack: 23 Damage: 5 (advantage because opposite Zombie 1.
Zombie 7: Attack: 17 Damage: 4
Zoria, you also notice that another zombie, previously unseen, is now following up behind the others, though it cannot yet reach you. You are almost fully surrounded; this is potentially a dangerous position. You notice some shapes moving in the shadows to your right; you suspect there are even more to come.
(Zoria, please make concentration saving throws for each blow that hits, to see if you can maintain Shield of Faith.
Group F: Dekhan is up.