Ragnir using his divine sense extends an aura of perception into realm of holy and unholy. The putrid smell of bloated flesh and diseased tissue blinds your senses. Your vision goes black, the feeling of sand fills your mouth as you gag. A loud ringing pierced through your eardrums and your body goes numb. While you can’t quite place the type of monstrosity this belongs to, it is very very evil. After 6seconds go by all your senses go back to normal.
After what looked like excruciating pain for Ragnir, six seconds of frozen agony. His eyes blacked over go back to normal and he regains himself, gasping for air.
Ragnir: (to the party) "There is no question that this skull is evil. we definitely should destroy, unless anyone can come up with a logical reason to keep it. That being said i do not think that there is such a reason."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
“I won’t argue against destroying it, just against doing so without knowing what it is for and why they were looking for it to begin with. Perhaps it can be cleansed, used for good.”
”But here, I’ll place it on the ground. If my curiosity is not shared by my loyal companions, I will not stand on your hammer’s way.”
(OOC: I was going to move forward but now it’s 50/50)
(OOC: can i use divine sense to tell if the object itself is evil?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Ragnir using his divine sense extends an aura of perception into realm of holy and unholy. The putrid smell of bloated flesh and diseased tissue blinds your senses. Your vision goes black, the feeling of sand fills your mouth as you gag. A loud ringing pierced through your eardrums and your body goes numb. While you can’t quite place the type of monstrosity this belongs to, it is very very evil. After 6seconds go by all your senses go back to normal.
After what looked like excruciating pain for Ragnir, six seconds of frozen agony. His eyes blacked over go back to normal and he regains himself, gasping for air.
Ragnir: (to the party) "There is no question that this skull is evil. we definitely should destroy, unless anyone can come up with a logical reason to keep it. That being said i do not think that there is such a reason."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
“I won’t argue against destroying it, just against doing so without knowing what it is for and why they were looking for it to begin with. Perhaps it can be cleansed, used for good.”
”But here, I’ll place it on the ground. If my curiosity is not shared by my loyal companions, I will not stand on your hammer’s way.”
”What do you think, Priton?”
"I wouldn't argue against destroying it, from what happened to Ragnir i would figure the village would destroy it also" Priton says
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
"It is decided then. Who wants the honor of cracking the evil skull?" Hermenor asks, clearly raising his hands in a 'not me' sort of gesture.
Ragnir: (to the party) "I'll do it, but we could all try if you guys feel like it."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Im alright with whoever, i just wish for that thing to be dealt with. Priton says as he looks towards the skull
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Tyr looks at the skull and just shrugs "Either destroy it or sell it - I'll leave it to one of you stronger folks to smash that thing."
Ragnir tries to destroy it with his bare hands like the rocks and the pillars before.
(if needed:) Attack: 18
Damage: 4
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Ragnir Wisdom saving throw: 10
With intent to crush the skull, but looking into it. Some energy tells Ragnir that you should try to preserve it.
(Ragnir would know the effects to be some sort of Sanctuary enchantment
"Why don't you give it a try, Priton?" Hermenor suggests.
Ragnir: (to the party) "I don't contain the willpower to destroy it, one of you must do what i cannot."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(In the interest of time)
Hermenor - 7
Priton - 8
Tyr - 15
Hermenor or Tyr have the resolve right exert their will over the magic trying to keep this relic safe.
Hermenor refocuses and says: "Alright. In that case, I’ll give it a shot or two."
-> Punch (unarmed strike) vs. Skull: Attack: 8 Damage: Unable to parse dice roll. magical bludgeoning.
-> Punch (unarmed strike) vs. Skull: Attack: 17 Damage: 9 magical bludgeoning.
Hermenor takes the skill and with two blows crushes the skull into dust. Black smoke expands outward until it dissipates into the air.
A sigh of relief grows across the group and the hostages. A slight feeling that this concludes the evil that dwelled in this mine.
Ragnir has a sign of relief along with the hostages.
Ragnir: (to the party) "Lets get these hostages to safety. unless there is some other business im forgetting about."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Definitely, everyone gather up we are going back to the village." Priton says to the group
(OOC: would I know how long it should take for us to get back to the village from here.)
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Tyr just nods and then looks to the hostages "Do you have strength to travel for a bit or do you need to rest?"