Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The contestants are announced! Don't have time to announce!
Map 2: Forest Glen (Newly Reworked)
A B C D E F G H I J K L M N O P
1 . . . . O . R . . . . . . . A . . C . . M .
2 . . . . . . . . . . . . . . . . .
3 = = = = . = = = = = = = = . = = =
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . . . . . . . . . .
7 . . . ~ ~ ~ ~ . . . . . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . . . . ^ ^
9 . / / . . . ~ ~ . . . . . . . ^ ^
10 . / / . . . ~ ~ || ~ ~ ~ . . . . R . .
11 . . . . . . ~ ~ || ~ ~ ~ . . . . H . .
12 . . ^ ^ E . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . . ~ ~ ~ . . . .
14 . = = = . = = = = = = = = . = = =
15 . . . . . . . . . . . . . . . . D .
16 . . . . N . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), || = 10 ft wide bridge, = = 5 ft wall)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ryshard growls up at the sun overhead as the time for bloodletting approaches, shrugging off his bear leather and lizard skin hides to stand bare-shouldered beneath the sun. Sheathing his greatsword for the moment, the tense half-orc hefts his crossbow, light as he calls to his new allies,'
"Today we fight together. Today we CRUSH our foes!"
[OOC] DM question - how do you play the help here, i.e. can I just take a turn to give another PC advantage on a skill check, e.g. Ryshard studies the terrain and approaching enemies, watching the shadows and tracking their opponents numbers and movements [performing the help action to give player X advantage on his perception check?)
Also, will you post a consolidated initiative order or should we compile our own for reference?
[OOG] @Teammates - with the opposing team already having one enemy PC stealthed, we could be in trouble folks. I hope that we've got someone with a decent perception, lol.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Eazar will go to the giant rock at D12 and go into a position where I will be covered from any shots from the enemy. He will also look around and scout the area for any hidden things, wether it be enemies, traps, or anything that could be considered a hazard to him or the team.
(Teams go at the same time. So you and your team go in the order you post. Help works how it works RAW)
Okay. Thanks, Bobo.
I've got to go out for an hour or two, but it looks like the start is a little delayed anyway. Feel free to bot or skip me as needed in the meantime. Cheers.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Seeing one of his allies rush ahead on the left flank, Ryshard will nod and move forward on the right flank to stand behind the large pillar of stone against the arena wall, lifting his crossbow, light and peering out over the arena floor as the crafty half-orc waits for an enemy to make itself known to him.
[OOC] Ryshard moves to O10 and takes a ready action to make a ranged attack with my crossbow, light at the first enemy that I see. Ryshard would have either half, three-quarters or total cover depending on where the enemy is on the arena map.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Damaia lets an arrow loose from her longbow at Marshen from across the arena before moving closer to the wall (P15) and crouching low to gain the benefits (and hinderences) of full cover.
This post has potentially manipulated dice roll results.
If he was, he would like to move silently to C15 and ready an attack from his shortbow to the first hostile he can get a clear shot on without cover. His eyes narrow.
Shortbow attack 13 for 6 damage
And in the prep phase before Marky gave Nusk, Harden and Eazar bardic inspiration.
Aagh, sorry for the crazy grammar in my last post, I wasn't sure if Marky was hidden or not and edited the post after I found out he was. Needless to say I did not edit it properly. All the important info is there though.
Damaia lets an arrow loose from her longbow at Marshen from across the arena before moving closer to the wall (P15) and crouching low to gain the benefits (and hinderences) of full cover.
Attack: 21 Damage: 11 Piercing
First blood he only has 10 hit points lol
hydra you see marshen ya shot and then as you good back down you here this thump noise
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(Leave that to the bard)
Aliene heads forth to 6L. The holy symbol engraved in his fleshy armor glows as he gathers energy based in his hand. Oh, you’ll like this. He sends a Energy Blast at Ryshard!
There we go a nine originally post for in
(After sweating bullets for well over a day, Gad takes the Ninja Smoke Bomb! as his prize.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(Do you know when we'll be starting? I'm overeager to start stabbing some necks.)
"Ignorance is bliss, and you look absolutely miserable."
(About an hour or so.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Teams: Ogunyletop is with 4 Retour, 5 Chinese Name, 8 Zurazall, 4 Aliene, and 6 Marshen.
Damaia is on a team with Ryshard, Harden, Marky, Eazar, and (1 3) Nusk, a bugbear barbarian.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
A B C D E F G H I J K L M N O P
1 . . . . O . R . . . . . . . A . . C . . M .
2 . . . . . . . . . . . . . . . . .
3 = = = = . = = = = = = = = . = = =
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . . . . . . . . . .
7 . . . ~ ~ ~ ~ . . . . . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . . . . ^ ^
9 . / / . . . ~ ~ . . . . . . . ^ ^
10 . / / . . . ~ ~ || ~ ~ ~ . . . . R . .
11 . . . . . . ~ ~ || ~ ~ ~ . . . . H . .
12 . . ^ ^ E . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . . ~ ~ ~ . . . .
14 . = = = . = = = = = = = = . = = =
15 . . . . . . . . . . . . . . . . D .
16 . . . . N . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), || = 10 ft wide bridge, = = 5 ft wall)
(Aliene starting position)
(Damaia's team is up first)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I’ll take 1L.)
Aliene casts Bless on Retour, Chinese Name, and Zurazall.
Ryshard growls up at the sun overhead as the time for bloodletting approaches, shrugging off his bear leather and lizard skin hides to stand bare-shouldered beneath the sun. Sheathing his greatsword for the moment, the tense half-orc hefts his crossbow, light as he calls to his new allies,'
"Today we fight together. Today we CRUSH our foes!"
[OOC] DM question - how do you play the help here, i.e. can I just take a turn to give another PC advantage on a skill check, e.g. Ryshard studies the terrain and approaching enemies, watching the shadows and tracking their opponents numbers and movements [performing the help action to give player X advantage on his perception check?)
Also, will you post a consolidated initiative order or should we compile our own for reference?
[OOG] @Teammates - with the opposing team already having one enemy PC stealthed, we could be in trouble folks. I hope that we've got someone with a decent perception, lol.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
(Teams go at the same time. So you and your team go in the order you post. Help works how it works RAW)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"Let us go and make haste to victory."
Eazar will go to the giant rock at D12 and go into a position where I will be covered from any shots from the enemy. He will also look around and scout the area for any hidden things, wether it be enemies, traps, or anything that could be considered a hazard to him or the team.
Perception for looking around: 7
Okay. Thanks, Bobo.
I've got to go out for an hour or two, but it looks like the start is a little delayed anyway. Feel free to bot or skip me as needed in the meantime. Cheers.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Seeing one of his allies rush ahead on the left flank, Ryshard will nod and move forward on the right flank to stand behind the large pillar of stone against the arena wall, lifting his crossbow, light and peering out over the arena floor as the crafty half-orc waits for an enemy to make itself known to him.
[OOC] Ryshard moves to O10 and takes a ready action to make a ranged attack with my crossbow, light at the first enemy that I see. Ryshard would have either half, three-quarters or total cover depending on where the enemy is on the arena map.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Damaia lets an arrow loose from her longbow at Marshen from across the arena before moving closer to the wall (P15) and crouching low to gain the benefits (and hinderences) of full cover.
Attack: 15 Damage: 5 Piercing
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Harden heads to O11 behind Ryshard, and pulls out a handaxe. He'll throw it at anyone who comes within range.
"Ignorance is bliss, and you look absolutely miserable."
If he was, he would like to move silently to C15 and ready an attack from his shortbow to the first hostile he can get a clear shot on without cover. His eyes narrow.
Shortbow attack 13 for 6 damage
And in the prep phase before Marky gave Nusk, Harden and Eazar bardic inspiration.
Aagh, sorry for the crazy grammar in my last post, I wasn't sure if Marky was hidden or not and edited the post after I found out he was. Needless to say I did not edit it properly. All the important info is there though.
First blood he only has 10 hit points lol
hydra you see marshen ya shot and then as you good back down you here this thump noise
(@Sodabags You’re good.)
(Marky’s team, you might want to read his spoiler if you haven’t already.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Damaia drops Marshen despite his excellent cover.
Ryshard moves up, and Harden moves behind him. Both are ready.
Marky does something under cover of darkness.
Eazar searches for hidden combatants, but finds nothing.
Nusk moves up to C11 and readies a javelin toss.
(Aliene, Chinese Name, Ogunyletop, Retour and Zurazall are up, Marshen death saving throw)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Leave that to the bard)
Aliene heads forth to 6L. The holy symbol engraved in his fleshy armor glows as he gathers energy based in his hand. Oh, you’ll like this. He sends a Energy Blast at Ryshard!
Attack: 18 Damage: 17
(crap)