are the windows boarded up enough so we can't see in, do we hear anything besides the moaning that drew us here, can we see any other windows or doors on the sides of the building, what is your third favorite kind of dinosaur?
You can peek between the cracks of the board well enough to have a sense that there isn't anybody on the first floor. Indeed, there's virtually no furniture. It looks almost, but not quite, like a vacant house. No smell of death, or other signs that there are monsters inside. As you press close to the window you become certain that the sound you're hearing is that of a woman, almost certainly human, sobbing upstairs. It seems perfectly likely that the person now inside had entered through the door and then dragged something in front of it to blockade it from inside.
As I said, you could pry a board or two loose without much trouble. If you want.
edit: The goofapotamus. The important questions are so rarely asked!
The door appears to be barred, and not just blocked, from the other side. Next time, you can give me a strength (or athletics) check with that, but for now we'll just agree that you can't push your way through a barred door.
Slightly frustrated, you experiment with the boards nailed over the windows. You do not have to be an expert to realize that you could pull a board or two loose, enter through a window, and even put the boards back again when you're finished. If you want.
Ok. You have little trouble entering the house that way.
The downstairs has a couple of chairs, a plain table with nothing on it, and some loose fabrics piled in the corner. A narrow, steep flight of stairs leads to the second floor, where daylight seeps in, though the windows are boarded up here as well.
There is a bedroll in one corner and a woman, whose picture you can see on Roll20 as "Mad Mary." She is seated on the floor in the middle of the room, sobbing softly. She does not look up as you climb into the room. She is holding something in her hands.
This post has potentially manipulated dice roll results.
“Eh, um, there there.” Barnaby will pat her on the head (Blue:I really hope his hand doesn’t fall off). “There’s no need to cry. Tell us what’s wrong, I’m sure we can help.”
Barnaby will look over the lady and the room.
Perception:13
Edit: Blue: Crap, should have crit my percept BEFORE I went touching ghosts and shit.
Mad Mary stops sobbing at your gentle touch, and with a few minutes and some kind words you draw out her story.
Mary has kept her beloved daughter, Gertruda, secured in this house since she was little. You gather that her daughter is a teenager, and Mary fears that she ran off and that something terrible has befallen her. She shows you the doll she is gripping in her fingers, it had been Mary's and then was passed down to Gertruda, and you examine it. The malformed doll has a strange leer and wears a sackcloth dress. Stitched into the hem of its dress is a frayed tag bearing the words “Is No Fun, Is No Blinsky!” It looks like the tag has always been attached to the doll, maybe signifying an expression, or the craftsperson who made it or something like that.
Barnaby will ask her if she recognizes the clothes they found, pulling them from his bag and showing them to her.
When the conversation is done he will allow the others to talk to her while he spends ten minutes ritually casting detect magic. Primarily he is interested in the doll, but he will check the entire room while he’s at it.
“Well because she’s missing and we found them by the side of the road. I thought perhaps they were a clue, but I’m new to this whole detective thing, so maybe I shouldn’t have asked. Kif? Puddin? Do either of you have questions for this nice lady?”
Barnaby will sit in a corner and proceed with his ritual.
They're a disguise. For one of . . . them!!! She starts crying again. The wolves who walk among us. They hide their disguises in the woods outside of the village. Sniffle, sniffle.
She is lost in thought for a moment, and you walk away quietly to cast your spell. You detect no magic in the doll, or elsewhere in the house.
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are the windows boarded up enough so we can't see in, do we hear anything besides the moaning that drew us here, can we see any other windows or doors on the sides of the building, what is your third favorite kind of dinosaur?
Perception 12
You can peek between the cracks of the board well enough to have a sense that there isn't anybody on the first floor. Indeed, there's virtually no furniture. It looks almost, but not quite, like a vacant house. No smell of death, or other signs that there are monsters inside. As you press close to the window you become certain that the sound you're hearing is that of a woman, almost certainly human, sobbing upstairs. It seems perfectly likely that the person now inside had entered through the door and then dragged something in front of it to blockade it from inside.
As I said, you could pry a board or two loose without much trouble. If you want.
edit: The goofapotamus. The important questions are so rarely asked!
Kif is all for taking some sort of action to enter the abode, but will look to his companions for agreement
I say we shove our way in there to see what is going on, I don't smell anything like the meatsacks last night, what do you say?
"i would say you are best equipped to shove so the gnomes will be right behind you. Please, proceed."
ok, Kif gives a mighty shove against the blocked door
The door appears to be barred, and not just blocked, from the other side. Next time, you can give me a strength (or athletics) check with that, but for now we'll just agree that you can't push your way through a barred door.
Slightly frustrated, you experiment with the boards nailed over the windows. You do not have to be an expert to realize that you could pull a board or two loose, enter through a window, and even put the boards back again when you're finished. If you want.
"Kif, our rack of ribs, our mutton master: please proceed with the window."
“Oh, I could go for a nice mutton, lettuce, and tomato right now. They’re so perky.”
pulling window boards
Ok. You have little trouble entering the house that way.
The downstairs has a couple of chairs, a plain table with nothing on it, and some loose fabrics piled in the corner. A narrow, steep flight of stairs leads to the second floor, where daylight seeps in, though the windows are boarded up here as well.
There is a bedroll in one corner and a woman, whose picture you can see on Roll20 as "Mad Mary." She is seated on the floor in the middle of the room, sobbing softly. She does not look up as you climb into the room. She is holding something in her hands.
“Eh, um, there there.” Barnaby will pat her on the head (Blue:I really hope his hand doesn’t fall off). “There’s no need to cry. Tell us what’s wrong, I’m sure we can help.”
Barnaby will look over the lady and the room.
Perception:13
Edit: Blue: Crap, should have crit my percept BEFORE I went touching ghosts and shit.
As soon as you touch her, your head explodes. Rocks fall and you're dead.
Not really.
Mad Mary stops sobbing at your gentle touch, and with a few minutes and some kind words you draw out her story.
Mary has kept her beloved daughter, Gertruda, secured in this house since she was little. You gather that her daughter is a teenager, and Mary fears that she ran off and that something terrible has befallen her. She shows you the doll she is gripping in her fingers, it had been Mary's and then was passed down to Gertruda, and you examine it. The malformed doll has a strange leer and wears a sackcloth dress. Stitched into the hem of its dress is a frayed tag bearing the words “Is No Fun, Is No Blinsky!” It looks like the tag has always been attached to the doll, maybe signifying an expression, or the craftsperson who made it or something like that.
poop
Barnaby will ask her if she recognizes the clothes they found, pulling them from his bag and showing them to her.
When the conversation is done he will allow the others to talk to her while he spends ten minutes ritually casting detect magic. Primarily he is interested in the doll, but he will check the entire room while he’s at it.
No. They could be anybody's. Why?
“Well because she’s missing and we found them by the side of the road. I thought perhaps they were a clue, but I’m new to this whole detective thing, so maybe I shouldn’t have asked. Kif? Puddin? Do either of you have questions for this nice lady?”
Barnaby will sit in a corner and proceed with his ritual.
Lying beside the road? Like, just lying there? Or hidden?
“It was hidden. Why? Does that mean something to you? Maybe I am a good detective.”
They're a disguise. For one of . . . them!!! She starts crying again. The wolves who walk among us. They hide their disguises in the woods outside of the village. Sniffle, sniffle.
She is lost in thought for a moment, and you walk away quietly to cast your spell. You detect no magic in the doll, or elsewhere in the house.