If we're searching the castle, then we're best te stay te the sides and hallways as opposed te walking into a central hall or courtyard...so any door save the one off the kitchen? I agree with Incantus. We should make sure the reinforcements are done and follow through their entrance
You are able to peek through the open door where the last paid of goblins were hiding. You see a room much like its counterpart to the south, with no equipment or furniture, just a bare space for two sentries to stand guard. There is a fair amount of rubbish on the floor, suggesting the sentries spent as much time sitting and eating as looking out over the entrance to the castle.
You can see three doors leading further into the castle, to the north or to the north-east from the hall, or to the south-east from the banquet hall. Let me know if you want to take one, and if you plan to go stealthily, everyone give me a stealth check.
Dekhan’s stealth attempt 6. Before setting out Dekhan lays a hand on his wounded arm which is suffused with blue light as the cut begins to close leaving a fresh pink scar. (LOH 5 points)
Scupper, you approach the north door quietly, and test it with one hand. It is unlocked, and swings open quietly.
Looking inside, you see no threats, no creatures of any description. Old casks of salted meat and sacks of rotting grain fill this storage area. There are a few barrels and crates, and some armour has been dumped in the corner. There are two doors leading out of this area, one to the west, one to the east.
If you're moving forward into the area and attempting to do so stealthily, I still need stealth checks from Incantis and Varinth.
Scupper gives a signal that the coast is clear in this room and moves to the Western (left) door hoping that it's position relative to the outside means more storage...
Scupper, you approach the door, not hearing anything from behind it. Positioning yourself to the side, you nudge the door to swing it open, which it does silently. It reveals a chamber with four beds and some basic furniture, and lounging around you see four hobgoblins. As one, they turn to stare at the halfling peeking out at them round the now-open doorway, and they reach for their weapons.
Everyone roll initiative please.
Amazingly, their passive perception is so low that your stealth checks were just enough to avoid detection before opening the door.
Dekhan sheathes talon and collects himself. What’s next, lads?
If we're searching the castle, then we're best te stay te the sides and hallways as opposed te walking into a central hall or courtyard...so any door save the one off the kitchen? I agree with Incantus. We should make sure the reinforcements are done and follow through their entrance
Strix checks himself for holes and, finding a few, puts his hand up. He worries that the potion might leak out of tgem before it can do its thing.
7 hp
Stealth roll for when we move out. 6
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
That sounds like the plan, Scup. Does anyone need healing?
You are able to peek through the open door where the last paid of goblins were hiding. You see a room much like its counterpart to the south, with no equipment or furniture, just a bare space for two sentries to stand guard. There is a fair amount of rubbish on the floor, suggesting the sentries spent as much time sitting and eating as looking out over the entrance to the castle.
You can see three doors leading further into the castle, to the north or to the north-east from the hall, or to the south-east from the banquet hall. Let me know if you want to take one, and if you plan to go stealthily, everyone give me a stealth check.
Vaz will use a scrap of material that doesn't look too lice infested to bind the gash on his leg.
I'll live. he reports to Incantis
He follows Scupper to move north, letting the others go first.
Dekhan’s stealth attempt 6. Before setting out Dekhan lays a hand on his wounded arm which is suffused with blue light as the cut begins to close leaving a fresh pink scar. (LOH 5 points)
By the gods ye sound like a stack o' chains walking through a pile o' nails. Let me scout ahead a bit.
Stealth 17
Which way are you going?
North/up door
Scupper, you approach the north door quietly, and test it with one hand. It is unlocked, and swings open quietly.
Looking inside, you see no threats, no creatures of any description. Old casks of salted meat and sacks of rotting grain fill this storage area. There are a few barrels and crates, and some armour has been dumped in the corner. There are two doors leading out of this area, one to the west, one to the east.
If you're moving forward into the area and attempting to do so stealthily, I still need stealth checks from Incantis and Varinth.
Sildar's stealth: 4
Scupper gives a signal that the coast is clear in this room and moves to the Western (left) door hoping that it's position relative to the outside means more storage...
Scupper, give me a Perception check, and Varinth and Incantis Stealth checks, please.
Stealth: 12
Perception 11
Okay, Stealth check for Incantis: 18
17 18 13 10
Scupper, you approach the door, not hearing anything from behind it. Positioning yourself to the side, you nudge the door to swing it open, which it does silently. It reveals a chamber with four beds and some basic furniture, and lounging around you see four hobgoblins. As one, they turn to stare at the halfling peeking out at them round the now-open doorway, and they reach for their weapons.
Everyone roll initiative please.
Amazingly, their passive perception is so low that your stealth checks were just enough to avoid detection before opening the door.
Init 9
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
5
10
Initiative! 14 ((are you there Ancients? It’s me, Dekhan.))