"Shut up Tyriel, it is a fools tactic to try and take these people hostage and there is in no way that you get out of here. If you let these dogs loose on the people we will inflict the same pain on you." Priton says as he uses thaumatergy to make his voice boom
This post has potentially manipulated dice roll results.
Seeing the hostages Tyr begins to move closer to the man trying to stick to the shadows for cover 'Pretty interesting that he wants us to remove these medallions, I wonder why' he thinks to himself as he gets close enough to throw daggers at the man. He just reaches down as he looks at his companions and signals his plan to throw the daggers.
As he sees his companions talks with the man going south he just takes a deep breath 'throw daggers at him and try to get between the hostages and dogs before any damage can be done. Sounds simple enough." With that he throws his daggers at Tyriel.
Tyr - There isn’t much of shadow between you and Tyriel. You could stick to the corners an move closer to the hostages, but it doesn’t make you necessarily closer to Tyriel.
Tyriel spits in the ground at Priton’s remarks. “That’s right, we don’t want these people hurt. It’s your last opportunity to save these peoples lives. You may be quick, but not that quick. Just clear the path and I will leave... no more fighting.”
OOC: there are about 11-12 people in the group. Only the firbolg looks to have been fit for fighting at one point in his life.
This post has potentially manipulated dice roll results.
Initiative
Hermenor: 19
Ghoul 2 (right): 13
Ragnir/Tyr: 7
ghast: 6
ghoul 1 (left): 5
Priton: 1
Tyr (future reference the second attack would still be disadvantage because you give yourself away from the first attack): Your dagger silently flies through the air, landing in Tyriel’s throat as he begins to talk but all that comes out is his groans and gurgling in blood.as he collapses to the ground. The chain falling free from Tyriel’s dead hand.
The ghoul (2)feeling a sharp tug then a release from the tension of the chain rushes forward to a half orc woman as she screams in terror. But Hermenor intercepts. Striking the with a punch. The ghoul changes it’s focus to its attacker and retaliates against Hermenor:
Attack: 24 Damage: 12
(Hermenor doesn’t use step of the wind and can use a ki point or bonus action in a different manner)
Hermenor constitution save: 12 as the claw lashes out and sinks in to your flesh you feel it’s toxin invading your bloodstream. All your muscles stiffen and contract until you can no longer move. Hermenor is now paralyzed
Hermenor wasn’t prepared for the wild strike due to his monk training and successfully dodged out of the way.
Ragnir rushes up to the aid of the half orc woman. Casting sanctuary on her. A radiant blue cloak covers her shoulders. Slicing at Ghoul 2 with his long sword leaving a deep wound across the midsection. Bile and blood begin spilling on the floor with a horrible stench. Ghoul 2 looks really bad shape but is still upright scowling.
Before the end of Hermenor's turn (and hence, before the Ghoul has a chance to paralyze him), Hermenor would have used the Ki point to perform Patient Defense (since you are giving me opportunity to put that Ki point to another use.)
This gives the ghoul disadvantage on his attack on Hermenor (dodge action). Hopefully, this saves me from being paralyzed.
This post has potentially manipulated dice roll results.
The Ghast in the middle turns his head to Tyr. Being the one blocking his way to the hostages lunges forward and begins to lash out with its claw.
Tyr being ready for any sort of movement steps in to the attack attempting to duck under it while bringing his own daggers to meet the monster.
Tyr’s Attack: 15 Damage: 7
Ghast’s Attack: 24 Damage: 9
Tyr’s quickness’s seems to be an even match for the ghasts undead savagery, both of them trading blows and blocking each other’s moves in a stalemate.
The ghoul that was to the right (ghoul 1) rushes forward and takes a running jump onto a dwarven man.
Attack: 6 Damage: 8
sinking it’s claws and teeth into the helpless dwarf. Blood and viscera start to spray everywhere while he screams until he goes lifeless and is limp on the ground.
(OOC: the only person that has been injured is the dead dwarf.)
Uttering a prayer into his holy symbol. The symbol begins to glow white, the same white light starts to peak through the closed eyelids of the dwarf. The wounds close over as breath renters his lungs. The ghoul (ghoul 1) standing over him, looking for another victim.
Priton charges up with glowing hammer (you never said you dismissed the light - so remember you extra damage). Taking a swing, heaving downward towards the Ghast. The Ghast narrowly pulls back as Priton flings dirt and stone into the air.
Hermenor’s initiative.
Update: Hermenor and Ragnir are engaged with Ghoul 2, positioning themselves between it and the hostages. Ghoul 2 looks in really bad shape. 10 feet away Priton and Tyr are engaged with Ghast who has remained undamaged so far. Ghoul 1 had remained unchallenged after striking down a dwarf male, who Priton revived.
If this is enough to kill the ghoul, then Hermenor will move to intercept the other one (OOC: I mean Ghoul 1. A speed of 45 feet should be enough, right?)
This post has potentially manipulated dice roll results.
Hermenor throws a fist to the chin of the ghoul, but the strong musculature of the over sized mouth absorbs the blow with no issue. Following with an uppercut Hermenor finds a weak spot under a rib, forcing out the breath from its lungs as it collapses on the ground.
Ghoul 2 is dead.
Hermenor then runs around the fight, placing himself beyeeythe hostages and ghoul 1. Ghoul 1 lets out a terrifying scream in the face of Hermenor,
Ragnir/Tyr’s initiative:
tyr con save: 10
Tyr, being in so close proximity to the Ghast. The stench of rotting flesh and putrefaction fills your nostrils making you gag and be sick. Tyr is poisoned until his next turn.
Choking down the fumes, Tyr slashing out with both short swords. The Ghast is deceptively quick for how big he is. Dodging out of the way of the first strike. Following the momentum spins around and cutting the abdomen open of the Ghast.
A guttural noise comes out of the Ghast. Not knowing if it’s a cry or a laugh.
Ragnir is up, standing next 10 feet away from Tyr, Priton, and the Ghast, 10 feet further is Hermenor against the ghoul 1
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Ragnir approaches as if he is complying with Tyriel's demand
Deception: 17
Sleight of hand: 3
(if those apply)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Shut up Tyriel, it is a fools tactic to try and take these people hostage and there is in no way that you get out of here. If you let these dogs loose on the people we will inflict the same pain on you." Priton says as he uses thaumatergy to make his voice boom
Intimidation: 6
(Also how many people does he have prisoner)
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Seeing the hostages Tyr begins to move closer to the man trying to stick to the shadows for cover 'Pretty interesting that he wants us to remove these medallions, I wonder why' he thinks to himself as he gets close enough to throw daggers at the man. He just reaches down as he looks at his companions and signals his plan to throw the daggers.
As he sees his companions talks with the man going south he just takes a deep breath 'throw daggers at him and try to get between the hostages and dogs before any damage can be done. Sounds simple enough." With that he throws his daggers at Tyriel.
[OOC]
stealth check to remain hidden as he moves: 27
Attack 1: 24 Damage: 8
Attack 2: 16 Damage: 6
Sneak Attack: 5
Initiative: 13
Tyr - There isn’t much of shadow between you and Tyriel. You could stick to the corners an move closer to the hostages, but it doesn’t make you necessarily closer to Tyriel.
Tyriel spits in the ground at Priton’s remarks. “That’s right, we don’t want these people hurt. It’s your last opportunity to save these peoples lives. You may be quick, but not that quick. Just clear the path and I will leave... no more fighting.”
OOC: there are about 11-12 people in the group. Only the firbolg looks to have been fit for fighting at one point in his life.
OOC: Is it close enough to throw daggers?
Hermenor simply says to Priton and Ragnir: "Not fast enough... Get ready boys. Aim for the pets."
Movement: Hemenor uses his full 45 feet speed to run towards Tyriel.
Bonus Action: Step of the Wind (one Ki point to dash): Hermenor continues to run another 45 feet to reach Tyrial.
Action: Attack
-> Running punch (unarmed strike) vs. Tyriel: Attack: 12 Damage: 8 magical bludgeoning.
(OOC: I'm hoping that as Tyr see Hermenor running, he can close the distance and throw his daggers as specified above.)
Hermenor Athletics check for diving strike (otherwise takes attack’s of opportunity from 1-2 monsters): 12
Priton initiative (I didn’t see it earlier): 19
Ghoul 1 initiative: 20
Ghoul 2 initiative: 18
Ghast initiative: 7
Initiative
Hermenor: 19
Ghoul 2 (right): 13
Ragnir/Tyr: 7
ghast: 6
ghoul 1 (left): 5
Priton: 1
Tyr (future reference the second attack would still be disadvantage because you give yourself away from the first attack): Your dagger silently flies through the air, landing in Tyriel’s throat as he begins to talk but all that comes out is his groans and gurgling in blood.as he collapses to the ground. The chain falling free from Tyriel’s dead hand.
The ghoul (2)feeling a sharp tug then a release from the tension of the chain rushes forward to a half orc woman as she screams in terror. But Hermenor intercepts. Striking the with a punch. The ghoul changes it’s focus to its attacker and retaliates against Hermenor:
Attack: 24 Damage: 12
(Hermenor doesn’t use step of the wind and can use a ki point or bonus action in a different manner)
Hermenor constitution save: 12 as the claw lashes out and sinks in to your flesh you feel it’s toxin invading your bloodstream. All your muscles stiffen and contract until you can no longer move. Hermenor is now paralyzedHermenor wasn’t prepared for the wild strike due to his monk training and successfully dodged out of the way.
Ragnir’s and Tyr’s Initiative
Ragnir will run over to get between the prisoners and the ghouls, and try to protect them.
Movement: full movement to get between the prisoners and ghouls. (25 ft)
Action: Attack: (if im close enough to hit one of the ghouls) 20 (attack with longsword/slashing)
Damage: (if it hits) 4 (slashing damage)
Bonus Action: Ragnir casts Sanctuary on the closest prisoner. Ragnir: (to the prisoners) "Everyone get behind me, i'll protect you."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Ragnir rushes up to the aid of the half orc woman. Casting sanctuary on her. A radiant blue cloak covers her shoulders. Slicing at Ghoul 2 with his long sword leaving a deep wound across the midsection. Bile and blood begin spilling on the floor with a horrible stench. Ghoul 2 looks really bad shape but is still upright scowling.
Tyr’s initiative
Before the end of Hermenor's turn (and hence, before the Ghoul has a chance to paralyze him), Hermenor would have used the Ki point to perform Patient Defense (since you are giving me opportunity to put that Ki point to another use.)
This gives the ghoul disadvantage on his attack on Hermenor (dodge action). Hopefully, this saves me from being paralyzed.
Ghoul’s disadvantage Attack: 11
Tyr just draws his sword and positions himself between the monsters and the hostages taking a defensive position.
OOC:
Hold action to attack if any of the monsters come at the crowd of people.
The Ghast in the middle turns his head to Tyr. Being the one blocking his way to the hostages lunges forward and begins to lash out with its claw.
Tyr being ready for any sort of movement steps in to the attack attempting to duck under it while bringing his own daggers to meet the monster.
Tyr’s Attack: 15 Damage: 7
Ghast’s Attack: 24 Damage: 9
Tyr’s quickness’s seems to be an even match for the ghasts undead savagery, both of them trading blows and blocking each other’s moves in a stalemate.
The ghoul that was to the right (ghoul 1) rushes forward and takes a running jump onto a dwarven man.
Attack: 6 Damage: 8
sinking it’s claws and teeth into the helpless dwarf. Blood and viscera start to spray everywhere while he screams until he goes lifeless and is limp on the ground.
Priton’s initiative.
Priton will rush up and cast healing word on whoever seems the most hurt (Heal Amount: 6 and then attack whatever undead looks strongest
Attack: 24 Damage: 9
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
(OOC: the only person that has been injured is the dead dwarf.)
Uttering a prayer into his holy symbol. The symbol begins to glow white, the same white light starts to peak through the closed eyelids of the dwarf. The wounds close over as breath renters his lungs. The ghoul (ghoul 1) standing over him, looking for another victim.
Priton charges up with glowing hammer (you never said you dismissed the light - so remember you extra damage). Taking a swing, heaving downward towards the Ghast. The Ghast narrowly pulls back as Priton flings dirt and stone into the air.
Hermenor’s initiative.
Update: Hermenor and Ragnir are engaged with Ghoul 2, positioning themselves between it and the hostages. Ghoul 2 looks in really bad shape. 10 feet away Priton and Tyr are engaged with Ghast who has remained undamaged so far. Ghoul 1 had remained unchallenged after striking down a dwarf male, who Priton revived.
Hermenor tries to finish off the hurt ghoul with a deadly uppercut:
-> Uppercut (unarmed strike) vs. Ghoul 2: Attack: 9 Damage: 6 magical bludgeoning.
If failed, he will try again (Martial Arts bonus action).
-> Uppercut (unarmed strike) vs. Ghoul 2: Attack: 17 Damage: 8 magical bludgeoning.
If this is enough to kill the ghoul, then Hermenor will move to intercept the other one (OOC: I mean Ghoul 1. A speed of 45 feet should be enough, right?)
Hermenor throws a fist to the chin of the ghoul, but the strong musculature of the over sized mouth absorbs the blow with no issue. Following with an uppercut Hermenor finds a weak spot under a rib, forcing out the breath from its lungs as it collapses on the ground.
Ghoul 2 is dead.
Hermenor then runs around the fight, placing himself beyeeythe hostages and ghoul 1. Ghoul 1 lets out a terrifying scream in the face of Hermenor,
Ragnir/Tyr’s initiative:
tyr con save: 10
Tyr, being in so close proximity to the Ghast. The stench of rotting flesh and putrefaction fills your nostrils making you gag and be sick. Tyr is poisoned until his next turn.
Tyr draws his shortswords and slashes at the creature.
[OOC]
Attack 1: 11 Damage: 6
Attack 2: 19 Damage: 9
Sneak Attack: 8
Choking down the fumes, Tyr slashing out with both short swords. The Ghast is deceptively quick for how big he is. Dodging out of the way of the first strike. Following the momentum spins around and cutting the abdomen open of the Ghast.
A guttural noise comes out of the Ghast. Not knowing if it’s a cry or a laugh.
Ragnir is up, standing next 10 feet away from Tyr, Priton, and the Ghast, 10 feet further is Hermenor against the ghoul 1