Shayna’s arrows pierce through the zombies clavicle and sternum. A loud crack can be heard as Z1 falls back to the ground lifeless once more.
the two zombies that charge at Ragnir and Priton swing wildly, but are unable to get past your armor. Even without pupils, you can tell they are looking directly at you, their rancid smell is magnified as they scream in your face, a low guttural rumbling.
Hermenor rushes to Z2, the one next to the zombie that Shayna just slain landing two solid blows into abdomen. Besides the crunching of bones and thirds against the lifeless body there is not reaction as the zombie still stands.
Ragnir seeing all the zombies clutches his holy symbol and channels divine energy.
Movement: no movement this turn.
Action: Channel Divinity: Turn the Unholy (As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw [DC 11]. On failure, it is turned for 1 minute or until it takes damage.)
Bonus Action: no bonus action this turn.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Ragnir Clenches onto his holy symbol, the white radiant glow expands into bursted of energy. Pulsating outwards, almost having to cover your eyes. The zombies hiss at the light.
Z6: spends full action and dash running into the woods.
Z5: in phases by the holy terror, runs towards Ragnir, raising both hands clenched together and slamming down.
If the attack misses or it hits and the zombie is still alive or if it hits and she resuscitates, Hermenor will punch Z2 again. If she is instead down for the count after the first punch, Hermenor will punch a different zombie, moving as necessary.
Bonus action: Jab (unarmed strike through Martial Art Monk feature) vs. Z?: Attack: 20 Damage: 9 bludgeoning.
Hermenor lands two solid blows on Z2. The first one knocks it down, the final strike hits it and all life force leaves the body. Hermenor feels assured the zombie will not rise again.
Priton rushing around to the side of the two zombies attacking him and Tyr unleashes his lightening breath. The smell of burnt ozone fills the area. Both failing move out of the way begin to twitch as the current passes through them.
Z4 collapses onto the ground, but continues to shift, ready to rise again. Z3 turns towards Priton preparing to attack.
Tyr fades towards the right, disappearing into the bushes.
Shayna begins to spread out to the lefttsking her bonus action to cast hunters mark taking two shots with her longbow at Z1:
Attack: 15 Damage: 10
Attack: 17 Damage: 9
hunters mark damage: 11
Z3 stumbles over to Ragnir and performs a slam attack: Attack: 12 Damage: 7
Z4 walks over and attempts to slam Priton: Attack: 22 Damage: 6
Shayna’s arrows pierce through the zombies clavicle and sternum. A loud crack can be heard as Z1 falls back to the ground lifeless once more.
the two zombies that charge at Ragnir and Priton swing wildly, but are unable to get past your armor. Even without pupils, you can tell they are looking directly at you, their rancid smell is magnified as they scream in your face, a low guttural rumbling.
Hermenor and Priton’s initiative
Hermenor will simply approach the closest, unengaged zombie and pop it twice:
Hermenor rushes to Z2, the one next to the zombie that Shayna just slain landing two solid blows into abdomen. Besides the crunching of bones and thirds against the lifeless body there is not reaction as the zombie still stands.
Priton will run at the closest zombie and just slam it with his mace
Attack: 9 Damage: 5
"Shayna, watch if there are any more, I can create a getaway if we need to but I wish to save it for an emergency." PRiton says as raises his shield
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Priton attack role: Attack: 7 Damage: 7
Priton attempts to fight back against Z4, But is still off balance from the assault and misses his target.
Z1: 6
Z2: retaliates against Hermenor - Attack: 8 Damage: 2
The zombie swings wildly liked a crazed animal against Hermenor, slashing at his face.
Ragnir’s initiative
Ragnir seeing all the zombies clutches his holy symbol and channels divine energy.
Movement: no movement this turn.
Action: Channel Divinity: Turn the Unholy (As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw [DC 11]. On failure, it is turned for 1 minute or until it takes damage.)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Z2: 1 Z3: 12 Z4: 11 Z5: 4 Z6: 18
Ragnir Clenches onto his holy symbol, the white radiant glow expands into bursted of energy. Pulsating outwards, almost having to cover your eyes. The zombies hiss at the light.
Z6: spends full action and dash running into the woods.
Z5: in phases by the holy terror, runs towards Ragnir, raising both hands clenched together and slamming down.
Attack: 16 Damage: 6
Tyr’s initiative
Tyr moves to get into flanking position with Priton on the zombie attacking him and attack from the bushes with his short swords.
[OOC]
Movment: Move into flanking position with Priton
Action: Attack
with advantage (if flanking gives advantage:)
1st attack: Attack: 8 Damage: 10
sneak attack damage: 6
2nd attack: Attack: 24 Damage: 5
Without advantage just in case:
1st attack: Attack: 22 Damage: 5
sneak attack damage: 6
2nd attack: Attack: 12 Damage: 7
Bonus Action: No Bonus action
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hermenor yelps in relief: "Nicely done Ragnir. Now let's kill the other four that remain!"
Tyr emerges from the shadows, rushing to the aid of Priton slashing with his short swords. Cuts down Z4 with a flurry of movement (Z4 collapses)
Shayna, seeing that Hermenor is handling Z2 moves her hunters mark over to Z3 and fires two shots:
Attack: 24 Damage: 6
Attack: 23 Damage: 7
2 6
Z3 takes both shots without flinching and rushes to Shayna and lashes out towards her.
Attack: 21 Damage: 3
Z4: 10
Z4 seemingly destroyed by Tyr’s attacks, the curse placed upon the abomination brings it back to life as it stands itself back up.
Priton and Hermenor are up!
Hermenor attacks the same zombie once more, with a punch across the face.
If the attack misses or it hits and the zombie is still alive or if it hits and she resuscitates, Hermenor will punch Z2 again. If she is instead down for the count after the first punch, Hermenor will punch a different zombie, moving as necessary.
Hermenor lands two solid blows on Z2. The first one knocks it down, the final strike hits it and all life force leaves the body. Hermenor feels assured the zombie will not rise again.
Priton initiative.
Priton will move so where he can hit as many zombies without hitting his teammates and use his Breath Weapon
( D11 Dex Save half damage on succsess)
Damage: 7
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Z3 - 15 Z4 - 10
Z4: 16
Priton rushing around to the side of the two zombies attacking him and Tyr unleashes his lightening breath. The smell of burnt ozone fills the area. Both failing move out of the way begin to twitch as the current passes through them.
Z4 collapses onto the ground, but continues to shift, ready to rise again. Z3 turns towards Priton preparing to attack.
Ragnir’s initiative
Ragnir will attack the zombie that attacked him.
Movement: no movement this turn.
Action: Attack: 16 (attack with longsword/slashing)
Damage: (if it hits) 10 (slashing damage)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Z3: 12
Z4: 8
Ragnir slays Z4 before it has a chance to get back to its feet. Shayna steadies her bow and takes aim at the final zombie (Z3)
Attack: 26 Damage: 8
Attack: 15 Damage: 11
6 3
With the final blow and a second shot to ensure it stays down all zombies have been slain. (Well one more is running away for another 35-42 seconds)
Combat is over, what would you like to do?
Tyr just looks at the rest of his party "Not what I expected but shall we keep moving?" he asks keeping his swords drawn just in case.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Ragnir: (to the party) "Is everyone alright? yes we should hurry in getting rid of this evil if zombies are the result of it."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.