This post has potentially manipulated dice roll results.
Alwin is just pulled in by the half-orc woman and then has his shoulders dusted off, a red tint coming across his face. At the words of friends he just blinked ‘Friends? She thinks I’m a friend…’ again inside his head plays his brother voice as if contradicting the statement ‘no one wants to be friends withhalf-breed scum like you’ he just looked down, no maybe the two were friends but not with him.
He just listens to everything going on and raises his shield and sword“I don’t see any issue with that – let’s go see what the problem is.”
With that he begins to walk into the cellar, carefully looking around for what might be the cause of the issue.
This post has potentially manipulated dice roll results.
Pyro turns to her table
"Well lets go guys! We can't let the group of strangers have all the credit."
Pyro walks up to the group and trys to move as quietly as possible, and once she gets to the door she tries to see if she can hear any movement or other sounds in the room.
[OOC] Stealth check for moving to the door 19 and Perception for trying to listen for sound 11
Rollback Post to RevisionRollBack
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP) Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
'As Pyro and Gibbs move towards the cellar door, Myren himself leaves the bar long enough to approach with a large iron key. Fitting it into the lock, the innkeeper twists the key which opens the stout hardwood door with an audible *click*. Glancing at you all as he pulls open the door, Myren's final words before you descend are,'
"Well, its a short flight of stairs down and there's nothing else down there except for the cellar, so you don't need instructions. Just be careful, as I would hate for any of you to be hurt while assisting me with this problem. As long as you promise to keep anything from coming up, I'll leave the door unlocked. Good luck!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Descending the short flight of stairs for roughly ten feet or so, you soon emerge into a large cellar stocked with barrels, boxes, crates and sacks. The smell of the area's nutrient rich, bog-like soil is strong down here, though the thing that most grabs your attention is the large mass of thick moss, soil and spiderweb coated roots that snake along the room's ceiling and protrude down into the centre of the room like massive tendrils or octopus tentacles. The largest of the tendrils form an almost cage-like enclosure that takes up the space in the middle of the cellar, though the hanging moss and webs, as well as the roots themselves, make it all-but impossible to see into this space.'
[OOC] perception checks from everyone - anyone with a score of 15 or more may read the spoiler:
'While the enclosure is near-impossible to see into clearly, your sharp eyes manage to pick out definite signs of movement within, as well as the drone like *buzzing* sound that Myren mentioned. The buzzing sound seems to be coming from the centre of the roots, but also the entire back section of the room.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP) Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
Alwin just moves down the stair and then looks up to his companions “Careful, there is something moving around, it may be able to fly also.” He added, he would rather be cautious then dead. It was lucky that he had Elven blood since it gave him an ability to see in the dark. He just began to look for the source of the buzzing sound.
Pyro goes down the stairs and tries to see if she cannot detect any movement or light coming from the cage-like root.
'Now standing near the bottom of the stairs, apart from what she sees inside the mass of roots itself, Pyro doesn't detect any additional movement in the room, though the *buzzing* sound coming from the back of the room appears to be getting louder. While Pyro sees two lanterns affixed to the cellar walls from where she's standing, neither is lit, and there is no other light in the cellar itself.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin begins to move towards the roots in the center "These look interesting - do you all think these could have anything to do with the issue. Maybe the bugs are coming out of here."
Alwin's curiosity has gotten the better of him and he begins to inspect the roots, clearly ignoring any danger it may actually pose.
'Wazzock struggles not to chuckle at Alwin's paranoia. She confidently strides around the basement counterclockwise, keeping an eye out for insects among the barrels and crates.'
[OOC] Everybody roll initiative please. Just edit and add it to your last post. Thanks.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin begins to move towards the roots in the center "These look interesting - do you all think these could have anything to do with the issue. Maybe the bugs are coming out of here."
Alwin's curiosity has gotten the better of him and he begins to inspect the roots, clearly ignoring any danger it may actually pose.
'As Alwin steps towards the huge moss and web coated roots, the *buzzing* sound intensifies, though the half-elf is unsure if the stronger sound is coming from the centre of the great root system itself or from somewhere behind it.'
'Wazzock struggles not to chuckle at Alwin's paranoia. She confidently strides around the basement counterclockwise, keeping an eye out for insects among the barrels and crates.'
'Wazzock notices a lot of insect life in this room - harmless bettles for the most part, though she bats a tiny bright yellow and orange wasp aside that swoops in her direction agressively. Taking a step towards the right side of the room, the half-orc also hears the increase in the *buzzing* sound... just as she notices a hound-sized creature zoom around the right side of the root structure, gossamer-like wings beating the air incredibly fast, venom dripping stinger extended towards the half-orcs chest.'
'Seeing movement within the roots and hearing the buzzing, Kestrell shouts:'
"This is more than a cockroach or two!"
'Kestrell follows close behind Wazzock and casts Mage Hand to poke at a particularly long tendril sticking out of the side of the mass.'
[Tooltip Not Found]: 13
'Kestrell notices furious but indistinct movement within the root structure, as though a dark cloud or something similar is floating within the space. Hearing Wazzock's sharp intake of breath, the half-elf is about to ask what is wrong when he notices another of the giant flying insects fly around the left side of the root structure, zooming towards Alwin who is still peering into the centre-mass of the root system.
The tall-goblin creature Gibbs shrieks in fear and cowers low on the stairwell, while the pale-skinned, blue-haired Pyro also gasps at the suddeness of the giant wasps' furious approach, crouching in the shadows of a nearby stack of crates and barrels.
One of the giants wasps arrows towards Wazzock, it's swollen abdomen bent forward beneath its fast-beating wings, stinger extended like a miniature lance. Despite the half-orcs armour and attempt to deflect the creature, its stinger plunges into her chainmail, the tip piercing through to draw blood and deliver its venomous payload: Attack: 16 Damage: 4
The other aggressive and oversized insect zooms towards Alwin, swooping towards the half-elf's head and neck, it's stinger poised to strike, though a shout from Pyro is enough to bring fighter's attention around in just enough time for him to duck beneath the creature's attack,' Attack: 7 Damage: 4
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
[OOC] Both giant wasps are now adjacent to PCs - one directly infront of Alwin, the other beside Wazzock.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Hrk... guess Alwin was right to have his shield at the ready." 'Wazzock says, before slumping over in a heap. her usual smile replaced by a look of surprise. She reaches for the shield on her back and slides it onto her arm, then mutters some words in Orcish. Her eyes flash brightly and she hurls a bolt of light at the giant wasp that attacked her.'
[OOC] Movement: If possible without provoking an attack of opportunity, Kestrell will slide along the wall to the bottom left corner.
'The blast of fire thrown by Kestrell streaks over Wazzock's shoulder, slamming into the vibrant, striped body of the deadly insect. The creature performs a furious half-spin, the sound of its *buzzing* increasing, as a result of the damage, before it reorientates on the now injured half-orc.'
[OOC] Kestrell can move through the boxes and crates at half-movement, which with 30' (15') of movement, can bring him alongside (within melee range) and slightly (diagonally) past the giant wasp (GW) fighting Wazzock. He cannot however get diametrically opposed to Wazzock, i.e. flanking the GW.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Hrk... guess Alwin was right to have his shield at the ready." 'Wazzock says, her usual smile replaced by a look of surprise. She reaches for the shield on her back and slides it onto her arm, then mutters some words in Orcish. Her eyes flash brightly and she hurls a bolt of light at the giant wasp that attacked her.'
'The armoured half-orc, seeming dazed from stinging strike from the giant wasp, staggers to one knee as she belatedly pulls her shield from her back. Befuddled by the venom coursing through her veins, Wazzock attempts to summon a bolt of magic... but collapses into a twitching heap as the fearsome creature, hovering in the air above the now unconscious cleric, turns to menace Kestrell with is venon-dripping stinger.'
[OOC] Wazzock is lying on the ground unmoving, appearing for all intents-and-purposes unconsciouss, and is incapacitated, prone, poisoned, but also stable for 1 hour, i.e. no death saves required.
*Wazzock does not use her 1st level spell slot since she falls unconscious before she can cast her spell.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Seeing Wazzock attacked and then fall unconscious Alwin quickly moves in front of her raising his shield as he slashes downward with his sword.
[OOC]
Movement: get between Wazzock and the bug
Attack: 20 Damage: 9
'Bravely turning his back on the giant wasp menacing him, Alwin steps in the fallen half-orcs direction and brings his blade down and across with speed and precision, cutting the thorax of the creature nearly in half. The now dead insect topples to the ground beside Wazzock's unmoving form.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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Alwin is just pulled in by the half-orc woman and then has his shoulders dusted off, a red tint coming across his face. At the words of friends he just blinked ‘Friends? She thinks I’m a friend…’ again inside his head plays his brother voice as if contradicting the statement ‘no one wants to be friends with half-breed scum like you’ he just looked down, no maybe the two were friends but not with him.
He just listens to everything going on and raises his shield and sword “I don’t see any issue with that – let’s go see what the problem is.”
With that he begins to walk into the cellar, carefully looking around for what might be the cause of the issue.
[OOC]: perception check: 19
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Pyro turns to her table
"Well lets go guys! We can't let the group of strangers have all the credit."
Pyro walks up to the group and trys to move as quietly as possible, and once she gets to the door she tries to see if she can hear any movement or other sounds in the room.
[OOC] Stealth check for moving to the door 19 and Perception for trying to listen for sound 11
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP)
Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night
Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
'As Pyro and Gibbs move towards the cellar door, Myren himself leaves the bar long enough to approach with a large iron key. Fitting it into the lock, the innkeeper twists the key which opens the stout hardwood door with an audible *click*. Glancing at you all as he pulls open the door, Myren's final words before you descend are,'
"Well, its a short flight of stairs down and there's nothing else down there except for the cellar, so you don't need instructions. Just be careful, as I would hate for any of you to be hurt while assisting me with this problem. As long as you promise to keep anything from coming up, I'll leave the door unlocked. Good luck!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Alwin begins to move down the stairs as the door is opened. His shield raised a sword drawn, wondering what horrors might await them in the basement.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Descending the short flight of stairs for roughly ten feet or so, you soon emerge into a large cellar stocked with barrels, boxes, crates and sacks. The smell of the area's nutrient rich, bog-like soil is strong down here, though the thing that most grabs your attention is the large mass of thick moss, soil and spiderweb coated roots that snake along the room's ceiling and protrude down into the centre of the room like massive tendrils or octopus tentacles. The largest of the tendrils form an almost cage-like enclosure that takes up the space in the middle of the cellar, though the hanging moss and webs, as well as the roots themselves, make it all-but impossible to see into this space.'
[OOC] perception checks from everyone - anyone with a score of 15 or more may read the spoiler:
'While the enclosure is near-impossible to see into clearly, your sharp eyes manage to pick out definite signs of movement within, as well as the drone like *buzzing* sound that Myren mentioned. The buzzing sound seems to be coming from the centre of the roots, but also the entire back section of the room.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Pyro goes down the stairs and tries to see if she cannot detect any movement or light coming from the cage-like root.
Intiative: 21
I roll to seduce the Half-Orc.
Detective Pyro FlabberGhast the Air Genasi Rogue - Echoes of a Burning Crown (PBP)
Praiya Everin the Half-Elf Dragon Born Sorcerer - The Shadows of Eternal Night
Larkin Treespeaker the Wood elf Druid- The Champians of the Free North
Alwin just moves down the stair and then looks up to his companions “Careful, there is something moving around, it may be able to fly also.” He added, he would rather be cautious then dead. It was lucky that he had Elven blood since it gave him an ability to see in the dark. He just began to look for the source of the buzzing sound.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Now standing near the bottom of the stairs, apart from what she sees inside the mass of roots itself, Pyro doesn't detect any additional movement in the room, though the *buzzing* sound coming from the back of the room appears to be getting louder. While Pyro sees two lanterns affixed to the cellar walls from where she's standing, neither is lit, and there is no other light in the cellar itself.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Alwin begins to move towards the roots in the center "These look interesting - do you all think these could have anything to do with the issue. Maybe the bugs are coming out of here."
Alwin's curiosity has gotten the better of him and he begins to inspect the roots, clearly ignoring any danger it may actually pose.
[OOC]
investigation check: 4
initiative: 10
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Wazzock struggles not to chuckle at Alwin's paranoia. She confidently strides around the basement counterclockwise, keeping an eye out for insects among the barrels and crates.'
perception : 15 (Wazzock has darkvision 60')
initiative : 11
~♡~
'Seeing movement within the roots and hearing the buzzing, Kestrell shouts:'
"This is more than a cockroach or two!"
'Kestrell follows close behind Wazzock and casts Mage Hand to poke at a particularly long tendril sticking out of the side of the mass.'
[Tooltip Not Found]: 13
[OOC] Everybody roll initiative please. Just edit and add it to your last post. Thanks.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'As Alwin steps towards the huge moss and web coated roots, the *buzzing* sound intensifies, though the half-elf is unsure if the stronger sound is coming from the centre of the great root system itself or from somewhere behind it.'
'Wazzock notices a lot of insect life in this room - harmless bettles for the most part, though she bats a tiny bright yellow and orange wasp aside that swoops in her direction agressively. Taking a step towards the right side of the room, the half-orc also hears the increase in the *buzzing* sound... just as she notices a hound-sized creature zoom around the right side of the root structure, gossamer-like wings beating the air incredibly fast, venom dripping stinger extended towards the half-orcs chest.'
'Kestrell notices furious but indistinct movement within the root structure, as though a dark cloud or something similar is floating within the space. Hearing Wazzock's sharp intake of breath, the half-elf is about to ask what is wrong when he notices another of the giant flying insects fly around the left side of the root structure, zooming towards Alwin who is still peering into the centre-mass of the root system.
The tall-goblin creature Gibbs shrieks in fear and cowers low on the stairwell, while the pale-skinned, blue-haired Pyro also gasps at the suddeness of the giant wasps' furious approach, crouching in the shadows of a nearby stack of crates and barrels.
One of the giants wasps arrows towards Wazzock, it's swollen abdomen bent forward beneath its fast-beating wings, stinger extended like a miniature lance. Despite the half-orcs armour and attempt to deflect the creature, its stinger plunges into her chainmail, the tip piercing through to draw blood and deliver its venomous payload: Attack: 16 Damage: 4
The other aggressive and oversized insect zooms towards Alwin, swooping towards the half-elf's head and neck, it's stinger poised to strike, though a shout from Pyro is enough to bring fighter's attention around in just enough time for him to duck beneath the creature's attack,' Attack: 7 Damage: 4
Current Initiative Order:
Pyro 21
Giant Wasps 19
Kestrell 13
Wazzock 11
Alwin 10
Gibbs tbc
*Pyro will go after Alwin in this 1st round and then take her place at the top of the initiative order from next round.
[OOC] Wazzock takes 4 piercing damage and must make a [save] constitution [/save] saving throw.
Kestrell is up now, Wazzock next and Alwin after that.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] Both giant wasps are now adjacent to PCs - one directly infront of Alwin, the other beside Wazzock.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Kestrell shouts "Bees!...Big ones!" and then casts [Tooltip Not Found] at the one attacking Wazzock.
Attack: 18
Damage: 4
Fire Bolt
[OOC] Movement: If possible without provoking an attack of opportunity, Kestrell will slide along the wall to the bottom left corner.
"Hrk... guess Alwin was right to have his shield at the ready." 'Wazzock says, before slumping over in a heap.
her usual smile replaced by a look of surprise. She reaches for the shield on her back and slides it onto her arm, then mutters some words in Orcish. Her eyes flash brightly and she hurls a bolt of light at the giant wasp that attacked her.'guiding bolt : attack : 24 damage : 18[ooc : oh right] constitution : 5 [uh oh...]disadvantage : 12~♡~
'The blast of fire thrown by Kestrell streaks over Wazzock's shoulder, slamming into the vibrant, striped body of the deadly insect. The creature performs a furious half-spin, the sound of its *buzzing* increasing, as a result of the damage, before it reorientates on the now injured half-orc.'
[OOC] Kestrell can move through the boxes and crates at half-movement, which with 30' (15') of movement, can bring him alongside (within melee range) and slightly (diagonally) past the giant wasp (GW) fighting Wazzock. He cannot however get diametrically opposed to Wazzock, i.e. flanking the GW.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'The armoured half-orc, seeming dazed from stinging strike from the giant wasp, staggers to one knee as she belatedly pulls her shield from her back. Befuddled by the venom coursing through her veins, Wazzock attempts to summon a bolt of magic... but collapses into a twitching heap as the fearsome creature, hovering in the air above the now unconscious cleric, turns to menace Kestrell with is venon-dripping stinger.'
[OOC] Wazzock is lying on the ground unmoving, appearing for all intents-and-purposes unconsciouss, and is incapacitated, prone, poisoned, but also stable for 1 hour, i.e. no death saves required.
*Wazzock does not use her 1st level spell slot since she falls unconscious before she can cast her spell.
**It is Alwin and then Pyro up next.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Seeing Wazzock attacked and then fall unconscious Alwin quickly moves to the side of her raising his shield as he slashes downward with his sword.
[OOC]
Movement: get between Wazzock and the bug
Attack: 5 Damage: 2
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Bravely turning his back on the giant wasp menacing him, Alwin steps in the fallen half-orcs direction and brings his blade down and across with speed and precision, cutting the thorax of the creature nearly in half. The now dead insect topples to the ground beside Wazzock's unmoving form.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea