13 Performance to sell his I'm just hanging out by they big tree completely not planning on being a meathead and trying to lift it.
Agozur will non nonchalantly stand near the tree until everyone is through hoping not to raise suspicion but as soon as everyone and their cart in through he will try and place his shoulder under the tree. After getting a good grip and steady stance he will begin to try and lift it (just the one side), if he manages to lift it with his 18 he will slowly trudge his end so that it is parallel with the road.
Mobya is happy to see Alessandair’s glee in taking care of the babies and keeping them safe while she’s handling the horses. She uses the SpeakwithAnimals spell and talks encouragingly to the horses:
”We have to squeeze past that tree up ahead and I need you to do this with me. Instead of making the decisions myself, I’ll assist you in deciding how you think you can manage to successfully pass through. Your safety is important and I need you to be very careful, yet courageous. Let me know if and when I should ask my strong friends to push, pull, or otherwise aid you in the task. I trust you and I know you can do this!”
Eager to please, the horses agree and slowly begin to move forward, the first wagon requires that a lot of branches be broken and snapped by the group, but the subsequent wagon follows the path of the previous one angle by angle and turn by turn, and after a couple of hours they are able to pass through with some minor scratches to the sides of the wagons.
Survival check: 5
[o.c.: is survival check the right check to determine success?]
Ayra stands by as Mobya guides the wagons through the space under the fallen tree,not really knowing how to help. She pretends to busy herself for the first while by carefully scanning the forest for signs of an ambush until enough time has elapsed for this potential danger to no longer pose any real threat.
The Merchant looks on impressed as Mobya begins neighing and heading with the horses, guiding the wagons through with the help of Agozur who succeeds at showing us the way to the gun show, lifting The tree just high enough to allow the wagons to clear. After about 10 more minutes both wagons have cleared the fallen tree, but as Agozur true to list it of to the side, he struggles to raise the tree out of the ground, but still manages to look pretty cool even as he says it back to respond in the other tree, cracking and groaning as smaller parts of its top small and a shower of twigs.
[Mobya, your animal handling checks earlier were sufficient. [Skill]survival[skill]
*Resisting the urge to use his telepathy to attempt to talk to the babies for fear it would startle them and upset them, Alesandair looks up just in time to see Agozur setting the tree down as Mobya steers the wagon through the thicket. Speechless from awe, he will simply pass through the canopy carefully, making sure no branches or anything poke out at the little ones {daddy check- 20 ;) }
The small pale yellow cub will push up to the top of the basket and raise it's cheeks in a smile at Alesandair, reaching out it's soft and small hand with little slate nails.
As the caravan rolls on the day begins to wane and as it does the road straightens, lining up in such a way that everyone can see for miles. Looking down the long straight forest path made much smoother and straiter at this point, you all can see little offshoot walking paths to the left and right as your gaze moves further and further down the road. When your eyes reach the end of this narrow path, you see the road lead forward to the base of a very tall escarpment. Far in the distance, at the place where the line of your road meets the escarpment, a massive citadel of rock embeds itself into the side of the rocky cliff for hundreds of feet reaching beyond the top of the bluff and into the sky. The very upper portion of this large edifice is nearly a dozen large, elegant towers of varying heights, each reaching into the sky. The setting sun highlights each tower casting an amber glow. Still so far away, it almost doesn't seem real to most of you who have lived a good distance to the south, even those familiar might find this new perspective intriguing, as even the merchant slows his cart a moment, taking a deep breath. "Every teem meh tinks eet weehl nught surprees meh....weelp steel eh beet o' teehm teh Da Cleerin's Eedge wit dem wehrm beeds fuhr tah reest."
[translation: "every time me thinks it will not surprise me...well, still a bit of time to The Clearing's Edge with them warm beds for the rest."
This post has potentially manipulated dice roll results.
Ayra is so happy to see civilization that she almost tries to sing and play her lyre enthusiastically enough to hand out inspiration dice to every member of the party ... but then thinks better of it.
She suddenly bursts into song, accompanied by her instrument, and even dancing along to the sound of her own tune
"II gotta feeling that tonight's gonna be a good night That tonight's gonna be a good night That tonight's gonna be a good, good night"
certain, after having spent a night in the wilderness without even a bed, that there must be a five-star hotel with a blowdryer up ahead. performance check 145 d20x11 for each member of the party including myself, with advantage because of the extent of my excitement
[And penuindeity I had such a good laugh over your post :)]
*previously flanking the caravan as usual, picks up his pace in order to catch up to the merchant*
Without averting his gaze from the massive structure up ahead asks the merchant, "Wh- what is that place? It's immaculate. I've never witnessed anything so pristine and well-structured in my short life."
The Merchant will praise Ayra's beautiful song (snort of laughter). Then to Alesandair (and the rest as he lifts his voice a bit), "Yeer awl weetnessink, dem graet Speeres. dat beh a beeooteefool plahce, beht eht got eets own weeyes uhf doin' tings, meent ya', steeye keerfuhl."
As you all continue to travel forward on this straight path the edge of the forest approaches and you notice a clean line stopping a great expanse of cleared land. The edge of the tree line cuts clean with large felled timber logs at least 3-4 feet diameter stretching as far as you can see to the East and to the West. Wraeven would be the only one to focus on a shift in the arcane energies as you all cross the line of logs (because of his arcana proficiency). A few miles out from the Writ Spires still, the world is flat. Sprawling settlements of farms and ranches and clumps of civilization act as rural suburbs to the grandiose and elegant capital city on the bluff.
The Merchant leads you another quarter mile in to a small four building settlement. One little more than a hut, with a symbol engraved in wood, but the most prominent is a large square building looking almost like a barn extended three times lengthwise. The wood is bright and fresh, with an unusual vibrance to its hew. A large sign over the door reads in large swirling calligraphic letters THE CLEARING'S EDGE. below the words is a the carving of a battle with rough-etched heiroglyphs of goblins, orcs, and other often considered evil forest creatures being overtaken by robed figures with pointed ears. The Merchant indicates that he will be heading in to the Edge to get arrangements situated for the night. What would you like to do?
[translation: "You're all witnessing them Great Spires, that be a beautiful place, but it got its own ways of doing things, mind you, stay careful" ]
Ayra turns to follow the merchant into the building. Before walking away she turns to Wraeven: "I will make the arrangements for you and for myself." She opens the door and enters the Clearing's Edge.
Mouth agape "This is a city befitting of my destiny." then shooting a sly look over to Lil "Shall we make some new stories tonight?.... Hopefully we don't get banned from this city."
Lil will give a wink, and follow the Merchant. As he catches up, the Merchant stops suddenly and turns, "Iffin' yeh beh woonten teh teek keer uhf dat ....uh...peckeege... yeh foont, seh dat cleereek deehr. Lil unt yah two Beehr Boyes, steeye clooseh wit meh." Pointing to the small hut, and then heading in with Ayra.
(Not much Wraeven, but your proficiency gave you a sense of something as you passed. If you want to make a purposeful arcana check, I'll let you know if you can figure anything else.)
After the group heads safely past the tree Agozur is still going to attempt to move the tree regardless.
18 Athletics (unless you want strength then subtract 2 from score)
[Alesandair bwhahaha...]
So Mobya and/or Agozur, how do you do this? and what does this look like as Mobya moves the first horse and cart forward?
Dungeon Master - The Chronicle Campaign PbP
13 Performance to sell his I'm just hanging out by they big tree completely not planning on being a meathead and trying to lift it.
Agozur will non nonchalantly stand near the tree until everyone is through hoping not to raise suspicion but as soon as everyone and their cart in through he will try and place his shoulder under the tree. After getting a good grip and steady stance he will begin to try and lift it (just the one side), if he manages to lift it with his 18 he will slowly trudge his end so that it is parallel with the road.
Mobya is happy to see Alessandair’s glee in taking care of the babies and keeping them safe while she’s handling the horses. She uses the Speak with Animals spell and talks encouragingly to the horses:
”We have to squeeze past that tree up ahead and I need you to do this with me. Instead of making the decisions myself, I’ll assist you in deciding how you think you can manage to successfully pass through. Your safety is important and I need you to be very careful, yet courageous. Let me know if and when I should ask my strong friends to push, pull, or otherwise aid you in the task. I trust you and I know you can do this!”
Eager to please, the horses agree and slowly begin to move forward, the first wagon requires that a lot of branches be broken and snapped by the group, but the subsequent wagon follows the path of the previous one angle by angle and turn by turn, and after a couple of hours they are able to pass through with some minor scratches to the sides of the wagons.
Survival check: 5
[o.c.: is survival check the right check to determine success?]
Ayra stands by as Mobya guides the wagons through the space under the fallen tree,not really knowing how to help. She pretends to busy herself for the first while by carefully scanning the forest for signs of an ambush until enough time has elapsed for this potential danger to no longer pose any real threat.
The Merchant looks on impressed as Mobya begins neighing and heading with the horses, guiding the wagons through with the help of Agozur who succeeds at showing us the way to the gun show, lifting The tree just high enough to allow the wagons to clear. After about 10 more minutes both wagons have cleared the fallen tree, but as Agozur true to list it of to the side, he struggles to raise the tree out of the ground, but still manages to look pretty cool even as he says it back to respond in the other tree, cracking and groaning as smaller parts of its top small and a shower of twigs.
[Mobya, your animal handling checks earlier were sufficient. [Skill]survival[skill]
Dungeon Master - The Chronicle Campaign PbP
Ayra is duly impressed by both Mobya's ability to guide the horses and wagons and Agozur's effortless tree-lifting :)
Nodding towards Lil with a more than satisfied look on his face "This is why destiny has chosen me to be its champion."
*Resisting the urge to use his telepathy to attempt to talk to the babies for fear it would startle them and upset them, Alesandair looks up just in time to see Agozur setting the tree down as Mobya steers the wagon through the thicket. Speechless from awe, he will simply pass through the canopy carefully, making sure no branches or anything poke out at the little ones {daddy check- 20 ;) }
The small pale yellow cub will push up to the top of the basket and raise it's cheeks in a smile at Alesandair, reaching out it's soft and small hand with little slate nails.
As the caravan rolls on the day begins to wane and as it does the road straightens, lining up in such a way that everyone can see for miles. Looking down the long straight forest path made much smoother and straiter at this point, you all can see little offshoot walking paths to the left and right as your gaze moves further and further down the road. When your eyes reach the end of this narrow path, you see the road lead forward to the base of a very tall escarpment. Far in the distance, at the place where the line of your road meets the escarpment, a massive citadel of rock embeds itself into the side of the rocky cliff for hundreds of feet reaching beyond the top of the bluff and into the sky. The very upper portion of this large edifice is nearly a dozen large, elegant towers of varying heights, each reaching into the sky. The setting sun highlights each tower casting an amber glow. Still so far away, it almost doesn't seem real to most of you who have lived a good distance to the south, even those familiar might find this new perspective intriguing, as even the merchant slows his cart a moment, taking a deep breath. "Every teem meh tinks eet weehl nught surprees meh....weelp steel eh beet o' teehm teh Da Cleerin's Eedge wit dem wehrm beeds fuhr tah reest."
[translation: "every time me thinks it will not surprise me...well, still a bit of time to The Clearing's Edge with them warm beds for the rest."
Dungeon Master - The Chronicle Campaign PbP
Ayra is so happy to see civilization that she almost tries to sing and play her lyre enthusiastically enough to hand out inspiration dice to every member of the party ... but then thinks better of it.
She suddenly bursts into song, accompanied by her instrument, and even dancing along to the sound of her own tune
"II gotta feeling that tonight's gonna be a good night
That tonight's gonna be a good night
That tonight's gonna be a good, good night"
certain, after having spent a night in the wilderness without even a bed, that there must be a five-star hotel with a blowdryer up ahead.
performance check 145 d20x11 for each member of the party including myself, with advantage because of the extent of my excitement
[And penuindeity I had such a good laugh over your post :)]
Al
*previously flanking the caravan as usual, picks up his pace in order to catch up to the merchant*
Without averting his gaze from the massive structure up ahead asks the merchant, "Wh- what is that place? It's immaculate. I've never witnessed anything so pristine and well-structured in my short life."
Mobya’s eyes grow wide with the view ahead and she remarks in agreement with Al “me neither!”
The Merchant will praise Ayra's beautiful song (snort of laughter). Then to Alesandair (and the rest as he lifts his voice a bit), "Yeer awl weetnessink, dem graet Speeres. dat beh a beeooteefool plahce, beht eht got eets own weeyes uhf doin' tings, meent ya', steeye keerfuhl."
As you all continue to travel forward on this straight path the edge of the forest approaches and you notice a clean line stopping a great expanse of cleared land. The edge of the tree line cuts clean with large felled timber logs at least 3-4 feet diameter stretching as far as you can see to the East and to the West. Wraeven would be the only one to focus on a shift in the arcane energies as you all cross the line of logs (because of his arcana proficiency). A few miles out from the Writ Spires still, the world is flat. Sprawling settlements of farms and ranches and clumps of civilization act as rural suburbs to the grandiose and elegant capital city on the bluff.
The Merchant leads you another quarter mile in to a small four building settlement. One little more than a hut, with a symbol engraved in wood, but the most prominent is a large square building looking almost like a barn extended three times lengthwise. The wood is bright and fresh, with an unusual vibrance to its hew. A large sign over the door reads in large swirling calligraphic letters THE CLEARING'S EDGE. below the words is a the carving of a battle with rough-etched heiroglyphs of goblins, orcs, and other often considered evil forest creatures being overtaken by robed figures with pointed ears. The Merchant indicates that he will be heading in to the Edge to get arrangements situated for the night. What would you like to do?
[translation: "You're all witnessing them Great Spires, that be a beautiful place, but it got its own ways of doing things, mind you, stay careful" ]
Dungeon Master - The Chronicle Campaign PbP
Ayra turns to follow the merchant into the building. Before walking away she turns to Wraeven: "I will make the arrangements for you and for myself." She opens the door and enters the Clearing's Edge.
Mouth agape "This is a city befitting of my destiny." then shooting a sly look over to Lil "Shall we make some new stories tonight?.... Hopefully we don't get banned from this city."
Lil will give a wink, and follow the Merchant. As he catches up, the Merchant stops suddenly and turns, "Iffin' yeh beh woonten teh teek keer uhf dat ....uh...peckeege... yeh foont, seh dat cleereek deehr. Lil unt yah two Beehr Boyes, steeye clooseh wit meh." Pointing to the small hut, and then heading in with Ayra.
Dungeon Master - The Chronicle Campaign PbP
Wraeven nods to Ayra, "My thanks."
[What did he notice about the arcana check that was referred to in earlier post?]
(Not much Wraeven, but your proficiency gave you a sense of something as you passed. If you want to make a purposeful arcana check, I'll let you know if you can figure anything else.)
Dungeon Master - The Chronicle Campaign PbP
Wraeven
Arcana: 19