Mazin will turn away from the farmstead and head back with Thurk and Wazzock. Her words were true, it was not safe to go back alone. He will make a quick stop back at the crocodiles, bow to each of them and pull a tooth from each.
[OOC] Mazin now has 2 crocodile teeth, each approximately 1-inch long.
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin blinks looking at the gnome - something in the back of his mind was ticking and thinking back to the lessons and books he read of magic.
[OOC] Arcana check to see if it's an illusion or some type of magic: 21
'Noticing peculiarities about the gnome standing before him, Alwin studies not just the old man himself, but also the scene around him.'
[OOC] Alwin may read the below spoiler:
'Alwin notices that the voice definitely carries from a different location to where the aged gnome is standing and while the light emnating from the wand makes it hard to detect, the well educated half-elf, schooled in the arcane, realises that the image of the man himself is not just indistinct, but at times transluscent and that it does not seem to engage with its surroundings with expected results, e.g. a foot stepping down onto a branch soundlessly, a leaf from a nearby tree falling to drift through the man's image and no shadow of the gnome himself cast onto the adjacent building wall.
Having been taught to be wary of illusion magic and other arcane trickery by Tregain, Alwin's astute eye and mind quickly deduce that what stands before him is an elaborate and cleverly constructed illusion, though the two wands floating within the image appear all too real to the half-elfs practised eye. The voice is definitely coming from around the corner and back down the side of the house from where the image of the old gnome appeared.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Cinder follows along behind Thurk and Wazzock as they speak in some language she doesn’t know, yawning as she looks forward to a warm bed soon. She is still vigilant though, her time on the road making her wary for thieves.
Mazin will turn away from the farmstead and head back with Thurk and Wazzock. Her words were true, it was not safe to go back alone. He will make a quick stop back at the crocodiles, bow to each of them and pull a tooth from each.
'Having said her words of parting, Wazzock turns the canine tooth over between her fingers, then stashes it in a pouch on her belt. She wanders back to the Marsh Oak to find her room to rest.'
'Returning to the Marsh Oak, Cinder, Mazin and Wazzock notice that the noise and activity from earlier is long absent, the hearth banked and dim, the common room all but empty. Wazzock and Cinder retire to their rooms in peace, finding the lodgings clean, comfortable and warm, with many niceties that one might not expect in a rustic backwater town like Ambersilt. The basins of scented rose-water, fluffy towels and acorn coloured and shaped bars of soap that you find in your rooms are particularly pleasant surprises.
Heading around to the stable out back, Mazin easily finds his 'room', since even now four young boisterous centaur warriors are cussing and laughing amonst themselves, though the empty mugs and pitchers lying about would indicate that even their party is all but over. As promised, the stable's straw is plentiful and dry, and the simple, functional building well enough constructed that little of the draught or early morning cold gets in.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani also tries to intercede and speak to the gnome. Stepping forward, her hands out in front of her so that he can see she has no weapons, she says “Good sire, it is as my friend says. We are sorry for the intrusion but we have your safety in mind. A murder has occurred just over the river and we wish to make sure you are all well and unhurt?”
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Alwin looks at his friends as that unfamiliar sense of confidence courses through his veins "This way - he's not real." he says moving around the corner and back down from where the image came from "Come out now - no more deceptive magic." he yells out as he turns the corner drawing his sword.
[OOC]intimidation check to make whatever it is come out: 5
'Almost ready to give up, Kestrell was relieved when the gnome came around the corner of the house.'
"Hello, and sorry to disturb you at this hour. My colleagues and I were helping Thurk to investigate reports of a body by the river and we discovered the poor soul right across the river..."
'Kestrell waves his hand behind him toward the river.'
"It appears that the body had been murdered. We were concerned for your safety, so came to check up on you. Have you noticed anything unusual tonight, or hear anything strange?"
[OOC] Persuasion to attempt to apologize for the disturbance: 25
'The gnome cocks his head, at first with an obvious irritability about him, but as he listens, this seems to give way from annoyance to curiosity. Hearing Kestrell out, the wand wielding man responds, both wands still in hand, though lowered somewhat from their previously readied position,'
"Thurk? That big lump of a smith? Don't see him here with you and I don't know any of you from a swamp fly. By the looks of you, I don't think my fool nephew or his forebearin' wife would either. You don't have the look of militia about you - don't recall seein' any half-elves serving under the Magistrate before. People tend to be a might cautious round strangers in these parts, especially ones who trespass under the cover of darkness. You might want to remember that.
What's that... murder you say? Foul business that, no doubt about it. Heard that there's a bit of that goin' round these days, not that it's involved me or my kin none. Other side of the river, eh? Nope, can't say as I've noticed anythin' unusual, though I probably count that word different to yourselves, hehehe. Till you showed up, all I've had to worry about is this Gond-awful swamp racket that the critters in this place make at all hours."
'As he speaks, the robed man's manner becomes noticeably less irrate, though he is still regarding the three of you with some caution.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Altani also tries to intercede and speak to the gnome. Stepping forward, her hands out in front of her so that he can see she has no weapons, she says “Good sire, it is as my friend says. We are sorry for the intrusion but we have your safety in mind. A murder has occurred just over the river and we wish to make sure you are all well and unhurt?”
'The old gnome's head appears to turn towards the approaching Altani, as he replies,'
"My safety, eh? Well, I'm unhurt and feelin' pretty safe as things stand at the moment, so you've no need to worry on my account. Sorry to hear bout the murder, I surely am, regardless of who the victim was. Like I said, nasty business.
Again though, you don't have the look of Silverstar guardsman about you. So while you all seem genuine enough in your concerns, I hope you don't think that I'm goin' to invite you in to my kin's home for a cup of tea at this Gond-forsaken time of the mornin'!"
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Alwin looks at his friends as that unfamiliar sense of confidence courses through his veins "This way - he's not real." he says moving around the corner and back down from where the image came from "Come out now - no more deceptive magic." he yells out as he turns the corner.
[OOC]intimidation check to make whatever it is come out: 5
The old gnome's eyes widen at Alwin's statement, but the fighter has barely finished the word "magic" and stepped up to the corner of the house when the tip of the second of the gnome's wands, which the nearby half-elf can see now appears made of black metal with a spider motif and purple gem at its tip, rises in Alwin's direction and discharges with a *PFWHIPP* sound.
As this happens, the old gnome calls out,'
"Where do you think you're goin'? Oh no you DON'T!"
[OOC] Hambergler - Alwin needs to make a dexterity save (DC 15) please.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Yes, Thurk. He just left, he was taking the body back to town."
"No, no we aren't militia or guardsmen, just trying to help Thurk. And certainly no need for a cup of tea. In fact, since it appears that everything here is under con...."
'Kestrell is interrupted by ALwin's wild charge and the gnomes reaction.'
'The black wand, which now appears to the almost adjacent Alwin to be held aloft by nothing at all, fires a white pellet at the half-elf which almost instantly grows into an exanding tangle of webbing which *SLAP* strikes the wall of the building right beside the dodging fighter barely missing enveloping him within the sticky, pale mass of silk strands.
Now looking down the Northside of the house, Alwin sees an open second story window fifteen feet above an impressive herb and vegetable garden that runs alongside the house, an old but stout looking wagon parked near a tethered pony and a small copse of trees about forty feet away. A one metre high pick fence encloses this side of the house and runs back approximately sixty feet to what you assume is the home's backyard.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Yes, Thurk. He just left, he was taking the body back to town."
"No, no we aren't militia or guardsmen, just trying to help Thurk. And certainly no need for a cup of tea. In fact, since it appears that everything here is under con...."
'Kestrell is interrupted by ALwin's wild charge and the gnomes reaction.'
“Alwin...they did nothing wro....” Altani yells as the half elf rushes forward.
'Both Altani and Kestrell see the charinging Alwin narrowly avoid the entangling white web that shoots from the gnome's black wand, as the half-elf dissapears around the corner of the house.'
[OOC] If they wish to take an action to do so, Altani and Kestrell can make second investigation checks due to Alwin's shouted assertion, and read the below spoiler with the relevant scores:
DC 10:
'At first, you think that it's just confusion from the juxtaposed darkness and magical light amplified by the chaos caused by Alwin's rush forward, but alerted by the half-elf's words, you notice something about the old gnome's stance and movement that seems somewhat incogruous, which causes you to examine the scene even more intently. You then notice that the image of the elderly man appears somewhat indistinct, and that the voice seems to carry from further back beyond the corner of the house.'
DC 15:
'Studying the scene more closely, you notice that the voice definitely carries from a different location to where the aged gnome is standing and while the light emnating from the wand makes it hard to detect, you perceive that the image of the man himself is not just indistinct, but at times transluscent and that it does not seem to engage with its surroundings in the way you might expect - a foot stepping down onto a branch soundlessly as it turns in Alwin's direction, one wand seeming to slip into the hand holding for a brief moment and the gnome's now increasingly fuzzy form casts no shadow onto the adjacent building wall.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
“ALWINNNN.... don’t you dare make me curse... come back here, leave the elderly gnome alone. He’ll die of fright, leave him alone NOW!” she yells after him.
Altani lets out a angry nicker, then starts after the half elf. “He’ll think your trying to attack him... Alwinnnn. Mielikki grant me strength and guidance. Why would you send me here looking for this fooooolllll”
'Wazzock shrugs, walking as she explains' "I only met my mother a handful of times, but my father always described her and her tribe as peaceful nomads. I sought them out when I came of age, but by the time I found their camp, they had been wiped out, and by other orc marauders near as I can tell. I salvaged this shield, and reliquary, and the clan Wazzock holy scripts and have read through them time and time again and the Gruumsh that I know is not a mindless bloodthirsty murderer. Instead he is warrior and a strategist whose primary goal is the survival of Orc kind. In my opinion, the best road to survival is to work together with each other and with other races. I do not proclaim to know the will of the gods, but my faith has taken me this far. Call me naive, or idealistic, but it's my preference to believe the best in everyone and give them the chance to rise to the challenge."
Mazin smiles at the half-orc. In common, he will say "That is a good outlook. I guess Gruumsh must be more complex then we know. Anyways, I will be off to bed for now. Hopefully the others are alright."
Heading around to the stable out back, Mazin easily finds his 'room', since even now four young boisterous centaur warriors are cussing and laughing amonst themselves, though the empty mugs and pitchers lying about would indicate that even their party is all but over. As promised, the stable's straw is plentiful and dry, and the simple, functional building well enough constructed that little of the draught or early morning cold gets in.'
Mazin will nod to the centaur as he makes his way to an isolated side of the stables. He settles down, pulls out his Woodcarver's Tools, some wood, and the crocodiles teeth. He will begin to carve a pair of totems for Thurk, incorporating the teeth and his impression of the beasts into his carving.
Mazin will nod to the centaur as he makes his way to an isolated side of the stables. He settles down, pulls out his Woodcarver's Tools, some wood, and the crocodiles teeth. He will begin to carve a pair of totems for Thurk, incorporating the teeth and his impression of the beasts into his carving.
Crocodile 1: 15 Crocodile 2: 24
'Inspired by his battle and the opportunity to lend his aid and prowess to a worthy cause, it only takes Mazin a couple of hours to finish the totems, though this is long enough to see the indifferent and drunk centaur fall asleep. The first totem is a replica of a crocodile itself. While the goliath is pleased enough with the lifelike representation, that totem is not of the same quality or signficance as the second of his creations - a paired crocodile and lizardman piece.
Knowing nothing of the lizardfolk god Semaunya that Thurk had mentioned, nonetheless, upon completing the piece, Mazin is still somehow left with the feeling that in his combination of native wood and beast tooth, that he has captured something of the symbiosis between the dangerous creatures and the lizardfolk deity that was implied in Thurk's tone and words. Having nothing else for comparison, the lizardman depicted looks strikingly like the smith himself, broad of shoulder and with an honest simplicity about his features. The goliath goes to sleep pleased with his work.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"THIS WAY!" He shouts as Alwin continues to run and keep pursuit of the escaping individual looking for any signs of which way he might have gone.
[OOC]
athletics to dodge anything in his way as he runs: 20
perception to spot which way the individual is going, if it helps he has darkvision: 14
'Senses hyper-alert after his close call with the webbing, Alwin spins left and leaps right as he turns the corner of the house, his movements designed to confound any further attempts to target him with magic. While the only movment the half-elf fighter detects is falling leaves and swaying branch shadows cast by the intermittent moonlight overhead, as he crouches low prepared for the next attack, Alwin's gaze sweeps beneath the wagon where he spots a pair of brightly coloured fluffy slippers behind and to the rear of the conveyance.'
[OOC] I need everyone to make initiative rolls please.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Mazin looks at his handy work, quite happy with himself. This might be his best work yet.
He turns over and gets ready to go to sleep. Huh. He didn't hear anyone else enter. Wasn't that Altani woman staying in the stables as well? He must have missed her while he was so engrossed in his work. What would they be doing, fighting an elderly gnome for no reason. Oh well, he'll talk to them in the morning.
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[OOC] Mazin now has 2 crocodile teeth, each approximately 1-inch long.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Noticing peculiarities about the gnome standing before him, Alwin studies not just the old man himself, but also the scene around him.'
[OOC] Alwin may read the below spoiler:
'Alwin notices that the voice definitely carries from a different location to where the aged gnome is standing and while the light emnating from the wand makes it hard to detect, the well educated half-elf, schooled in the arcane, realises that the image of the man himself is not just indistinct, but at times transluscent and that it does not seem to engage with its surroundings with expected results, e.g. a foot stepping down onto a branch soundlessly, a leaf from a nearby tree falling to drift through the man's image and no shadow of the gnome himself cast onto the adjacent building wall.
Having been taught to be wary of illusion magic and other arcane trickery by Tregain, Alwin's astute eye and mind quickly deduce that what stands before him is an elaborate and cleverly constructed illusion, though the two wands floating within the image appear all too real to the half-elfs practised eye. The voice is definitely coming from around the corner and back down the side of the house from where the image of the old gnome appeared.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Cinder follows along behind Thurk and Wazzock as they speak in some language she doesn’t know, yawning as she looks forward to a warm bed soon. She is still vigilant though, her time on the road making her wary for thieves.
'Returning to the Marsh Oak, Cinder, Mazin and Wazzock notice that the noise and activity from earlier is long absent, the hearth banked and dim, the common room all but empty. Wazzock and Cinder retire to their rooms in peace, finding the lodgings clean, comfortable and warm, with many niceties that one might not expect in a rustic backwater town like Ambersilt. The basins of scented rose-water, fluffy towels and acorn coloured and shaped bars of soap that you find in your rooms are particularly pleasant surprises.
Heading around to the stable out back, Mazin easily finds his 'room', since even now four young boisterous centaur warriors are cussing and laughing amonst themselves, though the empty mugs and pitchers lying about would indicate that even their party is all but over. As promised, the stable's straw is plentiful and dry, and the simple, functional building well enough constructed that little of the draught or early morning cold gets in.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Altani also tries to intercede and speak to the gnome. Stepping forward, her hands out in front of her so that he can see she has no weapons, she says “Good sire, it is as my friend says. We are sorry for the intrusion but we have your safety in mind. A murder has occurred just over the river and we wish to make sure you are all well and unhurt?”
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Alwin looks at his friends as that unfamiliar sense of confidence courses through his veins "This way - he's not real." he says moving around the corner and back down from where the image came from "Come out now - no more deceptive magic." he yells out as he turns the corner drawing his sword.
[OOC] intimidation check to make whatever it is come out: 5
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'The gnome cocks his head, at first with an obvious irritability about him, but as he listens, this seems to give way from annoyance to curiosity. Hearing Kestrell out, the wand wielding man responds, both wands still in hand, though lowered somewhat from their previously readied position,'
"Thurk? That big lump of a smith? Don't see him here with you and I don't know any of you from a swamp fly. By the looks of you, I don't think my fool nephew or his forebearin' wife would either. You don't have the look of militia about you - don't recall seein' any half-elves serving under the Magistrate before. People tend to be a might cautious round strangers in these parts, especially ones who trespass under the cover of darkness. You might want to remember that.
What's that... murder you say? Foul business that, no doubt about it. Heard that there's a bit of that goin' round these days, not that it's involved me or my kin none. Other side of the river, eh? Nope, can't say as I've noticed anythin' unusual, though I probably count that word different to yourselves, hehehe. Till you showed up, all I've had to worry about is this Gond-awful swamp racket that the critters in this place make at all hours."
'As he speaks, the robed man's manner becomes noticeably less irrate, though he is still regarding the three of you with some caution.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'The old gnome's head appears to turn towards the approaching Altani, as he replies,'
"My safety, eh? Well, I'm unhurt and feelin' pretty safe as things stand at the moment, so you've no need to worry on my account. Sorry to hear bout the murder, I surely am, regardless of who the victim was. Like I said, nasty business.
Again though, you don't have the look of Silverstar guardsman about you. So while you all seem genuine enough in your concerns, I hope you don't think that I'm goin' to invite you in to my kin's home for a cup of tea at this Gond-forsaken time of the mornin'!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The old gnome's eyes widen at Alwin's statement, but the fighter has barely finished the word "magic" and stepped up to the corner of the house when the tip of the second of the gnome's wands, which the nearby half-elf can see now appears made of black metal with a spider motif and purple gem at its tip, rises in Alwin's direction and discharges with a *PFWHIPP* sound.
As this happens, the old gnome calls out,'
"Where do you think you're goin'? Oh no you DON'T!"
[OOC] Hambergler - Alwin needs to make a dexterity save (DC 15) please.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC]: Here goes nothing...
Dexterity save: 6...Alwin is feeling inspired, let's try again...
Dexterity save: 5
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"Yes, Thurk. He just left, he was taking the body back to town."
"No, no we aren't militia or guardsmen, just trying to help Thurk. And certainly no need for a cup of tea. In fact, since it appears that everything here is under con...."
'Kestrell is interrupted by ALwin's wild charge and the gnomes reaction.'
“Alwin...they did nothing wro....” Altani yells as the half elf rushes forward.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
'The black wand, which now appears to the almost adjacent Alwin to be held aloft by nothing at all, fires a white pellet at the half-elf which almost instantly grows into an exanding tangle of webbing which *SLAP* strikes the wall of the building right beside the dodging fighter barely missing enveloping him within the sticky, pale mass of silk strands.
Now looking down the Northside of the house, Alwin sees an open second story window fifteen feet above an impressive herb and vegetable garden that runs alongside the house, an old but stout looking wagon parked near a tethered pony and a small copse of trees about forty feet away. A one metre high pick fence encloses this side of the house and runs back approximately sixty feet to what you assume is the home's backyard.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"THIS WAY!" He shouts as Alwin continues to run and keep pursuit of the escaping individual looking for any signs of which way he might have gone.
[OOC]
athletics to dodge anything in his way as he runs: 20
perception to spot which way the individual is going, if it helps he has darkvision: 14
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Both Altani and Kestrell see the charinging Alwin narrowly avoid the entangling white web that shoots from the gnome's black wand, as the half-elf dissapears around the corner of the house.'
[OOC] If they wish to take an action to do so, Altani and Kestrell can make second investigation checks due to Alwin's shouted assertion, and read the below spoiler with the relevant scores:
DC 10:
'At first, you think that it's just confusion from the juxtaposed darkness and magical light amplified by the chaos caused by Alwin's rush forward, but alerted by the half-elf's words, you notice something about the old gnome's stance and movement that seems somewhat incogruous, which causes you to examine the scene even more intently. You then notice that the image of the elderly man appears somewhat indistinct, and that the voice seems to carry from further back beyond the corner of the house.'
DC 15:
'Studying the scene more closely, you notice that the voice definitely carries from a different location to where the aged gnome is standing and while the light emnating from the wand makes it hard to detect, you perceive that the image of the man himself is not just indistinct, but at times transluscent and that it does not seem to engage with its surroundings in the way you might expect - a foot stepping down onto a branch soundlessly as it turns in Alwin's direction, one wand seeming to slip into the hand holding for a brief moment and the gnome's now increasingly fuzzy form casts no shadow onto the adjacent building wall.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
“ALWINNNN.... don’t you dare make me curse... come back here, leave the elderly gnome alone. He’ll die of fright, leave him alone NOW!” she yells after him.
Altani lets out a angry nicker, then starts after the half elf. “He’ll think your trying to attack him... Alwinnnn. Mielikki grant me strength and guidance. Why would you send me here looking for this fooooolllll”
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Mazin smiles at the half-orc. In common, he will say "That is a good outlook. I guess Gruumsh must be more complex then we know. Anyways, I will be off to bed for now. Hopefully the others are alright."
Mazin will nod to the centaur as he makes his way to an isolated side of the stables. He settles down, pulls out his Woodcarver's Tools, some wood, and the crocodiles teeth. He will begin to carve a pair of totems for Thurk, incorporating the teeth and his impression of the beasts into his carving.
Crocodile 1: 16
Crocodile 2: 8
'Inspired by his battle and the opportunity to lend his aid and prowess to a worthy cause, it only takes Mazin a couple of hours to finish the totems, though this is long enough to see the indifferent and drunk centaur fall asleep. The first totem is a replica of a crocodile itself. While the goliath is pleased enough with the lifelike representation, that totem is not of the same quality or signficance as the second of his creations - a paired crocodile and lizardman piece.
Knowing nothing of the lizardfolk god Semaunya that Thurk had mentioned, nonetheless, upon completing the piece, Mazin is still somehow left with the feeling that in his combination of native wood and beast tooth, that he has captured something of the symbiosis between the dangerous creatures and the lizardfolk deity that was implied in Thurk's tone and words. Having nothing else for comparison, the lizardman depicted looks strikingly like the smith himself, broad of shoulder and with an honest simplicity about his features. The goliath goes to sleep pleased with his work.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Senses hyper-alert after his close call with the webbing, Alwin spins left and leaps right as he turns the corner of the house, his movements designed to confound any further attempts to target him with magic. While the only movment the half-elf fighter detects is falling leaves and swaying branch shadows cast by the intermittent moonlight overhead, as he crouches low prepared for the next attack, Alwin's gaze sweeps beneath the wagon where he spots a pair of brightly coloured fluffy slippers behind and to the rear of the conveyance.'
[OOC] I need everyone to make initiative rolls please.
Current initiative order:
Alwin 17
Kestrell 12
Altani 11
Bimfudd's initiative 7
Alwin is the first to act, then Kestrell, then Altani and then Bimfudd, lol. :o
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Alwin just turns to look at the wagon.
[OOC]
Initiative: 2
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Mazin looks at his handy work, quite happy with himself. This might be his best work yet.
He turns over and gets ready to go to sleep. Huh. He didn't hear anyone else enter. Wasn't that Altani woman staying in the stables as well? He must have missed her while he was so engrossed in his work. What would they be doing, fighting an elderly gnome for no reason. Oh well, he'll talk to them in the morning.