OOC: Also, not to sound like a rules lawyer, but a player can't cast two spells in one turn, unless one of the spells is a Cantrip with a Casting Time of 1. Learned this in an earlier fight with Serak and forgot to mention it.
So Syna could only cast one of the two healing spells, and then cast a Cantrip or take another action.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
[OOC: I found this about casting a spell as a Bonus Action. A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.]
Faerie Fire Dexterity Saving Throws: Spell Save DC: 13
Ogre: 11 Orc 7: 15
(Unchanged then up to this point. Beetles first roll was a 17 so he still hit with his attack. Ogre was unaffected after the FF)
Adrenaline pumping through his veins, Brots grabs another arrow from his quiver. His confidence buoyed from his last attack, he fires once more at the giant.
Attack: 27 Damage: 10
Bonus Damage on Hit: 1
With another deafening roar the ogre stomps it thick foot, shaking the ground beneath them. Another giant fist pummels against the stone walls of the tunnel. A set of rocks loosen from the ceiling, smashing into pieces at the giants feet.
In the open air of the valley, Syna watches on as the lead orc emerges from the darkness of the cave. Greataxe in hand he harries those who have yet to venture inside. With his hands outstretched, Syna casts frostbite. The temperature around the orc plummets. Crystals of ice form in the dusty air, swirling around on the breeze.
Orc 6 Constitution Save: 8 Spell Save DC: 13
Damage: 2 (+DAdv on Next Weapon Attack)
The swirling ice dances around the orc, steadily speeding up and finding its way into the nooks and crevices of its body and armour. The intense cold freezes the orcs joints, causing him great pain and restricting his movement. Hanging in the air as a glistening fog, the orcs frantic breath slows, each one a setting a chill in its lungs.
Deep in concentration, Syna forms a beautiful ghostly elven maiden into the cave. Standing beside Zyltris, the apparition strokes lovingly at the elfs face, bestowing onto him the gift of life. With a loving smile, she floats around him, healing his wounds.
Healing Spirit Effect on Zyltris: 2
Suddenly feeling stronger, Zyltris raises his weapon in his weary hand. With the bonfire extinguished, the ogre is finally freed. Stomping forwards, it raises a huge hand the elfs way, licking his huge pink lips.
OOC: Thanks Brots!
Serak, I should have notice this earlier, but there're two orcs remaining. One in the tunnel and one beside you. Assuming you would take the nearest one first (O6)?
With an orc (O6) suddenly baring down on him, Serak calmly nocks an arrow. A bead of sweat slowly drips off his brow as he patiently waits for his moment. The orc charges forwards, blad held high, preparing to swing.
Attack: 16 Damage: 7
Seraks bowstring whistles as it is released, loosing an arrow into the ribs of the charging beast. The orc collapses mid stride, its arrow punctured heart abruptly bursting within his chest. Dropping into a heap beside the flickering campfire, it takes its last breaths, weak words spewed out through spits of blood, "Gruumsh. Jiak.... ki..."
Strengthened by the appearance of the ghostly maiden, Zyltris swings his morningstar once more. The orc before him, still distracted by its attack on Beetle, stands to be an easy target. Swinging backhand and fore, Zyltris weapon tears through the smoky air.
Zyltris Attack Roll 1: 8 Zyltris Second Wind: 12
Turning just in time, the orc expertly dodges the elfs attacks. Sidestepping the first and ducking the second, the beast raises it's own blade against its attackers.
Holding its greataxe in both hands, the orc (O7) spins back around towards Beetle. In a strong single movement, the beasts blade rings out as it glides through the air.
Orc 7 Attack Roll: 17
Clanging loudly against the stone wall of the cave, the orcs blow misses its target. Chunks of dusty rocks burst over the nearby figures in the cave, creating a long crack in the rocky surface.
OOC: Sorry for the delay Beetle. You're probably right about second wind for Zyltris. Unless he's saving it!
This post has potentially manipulated dice roll results.
Beetle again uses a bonus action to move his hex to the ogre...he then targets O7 and swings....
Attack: 23 Damage: 5
(I don't think i need the inspiration here but if I do I will use it, also if the orc dies Beetle willuse his movement to enter melee range with the ogre so hopefully it will target him and no one else)
This post has potentially manipulated dice roll results.
Shielding his eyes against the sudden scattering of debris from the orcs missed blow, Beetle draws his longsword backwards, preparing for his strike.
Attack: 16 Damage: 8
The paladin times his blow with perfection, slicing Talon easily through his orcish target. With a dying gasp, the orc collapses to the floor in a pool of blood. Shifting his gaze onto the lumbering ogre that approaches, Beetle senses the demons grasp descend into the tunnel, circling around the glowing giant.
Charging forwards towards the ogre, Beetle takes a defensive position beside a nearby boulder. The huge ogre stands at least 10 feet tall, a huge spiked greatclub in its right hand. In a rage it swings with deadly force towards Beetle.
Ogre Attack Roll: 23
Prepared for such an attack, Beetle ducks away in time forcing the blow to smash into the cave wall. With another angry roar, the ogre shields itself from a shower of falling rocks. As the huge bulking body of the giant fills the tunnel, Beetle finally has the chance to look into its small beady eyes. This beast has already taken a bit of a beating, but is surely capable of taking more.
OOC: Didn't need to use you bardic inspiration Beetle. Just the ogre left then!
Zyltris will attack with his action, going after the nearest enemy. Attack: 10 Damage: 11
he will then use 2nd wind as a bonus action. 9
Serak: Serak nocks an arrow and let's it sail toward the last remaining Orc.
Attack: 13 Damage: 5
OOC: Not that I'm complaining, but the Orc and Ogre should have gotten Saving Throws vs. Faerie Fire.
Edit: I rolled without Advantage. Please add it if he falls his Saving Throw.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: No worries, I’ll fix them when doing the write up
OOC: Also, not to sound like a rules lawyer, but a player can't cast two spells in one turn, unless one of the spells is a Cantrip with a Casting Time of 1. Learned this in an earlier fight with Serak and forgot to mention it.
So Syna could only cast one of the two healing spells, and then cast a Cantrip or take another action.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Thats correct although it’s not that clear in the PHB. Would have assumed that bonus actions were just that but there you go.
Syna, I’ll leave it up to you how you want to go about taking your turn. You can either change your turn or I can just drop the bonus spell?
Brots left to go!
So, Syna will save the Cure Wounds and cast Frostbite at O6.2
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Brots, still riding the high of hitting the Ogre, will launch another arrow at him.
Attack: 23 Damage: 8
Bonus Damage on Hit: 4
I don't have a signature.
[OOC: I found this about casting a spell as a Bonus Action. A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.]
I don't have a signature.
Faerie Fire Dexterity Saving Throws:
Spell Save DC: 13
Ogre: 11
Orc 7: 15
(Unchanged then up to this point. Beetles first roll was a 17 so he still hit with his attack. Ogre was unaffected after the FF)
Adrenaline pumping through his veins, Brots grabs another arrow from his quiver. His confidence buoyed from his last attack, he fires once more at the giant.
Attack: 27
Damage: 10
Bonus Damage on Hit: 1
With another deafening roar the ogre stomps it thick foot, shaking the ground beneath them. Another giant fist pummels against the stone walls of the tunnel. A set of rocks loosen from the ceiling, smashing into pieces at the giants feet.
In the open air of the valley, Syna watches on as the lead orc emerges from the darkness of the cave. Greataxe in hand he harries those who have yet to venture inside. With his hands outstretched, Syna casts frostbite. The temperature around the orc plummets. Crystals of ice form in the dusty air, swirling around on the breeze.
Orc 6 Constitution Save: 8
Spell Save DC: 13
Damage: 2 (+DAdv on Next Weapon Attack)
The swirling ice dances around the orc, steadily speeding up and finding its way into the nooks and crevices of its body and armour. The intense cold freezes the orcs joints, causing him great pain and restricting his movement. Hanging in the air as a glistening fog, the orcs frantic breath slows, each one a setting a chill in its lungs.
Deep in concentration, Syna forms a beautiful ghostly elven maiden into the cave. Standing beside Zyltris, the apparition strokes lovingly at the elfs face, bestowing onto him the gift of life. With a loving smile, she floats around him, healing his wounds.
Healing Spirit Effect on Zyltris: 2
Suddenly feeling stronger, Zyltris raises his weapon in his weary hand. With the bonfire extinguished, the ogre is finally freed. Stomping forwards, it raises a huge hand the elfs way, licking his huge pink lips.
OOC: Thanks Brots!
Serak, I should have notice this earlier, but there're two orcs remaining. One in the tunnel and one beside you. Assuming you would take the nearest one first (O6)?
OOC: just a thought but now would probably be a good time for second wind.
OOC: I thought we killed 06 last round. lol Yes, Serak will target 06.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Thought you would!
With an orc (O6) suddenly baring down on him, Serak calmly nocks an arrow. A bead of sweat slowly drips off his brow as he patiently waits for his moment. The orc charges forwards, blad held high, preparing to swing.
Attack: 16
Damage: 7
Seraks bowstring whistles as it is released, loosing an arrow into the ribs of the charging beast. The orc collapses mid stride, its arrow punctured heart abruptly bursting within his chest. Dropping into a heap beside the flickering campfire, it takes its last breaths, weak words spewed out through spits of blood, "Gruumsh. Jiak.... ki..."
Strengthened by the appearance of the ghostly maiden, Zyltris swings his morningstar once more. The orc before him, still distracted by its attack on Beetle, stands to be an easy target. Swinging backhand and fore, Zyltris weapon tears through the smoky air.
Zyltris Attack Roll 1: 8
Zyltris Second Wind: 12
Turning just in time, the orc expertly dodges the elfs attacks. Sidestepping the first and ducking the second, the beast raises it's own blade against its attackers.
Holding its greataxe in both hands, the orc (O7) spins back around towards Beetle. In a strong single movement, the beasts blade rings out as it glides through the air.
Orc 7 Attack Roll: 17
Clanging loudly against the stone wall of the cave, the orcs blow misses its target. Chunks of dusty rocks burst over the nearby figures in the cave, creating a long crack in the rocky surface.
OOC: Sorry for the delay Beetle. You're probably right about second wind for Zyltris. Unless he's saving it!
OCC. If he sits there long enough he can enjoy the spiritual healing... Cue the music...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: I thought Second Wind healed Zyltris by 12? If not, Serak will use a Bonus Action to cast Healing Word using a 2nd lvl slot.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Second Wind is a 1d10+3 of healing which can be a bonus action. Don’t mind putting it in for Zyltris last turn if he wants
Syna will cast Frost Bite on ogre 6
And keep healing spirit on Zyltris 4
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: Zyltris posted as using Second Wind as a Bonus Action. He rolled 12, but you've got it as an Attack 12.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Ha! Got confused with his Action Surge. Ignore me. Long day!
Beetle again uses a bonus action to move his hex to the ogre...he then targets O7 and swings....
Attack: 23 Damage: 5
(I don't think i need the inspiration here but if I do I will use it, also if the orc dies Beetle willuse his movement to enter melee range with the ogre so hopefully it will target him and no one else)
Shielding his eyes against the sudden scattering of debris from the orcs missed blow, Beetle draws his longsword backwards, preparing for his strike.
Attack: 16
Damage: 8
The paladin times his blow with perfection, slicing Talon easily through his orcish target. With a dying gasp, the orc collapses to the floor in a pool of blood. Shifting his gaze onto the lumbering ogre that approaches, Beetle senses the demons grasp descend into the tunnel, circling around the glowing giant.
Charging forwards towards the ogre, Beetle takes a defensive position beside a nearby boulder. The huge ogre stands at least 10 feet tall, a huge spiked greatclub in its right hand. In a rage it swings with deadly force towards Beetle.
Ogre Attack Roll: 23
Prepared for such an attack, Beetle ducks away in time forcing the blow to smash into the cave wall. With another angry roar, the ogre shields itself from a shower of falling rocks. As the huge bulking body of the giant fills the tunnel, Beetle finally has the chance to look into its small beady eyes. This beast has already taken a bit of a beating, but is surely capable of taking more.
OOC: Didn't need to use you bardic inspiration Beetle. Just the ogre left then!