((Woof I imagine if you beat my infinitive roll I'd give you a second to explain your thought but I may have charged in too fast. We'll see how DM will play it out.))
OOC: Literally :) Since you are not their master, they would not communicate with you and they are simple animated dead you wouldn't learn anything from them.
Init:
Skeleton w/ Pipe
Terrance
Horus
Skeleton with Dagger
As Terrence jumps forward, the pipe wielding skeleton lands a right hook with the pipe (2hp damage) on him.
Terrance's sacred flame descends on the dagger wielding skeleton, and it is momentarily bathed in fire before Terrance's mace lands a crushing blow, smashing in the pipe wielding skeleton's rib cage. It staggers to the side a step, then comes on toward Terrance.
As the fire fades from the dagger wielding skeleton, it ignores the dagger you offer, and slices its own, but misjudges the distance and the dagger whistles past Horus's stomach.
Andolin & Cellica
Halfway down the short hall between rooms 2 & 3, you hear Terrance shout, "If we slay them fast enough we..." followed by "Darwin.."
Everyone else
you hear Terrance shout, "If we slay them fast enough we..." followed by "Darwin.."
Cellica had been close behind Andolin, ducking out of the way when he took aim at something behind her, twirling around she sees the skeletons and groans. "More dead things. Yay." Grabbing her staff tighter and moving towards the battle (30ft movement so with -5 it's 25ft xD), trying to get as close as she could.
Rollback Post to RevisionRollBack
Naya Andore - Half elf Cleric / Life Domain - Tomb of Annihilation
Elena Thaylin - Water Genasi Cleric / Life Domain - Kamaryst: The Gathering Storm
Darwin would have been following Terrance but would have stopped short of the door to once again make sure nothing gets out. Upon seeing the skeletons, Darwin would rush to Terrance's aid.
Initiative: 5
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
This post has potentially manipulated dice roll results.
((He already posted your turn)) Terrance recoils in pain as the pipe impacts his side. Glad to see his allies around him he points his mace towards the skeletons again while chanting and sends another Sacred Flame for 6 radient damage.
"There's no conversing with these Horus. They're undead, they only live to kill, as I live to kill them."
((He already posted your turn)) Terrance recoils in pain as the pipe impacts his side. Glad to see his allies around him he points his mace towards the skeletons again while chanting and sends another Sacred Flame for 4 radient damage.
"There's no conversing with these Horus. They're undead, they only live to kill, as I live to kill them."
No, he said he was waiting on Terrance and everyone else (I’m in that group). I messaged with my next turn already by that point. I’m just making sure he realizes it’s there.
This post has potentially manipulated dice roll results.
(On my turn if there's still anything standing)
Personally, Cellica did think they should kill their way out of this. If only to make sure they didn't get killed in the process of trying to get out. So she took one of her daggers to throw it. Attack roll: 1 Damage if hits: 4
"We really should find a way to get out of this mess." she called out. "Preferably before anyone of us gets hurt"
Rollback Post to RevisionRollBack
Naya Andore - Half elf Cleric / Life Domain - Tomb of Annihilation
Elena Thaylin - Water Genasi Cleric / Life Domain - Kamaryst: The Gathering Storm
Terrance once again calls on divine fire and the skeleton in wreathed in fire, before it can react again, Darwins battleaxe swings knocked the head from the spine. The head crashes and breaks against the far fall.
As the skeleton falls, Terrence and Andolin get a glance at the blob from the corner of their eyes as it passes through the wall toward Room 3. It continues to shrink and take on an almost round shape. The black splotches, not so black now, seem to settling in one spot on the "almost orb."
The room:
This 20’ by 20’ room features a fireplace on the south side of the room, no doubt connected to the fireplace on the first floor. There is a small table to the west of the fireplace with two scrolls resting in the center. To the east of the fireplace there sits a rocking chair. There are two single beds located on the east side of the room.
From Horus::
Horus sees the two skeletons and will attempt to step in before Terrance can.
initiative 4 5
He’ll then offer up the dagger from the bugbear’s back to the skeletons.
Im hoping it matches the one the other skeleton has.
”Wait, Terrance! We can’t just kill our way out of here, we need information!”
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
((Woof I imagine if you beat my infinitive roll I'd give you a second to explain your thought but I may have charged in too fast. We'll see how DM will play it out.))
Terrance & Horus
OOC: Literally :) Since you are not their master, they would not communicate with you and they are simple animated dead you wouldn't learn anything from them.
Init:
As Terrence jumps forward, the pipe wielding skeleton lands a right hook with the pipe (2hp damage) on him.
Terrance's sacred flame descends on the dagger wielding skeleton, and it is momentarily bathed in fire before Terrance's mace lands a crushing blow, smashing in the pipe wielding skeleton's rib cage. It staggers to the side a step, then comes on toward Terrance.
As the fire fades from the dagger wielding skeleton, it ignores the dagger you offer, and slices its own, but misjudges the distance and the dagger whistles past Horus's stomach.
Andolin & Cellica
Halfway down the short hall between rooms 2 & 3, you hear Terrance shout, "If we slay them fast enough we..." followed by "Darwin.."
Everyone else
you hear Terrance shout, "If we slay them fast enough we..." followed by "Darwin.."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: Combat is engaged, people, so take movement into account. For those running, take 5ft for reversing direction.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Andolin
<<retcon I guess?>>
Hearing Terrance call out, Andolin stops short of the stairs, spins back around to room 2 and takes aim at the skeletons.
Initiative: 21
<<Would I need to roll something to see if I recognize these as the mages the night before?>>
Initiative: 17
Cellica had been close behind Andolin, ducking out of the way when he took aim at something behind her, twirling around she sees the skeletons and groans. "More dead things. Yay." Grabbing her staff tighter and moving towards the battle (30ft movement so with -5 it's 25ft xD), trying to get as close as she could.
Naya Andore - Half elf Cleric / Life Domain - Tomb of Annihilation
Elena Thaylin - Water Genasi Cleric / Life Domain - Kamaryst: The Gathering Storm
Rayne - Water Genasi Rogue / Assassin - Swansong
<<To be clear, I meant it in the context of “spinning around the corner”. Should have been clearer...Andolin moves to get a shot at whatever he can.>>
Terrence, Horus, Andolin, Cellica
Andolin & Cellica make it to within 5 feet of the door, then will attack next round.
The pipe wielding skeleton takes another swipe at Terrence, which he easily deflects with his shield.
.. waiting on Terrance & Everyone else...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
I already messaged you with Horus’ turn
Paladin - warforged - orange
Darwin would have been following Terrance but would have stopped short of the door to once again make sure nothing gets out. Upon seeing the skeletons, Darwin would rush to Terrance's aid.
Initiative: 5
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
((He already posted your turn))
Terrance recoils in pain as the pipe impacts his side. Glad to see his allies around him he points his mace towards the skeletons again while chanting and sends another Sacred Flame for 6 radient damage.
"There's no conversing with these Horus. They're undead, they only live to kill, as I live to kill them."
No, he said he was waiting on Terrance and everyone else (I’m in that group). I messaged with my next turn already by that point. I’m just making sure he realizes it’s there.
Paladin - warforged - orange
(So you're not referring to this? Sorry for the confusion)
((Horus sees the two skeletons and will attempt to step in before Terrance can.
initiative 4 5
He’ll then offer up the dagger from the bugbear’s back to the skeletons.
Im hoping it matches the one the other skeleton has.
”Wait, Terrance! We can’t just kill our way out of here, we need information!”))
Right. Saw it. On to the next one.
Paladin - warforged - orange
OOC: I'll allow Darwin's attack in the first round.
Darwin swings his weapon which connects with the pipe wielding skeleton, smashing in the skull. It falls with a clatter of bones.
Back to round 2, and Terrance.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
((I already did my second))
(On my turn if there's still anything standing)
Personally, Cellica did think they should kill their way out of this. If only to make sure they didn't get killed in the process of trying to get out. So she took one of her daggers to throw it.
Attack roll: 1
Damage if hits: 4
"We really should find a way to get out of this mess." she called out. "Preferably before anyone of us gets hurt"
Naya Andore - Half elf Cleric / Life Domain - Tomb of Annihilation
Elena Thaylin - Water Genasi Cleric / Life Domain - Kamaryst: The Gathering Storm
Rayne - Water Genasi Rogue / Assassin - Swansong
<<Sorry was confused on the order now.>>
Andolin fires an arrow at the skeleton nearest to Terrance.
Action: Longbow Attack: 18 Damage: 5 (Adv/Dis: 10)
Terrance once again calls on divine fire and the skeleton in wreathed in fire, before it can react again, Darwins battleaxe swings knocked the head from the spine. The head crashes and breaks against the far fall.
As the skeleton falls, Terrence and Andolin get a glance at the blob from the corner of their eyes as it passes through the wall toward Room 3. It continues to shrink and take on an almost round shape. The black splotches, not so black now, seem to settling in one spot on the "almost orb."
The room:
This 20’ by 20’ room features a fireplace on the south side of the room, no doubt connected to the fireplace on the first floor. There is a small table to the west of the fireplace with two scrolls resting in the center. To the east of the fireplace there sits a rocking chair. There are two single beds located on the east side of the room.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Horus would like to check out the scrolls
Paladin - warforged - orange