Keyrie starts by using her action to Wild Shape into an elk. She will use her bonus action to use spirit totem summoning a bear spirit in the middle of all of us. (30 ft radius, we all get 7 temporary hit points, and advantage on strength checks, and strength saving throws while we are in the aura)
The new crossbow proves to be an excellent weapon on its first firing. Tock's bolt is a dead shot, going right through the roots of the upturned tree that the bandit is using for cover and piercing him in the eye.
The bandit leader strolls toward the adventurers, calmly drawing his scimitar and a dagger. A fierceness colors his eyes and his gait. "Anyone who is not murderingthese animals in 5 seconds will join them in an unmarked hole."
Nev joins Tock, hiding behind the cart, ducking her head. Gentoa (no longer pictured on the map) sees Tock and smiles, saying "Cheep cheep!"
Dog's going to attack the bandit in front of him (B7) with his longsword, using the clockwork amulet (get a automatic 10, plus 5, so attack roll of 15) damage 11
Assuming that drops the already-injured B7, Dog will use his movement to rush to meet the captain with a bellowing, intimidating snarl (assuming, that is, he can get to him). "I forgot my shovel. I'll use this to convince you to call off your people." He'll then use Action Surge to take an attack action to hit him with the longsword: 6 damage 6
If the first bandit doesn't drop, he stays put and does not do his action surge.
In activating his amulet, time snaps into periodic stutters, as if a rapid sequence of paintings. This allows Dog to focus on the movement and weaknesses in the bandits armor, which he takes full advantage of. His longsword pierces the bandit above the clavicle, instantly felling the thug.
After this, everything returns to fluid movements and Doggear charges at the bandit captain, swiping at him with his bloodied sword. The captain, smirks and twists out of the way of the blade.
"You haven't the skill to match me," he says, readying his own blades to counter.
(So, if I am reading this right, Keyrie's spell gave everyone in the spell zone 7 HP. Keyrie and Feytok have lost all of theirs after this last attack and Tock and Tyrol have 1 and 2 temp HP respectively. Dog still has all 7 of his Temp HP.)
This post has potentially manipulated dice roll results.
Keyrie is going to charge straight at B8.
Attack: 22 Damage: 9 If it hits it will be a charge and the bandit will take 9 extra damage and succeed a DC 13 strength check or be knocked prone.
As a bonus action she will move the totem west 10 feet, I think that will make sure Dog is still in the aura if not move it 15 ft and he should definitely be in it then.
(Woo excited to use second level stuff!)
Keyrie starts by using her action to Wild Shape into an elk. She will use her bonus action to use spirit totem summoning a bear spirit in the middle of all of us. (30 ft radius, we all get 7 temporary hit points, and advantage on strength checks, and strength saving throws while we are in the aura)
Feytok will enter into a rage and swing recklessly at the closest bandit. Attack: 17 Damage: 16
Feytok's eyes flit with fire as he cuts down the wounded bandit in front of Tyrol.
Oops! B6, next to Feytok, is actually dead.
(The circle is Keyrie's bear spirit spell. Tock is up next.)
Dog uses his reaction to use stone's endurance to drop the damage of one of the hits by 12
(As long as I killed something)
Tock feels weird in the presence of the aura. But GOOD as well!
He is eager to try out his new crossbow, taking aim at B9:
Attack: 26 Damage: 15
He will then circle around the cart and hide (bonus action): Stealth check 12
(The aura is actually twice that size because its a 30 ft radius, giving it a 60 ft diameter, or 60 ft total from one side to the other.)
Good catch. Sorry. I'll fix it on the next map.
The new crossbow proves to be an excellent weapon on its first firing. Tock's bolt is a dead shot, going right through the roots of the upturned tree that the bandit is using for cover and piercing him in the eye.
The bandit leader strolls toward the adventurers, calmly drawing his scimitar and a dagger. A fierceness colors his eyes and his gait. "Anyone who is not murdering these animals in 5 seconds will join them in an unmarked hole."
Nev joins Tock, hiding behind the cart, ducking her head. Gentoa (no longer pictured on the map) sees Tock and smiles, saying "Cheep cheep!"
(Tyrol and Dog are up next.)
Dog's going to attack the bandit in front of him (B7) with his longsword, using the clockwork amulet (get a automatic 10, plus 5, so attack roll of 15) damage 11
Assuming that drops the already-injured B7, Dog will use his movement to rush to meet the captain with a bellowing, intimidating snarl (assuming, that is, he can get to him). "I forgot my shovel. I'll use this to convince you to call off your people." He'll then use Action Surge to take an attack action to hit him with the longsword: 6 damage 6
If the first bandit doesn't drop, he stays put and does not do his action surge.
In activating his amulet, time snaps into periodic stutters, as if a rapid sequence of paintings. This allows Dog to focus on the movement and weaknesses in the bandits armor, which he takes full advantage of. His longsword pierces the bandit above the clavicle, instantly felling the thug.
After this, everything returns to fluid movements and Doggear charges at the bandit captain, swiping at him with his bloodied sword. The captain, smirks and twists out of the way of the blade.
"You haven't the skill to match me," he says, readying his own blades to counter.
(Tyrol is up next!)
[OOC: bahahahaha that did not exactly work as intended!]
Seeing Dog miss on the bandit captain, Tyrol steps over the slain body of Broog and looses another bolt from his hand crossbow.
Attack: 12 Damage: 3
The bandits, called to action by their boss, charge at the circus troop.
Bandit 1 fires on Feytok: Attack: 4 Damage: 3
Bandit 2 also fires a bolt at Tock (who has +5 AC for 3/4 cover): Attack: 6 Damage: 6
Bandit 3 fires on Keyrie: Attack: 16 Damage: 7
Bandit 4 fires on Dog: Attack: 4 Damage: 2
Bandit 5 fires on Tyrol: Attack: 15 Damage: 7
Bandit 8 runs at Tock, drawing his scimitar.
Bandit 10 fires on Feytok: Attack: 12 Damage: 2
(Tock, Keyrie, and Feytok can all go in any order.)
(So, if I am reading this right, Keyrie's spell gave everyone in the spell zone 7 HP. Keyrie and Feytok have lost all of theirs after this last attack and Tock and Tyrol have 1 and 2 temp HP respectively. Dog still has all 7 of his Temp HP.)
(Raging, half damage if they attack pierce, slash,bludgeon. I took 7 and 5, 12 halved is 6...I have 1 temp left? If I'm wrong I'll modify)
Feytok moves south to recklessly attack B8. Attack: 18 Damage: 16
(No, you're right! 1 Temp HP remains.)
Feytok doesn't give the bandit sneaking up on Tock a chance. He cuts the man down with a single brutal blow.
(Keyrie and Tock are next.)
Keyrie is going to charge straight at B8.
Attack: 22 Damage: 9 If it hits it will be a charge and the bandit will take 9 extra damage and succeed a DC 13 strength check or be knocked prone.
As a bonus action she will move the totem west 10 feet, I think that will make sure Dog is still in the aura if not move it 15 ft and he should definitely be in it then.
(Feytok already killed B8. Unless you object, I will apply your action to B1 instead.)
Keyrie charges straight past Tyrol at the oncoming bandits and gores the lead one with enough force that she falls back, lifeless.
(Tock is up, B8 and B1 are down. B2, B3, B4, B5, B10, and the Bandit Captain all remain.)
Captain it is then.
Tock is happy with his new weapon and very thankful to Feytok for keeping him safe.
Attack on captain: 23 Damage: 18