This post has potentially manipulated dice roll results.
Zinn summons a fiery orb in his hands and pitches it at the skull, after it leaves his hands a subtle motion from his wrist causes the orb to split in two as the second careens towards the flesh golem.
As the flesh golem roundly whacks Bronx across the face, he grins quickly to check and to make sure he has all the teeth he started out with.
Starting an Orcish War Chant (that sounds suspiciously like Bronx calling out Let's Be Friends in a harsh tongue,) Bronx embraces the flesh golem and attempts to fling it back into hallway and off of the electrified panels. As a bonus action, the spiritual Mace will try to swat the flying head again.
(Question: Grapple is listed as a special melee attack - does this mean that Bronx could use his channel divinity war priest feature to give a one time only +10 to the roll?)
Grapple attack/check on the flesh golem: 25
Spiritual Weapon attack on the head: Attack: 11 Damage: 6
Bronxgrabs the the golem and pulls it back into the hallway, wedging himself between Zinnand Kaltentin the process. His hammer smacks into the back of the creature's head with a thud. This is followed quickly by Shift'ssavage slash of claws.
Shiftgrowls as the Flesh Golem breaks free and makes a dash back into the room, lashing out with his leg, trying to kick the Golemin the thigh as it runs past him.
Seeing the Flesh Golem getting out of his range, and unwilling to re-enter the room, Shiftturns and again extends his arm, this time in the direction of Floating Skull, the arm becoming vine-like again as it whips out.
Reaction: Unarmed Strike against the Flesh Golem: Attack: 20 - Damage: 5 magical bludgeoning damage. (+1 bonus and magical from the Insignia of Claws)
Action: Cast Thorn Whip at the Floathing Skull: Attack: 16 - Damage: 6 magical piercing damage. Choosing to pull the target 10ft on a successful hit.
This post has potentially manipulated dice roll results.
Bronx extends his mace, scrunching up his face with exasperated concentration. "WHAM!" he shouts, as an arc of red light blasts out of his hand towards the golem. The floating mace crackles in response and takes another swing at the head, floating after it to keep up.
Guiding bolt (if hit, target is surrounded by reddish light that undulates hypnotically, seemingly reaching out to draw in nearby weapons and attacks. Next attack gets advantage): 17 Damage: 16
Bronxbrutally cuts down the golem with a tremendous strike from his guiding bolt, causing the creature's head to shatter before it slumps to the floor. A moment later, the floor stops humming and seems to become safe to walk on.
Shift tests the floor, taping it with his foot, before yanking it back. Once he knows the floor is safe, he bounds into the room and scoops us the metal skull.
"Here you go Bronx, maybe you can mount it on your armour somehow!"
Shift tosses the skull through the air towards Bronx.
"I really should be more careful where I leap, that zap was nasty!"
Shift gives his friends a grin and a wink, as he uses his shape shifting to reshape his hair, to get it to settle back into his more normal style, after it was messed up, by the electrical charge he got from the zap.
Shift looks around the room, searching for anything interesting or dangerous.
Perception check to find any traps or loot or other things of interest: 15
This post has potentially manipulated dice roll results.
Despite his attempts to hide his injuries using his shape shifting, you can still see the signs that Shift is hurting.
"Hmm, maybe I'll try the twins first, if I'm still not 100% after that, I wouldn't say no to a little more healing."
Shift closes his eyes and you can see the faintest aura of radiant light around him for a second, before it fades away.
A moment later two spectral baby fox kits appear at his feet and begin play fighting, darting in and around his legs.
Shift holds his hand out and a small mot of radiant light appears between his fingers.
At the sight, the two fox kit's stop their playing and stair eagerly at the mot, Shift tosses it down between them, and they fall all over each other to try and grab it.
After about 20 seconds of playing at Shift's feet, the two fox kit's fade away. Shift looks somewhat refreshed by the encounter, but is not quite all the way there (37/46).
Cast Healing Spirit(level 2 spell slot): Directing the fox spirits to stay in Shift's square for the full healing (1d6 each round for 3 rounds) - 12HP healed
Zinn summons a fiery orb in his hands and pitches it at the skull, after it leaves his hands a subtle motion from his wrist causes the orb to split in two as the second careens towards the flesh golem.
Chromatic Orb (fire) Attack: 17 Damage: 16
Chromatic Orb (fire) Attack: 9 Damage: 21 (Twinned spell)
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
The skull loops playfully around Zinn's orb before it splashes against the wall. The twin of it strikes the flesh golem, searing it painfully.
The skull spins in a small circle, then zaps the floor again twice.
The flesh golem's burn seems to heal as the electricity in the floor courses through it. It stomps over to Bronx and slams its fists down on him.
Slam Attack: 13 Damage: 10
Slam Attack: 20 Damage: 17
(Everyone may go in any order.)
As the flesh golem roundly whacks Bronx across the face, he grins quickly to check and to make sure he has all the teeth he started out with.
Starting an Orcish War Chant (that sounds suspiciously like Bronx calling out Let's Be Friends in a harsh tongue,) Bronx embraces the flesh golem and attempts to fling it back into hallway and off of the electrified panels. As a bonus action, the spiritual Mace will try to swat the flying head again.
(Question: Grapple is listed as a special melee attack - does this mean that Bronx could use his channel divinity war priest feature to give a one time only +10 to the roll?)
Grapple attack/check on the flesh golem: 25
Spiritual Weapon attack on the head: Attack: 11 Damage: 6
Though, on a 25, I think I should be ok to not use that feature regardless.
Shift snarls at the Flesh Golem as it attacks his friend, forgetting that he is no longer in any of his more animal-like forms.
Shift's hands changes into claws, dripping a clear liquid again, and he swipes out at the Golem.
A moment later, the claws are normal hands again.
Action: Cast Primal Savagery at the Flesh Golem: Attack: 22 - Damage: 10 acid damage.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
(Is the golem in the doorway now where we can reach him without going into the room?)
Bronx grabs the the golem and pulls it back into the hallway, wedging himself between Zinn and Kaltent in the process. His hammer smacks into the back of the creature's head with a thud. This is followed quickly by Shift's savage slash of claws.
(Kaltent is up. The golem is now in the hallway.)
Kaltent stabs out at the golem with his rapier with Booming Blade
Attack: 25 Damage: 7 + 7 (sneak attack)
The skull once again electrifies the floor, zipping across the room as it does so.
The flesh golem attempts to break free from Bronx's hold: FG 16 vs. B 14
The golem charges back into the room.
(Everyone with a Reaction available may take an AoO on the golem and then their regular turn.)
Shift growls as the Flesh Golem breaks free and makes a dash back into the room, lashing out with his leg, trying to kick the Golem in the thigh as it runs past him.
Seeing the Flesh Golem getting out of his range, and unwilling to re-enter the room, Shift turns and again extends his arm, this time in the direction of Floating Skull, the arm becoming vine-like again as it whips out.
Reaction: Unarmed Strike against the Flesh Golem: Attack: 20 - Damage: 5 magical bludgeoning damage. (+1 bonus and magical from the Insignia of Claws)
Action: Cast Thorn Whip at the Floathing Skull: Attack: 16 - Damage: 6 magical piercing damage. Choosing to pull the target 10ft on a successful hit.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Kaltent darts through the doorway and up to the ceiling, running along the ceiling to stab at the floating skull with his rapier.
Booming Blade Attack: 13 Damage: 7 + 1 thunder (booming blade) + 5 (sneak attack). Plus 12 damage if it moves before my next turn.
(And forgot to add the AoO against the golem)
Attack: 25 Damage: 11
The skull drops to the ground, inert.
Zinn and Bronx are up. The floor is still electrified until the flesh golem's turn.
Zinn will use both his AoO and his standard turn to hurl fire bolts at the golem.
Attack: 25 Damage: 9
Attack: 20 Damage: 16
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Bronx extends his mace, scrunching up his face with exasperated concentration. "WHAM!" he shouts, as an arc of red light blasts out of his hand towards the golem. The floating mace crackles in response and takes another swing at the head, floating after it to keep up.
Guiding bolt (if hit, target is surrounded by reddish light that undulates hypnotically, seemingly reaching out to draw in nearby weapons and attacks. Next attack gets advantage): 17 Damage: 16
Magic floaty Mace: 16 Damage: 8
Bronx brutally cuts down the golem with a tremendous strike from his guiding bolt, causing the creature's head to shatter before it slumps to the floor. A moment later, the floor stops humming and seems to become safe to walk on.
(Combat has ended!)
Shift tests the floor, taping it with his foot, before yanking it back. Once he knows the floor is safe, he bounds into the room and scoops us the metal skull.
"Here you go Bronx, maybe you can mount it on your armour somehow!"
Shift tosses the skull through the air towards Bronx.
"I really should be more careful where I leap, that zap was nasty!"
Shift gives his friends a grin and a wink, as he uses his shape shifting to reshape his hair, to get it to settle back into his more normal style, after it was messed up, by the electrical charge he got from the zap.
Shift looks around the room, searching for anything interesting or dangerous.
Perception check to find any traps or loot or other things of interest: 15
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Bronx hugs the skull, and gives the golem a kick for good measure.
"Does you need healin?"
Zinn shuffles across the room and helps Shift investigate. He dismissively ignores the bodies of their fallen foes.
Investigation 9
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Bronx holds his trophy up with pride. "He shall be named 'Topher.' Let all recognize, upon pain of mace."
Lovingly, Topher is strapped lengthwise across Bronx's back, and he is ready to move on.
Despite his attempts to hide his injuries using his shape shifting, you can still see the signs that Shift is hurting.
"Hmm, maybe I'll try the twins first, if I'm still not 100% after that, I wouldn't say no to a little more healing."
Shift closes his eyes and you can see the faintest aura of radiant light around him for a second, before it fades away.
A moment later two spectral baby fox kits appear at his feet and begin play fighting, darting in and around his legs.
Shift holds his hand out and a small mot of radiant light appears between his fingers.
At the sight, the two fox kit's stop their playing and stair eagerly at the mot, Shift tosses it down between them, and they fall all over each other to try and grab it.
After about 20 seconds of playing at Shift's feet, the two fox kit's fade away. Shift looks somewhat refreshed by the encounter, but is not quite all the way there (37/46).
Cast Healing Spirit (level 2 spell slot): Directing the fox spirits to stay in Shift's square for the full healing (1d6 each round for 3 rounds) - 12 HP healed
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss