Keyrie channels her frustration into a solid throw at the rutterkin's torso, producing an audible crunch upon striking the abomination.
The imps, in their persistent digging, effect some kind of change on the ruined house as the the unmistakable cry of a child rises up from the collapsed building.
The last remaining wretch steps over the recently slain guard and bites at the guard captain.
Bite Attack: 10 Damage: 8
The bite merely snaps at the air. Ignoring the attacking wretch, the dwarf swings his halberd at the rutterkin with a frustrated battle cry.
Halberd Attack: 7 Damage: 8
Again the captain misses as the rutterkin rears back to attack a new target.
Feytok's blow lands in spectacular fashion, nearly severing its withered, vestigial right arm off at the shoulder. The rutterkin emits a loud wail, that contains a disgusting gurgle in its notes.
"Keyrie, you should have said something and this bow would be yours! Tyrol and Tock, it seems these imps have found a child and they deserve some attention," Dog says as he moved behind the rutterkin.
"Ah!" says the dwarf captain. "The child lives! I don't know who ye are, strangers, but we're got these devils on the defensive now. Press hard and we'll see them back to the hells they came from."
Tock is super frustrated hearing the cry and is about to nock another arrow when an idea hits him.. He sprints to the side of the house (E10 or so) and mimics the cry perfectly, then steps a few more paces to the west and mimics it again, this time making it sound like the origin of it is rapidly moving away from the house.
This post has potentially manipulated dice roll results.
Tyrol nods at Dog, who seems to be all right for now—and hopefully that will remain the case!—and moves to stand near where the little kenku is mimicking the child's cries. He loads another bolt and levels it at the direction the imps are in, but holds his shot for now. Should the imps be fooled by Tock's ruse and come in this direction, he'll fire at the first one he sees.
Moving to E10 or thereabouts and holding an attack action until I see an imp, at which point I'll fire at it:
One of the imps looks up upon hearing the cry come from somewhere unexpected, but then the child cries again within the rubble. It looks to the rubble and back to the direction Tock is calling from and back to the rubble. It decides to continue digging alongside its fellow imp, who did not even look up at the mimicked cry.
The rutterkin, enraged by Feytok's savage blow, turns on him with its own biting attack. Dog shoves the rutterkin with his shield slightly, keeping its attack off-balance, however.
Bite Attack: Attack: 23 Damage: 17
(Ouch! Lousy luck there. It is a slashing attack, which Feytok has resistance to right now, so only 8 damage is taken. However, he must make a CON 13 check or be poisoned: 22. He passes the check and he is not poisoned.)
(Keyrie and Dog may go next. Since the imps did not pursue Tock, Tyrol is still holding his readied attack. If they DO move on their next action, he will still fire.)
Keyrie takes a glance at the bow Tock is holding and using to attack with. "As much as I appreciate the thought Dog, it has just occurred to me that I have no idea how to use a bow." Keyrie is going to move within stone throws (literally) distance of the first imp. And do what she apparently does best at this moment throw a stone.
Attack: 11 Damage: 5
"Hey you sorry excuses for demons why don't you try fighting instead of digging through the dirt like little idiots!" Keyrie yells trying to get the attention of the imps.
Charisma Check to get their attention if needed: 22
If she gets their attention she want to back up towards Tyrol and Tock
This post has potentially manipulated dice roll results.
Keyrie walks up to the tree trunk nearest to the demolished house and whips her stone at the nearest imp (I1). It clatters next to the imp harmlessly, but, between the stone and her taunt, she has its attention.
At the same time, Dog's blade chops into the skull of the rutterkin and it staggers, falling away from the blade into a slump on the ground.
One imp continues to dig in the rubble but the other pursues Keyrie on foot, running up to her before she can make it out of range. Before it gets to her, Tyrol's bolt strikes it in the side, causing it to hiss and screech at the adventurers. But it wastes no time in striking back with a stinging strike from its tail.
Sting Attack against Keyrie: 23 Damage: 6
Keyrie must endure the poison from the imp's vicious sting (CON 11 check: 13 Fail: 16 or half damage on a success.)
Keyrie falls to the ground unconscious. (I think Keyrie had rolled a hit die so has more than 4 HP? In any case, poison can only knock a character unconscious, so she is not dead!)
The final wretch shambles over to (2) Dog and attempts to bite him.
Bite Attack: 17 Damage: 7
(Tock, Feytok, and Tyrol are up, as is the guard captain.)
This post has potentially manipulated dice roll results.
Seeing the tide begin to turn against his mysterious benefactors as Keyrie falls, the guard captain strikes out at the wretch, yelling, "Help your friend! I will take care of this one."
Halberd Attack: 13 Damage: 5
Proving himself nothing more than a distraction, he again fails to connect with the fiend he is striking at.
In the distance, the galloping of hooves approaches...
(Edit: I forgot that Dog had a bonus to AC. I think he survived that attack.)
This post has potentially manipulated dice roll results.
"Keyrie, hang on!" Tyrol calls, stopping mid-reload to dash to the firbolg's side instead. "Tock, you've got to deal with that other imp--can you take it down, or get inside somehow before it does? We'll deal with this one here!" He gives the unconscious Keyrie a meaningful look when he says "we'll", and pulls a concoction from his belt to try and minister to his companion's injuries.
Moving over to Keyrie, then casting cure wounds: 5
Keyrie channels her frustration into a solid throw at the rutterkin's torso, producing an audible crunch upon striking the abomination.
The imps, in their persistent digging, effect some kind of change on the ruined house as the the unmistakable cry of a child rises up from the collapsed building.
The last remaining wretch steps over the recently slain guard and bites at the guard captain.
Bite Attack: 10 Damage: 8
The bite merely snaps at the air. Ignoring the attacking wretch, the dwarf swings his halberd at the rutterkin with a frustrated battle cry.
Halberd Attack: 7 Damage: 8
Again the captain misses as the rutterkin rears back to attack a new target.
(Feytok, Tyrol, and Tock are up next.)
Seeing the ruterkin give problems to the others Feytok swings away. Attack: 13 Damage: 12
Feytok's blow lands in spectacular fashion, nearly severing its withered, vestigial right arm off at the shoulder. The rutterkin emits a loud wail, that contains a disgusting gurgle in its notes.
(Tock and Tyrol are up.)
"Keyrie, you should have said something and this bow would be yours! Tyrol and Tock, it seems these imps have found a child and they deserve some attention," Dog says as he moved behind the rutterkin.
"Ah!" says the dwarf captain. "The child lives! I don't know who ye are, strangers, but we're got these devils on the defensive now. Press hard and we'll see them back to the hells they came from."
"I don't have to be asked twice "
Tock is super frustrated hearing the cry and is about to nock another arrow when an idea hits him.. He sprints to the side of the house (E10 or so) and mimics the cry perfectly, then steps a few more paces to the west and mimics it again, this time making it sound like the origin of it is rapidly moving away from the house.
Tyrol nods at Dog, who seems to be all right for now—and hopefully that will remain the case!—and moves to stand near where the little kenku is mimicking the child's cries. He loads another bolt and levels it at the direction the imps are in, but holds his shot for now. Should the imps be fooled by Tock's ruse and come in this direction, he'll fire at the first one he sees.
Moving to E10 or thereabouts and holding an attack action until I see an imp, at which point I'll fire at it:
Hand crossbow vs. imp: Attack: 16 Damage: 7
DM shield:
Tock Deception roll: 9
Imp 1 Insight check: 22
Imp 2 Insight check: 9
One of the imps looks up upon hearing the cry come from somewhere unexpected, but then the child cries again within the rubble. It looks to the rubble and back to the direction Tock is calling from and back to the rubble. It decides to continue digging alongside its fellow imp, who did not even look up at the mimicked cry.
The rutterkin, enraged by Feytok's savage blow, turns on him with its own biting attack. Dog shoves the rutterkin with his shield slightly, keeping its attack off-balance, however.
Bite Attack: Attack: 23 Damage: 17
(Ouch! Lousy luck there. It is a slashing attack, which Feytok has resistance to right now, so only 8 damage is taken. However, he must make a CON 13 check or be poisoned: 22. He passes the check and he is not poisoned.)
(Keyrie and Dog may go next. Since the imps did not pursue Tock, Tyrol is still holding his readied attack. If they DO move on their next action, he will still fire.)
Keyrie takes a glance at the bow Tock is holding and using to attack with. "As much as I appreciate the thought Dog, it has just occurred to me that I have no idea how to use a bow." Keyrie is going to move within stone throws (literally) distance of the first imp. And do what she apparently does best at this moment throw a stone.
Attack: 11 Damage: 5
"Hey you sorry excuses for demons why don't you try fighting instead of digging through the dirt like little idiots!" Keyrie yells trying to get the attention of the imps.
Charisma Check to get their attention if needed: 22
If she gets their attention she want to back up towards Tyrol and Tock
Spinning in fury at the sound of the rutterkin trying to eat his fiery friend, Dog arcs his longsword in a sweeping, spinning attack: 18 damage 10
Keyrie walks up to the tree trunk nearest to the demolished house and whips her stone at the nearest imp (I1). It clatters next to the imp harmlessly, but, between the stone and her taunt, she has its attention.
At the same time, Dog's blade chops into the skull of the rutterkin and it staggers, falling away from the blade into a slump on the ground.
One imp continues to dig in the rubble but the other pursues Keyrie on foot, running up to her before she can make it out of range. Before it gets to her, Tyrol's bolt strikes it in the side, causing it to hiss and screech at the adventurers. But it wastes no time in striking back with a stinging strike from its tail.
Sting Attack against Keyrie: 23 Damage: 6
Keyrie must endure the poison from the imp's vicious sting (CON 11 check: 13 Fail: 16 or half damage on a success.)
Keyrie falls to the ground unconscious. (I think Keyrie had rolled a hit die so has more than 4 HP? In any case, poison can only knock a character unconscious, so she is not dead!)
The final wretch shambles over to (2) Dog and attempts to bite him.
Bite Attack: 17 Damage: 7
(Tock, Feytok, and Tyrol are up, as is the guard captain.)
Seeing the tide begin to turn against his mysterious benefactors as Keyrie falls, the guard captain strikes out at the wretch, yelling, "Help your friend! I will take care of this one."
Halberd Attack: 13 Damage: 5
Proving himself nothing more than a distraction, he again fails to connect with the fiend he is striking at.
In the distance, the galloping of hooves approaches...
(Edit: I forgot that Dog had a bonus to AC. I think he survived that attack.)
Yup 16 AC and then +2 for 10 mins for shield of faith (thank you [TYROL] for that!) so 18, and yeah it just missed!
(Yep I am unconscious do I wait for my turn to start making death saving throws correct?)
(That's right, unless someone stabilizes or revives you before then.)
Feytok will attack as in his rage he wouldn't be useful medically. Attack: 7 Damage: 8
"Keyrie, hang on!" Tyrol calls, stopping mid-reload to dash to the firbolg's side instead. "Tock, you've got to deal with that other imp--can you take it down, or get inside somehow before it does? We'll deal with this one here!" He gives the unconscious Keyrie a meaningful look when he says "we'll", and pulls a concoction from his belt to try and minister to his companion's injuries.
Moving over to Keyrie, then casting cure wounds: 5
The big, gentle minotaur's magic breathes life back into the firbolg and she gasps awake. (Keyrie is prone, but otherwise alive and well.)
Meanwhile, Feytok's attack slices only through thin air.
(With the rutterkin defeated, Tock, Dog, and Keyrie may go in any order.)
Orbiting around once again so that the wretch is between himself and FeyTok, Dog attacks with his longsword: 17 damage 10
If he drops the wretch, he moves toward the imp digging into the house, trusting that Tyrol, Tock, and Keyrie can handle the other.
Perception check for something on horseback: 7