This post has potentially manipulated dice roll results.
Strix scrabbles up to L 5 (20ft to stand, 20ft move) and tries to knock the remaining Stirges off Dekhan 6 for 10, all the while cursing himself for leaving his nice safe tent.
This group seem to work well together, each one feinting a stirge before launching an attack on another; it's an impressive sight and the attacking force is cut by two.
Group F: Stirges (two)
Two stirges are hell-bent on attacking the still prone Varinth:
Attack: 15 Damage: 5 Attack: 24 Damage: 7
The first attacks the bedroll and doesn't find sorcerer flesh, but the other is lucky, going straight for the stomach and inserting its blood-sucking proboscis deep.
Two more stirges head for Incantis:
Attack: 19 Damage: 7 Attack: 18 Damage: 6
In similar vein, one hits and one misses.
Two further stirges attack Kosst and Vroh:
Attack: 21 Damage: 4 Attack: 9 Damage: 5
Gog does nothing; he doesn't appear to understand that the little flying things are a threat. He sits and watches.
This post has potentially manipulated dice roll results.
Round Two:
Group A: Three surviving stirges. Group B: Dekhan, Incantis and Zoria Group C: Oggor, Morg and Fekar Group D: Varinth, Scupper and Strix Group E: Kosst, Jukk and Vroh Group F: Six surviving stirges. Group G: Gog the Ogre
The stirge that had been attacking Zoria switches to attack Oggor instead:
Attack: 10 Damage: 4
Another continues to attack Scupper:
Attack: 25 Damage: 7
The third, still attached to Dekhan, continues to drink deeply, draining 5 hit points automatically.
This post has potentially manipulated dice roll results.
Snarling, Incantis withdraws a curved dagger from within his robes, slash-swatting at the stirge embedded in his shoulder. [Attack: 10 Damage: 5 ] Looking around and surveying the battlefield, the half-elf sees his holy ally beset with another of the blood-sucking creatures. "Dekhan slash and hack and swat, worse you've slain without a thought!"
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
OOC : Sorry, can't see the map at work but I think there's a square directly south of me, 2 to the right of Incantis that's adjacent to the stirges attacking him and one of the ones by Varinth? If so that's where Strix is ultimately headed, but attacking the Stirges beside Incantis first as soon as it's in range and not continuing south if he doesn't manage to take it out with the first hit and will keep hitting it; If he manages a successful hit and kill it he continues south and tries to Flurry the most northerly one attacking Varinth. If by some miracle he has gets 2 for 2 he'll continue moving towards the last Stirges threatening Varinth and finish the flurry. Does that make sense? If so, here's some rolls. I'm not sure what constitutes a hit so narration will have to be vague :D
Seeing Scupper skewer his suckling scourge, Strix sprints southwards, his sturdy staff swinging strongly.
Action : QStaff Attack 7 for 9 damage
Bonus Action : Flurry (1 ki spent) to hit (i)25 and to hit (ii)7 for dmg (i)6 and dmg (ii) 4 respectively (sorry, screwed up the roll for damage and needed to remove it from inline to avoid tampering warning)
Strix, you position yourself between the two stirges attacking Incantis and Varinth, and though your staff attack misses, the first fist flies forward: Squelch as Incantis's enemy gets dropped, and then you twist impossibly to send the send fist flying at the one that is on Varinth, half filled already with his blood: Pop. Not just a little pop either. This is a proper blood explosion pop. Your fist pushes the creature against Varinth's skin, and pushes further, until the red erupts everywhere.
Kosst inserts his axe into the stirge in his body and rips it from him, but the other two attacks miss, and Vroh still has a bloodsucker attached.
Varinth, still prone, suffers another attack from the stirge next to him:
Attack: 13 Damage: 7
Slurp. The stirge attaches itself and begins drinking. The stirge attached to Vroh takes another long sip: 5. Then it detaches itself, sated for the moment, and begins to fly south.
Gog continues to offer no help, watching the flailing and floundering of the small folk with moderate curiosity at best.
Group A: One surviving stirge, near Zoria. Group B: Dekhan, Incantis and Zoria Group C: Oggor, Morg and Fekar Group D: Varinth, Scupper and Strix Group E: Kosst, Jukk and Vroh Group F: Two surviving stirges, one attached to Varinth, the other fluttering south and away. Group G: Gog the Ogre
"Gog are you going to just stand there?? Your tribe is under attack, to arms!!"Incantis yells mentally to the orc, his face a blank mask, before attempting to contact the mind of the stirge attacking Varinth. Though the half-elf knows the bug creature likely does not understand his speech, his awakened mind assails it with a vicious and mocking cacophony.
Incantis, a shudder goes through the stirge, and though there's no way it can understand your words or even thoughts, somehow it is diminshed. Not quite dead, though.
Zoria moves around to gain flanking advantage, and swings her weapon at the nearby stirge again:
Attack: 23 Damage: 5
The stirge is swatted emphatically.
Dekhan is up.
Incantis, Gog looks over at you quizzically, but does not move.
This post has potentially manipulated dice roll results.
Dekhan runs forward 20 feet, transferring Talon to his off hand as he does and grabs one of the handaxes from his belt. He sends a prayer winging to the Ancients and an axe flying at the stirge menacing Varinth. Attack: 7 Damage: 7
This post has potentially manipulated dice roll results.
Dekhan, as you throw your handaxe, Incantis' words come into your mind, and bolstered by the confidence your friends have in you, you release the weapon and it flies true, slicing the stirge in half and flinging the remains far from Varinth.
Using their impressive orc speed, Oggor and Morg are able to dash into range of the one remaining stirge, and they and Fekar all take aim with their greataxes:
Vroh, badly drained from the stirge, seems unbothered as his three brothers descend upon him and take aim at the stirge; fortunately, the well-trained orcs do no damage to their fellow, and it's Fekar who gets the final blow on the last stirge. He hits it with the flat of the axe, and it detaches from its host and remains there. Fekar reaches over and pulls the crushed remains from his weapon, eyes it grimly, and turns to Oggor. How do you reckon it tastes?
Strix scrabbles up to L 5 (20ft to stand, 20ft move) and tries to knock the remaining Stirges off Dekhan 6 for 10, all the while cursing himself for leaving his nice safe tent.
Bonus unarmed 15 for 7
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix is confused by the darting, unpredictable motion of the flying creatures, and isn't able to land any of his attacks.
Group E: Kosst, Jukk and Vroh
The orcs rush after Fekar and attack the group of stirges to the south.
Attack: 20 Damage: 15
Attack: 20 Damage: 12
Attack: 20 Damage: 9
This group seem to work well together, each one feinting a stirge before launching an attack on another; it's an impressive sight and the attacking force is cut by two.
Group F: Stirges (two)
Two stirges are hell-bent on attacking the still prone Varinth:
Attack: 15 Damage: 5
Attack: 24 Damage: 7
The first attacks the bedroll and doesn't find sorcerer flesh, but the other is lucky, going straight for the stomach and inserting its blood-sucking proboscis deep.
Two more stirges head for Incantis:
Attack: 19 Damage: 7
Attack: 18 Damage: 6
In similar vein, one hits and one misses.
Two further stirges attack Kosst and Vroh:
Attack: 21 Damage: 4
Attack: 9 Damage: 5
Gog does nothing; he doesn't appear to understand that the little flying things are a threat. He sits and watches.
Round Two:
Group A: Three surviving stirges.
Group B: Dekhan, Incantis and Zoria
Group C: Oggor, Morg and Fekar
Group D: Varinth, Scupper and Strix
Group E: Kosst, Jukk and Vroh
Group F: Six surviving stirges.
Group G: Gog the Ogre
The stirge that had been attacking Zoria switches to attack Oggor instead:
Attack: 10 Damage: 4

Another continues to attack Scupper:
Attack: 25 Damage: 7
The third, still attached to Dekhan, continues to drink deeply, draining 5 hit points automatically.
Group B: Dekhan, Incantis and Zoria are up.
Snarling, Incantis withdraws a curved dagger from within his robes, slash-swatting at the stirge embedded in his shoulder. [Attack: 10 Damage: 5 ] Looking around and surveying the battlefield, the half-elf sees his holy ally beset with another of the blood-sucking creatures. "Dekhan slash and hack and swat, worse you've slain without a thought!"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan gets a bardic inspiration die. Zoria has one too still I believe.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Attack: 25 Damage: 13Dekhan will attack the giant skeeter draining him dry
Incantis and Dekhan both manage to skewer and destroy the stirges on their bodies. Zoria attacks the stirge near her, but unsuccessfully:
Attack: 18 Damage: 6
Group C: Oggor, Morg and Fekar
Oggor and Morg attack the stirge that Zoria just missed:
Attack: 20 Damage: Unable to parse dice roll.
Attack: 12 Damage: 6
Fekar attacks the one on Kosst's back:
Attack: 18 Damage: 4

All three orcs are unsuccessful with their attacks.
Group D: Varinth, Scupper and Strix are up.
Scupper takes a lunge at the stirge closest to himself. Attack: 6 Damage: 5
Truly lads, don't let it be a gross featherless bird rodent mosquito what kills me. That's no way for a sailor to go. It's embarrassing is what it is.
Scupper, you skewer the stirge and have to spend a moment shaking your rapier to get it finally to slide off. It lands on the ground, dead.
Varinth and Strix are up.
OOC : Sorry, can't see the map at work but I think there's a square directly south of me, 2 to the right of Incantis that's adjacent to the stirges attacking him and one of the ones by Varinth? If so that's where Strix is ultimately headed, but attacking the Stirges beside Incantis first as soon as it's in range and not continuing south if he doesn't manage to take it out with the first hit and will keep hitting it; If he manages a successful hit and kill it he continues south and tries to Flurry the most northerly one attacking Varinth. If by some miracle he has gets 2 for 2 he'll continue moving towards the last Stirges threatening Varinth and finish the flurry. Does that make sense? If so, here's some rolls. I'm not sure what constitutes a hit so narration will have to be vague :D
Seeing Scupper skewer his suckling scourge, Strix sprints southwards, his sturdy staff swinging strongly.
Action : QStaff Attack 7 for 9 damage
Bonus Action : Flurry (1 ki spent) to hit (i)25 and to hit (ii)7 for dmg (i)6 and dmg (ii) 4 respectively (sorry, screwed up the roll for damage and needed to remove it from inline to avoid tampering warning)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you position yourself between the two stirges attacking Incantis and Varinth, and though your staff attack misses, the first fist flies forward: Squelch as Incantis's enemy gets dropped, and then you twist impossibly to send the send fist flying at the one that is on Varinth, half filled already with his blood: Pop. Not just a little pop either. This is a proper blood explosion pop. Your fist pushes the creature against Varinth's skin, and pushes further, until the red erupts everywhere.
Varinth is up.
Covered in blood and in a vague kind of shock, Vaz aims his red drenched finger at the midge at L12
pew he says faintly. Fire Bolt 6 Damage: 10
Varinth, you miss the stirge but manage to set the tree at O14 on fire.
Kosst, Jukk and Vroh get to work on the two stirges remaining near them:
Attack: 21 Damage: 12
Attack: 17 Damage: 12
Attack: 14 Damage: 9
Kosst inserts his axe into the stirge in his body and rips it from him, but the other two attacks miss, and Vroh still has a bloodsucker attached.
Varinth, still prone, suffers another attack from the stirge next to him:
Attack: 13 Damage: 7
Slurp. The stirge attaches itself and begins drinking. The stirge attached to Vroh takes another long sip: 5. Then it detaches itself, sated for the moment, and begins to fly south.
Gog continues to offer no help, watching the flailing and floundering of the small folk with moderate curiosity at best.
Round Three:
Group A: One surviving stirge, near Zoria.
Group B: Dekhan, Incantis and Zoria
Group C: Oggor, Morg and Fekar
Group D: Varinth, Scupper and Strix
Group E: Kosst, Jukk and Vroh
Group F: Two surviving stirges, one attached to Varinth, the other fluttering south and away.
Group G: Gog the Ogre
The remaining stirge makes a lunge for Zoria:
Attack: 16 Damage: 6
but misses once again.
Group B: Dekhan, Incantis and Zoria are up.
"Gog are you going to just stand there?? Your tribe is under attack, to arms!!" Incantis yells mentally to the orc, his face a blank mask, before attempting to contact the mind of the stirge attacking Varinth. Though the half-elf knows the bug creature likely does not understand his speech, his awakened mind assails it with a vicious and mocking cacophony.
Vicious Mockery: DC13 WIS 3
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
WIS save: 8
Incantis, a shudder goes through the stirge, and though there's no way it can understand your words or even thoughts, somehow it is diminshed. Not quite dead, though.
Zoria moves around to gain flanking advantage, and swings her weapon at the nearby stirge again:
Attack: 23 Damage: 5
The stirge is swatted emphatically.
Dekhan is up.

Incantis, Gog looks over at you quizzically, but does not move.
Dekhan runs forward 20 feet, transferring Talon to his off hand as he does and grabs one of the handaxes from his belt. He sends a prayer winging to the Ancients and an axe flying at the stirge menacing Varinth. Attack: 7 Damage: 7
You have bardic inspiration!!
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
BARDIC INSPIRATIOOOOOOOOON! 2
Dekhan, as you throw your handaxe, Incantis' words come into your mind, and bolstered by the confidence your friends have in you, you release the weapon and it flies true, slicing the stirge in half and flinging the remains far from Varinth.
Using their impressive orc speed, Oggor and Morg are able to dash into range of the one remaining stirge, and they and Fekar all take aim with their greataxes:
Attack: 18 Damage: 5
Attack: 17 Damage: 8
Attack: 18 Damage: 6
Vroh, badly drained from the stirge, seems unbothered as his three brothers descend upon him and take aim at the stirge; fortunately, the well-trained orcs do no damage to their fellow, and it's Fekar who gets the final blow on the last stirge. He hits it with the flat of the axe, and it detaches from its host and remains there. Fekar reaches over and pulls the crushed remains from his weapon, eyes it grimly, and turns to Oggor. How do you reckon it tastes?
Combat is over.