Thorum will target the same spider he hit initially. Hunter's mark is still active so I will bonus action light an arrow on fire and shoot the injured spider.
Now free of the web, Zarbof will use his full movement to get into melee range of the remaining spider (I think it's safe to assume that Thorum's 13 damage finished off the first one.) If possible, Zarbof is going to position himself right in the middle of the passageway so the spider can't get past to the others without dealing with Zarbof first. Then as he looks into one of the spider's many eyes, Zarbof will draw his axe and shield (is that possible? I could use a bonus action to draw the shield out if i can only get the axe as a free draw? If not, I'll go without the shield) and take a mighty one handed swing with his new axe.
(Sorry for the slow posts. My neck is starting to feel better so I'm back in action :)
Thorum does indeed kill the first spider in spectacular fashion. Zarbof free of the web draws his ax and shield and takes a swing on the remaining spider but misses.
(OOC: I was just looking over the 3 new weapons we got, and spotted that the staff requires attunement by a druid, cleric or Warlock. I had assumed when I handed them out that it would work for the sorcerer, but obviously had no idea of the rules wording/ mechanics of any of them. I don't know if anyone had noticed that, but it might be better in Mysti's hands than Belialuin's? Mysti may prefer to stick with the warhammer, but potentially adding 3d6 poison damage to a melee hit is nothing to be turned down hastily.)
Wormsquirt moves forward quickly, ducking under the spider's legs as he passes to strike at the vulnerable belly as he learned long ago growing up in the Underdark.
Shortsword Attack: 16 Damage: 8
As his sword strikes true Wormsquirt chides Zarbof, "Take notes, son!"
OOC: I think I may have done that wrong or not understood the sneak attack thoroughly. Do I, or don't I automatically get advantage if someone is within 5 feet of what I'm attacking? I may be thinking of a perk that I get when I sub class.
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OK, So the web on Roger misses. Zarbof is stuck in the web though.
Wormsquirt is up
That's what happens when you wear a helmet your whole life!
My house rules
Wormsquirt will use his action to help Zarbof get unstuck.
How do you want to do that. You can attack the webs, ac10 5hp or try to pull him out. It's a STR check for that.
That's what happens when you wear a helmet your whole life!
My house rules
Wormsquirt cuts at the web surrounding Zarbof.
Attack: 8
Damage: 6
Alright. You do fine job of freeing Zarbof from the web. You didn't take one whisker of his beard off :)
That's what happens when you wear a helmet your whole life!
My house rules
Mysti is closing this round.
That's what happens when you wear a helmet your whole life!
My house rules
Mysti will target the injured spider, if both whichever is closer, and casts toll the dead for 6 on a wis 13 save
"Thanks Wormsquirt! I'll smash a spider in the face on your behalf!"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationI believe this ends the round and I am up.
Thorum will target the same spider he hit initially. Hunter's mark is still active so I will bonus action light an arrow on fire and shoot the injured spider.
Attack: 25 Damage: 6
Huner's mark: 3
Fire damage: 4
Ghosts of Saltmarsh - DM
Now free of the web, Zarbof will use his full movement to get into melee range of the remaining spider (I think it's safe to assume that Thorum's 13 damage finished off the first one.) If possible, Zarbof is going to position himself right in the middle of the passageway so the spider can't get past to the others without dealing with Zarbof first. Then as he looks into one of the spider's many eyes, Zarbof will draw his axe and shield (is that possible? I could use a bonus action to draw the shield out if i can only get the axe as a free draw? If not, I'll go without the shield) and take a mighty one handed swing with his new axe.
Attack: 7 Damage: 11
(Well, at least I'm still a meat shield!)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(Sorry for the slow posts. My neck is starting to feel better so I'm back in action :)
Thorum does indeed kill the first spider in spectacular fashion. Zarbof free of the web draws his ax and shield and takes a swing on the remaining spider but misses.
Roger up next
That's what happens when you wear a helmet your whole life!
My house rules
That's what happens when you wear a helmet your whole life!
My house rules
(Sorry for the delay.) Roger runs up to the spider and attacks it with his Shatterspike.
Attack: 8 Damage: 9
(OOC: I was just looking over the 3 new weapons we got, and spotted that the staff requires attunement by a druid, cleric or Warlock. I had assumed when I handed them out that it would work for the sorcerer, but obviously had no idea of the rules wording/ mechanics of any of them. I don't know if anyone had noticed that, but it might be better in Mysti's hands than Belialuin's? Mysti may prefer to stick with the warhammer, but potentially adding 3d6 poison damage to a melee hit is nothing to be turned down hastily.)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(no worries) Roger closes the distance to the remaining spider and takes a swing at it but also misses.
Belialuin is up.
That's what happens when you wear a helmet your whole life!
My house rules
Belialuin uses the Firebolt to fry some spider.
Hit: 11
Damage:2 of fire Demage
Wow, this second spider has got some moves. It keeps ducking and weaving and avoiding all strikes.
The spider not being very intelligent is just going for the closest target wich is Zarbof.
(roll for spider to re-charge web 6)
On Zarbof Attack: 15 Damage: 7
On hit DC11 Con save against poison for 1/2 DMG: 7
That's what happens when you wear a helmet your whole life!
My house rules
The spider just misses Zarbof and doesn't get it's web back.
That brings us to Wormsquirt.
That's what happens when you wear a helmet your whole life!
My house rules
Wormsquirt moves forward quickly, ducking under the spider's legs as he passes to strike at the vulnerable belly as he learned long ago growing up in the Underdark.
Shortsword Attack: 16 Damage: 8
As his sword strikes true Wormsquirt chides Zarbof, "Take notes, son!"
OOC: I think I may have done that wrong or not understood the sneak attack thoroughly. Do I, or don't I automatically get advantage if someone is within 5 feet of what I'm attacking? I may be thinking of a perk that I get when I sub class.