This post has potentially manipulated dice roll results.
This proves to be a trickier shot than the hiding bandit, as Tock tries to fire on the captain without hitting Dog or Keyrie in her elk form. The bolt sail high.
The captain launches into his own attacks against Dog and Keyrie.
OOC: As this round finishes, can Dog use his reaction to impose disadvantage on the attack on Keyrie? Understand if it's too late but I'd like to do that if it's not too late.
Dog roars down at the bandit captain after his flurry of attacks which all fail to hit Dog and swings as hard as he can with his longsword: 7 damage 8
This post has potentially manipulated dice roll results.
Disadvantage attack roll for bandit captain: 7
Doggear slices through the air again as the bandit leader dodges, barking a laugh as he does so. However, his shield gets in the way of his attack on Keyrie, preventing the elk from being bloodied.
Feytok will see the bolt go wide and turn, running towards the bandit his full movement, distance closed he will temporarily drop his axe and throw daggers at B3. Dagger 1 Attack: 24 Damage: Unable to parse dice roll. dagger 2 Attack: 6 Damage: 1
(If I can pick my axe up I will, if not then next turn.)
Feytok sprints across the field, plants his feet and drops his ax, drawing daggers from his belt. One hits his target bandit in the leg. The other whizzes past the bandit's shoulder.
Keyrie, backing up and charging forward, demolishes one of the bandits that attacked her, leaving it in a crumpled pile on the ground.
Dog grunts at the scimitar slash (partially blunted by Keyrie's bear totem) and the dagger poke. He's realizing he could be outclassed by the skilled bandit.
He remembers how he was able to not die via fiend/rutterkin, circles around the bandit captain to the north as B10 flees, still within 5 feet of him, hoping to flank him with Keyrie/FeyTok.
"You may think we're freaks, but at least we're not murderhobos. Stop before you lose more friends."
Longsword attack 8 damage 6
OOC: Bahahaha doesn't matter whether he was able to flank him or not - a 2 and a 3 won't do it!
(No thank fully I'm ok, damage to my Wild Shape doesn't damage my real body. The scimitar attack took the elk to 0 and 3 damage carried over to my human form so, just a little scratch, I am still raring to go.)
Keyrie will draw her fancy new scimitar and attack the Bandit Chief. Attack: 11 Damage: 3
(Yup, you're right. I read Wild Shape like 8 times and kept reading it alternately correctly and incorrectly. Sheesh.)
Keyrie slashes at the bandit leader, who steps back with a laugh. This opens him up perfectly for Tock's shot, which strikes him in the side above his left hip. He cries out, then slashes at Keyrie and Dog again angrily.
Scimitar Attack against Keyrie: 25 Damage: 12
Scimitar Attack against Dog: 22 Damage: 7
Dagger Attack against Dog: 20 Damage: 4
(B3 is dead and Tock moved north slightly, but the previous map is otherwise accurate. Dog and Tyrol are up next.)
This post has potentially manipulated dice roll results.
Now that Keyrie is definitely engaged with BC in melee, Dog will once again try to orbit around to the north of the bandit, staying within melee range, and flanking him.
He really feels the attacks this time, grunting and trying not to let the cuts hamper his movement too much; he uses a bonus action to use second wind to build himself back up again (5)
With a deep breath to center himself, and a hope that one day he could learn to attack as quickly as this bandit captain, he swings his longsword at him: 18 damage 7
This post has potentially manipulated dice roll results.
Dog manages to slide around behind the bandit captain, which gives him an opening to finally land a strike on the man.
Nev, hearing the sounds of battle lessen, risks peeking out from behind the wagon. She sees Keyrie on the verge of collapse and whispers a little song to her, revitalizing her with 6 HP.
(Tyrol is up next.)
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This proves to be a trickier shot than the hiding bandit, as Tock tries to fire on the captain without hitting Dog or Keyrie in her elk form. The bolt sail high.
The captain launches into his own attacks against Dog and Keyrie.
Scimitar Attack against Dog: 24 Damage: 6
Scimitar Attack against Keyrie: 13 Damage: 4
Dagger Attack against Dog: 13 Damage: 7
Dog and Tyrol are up.
OOC: As this round finishes, can Dog use his reaction to impose disadvantage on the attack on Keyrie? Understand if it's too late but I'd like to do that if it's not too late.
Dog roars down at the bandit captain after his flurry of attacks which all fail to hit Dog and swings as hard as he can with his longsword: 7 damage 8
Disadvantage attack roll for bandit captain: 7
Doggear slices through the air again as the bandit leader dodges, barking a laugh as he does so. However, his shield gets in the way of his attack on Keyrie, preventing the elk from being bloodied.
(Tyrol is up!)
Tyrol pulls his screwdriver out and points it at one of the distant bandits (B5) and lets loose a Fireball
Fireball Attack: 22 Damage: 4
The spell splashes against the ground, missing the bandit as she charges in.
Bandit 2 rushes in, drawing his scimitar and slashes at Keyrie. Scimitar Attack: 7 Damage: 5
Bandit 3 follows suit, attacking Keyrie alongside her fellow bandit. Scimitar Attack: 14 Damage: 4
Bandit 4 charges east, taking aim with his crossbow at Tock (still +5 AC from cover). Crossbow Attack: 16 Damage: 7
Bandit 5 also rushes toward the fray, firing his crossbow at Tyrol in retaliation for the fireball. Crossbow Attack: 19 Damage: 2
Bandit 10 steps in behind his boss and lets a bolt fly at Feytok: Crossbow Attack: 19 Damage: 4
(Feytok, Keyrie, and Tock are up!)
Feytok will see the bolt go wide and turn, running towards the bandit his full movement, distance closed he will temporarily drop his axe and throw daggers at B3. Dagger 1 Attack: 24 Damage: Unable to parse dice roll. dagger 2 Attack: 6 Damage: 1
(If I can pick my axe up I will, if not then next turn.)
Keyrie will back up 20 feet and then charge B2. Ram Attack: 17 Damage: 4 Charge extra damage: 10
She will use her bonus action to move the aura West another 5 feet
Feytok sprints across the field, plants his feet and drops his ax, drawing daggers from his belt. One hits his target bandit in the leg. The other whizzes past the bandit's shoulder.
Keyrie, backing up and charging forward, demolishes one of the bandits that attacked her, leaving it in a crumpled pile on the ground.
(Tock is up!)
Keyrie is going to let out a roar, as much as an elk can roar, and stomp her foot a couple times trying to intimidate the bandits.
Intimidation: 20
DM shield:
10
1, 3
Keyrie trumpets loudly at the bandits that remain. Bandit 10 and Bandit 4 turn to flee.
Tock doesn't like people shooting at him, so he aims at B4 and shoots:
Attack: 16 Damage: 9
Tock's bolt strikes true, but the bandit continues to turn and run.
The bandit captain, seeing his forces depleted, snarls. "Cowards!" he says. "I'll show you what to be afraid of."
He strikes at Keyrie with his scimitar, then brings both the dagger and scimitar to bear on Dog.
Scimitar Attack against Keyrie: 12 Damage: 6
Scimitar Attack against Dog: 20 Damage: 9
Dagger Attack against Dog: 21 Damage: 6
(Dog and Tyrol are up!)
Dog grunts at the scimitar slash (partially blunted by Keyrie's bear totem) and the dagger poke. He's realizing he could be outclassed by the skilled bandit.
He remembers how he was able to not die via fiend/rutterkin, circles around the bandit captain to the north as B10 flees, still within 5 feet of him, hoping to flank him with Keyrie/FeyTok.
"You may think we're freaks, but at least we're not murderhobos. Stop before you lose more friends."
Longsword attack 8 damage 6
OOC: Bahahaha doesn't matter whether he was able to flank him or not - a 2 and a 3 won't do it!
Tyrol runs over to Keyrie and applies his brand of healing magic to her, healing her for 3 HP.
Bandit 4 continues to flee the fight, as does bandit 10. Bandit 5 fires his crossbow at Feytok and Bandit 3 slashes at Keyrie with his scimitar.
Crossbow Attack against Feytok: 23 Damage: 16
Scimitar Attack against Keyrie: 11 Damage: 7
(I believe Keyrie took enough damage, even with that heal, that she reverts to her normal shape with 16 damage.)
(Tock, Feytok, and Keyrie are up next!
Feytok feels the sting though lessened in his rage, and moves to B3 and swings his axe recklessly. Attack: 23 Damage: 13
Feytok continues to cut through the bandits as if they were made of dried leaves.
(I think Keyrie is down and just needs to roll a death save. Correct me if I'm wrong! Tock is up next.)
(No thank fully I'm ok, damage to my Wild Shape doesn't damage my real body. The scimitar attack took the elk to 0 and 3 damage carried over to my human form so, just a little scratch, I am still raring to go.)
Keyrie will draw her fancy new scimitar and attack the Bandit Chief. Attack: 11 Damage: 3
Tock sneaks to the other side of the cart, hoping to surprise the captain with a bolt from a new direction (stealth check: 18):
Attack (with advantage due to stealth roll): 22 Damage: 14
(Yup, you're right. I read Wild Shape like 8 times and kept reading it alternately correctly and incorrectly. Sheesh.)
Keyrie slashes at the bandit leader, who steps back with a laugh. This opens him up perfectly for Tock's shot, which strikes him in the side above his left hip. He cries out, then slashes at Keyrie and Dog again angrily.
Scimitar Attack against Keyrie: 25 Damage: 12
Scimitar Attack against Dog: 22 Damage: 7
Dagger Attack against Dog: 20 Damage: 4
(B3 is dead and Tock moved north slightly, but the previous map is otherwise accurate. Dog and Tyrol are up next.)
(Yowch. Good rolls for the old BC there.)
Now that Keyrie is definitely engaged with BC in melee, Dog will once again try to orbit around to the north of the bandit, staying within melee range, and flanking him.
He really feels the attacks this time, grunting and trying not to let the cuts hamper his movement too much; he uses a bonus action to use second wind to build himself back up again (5)
With a deep breath to center himself, and a hope that one day he could learn to attack as quickly as this bandit captain, he swings his longsword at him: 18 damage 7
Dog manages to slide around behind the bandit captain, which gives him an opening to finally land a strike on the man.
Nev, hearing the sounds of battle lessen, risks peeking out from behind the wagon. She sees Keyrie on the verge of collapse and whispers a little song to her, revitalizing her with 6 HP.
(Tyrol is up next.)