Mirna takes a moment, then walks back into the crypt and goes over to her children. She speaks with them in a hushed voice for a few moments, then turns back to look at the party, waiting to see what will happen.
Wait here, ambush? Or wait pool room, more sposed, more visbiltee?
If we wait here we have no visibility of the route the redbrands use to get in and out so they can bypass us or flank us. But if they check on this guy and we're not here, he's free. Course we can kill him while Zoria's gone and say he slipped while he was shaving?
Wait here, ambush? Or wait pool room, more sposed, more visbiltee?
If we wait here we have no visibility of the route the redbrands use to get in and out so they can bypass us or flank us. But if they check on this guy and we're not here, he's free. Course we can kill him while Zoria's gone and say he slipped while he was shaving?
LOL
What if we lock him in the cell and someone holds onto the keys. That way he can't escape without us knowing?
Zoria is able to carry each of the family members, one by one, jumping across the pit, and then return to carry Vaz as well. Zoria and Vaz, you make your way back through hallway, through the doorway to the pool room, up the stairs to the cellar and then up again into the moonlit night. The family follows you, clinging to each other, dragging themselves wearily up the stairs, but when they see the moon and stars above them, Nars and Nilsa both break into a run and take the final flight of steps in just moments. They stand at the top, gazing up at the sky in wonder, and then look at each other and back at their mother. The three clasp hands and seem to share a moment whose precise meaning is lost upon you, though you get the general sense of course.
Mirna lets go of her children, steps around the ruins and looks at the path leading back to the village, before turning back and speaking to you. Thank you. Thank you so much. You will do something about the rest, won't you? And the leader? No-one will be safe until you do. Nars snorts. Of course they will. They're heroes, right? That's what heroes do.
Zoria looks to the kids and then gestures to Vaz, "Yeah, what he said." She gives them instructions and directions to see Daran and Sister Gaerelle for aid. She then smiles as she watches them go to the town.
Thank you, says Mirna. We'll go home now, but we'll check with Garaele tomorrow. And with you too, I hope. It would be nice to show you our home.
With that, Mirna and her family walk slowly along the path down to the town. You can watch them go for a while if you wish, but the path carries them down and around and you will lose sight of them after a few minutes. The night is cool, and the moonlight is bright; the stairs down beckon you to return.
Zoria and Vaz, you navigate the pool room and trapped hallway, and return to the rest of the party in the crypt. There is a locked door to the north that Dario and Incantis have already investigated but not opened, there is supposedly a hidden door opposite the locked door, there is the passage to the south behind the hidden door you already opened, and there is Omyn, who is now lying silently in the cell.
Scupper, you move to B1 and investigate the wall opposite the locked door. Having already spotted the one in the other room, it's a bit surprising how long it takes you to find this one. When do you finally stand back and see the outline of the door in the stones in front of you, you feel like kicking yourself. But this door, like its partner, is not trapped and swings quietly open with nothing more than a firm push.
"Feckin hell. Found it. So knowing this location and figurin' these two doors connect but with te hole in te middle...owing to te eyeball monster...carry te one...subtractin' te wee dusty pit down te hall and we can conclude dat I have no feckin idea which place gives us the best lay o' te land! Oh for te days o' ocean travel where everting was flat and water and feckin' within eyesight or not!"
This post has potentially manipulated dice roll results.
Strix follows Scupper up the hallway.
"Hmmm. Prolly meet other screet door. Can run through, take look?"
I would hazard a guess, good sir, that this is the other end of the corridor we found coming out of the Pool room via the secret door in the south. Prithee, would it please m'lord if I were to take a gander? If so, Strix would creep through, sticking to the shadows, peeping round corners and generally Stealth 18 but very slowly while looking for signs of trip wires, suspicious slabs or indications of previous passage that suggest that the Redbrands step in specific locations when using this tunnel - Perception 7
He looks at the femur he took from one of the skeletons in the crypt.
"Why Skellies no tack Redbrand?"
Isn't it strange that their prison has only one way in or out, and there was hostile undead in the next room? To me that says either there's a secret door we missed in the prison, the undead were remote-puppeted or the Redbrands have something on them, a talisman of some kind, that protects them. I don't think you can train them as such. We didn't find a talisman, and if they were remote controlled then we're made and the RBs should be descending on us en masse with their Bugbears so resistance is futile. Which suggests maybe a door on the back wall of the prison, and a possible means of hitting us in the rear and recovering that imprisoned Redbrand. (Logic doesn't hold up when you look at them only barring the door when the PCs showed up - suggests they use that door normally and have no fear of the undead coming through, so we're back to Redbrands being warded in some way or the undead being puppeted.... Just thinking out loud, ignore me)
Dariolimps over to where Scupper found the hidden door. "Good eyes, Scupper," Dario says. "I agree with Vaz, I've spent too much time in this hole. Let's finish this job so I can get some fresh air and tend to my wound."
Mirna takes a moment, then walks back into the crypt and goes over to her children. She speaks with them in a hushed voice for a few moments, then turns back to look at the party, waiting to see what will happen.
Wait here, ambush? Or wait pool room, more sposed, more visbiltee?
If we wait here we have no visibility of the route the redbrands use to get in and out so they can bypass us or flank us. But if they check on this guy and we're not here, he's free. Course we can kill him while Zoria's gone and say he slipped while he was shaving?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Varinth takes them out.
LOL
What if we lock him in the cell and someone holds onto the keys. That way he can't escape without us knowing?
Published Subclasses
Thought we agreed not to kill the kids?
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Zoria is able to carry each of the family members, one by one, jumping across the pit, and then return to carry Vaz as well. Zoria and Vaz, you make your way back through hallway, through the doorway to the pool room, up the stairs to the cellar and then up again into the moonlit night. The family follows you, clinging to each other, dragging themselves wearily up the stairs, but when they see the moon and stars above them, Nars and Nilsa both break into a run and take the final flight of steps in just moments. They stand at the top, gazing up at the sky in wonder, and then look at each other and back at their mother. The three clasp hands and seem to share a moment whose precise meaning is lost upon you, though you get the general sense of course.
Mirna lets go of her children, steps around the ruins and looks at the path leading back to the village, before turning back and speaking to you. Thank you. Thank you so much. You will do something about the rest, won't you? And the leader? No-one will be safe until you do. Nars snorts. Of course they will. They're heroes, right? That's what heroes do.
They will be dealt with, one way or another. Off you go. We will watch from here until we're satisfied you've made it into town. Varinth smiles warmly
Zoria looks to the kids and then gestures to Vaz, "Yeah, what he said." She gives them instructions and directions to see Daran and Sister Gaerelle for aid. She then smiles as she watches them go to the town.
Published Subclasses
Thank you, says Mirna. We'll go home now, but we'll check with Garaele tomorrow. And with you too, I hope. It would be nice to show you our home.
With that, Mirna and her family walk slowly along the path down to the town. You can watch them go for a while if you wish, but the path carries them down and around and you will lose sight of them after a few minutes. The night is cool, and the moonlight is bright; the stairs down beckon you to return.
Zoria stays with Vaz, so unless he has something else he wants to do, we will go down the same path that we exited to join back with the group.
Published Subclasses
Varinth follows Zoria back to the group.
Zoria and Vaz, you navigate the pool room and trapped hallway, and return to the rest of the party in the crypt. There is a locked door to the north that Dario and Incantis have already investigated but not opened, there is supposedly a hidden door opposite the locked door, there is the passage to the south behind the hidden door you already opened, and there is Omyn, who is now lying silently in the cell.
What would you like to do?
what do we say, lads, time to finish investigating the hidden path?
I'm up for that. I don't wanna sound too dramatic but let's burn out this warren so I can have a drink!
"How're our two scouts? Ready to move on?"
Scupper tries to investigate the area where the secret door is.
"He didn't mention how the bollocking door is opened, did he?"
10
Scupper, you move to B1 and investigate the wall opposite the locked door. Having already spotted the one in the other room, it's a bit surprising how long it takes you to find this one. When do you finally stand back and see the outline of the door in the stones in front of you, you feel like kicking yourself. But this door, like its partner, is not trapped and swings quietly open with nothing more than a firm push.
"Feckin hell. Found it. So knowing this location and figurin' these two doors connect but with te hole in te middle...owing to te eyeball monster...carry te one...subtractin' te wee dusty pit down te hall and we can conclude dat I have no feckin idea which place gives us the best lay o' te land! Oh for te days o' ocean travel where everting was flat and water and feckin' within eyesight or not!"
Strix follows Scupper up the hallway.
"Hmmm. Prolly meet other screet door. Can run through, take look?"
I would hazard a guess, good sir, that this is the other end of the corridor we found coming out of the Pool room via the secret door in the south. Prithee, would it please m'lord if I were to take a gander? If so, Strix would creep through, sticking to the shadows, peeping round corners and generally Stealth 18 but very slowly while looking for signs of trip wires, suspicious slabs or indications of previous passage that suggest that the Redbrands step in specific locations when using this tunnel - Perception 7
He looks at the femur he took from one of the skeletons in the crypt.
"Why Skellies no tack Redbrand?"
Isn't it strange that their prison has only one way in or out, and there was hostile undead in the next room? To me that says either there's a secret door we missed in the prison, the undead were remote-puppeted or the Redbrands have something on them, a talisman of some kind, that protects them. I don't think you can train them as such. We didn't find a talisman, and if they were remote controlled then we're made and the RBs should be descending on us en masse with their Bugbears so resistance is futile. Which suggests maybe a door on the back wall of the prison, and a possible means of hitting us in the rear and recovering that imprisoned Redbrand. (Logic doesn't hold up when you look at them only barring the door when the PCs showed up - suggests they use that door normally and have no fear of the undead coming through, so we're back to Redbrands being warded in some way or the undead being puppeted.... Just thinking out loud, ignore me)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Dario limps over to where Scupper found the hidden door. "Good eyes, Scupper," Dario says. "I agree with Vaz, I've spent too much time in this hole. Let's finish this job so I can get some fresh air and tend to my wound."
If these secret paths meet in the middle, should we pincer whoever's in the hole or rush in together?
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3