Scupper will attempt to stealth through the cave, staying close to the wall and sneaking up on the wolf his action will be to toss the rock with the light cantrip back towards Klarg in hopes of giving away the bigbears position without showing his own. Stealth roll 26
Ranged throw 16 I don't see rules on this and I'm not trying to hit him...just near him.
Incantis maneuvers around his goblin allies (I think I can get to G6 if Dario's moved) to get in better range. His eyes roll back into his head and his hand crackles with energy as he hexes ripper and lets lose an eldritch blast.
Eldritch Blast: 20 to hit, 3 force + 6 necrotic damage.
This post has potentially manipulated dice roll results.
Incantis reaches G6 and blasts Ripper with his magic; the wolf yelps as he is hit and then the magical energy takes a darker colour and the wolf seems to sag, though he remains on his feet.
kill the rats kill the rats kill the rats KILL THE RATS
Klarg emerges from the shadows of the cave's corner, a huge morningstar in his hands, and he run up to Asher (E8). (Scupper can take an attack of opportunity if he wishes, when Klarg moves from D7 to D8. Asher can take an attack of opportunity when Klarg enters within 10 feet, as his yelling has now alerted everyone to his presence).
Klarg's morningstar swings towards Asher: Attack: 21 Damage: 7. It seems to be headed for his side, but as Asher moves to avoid the attack, the trajectory of the weapon is suddenly changed by a swift jerk from Klarg, and instead in glances off the side of Asher's head, not enough to kill him but enough to knock him out cold.
If both Scupper and Asher take their opportunity attacks and roll well, it's possible that they will kill Klarg before he gets his hit in. We'll proceed on the basis that this doesn't happen, but can retcon if it does!
This post has potentially manipulated dice roll results.
Goblins 1 & 2 are dead.
Sildar decides to focus his attack on Goblin 4, the archer, and rushes up to him. He swings with his scimitar: Attack: 6 Damage: 4. It strikes true, but Goblin 4 is still alive, barely.
Varinth moves to cover Strix's body, and shoots a Fire Bolt at the last remaining Goblin enemy, but it goes wide and dissolves into a shower of sparks as it hits the rock wall.
Vojj gives a shrill cry and moves to attack Klarg with genuine enthusiasm: Attack: 19 Damage: 5. Lok joins him, and side by side they are clearly keen to finish their former chief: Attack: 16 Damage: 7. Both attacks miss, and Klarg directs a sneer at the pair: Kill. The. Rats. The two goblins look undeterred, and position themselves ready for the next attack.
Dekhan moves next to Strix and Vaz, and launches a javelin at Klarg, who growls in anger as it pierces his side. He reaches over, pulls it out, and tosses it to the side.
Updated map:
Strix is unconscious in the same space as Varinth. Asher is unconscious. The only hostile forces currently on the map are Klarg, Ripper and Goblin 4.
Dario is up next. If the Perception check was intended to reveal Klarg's location, then it's no longer necessary, and he's joined the combat in plain sight. I also need possible Attacks of Opportunity from Asher and Scupper, please.
Edit: Retconned to shift Dekhan's attack to Klarg.
Pretty sure you had me in the initiative order before Klarg. Not sure where I am in it now. Would have preferred to have used the 26 stealth to be in the F11 F12 area as stated earlier.
This post has potentially manipulated dice roll results.
Not sure where Dario is on the map so...
Dario watches as Klarg comes barreling into the fight, knocking down Asher to the floor. Dario quickly moves into the battle, avoiding the flurry of arrows and steal to get into position (G11) and aims his arrow at Goblin 4, hoping to take him down.
This post has potentially manipulated dice roll results.
On his turn Dekhan will bellow with eyes blazing a preternatural green Take heart, friends, we have them now! Bring the beasts to their knees! He will then move to flank Klarg at E9 and, with another roar, drop his shield and bring his sword up in both hands shouting Back to the darkness, cur! And bring his blade down, hopefully cleaving through fur, sinew, and bone.
On his turn Dekhan will bellow with eyes blazing a preternatural green Take heart, friends, we have them now! Bring the beasts to their knees! He will then move to flank Klarg at E9 and, with another roar, drop his shield and bring his sword up in both hands shouting Back to the darkness, cur! And bring his blade down, hopefully cleaving through fur, sinew, and bone.
Pretty sure you had me in the initiative order before Klarg. Not sure where I am in it now. Would have preferred to have used the 26 stealth to be in the F11 F12 area as stated earlier.
Scupper is down the initiative order at 7, and used his action last round to search for the dwarf. You're up soon, though.
Dario watches as Klarg comes barreling into the fight, knocking down Asher to the floor. Dario quickly moves into the battle, avoiding the flurry of arrows and steal to get into position (G11) and aims his arrow at Goblin 4, hoping to take him down.
Attack: 19
Long Bow Damage: 8
Dario is at F5, so not quite able to reach G11 in this turn; I'll move him to H10.
Dario dodges past Incantis and makes his way into the chamber, loosing an arrow at Goblin 4 which hits its mark and brings the last enemy goblin down.
(Both attacks of opportunity from Scupper and Asher missed Klarg.)
Scupper is up next. You are still at C8; let you know if you want to move to F11/F12 or do something else. You are just able to move around Klarg without provoking an Attack of Opportunity if you wish.
On his turn Dekhan will bellow with eyes blazing a preternatural green Take heart, friends, we have them now! Bring the beasts to their knees! He will then move to flank Klarg at E9 and, with another roar, drop his shield and bring his sword up in both hands shouting Back to the darkness, cur! And bring his blade down, hopefully cleaving through fur, sinew, and bone.
Attack 24 Versatile long sword damage 5
Oh snap! Natty 20!
When you go into the dice roller, there is a tab at the top for combat. If you do that, when you roll a natural 20 for a critical, it automatically rolls double dice. Just so you know!
Dario quickly sprints into the cavern, scanning the room as he maneuvers around his companions and gets into position (E9).
Perception: 8
I think Scupper will reach F11 or F12
Incantis is up next.
Incantis maneuvers around his goblin allies (I think I can get to G6 if Dario's moved) to get in better range. His eyes roll back into his head and his hand crackles with energy as he hexes ripper and lets lose an eldritch blast.
Eldritch Blast: 20 to hit, 3 force + 6 necrotic damage.
I'm choosing to give ripper disadvantage on DEX
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis reaches G6 and blasts Ripper with his magic; the wolf yelps as he is hit and then the magical energy takes a darker colour and the wolf seems to sag, though he remains on his feet.
kill the rats kill the rats kill the rats KILL THE RATS
Klarg emerges from the shadows of the cave's corner, a huge morningstar in his hands, and he run up to Asher (E8). (Scupper can take an attack of opportunity if he wishes, when Klarg moves from D7 to D8. Asher can take an attack of opportunity when Klarg enters within 10 feet, as his yelling has now alerted everyone to his presence).
Klarg's morningstar swings towards Asher: Attack: 21 Damage: 7. It seems to be headed for his side, but as Asher moves to avoid the attack, the trajectory of the weapon is suddenly changed by a swift jerk from Klarg, and instead in glances off the side of Asher's head, not enough to kill him but enough to knock him out cold.
If both Scupper and Asher take their opportunity attacks and roll well, it's possible that they will kill Klarg before he gets his hit in. We'll proceed on the basis that this doesn't happen, but can retcon if it does!
Goblins 1 & 2 are dead.
Sildar decides to focus his attack on Goblin 4, the archer, and rushes up to him. He swings with his scimitar: Attack: 6 Damage: 4. It strikes true, but Goblin 4 is still alive, barely.
Varinth moves to cover Strix's body, and shoots a Fire Bolt at the last remaining Goblin enemy, but it goes wide and dissolves into a shower of sparks as it hits the rock wall.
Vojj gives a shrill cry and moves to attack Klarg with genuine enthusiasm: Attack: 19 Damage: 5. Lok joins him, and side by side they are clearly keen to finish their former chief: Attack: 16 Damage: 7. Both attacks miss, and Klarg directs a sneer at the pair: Kill. The. Rats. The two goblins look undeterred, and position themselves ready for the next attack.
(Deleted)
Dekhan moves next to Strix and Vaz, and launches a javelin at Klarg, who growls in anger as it pierces his side. He reaches over, pulls it out, and tosses it to the side.
Updated map:
Strix is unconscious in the same space as Varinth. Asher is unconscious. The only hostile forces currently on the map are Klarg, Ripper and Goblin 4.
Dario is up next. If the Perception check was intended to reveal Klarg's location, then it's no longer necessary, and he's joined the combat in plain sight. I also need possible Attacks of Opportunity from Asher and Scupper, please.
Edit: Retconned to shift Dekhan's attack to Klarg.
Cool! Thanks!
Okay, gimme a sec while I retcon that.
Edit: Done.
Asher Opportunity Attack:Attack: 12 Damage: 4
Published Subclasses
If that hits, great weapon master lets me reroll damage: 11
Published Subclasses
Attack of Opportunity 7 Damage 5 Sneak Attack (if applicable) 1
Pretty sure you had me in the initiative order before Klarg. Not sure where I am in it now. Would have preferred to have used the 26 stealth to be in the F11 F12 area as stated earlier.
Not sure where Dario is on the map so...
Dario watches as Klarg comes barreling into the fight, knocking down Asher to the floor. Dario quickly moves into the battle, avoiding the flurry of arrows and steal to get into position (G11) and aims his arrow at Goblin 4, hoping to take him down.
Attack: 9
Long Bow Damage: 10
On his turn Dekhan will bellow with eyes blazing a preternatural green Take heart, friends, we have them now! Bring the beasts to their knees! He will then move to flank Klarg at E9 and, with another roar, drop his shield and bring his sword up in both hands shouting Back to the darkness, cur! And bring his blade down, hopefully cleaving through fur, sinew, and bone.
Attack 14 Versatile long sword damage 12
Oh snap! Natty 20!
Scupper is down the initiative order at 7, and used his action last round to search for the dwarf. You're up soon, though.
Dario is at F5, so not quite able to reach G11 in this turn; I'll move him to H10.
Dario dodges past Incantis and makes his way into the chamber, loosing an arrow at Goblin 4 which hits its mark and brings the last enemy goblin down.
(Both attacks of opportunity from Scupper and Asher missed Klarg.)
Scupper is up next. You are still at C8; let you know if you want to move to F11/F12 or do something else. You are just able to move around Klarg without provoking an Attack of Opportunity if you wish.
Updated map:
When you go into the dice roller, there is a tab at the top for combat. If you do that, when you roll a natural 20 for a critical, it automatically rolls double dice. Just so you know!
Published Subclasses