"I don’t like this atmosphere, let’s hunt this monster down quickly. Which way should we go?”
Elya waits for the party to make a decision before continuing that way carefully. She holds her maul at the ready and has a small globe of water clearing cobwebs in front of her.
Orilo brushes aside whatever cobwebs Elya misses in her passing. "Bones first." He comments on as he looks about the immediate crossing. "A moment."Taking out his flail, he moves off towards the northeast side tunnel and takes a peak down the path. Whatever gloom might hinder his sight mine as well be sunlight before his gaze. Once satisfied alcove or name plate points the area being a mausoleum of sorts, he returns to the others grumbling and shaking his head.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The immediate area is uninhabited, and appears to be a bunch of crypts. They are all named except one.
Walter's crypt: The first crypt has a stone slab meant to seal the crypt but leans against a nearby wall. Etched into it is the name Walter Durst. The crypt is empty.
Gustav's crypt: The stone slab is etched with the name Gustav Durst. The chamber beyond contains an empty coffin atop a stone bier.
Elisabeth's crypt: The stone slab is etched with the name Elisabeth Durst. The crypt contains a stone bier with an empty coffin atop it.
Rose's crypt: The stone slab is etched with the name Rosavalda Durst. The chamber beyond contains an empty coffin on a stone bier.
Thorn's crypt: The stone slab is etched with the name Thornboldt Durst. The chamber beyond contains an empty coffin on a stone bier.
The parents of Rose and Thorn locked them in the attic to "protect" them from "the monster in the basement" - where they both starved to death. By laying their bones to rest in their crypts, you grant them the spiritual release - leaving this plane of existence to a much happier one.
Everyone who does not have one gains a point of inspiration.
DINING HALL
Moving forward, this room contains a plain wooden table flanked by long benches. Moldy humanoid bones lie strewn on the dirt floor. In the middle of the south wall is a darkened alcove.
"It sounds like the real monsters were the ones who owned this home. Now all we have to do is find whatever is creating this chanting. Hey big guy, do you sense any undead down here?"
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Dust and bone scatters or cracks beneath the goliath's feet. Gone was the tenderness and remorse shown to the children, now laid to rest behind them. What passed even for remote concern seemed to be in side-stepping larger portions of skeletal remain to avoid the tripping hazard. As Orilo looked around for any sign of specters or monsters, he waved any behind forward to stand beside him. Again, he sniffs at the air, awakening divine senses for but a brief few moments to seek out undead or the like.
Whatever he senses, be it nothing or anything, he directs Leandra accordingly. "More to all, but... not wrong."Orilo traces a finger along the nearby table, only to rub whatever picks up between thumb and gauntleted fingers. "Two paths. Three counting back."He looks over to the alcove to the east. "Winter. Eyes."He gestures over to the alcove. As soon as he receives or senses a bitter response incoming, Orilo curtly amends with a "Please."
No matter the answer, Orilo steps up towards the southern path to peer down its depths and keep watch.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Once Orilo informs the party that he detects undead Anborn will chime in. "Somehow, being in this foul place has strengthened my connection with Torm. He's given me the power to make undead creatures **** off for a bit. Obviously, I wouldn't have used it on those ghost kids, but it looks like it'll come in handy down here. But I can only use it once before I have to spend time communing with him to get it back, so maybe we should all head in one direction so that I don't make the undead flee towards you when I use it. That being said, I'm down for continuing East, unless someone feels a burning desire to fight more undead ****ers."
This post has potentially manipulated dice roll results.
Winter had fallen silent again after setting the children to rest, awkwardly watching some of the others pray for them before choosing to move on into the dining room and wait for them to gather again. Once they did, she felt a little more at ease. The rogue had been poking at the bones in the room when Orilio spoke, quick to look at him with intense eyes at his demand as if to say he was missing something in his sentence... And there it was. At least he has some manners, even if it almost slipped passed him.
She heads to the location he requested (the southern alcove) as she beings to keep her breathing still as she watches and listens for anything worth noting.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Song has been quiet and saddened by everything happening around him. He smacks his cheeks and takes a deep breath. "We've put them both to rest, but I don't think that will keep if there are more undead here. I say we find them and we destroy them. We've gotten good results so far."
(On her turn, Elya will rage and then recklessly attack the thing unless it looks nearly dead/is dead. If it's almost down, she'll just whack it normally)
"I don’t like this atmosphere, let’s hunt this monster down quickly. Which way should we go?”
Elya waits for the party to make a decision before continuing that way carefully. She holds her maul at the ready and has a small globe of water clearing cobwebs in front of her.
Corrin mutters, "Well, that sounds welcoming." Grasping his amulet, he follows Elya. "I vote to the right."
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Orilo brushes aside whatever cobwebs Elya misses in her passing. "Bones first." He comments on as he looks about the immediate crossing. "A moment." Taking out his flail, he moves off towards the northeast side tunnel and takes a peak down the path. Whatever gloom might hinder his sight mine as well be sunlight before his gaze. Once satisfied alcove or name plate points the area being a mausoleum of sorts, he returns to the others grumbling and shaking his head.
When you realize you're doing too much: Signature.
"Keep to one wall and follow it, if this is a maze, then we are always able to backtrack."
Ledanra uses Prestidigitation to mark the wall opposite their entry.
Bring out your inner chatacter class...
"Agreed. We'll move right then."
Elya moves down the passageway, keeping her right hand on the wall and keeping the other tightly holding onto her weapon.
FAMILY CRYPTS
The immediate area is uninhabited, and appears to be a bunch of crypts. They are all named except one.
Walter's crypt: The first crypt has a stone slab meant to seal the crypt but leans against a nearby wall. Etched into it is the name Walter Durst. The crypt is empty.
Gustav's crypt: The stone slab is etched with the name Gustav Durst. The chamber beyond contains an empty coffin atop a stone bier.
Elisabeth's crypt: The stone slab is etched with the name Elisabeth Durst. The crypt contains a stone bier with an empty coffin atop it.
Rose's crypt: The stone slab is etched with the name Rosavalda Durst. The chamber beyond contains an empty coffin on a stone bier.
Thorn's crypt: The stone slab is etched with the name Thornboldt Durst. The chamber beyond contains an empty coffin on a stone bier.
"This is the place, then. Let us do honor to the dead as should have been done in life."
Elya mutters a short prayer while the bones are put into the coffins, helping to remove the lids if necessary.
Then, steeling herself, she'll continue into the room beyond (the one with the table), "Now to send that monster to the depths of the Nine Hells."
The parents of Rose and Thorn locked them in the attic to "protect" them from "the monster in the basement" - where they both starved to death. By laying their bones to rest in their crypts, you grant them the spiritual release - leaving this plane of existence to a much happier one.
Everyone who does not have one gains a point of inspiration.
DINING HALL
Moving forward, this room contains a plain wooden table flanked by long benches. Moldy humanoid bones lie strewn on the dirt floor. In the middle of the south wall is a darkened alcove.
"It sounds like the real monsters were the ones who owned this home. Now all we have to do is find whatever is creating this chanting. Hey big guy, do you sense any undead down here?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
When you realize you're doing too much: Signature.
Further (west according to the map) you detect more undead.
Once Orilo informs the party that he detects undead Anborn will chime in. "Somehow, being in this foul place has strengthened my connection with Torm. He's given me the power to make undead creatures **** off for a bit. Obviously, I wouldn't have used it on those ghost kids, but it looks like it'll come in handy down here. But I can only use it once before I have to spend time communing with him to get it back, so maybe we should all head in one direction so that I don't make the undead flee towards you when I use it. That being said, I'm down for continuing East, unless someone feels a burning desire to fight more undead ****ers."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Corrin adds, “I believe I too can attempt to repel the fiends, but I agree that we are stronger together.”
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Winter had fallen silent again after setting the children to rest, awkwardly watching some of the others pray for them before choosing to move on into the dining room and wait for them to gather again. Once they did, she felt a little more at ease. The rogue had been poking at the bones in the room when Orilio spoke, quick to look at him with intense eyes at his demand as if to say he was missing something in his sentence... And there it was. At least he has some manners, even if it almost slipped passed him.
She heads to the location he requested (the southern alcove) as she beings to keep her breathing still as she watches and listens for anything worth noting.
((Bad roll incoming))
Perception: 18
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Song has been quiet and saddened by everything happening around him. He smacks his cheeks and takes a deep breath. "We've put them both to rest, but I don't think that will keep if there are more undead here. I say we find them and we destroy them. We've gotten good results so far."
Just a nerdy dude.
Suddenly, a horrible abomination that looks like a brain with a beak and tentacles emerges from the alcove, shrieking in anger and attacks!!
Grick: 19
Elya Initiative: 11
(On her turn, Elya will rage and then recklessly attack the thing unless it looks nearly dead/is dead. If it's almost down, she'll just whack it normally)
Initiative: 16
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Initiative:8
"At least we aren't the only ones here with a pulse. Can't say that it'll be that way for long though."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Gimme a I! Gimme a N! Gimme a IITIATIVE! 6
Just a nerdy dude.