Mazin ran with the others, grabbing his javelin from the Ogre as he runs past. As they reach the northern gates, his rage starts to subside and he looks around at the end of the battle.
He is slightly amazed at Dewi's transformation. Then he looks on at the carnage of the battlefield. Mazin has fought animals and monsters, but he has never been in a battle of this scale before.
He looks down at Leetha, with a sadness in his eyes. "I'm sorry we were not here earlier. We came in from the East. There was a breach in the Western walls as well. I will be of little use with the wounded, but I should be able to help with the fortifications. Let me know where you need me....."
He averts his gaze. "I... Thurk.... fell to one of the Orcs, I don't know how he fairs now. Alcalde is looking after him.... If I was faster, he would not have fallen. I'm sorry." He hangs his head in shame.
With a deep breath, he raises his head and looks about. "The past is the past, we must look to the future. I will help where I can." With that, he will head off to start moving rubble and whatever heavy debris needs to be moved, and just generally help with the repair effort.
After speaking with a few more of the remaining Silverstar guards, the stalwart sergeant turns back to the towering goliath and shakes her head to reject any culpability on Mazin's behalf, saying,
"No fault is yoursss, Mazin. One of my men has already told me how bravely you all fought againssst the invadersss. If not for your effortsss... I am sssadened to hear of Thurksss fall, but I do not think he would hold you in any way resssponsssible. The brother of ssshe who isss my mother can be a difficult man, but he isss ssstill blood and a good citizen.
Your ssstrength will be appreciated in repairing the wall. Again you honour usss with your aid. Sssuch will not be forgotten."
Mazin moves off to help with the palisade and is quickly integrated into the repair efforts, breaking down and removing burnt sections of the wall and carrying hewn logs to the site to replace them. Soon, the toll of his wounds, as well as the effort of the march back to town followed by the furious battle begin to take their toll. While still likely more capable than most of the townsfolk around him, Mazin feels his vitality begin to waver and the strength begin to leave his limbs.
[OOC] It is now about 10pm. The work effort is continuing, but unless Mazin stops for a rest of some kind, he will acrue 1 point of exhaustion.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Mazin, realizing that there is no point in exhausting himself, will stop and let other take up the work. He heads back toward the inn stables to sleep, but he stops part of the way there. He hates to admit it, but he is scared of finding out what happened to his new friend. He will begin walking again, but this time to Alcalde home. Scared or not, he must know.
Dewi continued Mending for as long as she was able but the fight had taken a lot out of her, in truth she'd become a little lazy while living wild, there was always easy food in the river and she hadn't had to exert herself so much in a long while.
She found a wall nearby and curled up against it in a ball, resting....
Alwin just smiles at the centaur's words "I...I don't know about th...at. I'm t...he runt of the fa....mily. In nature th....e runts die fir...st. Th...at's wh...at my bro...ther always said." he just stares at the house as they get to it "I wou...ldn't t...urn down he...lp getting str...onger, or ev...en wi...th this stu...tter."
With an applause, Sylmeris comes out of hiding, "Wonderful! Truly impressive." A female elf appears from the shows of the building, her auburn hair falls parted over her shoulders and midway down her back. A few plaits either side pulled back to join a graceful loop before falling to join the rest. With a sly smile and casual steps as her deep blue eyes catches each of the people around her. Her pupil-matching silk gilet covers her neck-to-toe dark grey leather armour and tight, but durable, dark boots. While she has hand-guards, they're finger-less.
"Excuse me, where are my manners?" With swift spin that leads into a graceful bow, "I am Sylmeris Dal'thien. I am performer and I was doing very much that..." Her smile fades as she looks over the raiding monsters, "before this all happened. I had to help; civilians are a coward's target." Her face softens as she turns back to the group, but the smile doesn't return, "would you, perhaps, know more about this?"
Sergeant Leetha stops and turns to face Sylmeris as the elf emergers from the shadows. The battered but proud lizardwoman *thumps* her spear to her shield in acknowledgement of yet another fighter who stepped forward to aid the town in its hour of need.
"My thanksss to you then asss well, Sylmerisss. I have not met you before, but if you are the myssstery archer that my men told me helped in the battle within the town, then Ambersssilt is better, and ssstronger, for your pressscence.
And yesss, attacking the defencelesssss isss a cowardsss act. We have had recent troublesss, including an attack on our Sssouthtower outpossst, but nothing like thisss. I fear that we mussst prepare for a further essscalation of thessse threatsss. If you would continue to aid usss and fight alongssside thessse other brave warriorsss, then perhapsss our town might yet sssurvive."
The Silverstar sergeant's attention is quickly grabbed by a small group of civilian craftspeople and labourers seeking input into repairing the palisade and she turns away from the light-stepping elven archer with a final nod of thanks.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani nod and pats the Sargent on the back as she walks off. Looking to the other, "I will quickly go and let Alcalde know to send the raven to the Southtower, then I will return and help you fortifie this place as best we can Mazin."
Turning, the centaur trots back into town towards Alcalde and delivers the message. She also checks on Thurk and if he is alive and still wounded, cast a cure wounds to help his injuries.
Trotting back towards the centre of the town, Altani notices other people emerging from their homes and businesses following the attack, despite the late hour. At the door to the Marsh Oak Inn, the innkeeps Myren and Brenna stand in their nightclothes, clutching kitchen utensils pressed into service as makeshift weapons. Their daughter Barella's long hair and curious face can be seen peering out from an upper window, though she is sternly told to go back inside when her parents notice her.
Passing the large circus tent in the centre of the town, the armoured centaur notices a trio of armed circus folk gathered around the nearby carts and wagons. The three figures are huddled together in conversation, though the moon elf gentleman in colourful attire, who is holding a wand in one hand and a dagger in the other, seems to be doing more talking than the other two, a hugely muscled and heavily tattooed centaur holding two handaxes and the tiefling woman that Altani had met a couple of nights before in the Marsh Oak.
As Altani and Kestrell, the latter of whom has to run in order to keep up, reach the Revis's home, they notice that the door to the home is shut, but see no sign of the previously unconscious Thurk or the frontier town's Alcalde.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Once her healing powers are depleted Dewi will assist with Mending what she can of the barricades....
Working alongside various human, gnome, dwarf and lizardfolk townspeople to repair the hacked and burned palisade wall and gates, Dewi's restorative magic patches the smaller holes and tears, allowing the other workers to focus on the more extensive damage. This speeds the repair effort greatly and earns the somewhat strange newcomer smiles and thanks.
Dewi's saphire eyes notice the huge form of the goliath warrior nearby, single handedly pulling down a damaged gate and lifting a replacement up for two nearby dwarves to affix. As the lizardwoman sergeant named Leetha leaves the repair effort to re-enter the town, the short druid also notices a well-armed elvish woman in leather armour standing somewhat uncertaily to one side. The centaur and the two half-elves in the party that the druid had been following appear to have re-entered the town.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin just remains quiet his hand drift over the wound that would have claimed his life as the adrenaline began to come to a halt in his body and the pain followed. When Altani began to speak about going to send a message he just nodded, not realizing that most of the party was staying to help fortify "Y...eah I'll come with y...ou al...so." he just begins to follow her and Kestrell his hand still moving over the wound.
As Alwin accompanies his fellow half-elf and centaur companions, he notices that of his comrades, only Mazin stays behind to assist in the reapirs, though the two new allies who assisted in the fight against the raiders also remain outside the wall. Alwin sees the shape shifter who took the form of a wolf quickly apply herself to patching the wall alongside Mazin, while the elvish archer in the leathers stands quietly to one side, seemingly forgotten amidst the aftermath of the battle.
[OOC] Technically, you guys are still a party of 4, since Dewi and Sylmeris are still mostly strangers to the rest of you and haven't really been welcomed into the group yet.
Alwin has the same passive perception as Altani, so also sees the same things she does as he accompanies her and Kestrell towards the Alcalde's home.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Sylmerislooks to help any people trapped in homes, reassuring people who are too scared to leave during the attack or assisting in getting barriers up.
Leaving the repairs going on at the gates and along the palisade wall, Sylmeris re-enters the town to find many people confused and alarmed about the attack. Though these are hardy frontiers folk for the most part, none of them it would seem are used to the threats of these wild lands cutting quite so close to home. After assuring Myren and Brenna that the town was now safe, at least for the moment, the light-stepping elf returns to work alongside the townsfolk, the huge, muscle-bound, fur-clad goliath and the magic wielding, other worldly seeming woman with the long bluish-black hair.
With few people willing to rest untill the barrier had been at least substantially repaired, the work continues into the small hours of the morning, though a relief crew turns up halfway between midnight and dawn. Between the battle and the subsequent work, Sylmeris' arms and eyelids both hang heavy after her exertions.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
As Altani and Kestrell, the latter of whom has to run in order to keep up, reach the Revis's home, they notice that the door to the home is shut, but see no sign of the previously unconscious Thurk or the frontier town's Alcalde.
Kestrell knocks on the door. "Hello! Everyone OK in there?"
After only mere minutes rest Dewi stirred awake and stood, she needed to find the group she had trailed here........but all the wooden boxes looked the same to her.
She looked about for the elf slinker that had also helped with repairs.
She needed better eyes....and a higher perch....and then she was a wildcat...and she was on the roof....and her night-eyes scanned the human warren as her nose scented for them.
This post has potentially manipulated dice roll results.
Altani looks over the circus group as they pass, nodding her head to them if any look her way. Noticing there armaments and knowing for her previous meeting that they clearly could survive in these harsh lands on there own, the centaur strains her ears to try and listen to what they are saying.
When they make it to the house, Altani has a quick look around. As Kestrell calls out she waits and then adds, "We have just spoken to Sargent Leetha and we must send a raven to the Southtower as swiftly as possible."
OCC: Perception15 if needed to hear what the circus folk are saying.
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Knocking on the Alcalde's door, Kestrell is suprised to feel the door swing inwards at his touch. The sorcerer notices that the handle, latch and lock of the door apparently took some damage during the invasion, preventing the door from now being locked until repairs have been done. The warm, but worn voice of an old gnome calls from the next room, "We will both live, but it was a close thing for Thurk here. Come on in, all of you. We're in the sitting room, next to the hearth. I've got some soup heating up. You can all have a bowl while we speak, before we all retire for some much needed rest."
Kestrell, Altani and Alwin walk into the two-storey building, past a stair leading up, through a small foyer and into the sitting room beyond. The small room features a collection of well crafted furniture (half gnome sized and half human sized) and two rows of interesting paintings in which the artist has used brightly coloured geometric shapes to create landscapes and objects. Mainly however, it's the welcoming hearth and enticing smell of a hearty soup that draws you further in. Near the fire, you all see the kindly faced gnome Revis, sporting his short squared-off grey beard and spectacles, leaning and fussing over the prone but now conscious form of the smith.
Thurk tries to push Revis away, but is clearly too weak after his ordeal, and has to settle for the ministrations of his carer. Looking up as the three of you enter the room, the still recovering lizardman manages to say, "I hear that I have you all to thank for my life. You are all making something of a habit of helping the town... and me. You have my thanks. Where... where are your other companions?"
The note of concern is clear in Thurk's voice. Indicating suitable chairs and seats around the room for them to take, the town's Alcalde busies himself stoking the fire and filling bowls with soup to hand out, giving the smith a moment to speak to the three adventurers.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
After only mere minutes rest Dewi stirred awake and stood, she needed to find the group she had trailed here........but all the wooden boxes looked the same to her.
She looked about for the elf slinker that had also helped with repairs.
She needed better eyes....and a higher perch....and then she was a wildcat...and she was on the roof....and her night-eyes scanned the human warren as her nose scented for them.
OOC: Perception:10
Despite struggling to orientate herself in this strange place, Cat-Dewi spots the head and shoulders of the tall barbarian as he strides towards a two-storey house near the centre of town. The elvish archer who had assisted the group from the shadows appears to be following the goliath, a look of open curiosity on her face.
[OOC] If you (and Sylmeris) follow Mazin into the Alcalde's home, give Altani, Kestrell and Alwin a few posts to interact with Revis and Thurk first.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani looks over the circus group as they pass, nodding her head to them if any look her way. Noticing there armaments and knowing for her previous meeting that they clearly could survive in these harsh lands on there own, the centaur strains her ears to try and listen to what they are saying.
When they make it to the house, Altani has a quick look around. As Kestrell calls out she waits and then adds, "We have just spoken to Sargent Leetha and we must send a raven to the Southtower as swiftly as possible."
OCC: Perception3 if needed to hear what the circus folk are saying.
Unfortunately, while the elvish man at the tent is making no effort to keep his voice down, his words are somewhat hurried and slurred, as though affected by strong drink. The large centaur says little, glaring around in an aggressive stance as he clutches his weapons tightly. The tiefling woman, Fellflame, keeps her voice low enough that Altani cannot make out any of what she is saying.
After entering Revis' home and relaying Leetha's request to send a raven to the Southtower, the Alcalde nods in understanding as he hands the centaur warrior a bowl of hot soup. "A raven to the Southtower... yes, of course. It's entirely possible that Briston and his squad might have been hit again. The sergeant has the right of it. If you'll watch my ward here, I'll see to it at once."
Having given the three adventurers bowls of soup and seeing that Thurk is not trying to get up, the old gnome heads towards the foyer and the stair leading up to his second floor.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"They are still with us. I think they are checking on other folks and some may be helping with the repairs."
Kestrell gladly takes the proffered bowl of soup and drinks it straight out of the bowl. "Wow, this really helps settle my nerves, thank you."
"Any thoughts on what that attack was all about? And what's up with the circus? Were they here yesterday and I just didn't notice?"
As Revis leaves the room, Thurk manages to weakly push himself up onto one elbow. Looking relieved at the news of the rest of the party being safe, the injured smith drinks a little of his own soup before fixing Kestrell with a puzzled stare, "You do not remember the circus folk? That is strange. Some performed in the Oak's taproom the night we first met. Their tent has been visible for all to see in the town square for some time. I guess a lot has happened in the last few days. Are you sure that you did not take a blow to the head during the battle?"
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
As they approach Thurk's home, Kestrell looks anxiously for the little lizard man.
After speaking with a few more of the remaining Silverstar guards, the stalwart sergeant turns back to the towering goliath and shakes her head to reject any culpability on Mazin's behalf, saying,
"No fault is yoursss, Mazin. One of my men has already told me how bravely you all fought againssst the invadersss. If not for your effortsss... I am sssadened to hear of Thurksss fall, but I do not think he would hold you in any way resssponsssible. The brother of ssshe who isss my mother can be a difficult man, but he isss ssstill blood and a good citizen.
Your ssstrength will be appreciated in repairing the wall. Again you honour usss with your aid. Sssuch will not be forgotten."
Mazin moves off to help with the palisade and is quickly integrated into the repair efforts, breaking down and removing burnt sections of the wall and carrying hewn logs to the site to replace them. Soon, the toll of his wounds, as well as the effort of the march back to town followed by the furious battle begin to take their toll. While still likely more capable than most of the townsfolk around him, Mazin feels his vitality begin to waver and the strength begin to leave his limbs.
[OOC] It is now about 10pm. The work effort is continuing, but unless Mazin stops for a rest of some kind, he will acrue 1 point of exhaustion.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Mazin, realizing that there is no point in exhausting himself, will stop and let other take up the work. He heads back toward the inn stables to sleep, but he stops part of the way there. He hates to admit it, but he is scared of finding out what happened to his new friend. He will begin walking again, but this time to Alcalde home. Scared or not, he must know.
He goes and knocks on Alcalde's door.
Dewi continued Mending for as long as she was able but the fight had taken a lot out of her, in truth she'd become a little lazy while living wild, there was always easy food in the river and she hadn't had to exert herself so much in a long while.
She found a wall nearby and curled up against it in a ball, resting....
Alwin just smiles at the centaur's words "I...I don't know about th...at. I'm t...he runt of the fa....mily. In nature th....e runts die fir...st. Th...at's wh...at my bro...ther always said." he just stares at the house as they get to it "I wou...ldn't t...urn down he...lp getting str...onger, or ev...en wi...th this stu...tter."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Sergeant Leetha stops and turns to face Sylmeris as the elf emergers from the shadows. The battered but proud lizardwoman *thumps* her spear to her shield in acknowledgement of yet another fighter who stepped forward to aid the town in its hour of need.
"My thanksss to you then asss well, Sylmerisss. I have not met you before, but if you are the myssstery archer that my men told me helped in the battle within the town, then Ambersssilt is better, and ssstronger, for your pressscence.
And yesss, attacking the defencelesssss isss a cowardsss act. We have had recent troublesss, including an attack on our Sssouthtower outpossst, but nothing like thisss. I fear that we mussst prepare for a further essscalation of thessse threatsss. If you would continue to aid usss and fight alongssside thessse other brave warriorsss, then perhapsss our town might yet sssurvive."
The Silverstar sergeant's attention is quickly grabbed by a small group of civilian craftspeople and labourers seeking input into repairing the palisade and she turns away from the light-stepping elven archer with a final nod of thanks.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Trotting back towards the centre of the town, Altani notices other people emerging from their homes and businesses following the attack, despite the late hour. At the door to the Marsh Oak Inn, the innkeeps Myren and Brenna stand in their nightclothes, clutching kitchen utensils pressed into service as makeshift weapons. Their daughter Barella's long hair and curious face can be seen peering out from an upper window, though she is sternly told to go back inside when her parents notice her.
Passing the large circus tent in the centre of the town, the armoured centaur notices a trio of armed circus folk gathered around the nearby carts and wagons. The three figures are huddled together in conversation, though the moon elf gentleman in colourful attire, who is holding a wand in one hand and a dagger in the other, seems to be doing more talking than the other two, a hugely muscled and heavily tattooed centaur holding two handaxes and the tiefling woman that Altani had met a couple of nights before in the Marsh Oak.
As Altani and Kestrell, the latter of whom has to run in order to keep up, reach the Revis's home, they notice that the door to the home is shut, but see no sign of the previously unconscious Thurk or the frontier town's Alcalde.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Working alongside various human, gnome, dwarf and lizardfolk townspeople to repair the hacked and burned palisade wall and gates, Dewi's restorative magic patches the smaller holes and tears, allowing the other workers to focus on the more extensive damage. This speeds the repair effort greatly and earns the somewhat strange newcomer smiles and thanks.
Dewi's saphire eyes notice the huge form of the goliath warrior nearby, single handedly pulling down a damaged gate and lifting a replacement up for two nearby dwarves to affix. As the lizardwoman sergeant named Leetha leaves the repair effort to re-enter the town, the short druid also notices a well-armed elvish woman in leather armour standing somewhat uncertaily to one side. The centaur and the two half-elves in the party that the druid had been following appear to have re-entered the town.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
As Alwin accompanies his fellow half-elf and centaur companions, he notices that of his comrades, only Mazin stays behind to assist in the reapirs, though the two new allies who assisted in the fight against the raiders also remain outside the wall. Alwin sees the shape shifter who took the form of a wolf quickly apply herself to patching the wall alongside Mazin, while the elvish archer in the leathers stands quietly to one side, seemingly forgotten amidst the aftermath of the battle.
[OOC] Technically, you guys are still a party of 4, since Dewi and Sylmeris are still mostly strangers to the rest of you and haven't really been welcomed into the group yet.
Alwin has the same passive perception as Altani, so also sees the same things she does as he accompanies her and Kestrell towards the Alcalde's home.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Leaving the repairs going on at the gates and along the palisade wall, Sylmeris re-enters the town to find many people confused and alarmed about the attack. Though these are hardy frontiers folk for the most part, none of them it would seem are used to the threats of these wild lands cutting quite so close to home. After assuring Myren and Brenna that the town was now safe, at least for the moment, the light-stepping elf returns to work alongside the townsfolk, the huge, muscle-bound, fur-clad goliath and the magic wielding, other worldly seeming woman with the long bluish-black hair.
With few people willing to rest untill the barrier had been at least substantially repaired, the work continues into the small hours of the morning, though a relief crew turns up halfway between midnight and dawn. Between the battle and the subsequent work, Sylmeris' arms and eyelids both hang heavy after her exertions.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell knocks on the door. "Hello! Everyone OK in there?"
After only mere minutes rest Dewi stirred awake and stood, she needed to find the group she had trailed here........but all the wooden boxes looked the same to her.
She looked about for the elf slinker that had also helped with repairs.
She needed better eyes....and a higher perch....and then she was a wildcat...and she was on the roof....and her night-eyes scanned the human warren as her nose scented for them.
OOC:
Perception:10
Altani looks over the circus group as they pass, nodding her head to them if any look her way. Noticing there armaments and knowing for her previous meeting that they clearly could survive in these harsh lands on there own, the centaur strains her ears to try and listen to what they are saying.
When they make it to the house, Altani has a quick look around. As Kestrell calls out she waits and then adds, "We have just spoken to Sargent Leetha and we must send a raven to the Southtower as swiftly as possible."
OCC: Perception 15 if needed to hear what the circus folk are saying.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Knocking on the Alcalde's door, Kestrell is suprised to feel the door swing inwards at his touch. The sorcerer notices that the handle, latch and lock of the door apparently took some damage during the invasion, preventing the door from now being locked until repairs have been done. The warm, but worn voice of an old gnome calls from the next room, "We will both live, but it was a close thing for Thurk here. Come on in, all of you. We're in the sitting room, next to the hearth. I've got some soup heating up. You can all have a bowl while we speak, before we all retire for some much needed rest."
Kestrell, Altani and Alwin walk into the two-storey building, past a stair leading up, through a small foyer and into the sitting room beyond. The small room features a collection of well crafted furniture (half gnome sized and half human sized) and two rows of interesting paintings in which the artist has used brightly coloured geometric shapes to create landscapes and objects. Mainly however, it's the welcoming hearth and enticing smell of a hearty soup that draws you further in. Near the fire, you all see the kindly faced gnome Revis, sporting his short squared-off grey beard and spectacles, leaning and fussing over the prone but now conscious form of the smith.
Thurk tries to push Revis away, but is clearly too weak after his ordeal, and has to settle for the ministrations of his carer. Looking up as the three of you enter the room, the still recovering lizardman manages to say, "I hear that I have you all to thank for my life. You are all making something of a habit of helping the town... and me. You have my thanks. Where... where are your other companions?"
The note of concern is clear in Thurk's voice. Indicating suitable chairs and seats around the room for them to take, the town's Alcalde busies himself stoking the fire and filling bowls with soup to hand out, giving the smith a moment to speak to the three adventurers.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Despite struggling to orientate herself in this strange place, Cat-Dewi spots the head and shoulders of the tall barbarian as he strides towards a two-storey house near the centre of town. The elvish archer who had assisted the group from the shadows appears to be following the goliath, a look of open curiosity on her face.
[OOC] If you (and Sylmeris) follow Mazin into the Alcalde's home, give Altani, Kestrell and Alwin a few posts to interact with Revis and Thurk first.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Unfortunately, while the elvish man at the tent is making no effort to keep his voice down, his words are somewhat hurried and slurred, as though affected by strong drink. The large centaur says little, glaring around in an aggressive stance as he clutches his weapons tightly. The tiefling woman, Fellflame, keeps her voice low enough that Altani cannot make out any of what she is saying.
After entering Revis' home and relaying Leetha's request to send a raven to the Southtower, the Alcalde nods in understanding as he hands the centaur warrior a bowl of hot soup. "A raven to the Southtower... yes, of course. It's entirely possible that Briston and his squad might have been hit again. The sergeant has the right of it. If you'll watch my ward here, I'll see to it at once."
Having given the three adventurers bowls of soup and seeing that Thurk is not trying to get up, the old gnome heads towards the foyer and the stair leading up to his second floor.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"They are still with us. I think they are checking on other folks and some may be helping with the repairs."
Kestrell gladly takes the proffered bowl of soup and drinks it straight out of the bowl. "Wow, this really helps settle my nerves, thank you."
"Any thoughts on what that attack was all about? And what's up with the circus? Were they here yesterday and I just didn't notice?"
As Revis leaves the room, Thurk manages to weakly push himself up onto one elbow. Looking relieved at the news of the rest of the party being safe, the injured smith drinks a little of his own soup before fixing Kestrell with a puzzled stare, "You do not remember the circus folk? That is strange. Some performed in the Oak's taproom the night we first met. Their tent has been visible for all to see in the town square for some time. I guess a lot has happened in the last few days. Are you sure that you did not take a blow to the head during the battle?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Oh! Those circus folk! Yes, I remember. They were even on our short list of suspects for a time. I must still be foggy from the battle."
"What about these Orc attacks? What do you know about them?"
As Mazin walks a small blue-grey dappled cat leaps down onto his shoulder from a nearby roof and settles into place....