Kif breaks his ****ing legs, then jabs the upper edge of his ax up into his skull from under his chin
It's been a long week
The druid cultist looks up at Kif, eyes wild and mouth foaming. It is as if he believes that it is the time of the apocalypse, and Kif and he share a moment of darkness.
Barnaby stares at the tops of his leather boots sticking out from beneath his red robes. He speaks quietly, Thanks Kif. It needed to be done, but I didn’t have the courage...Let’s go. Without looking up, Barnaby turns and walks down the hall towards where the other druid went.
Ok. I've moved you all into the long hallway, just so you can see. There are three closed doors on your left - on the north side of the hallway - and then there are stairs down, and then the hallway continues on the other side of the stairs. There is a fourth closed door on the left hand side of the hallway on the far side of the stairs. What do you want to do?
Lucento peers from the back of the line, "Did anyone see which door the other one ran through? They looked badly injured, and may have more desire to save themselves than this unfortunate soul. I think we should strike while the iron's hot."
Nobody was in a position to see; I checked at the time. But everybody go ahead and make an Investigation check. On a 10 or higher, read this:
A bloody smudge on the wall before the last door hints that the escaping cultist got this far. Between that clue and the slamming door that you all heard, you deduce that it was this door, the last, that you heard slam.
The party bursts into a dining room with two more doors in it. One clearly opens back into the hallway, on the far side of the stairs, and the other is closed. The party (I will take the reins for this obvious decision) runs through *that* door, and enters a large bedroom. This room contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings include a wooden chest and a freestanding mirror in a wooden frame.
In the southwest corner of the room, the cultist you seek is gesturing angrily at you with her gnarled, black staff. She sputters and glares in rage. She is bleeding and burned and, clearly, badly hurt.
She summons just enough energy to deflect the blow with her staff. She cackles, with her infernal laughter quickly taking on the sound of a magic incantation. As it quickly rises to a climax, she shrieks angrily and the whole room quakes with the sound and fury (but not the rain) of a thunderstorm.
Everybody in the room make a DC 12 CON save. If you don't make it, take 12 thunder damage, and I'll deal with other consequences at the time. If you do make the save, take half that damage (rounded up) and there are no other consequences.
As the party recovers from the magical attack, she draws a knife across her own neck. Blood sprays and she collapses, dead. Her staff clatters to the floor.
(Bold) how many of you are there, what issue do you have with these people
We are many, and they, looks around, cough cough spit, are the enemies of our Lord!
Well, clearly he is no help to us, and since we can’t have him following us... well...Kif... tear his legs off.
Kif, changes his grip to put backward pressure on stinky’s knees
He hisses at you, and doesn't seem to have anything else to offer.
Kif breaks his ******* legs, then jabs the upper edge of his ax up into his skull from under his chin
It's been a long week
The druid cultist looks up at Kif, eyes wild and mouth foaming. It is as if he believes that it is the time of the apocalypse, and Kif and he share a moment of darkness.
Barnaby stares at the tops of his leather boots sticking out from beneath his red robes. He speaks quietly,
Thanks Kif. It needed to be done, but I didn’t have the courage...Let’s go.
Without looking up, Barnaby turns and walks down the hall towards where the other druid went.
Lucento kneels beside the druid's body, lays a hand over the druid's eyes, and quietly utters a prayer. He then follows his companions down the hall.
Ok. I've moved you all into the long hallway, just so you can see. There are three closed doors on your left - on the north side of the hallway - and then there are stairs down, and then the hallway continues on the other side of the stairs. There is a fourth closed door on the left hand side of the hallway on the far side of the stairs. What do you want to do?
Lucento peers from the back of the line, "Did anyone see which door the other one ran through? They looked badly injured, and may have more desire to save themselves than this unfortunate soul. I think we should strike while the iron's hot."
Nobody was in a position to see; I checked at the time. But everybody go ahead and make an Investigation check. On a 10 or higher, read this:
A bloody smudge on the wall before the last door hints that the escaping cultist got this far. Between that clue and the slamming door that you all heard, you deduce that it was this door, the last, that you heard slam.
Barnaby investigation: 21
Chubs investigation: 3
Barnaby points to a smudge of blood by the last door, There! Kif, hurry, let's follow.
The party bursts into a dining room with two more doors in it. One clearly opens back into the hallway, on the far side of the stairs, and the other is closed. The party (I will take the reins for this obvious decision) runs through *that* door, and enters a large bedroom. This room contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings include a wooden chest and a freestanding mirror in a wooden frame.
In the southwest corner of the room, the cultist you seek is gesturing angrily at you with her gnarled, black staff. She sputters and glares in rage. She is bleeding and burned and, clearly, badly hurt.
Kif is sure there isn't much to be gained from these feral fanatics
He takes a swing at it 11 if that hits 12 damage
She summons just enough energy to deflect the blow with her staff. She cackles, with her infernal laughter quickly taking on the sound of a magic incantation. As it quickly rises to a climax, she shrieks angrily and the whole room quakes with the sound and fury (but not the rain) of a thunderstorm.
Everybody in the room make a DC 12 CON save. If you don't make it, take 12 thunder damage, and I'll deal with other consequences at the time. If you do make the save, take half that damage (rounded up) and there are no other consequences.
As the party recovers from the magical attack, she draws a knife across her own neck. Blood sprays and she collapses, dead. Her staff clatters to the floor.
14 con save
Ok, so you take 6 damage, and manage to keep your feet.
I have a feeling that Barnaby, Kif, and Chubs have all used their inspiration. Please correct me if I'm wrong. I'll update the OP.