Erriviel feels a muscle tweak bad in his lower back, and now has a hard time standing upright. Any healing spell that takes a spell slot to cast should make him right as rain again.
As Carrhae muscles the door open, you can also hear, from the door, cackling noises coming from behind the partially built wall outside near the cistern in the yard.
"Everyone stay on your guard. There's something behind that wall. And Erriviel...maybe just stay right there and let me or Kali handle the physical labor." Carrhae uses Divine Sense to see if there are undead or fiends in the area.
Kali was beaming with pride after their fight with the creature. She surprised herself with how much force she put into her first hit, practically decimating the thing in one swing, making it easy pickings for the rest of her team. As they made their way through the yard, Kali did her best to be silent to let Erriviel do his work.
Stealth: 14
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
Erriviel steps out of cover and bows, the hand with the ring of spell storing behind his back. He speaks to the sea hags, “Mistresses of the waves, most vile ones, my companions and I are on a mission for Else, whose domain is beyond our material plane. What reason have you for stalking us now, and would you stand out of our way so as not to incur her most undesirable wrath?”
Sloop doesn’t attack. Rather, he sneaks to the side (via the dimension door, apparently) and inches around to the back side of where the hags are lying in wait. He’ll wait there at the Ready, ready to surprise attack if necessary.
This post has potentially manipulated dice roll results.
Sea hags: 6
The sea hags tell you a disturbing story, cackling in delight as they do.
TAMMERAUT'S FATE
Several years ago, a fearsome pirate named Syrgaul sailed the sea aboard his war galley, Tammeraut. Syrgaul and his crew showed no mercy to those who crossed their path, killing the crews of those ships that fell prey to him. Syrgaul was a mighty sorcerer, and his crew was bloodthirsty and skilled in both sailing and killing. Worse still, Syrgaul claimed allegiance to Orcus, the demon lord of the undead. Orcus did indeed seem to favor Syrgaul, who often benefited from strong winds in his sails and swirling currents that prevented his prey from escaping. In return, the pirate captain made sacrifices to the demon lord. Syrgaul eventually met his end just over ten years ago. As he and his crew approached a naval post called Firewatch Island to plunder it, a priest garrisoned at the outpost implored the sea god, Procan, for mercy. Whether because of luck or because the cleric’s prayers were answered, a sudden storm swept through the area, capsizing Tammeraut and sending the ship to the bottom of the sea.
The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea, he called out to his fiendish patron. Orcus heeded his call and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. The pirates, now fully under Orcus’s thrall, emerged from the wreckage and marched across the seabed to Firewatch Island. They overran the garrison and carried the remains back to their wrecked ship. There, with Orcus’s instruction, they began the laborious process of opening the Pit of Hatred, a rift to the Abyss that can transform corpses into drowned ones.
They provide detailed accounts of the assault on the island, and cackle in delight when speaking of the drowned ones. The hags have lived in the area for years, and they witnessed the first drowned one attack ten years before. They refer to the drowned ones as “walkers,” because the creatures plod along the floor of the bay, never swimming. They did not see the shipwreck during the storm, and know only the that the walkers came from the general direction of the Pit of Hatred.
They eagerly give you general directions to the rift, prophesying your doom.
"I may not be able to see that well, but I can still try to push this door."
Athletics: 0
Perception: 9
"Curses! My back!"
Cha save: 26
Perception: 21
Athletics: 22
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Perception: 22
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Erriviel feels a muscle tweak bad in his lower back, and now has a hard time standing upright. Any healing spell that takes a spell slot to cast should make him right as rain again.
As Carrhae muscles the door open, you can also hear, from the door, cackling noises coming from behind the partially built wall outside near the cistern in the yard.
"Everyone stay on your guard. There's something behind that wall. And Erriviel...maybe just stay right there and let me or Kali handle the physical labor." Carrhae uses Divine Sense to see if there are undead or fiends in the area.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"I think that's—urk—a good idea."
You are not detecting any fiends or undead in the area.
Carrhae places her hand on Erriviel's back and gives him 5 points of Lay on Hands.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Erriviel sighs as his back straightens out, "Thank you, captain."
"Everyone hide, I will lure our adversaries in."
Stealth: 24
Erriviel: As you creep into the yard..
16
Two sea hags are patrolling around the cistern and it's edges, trying to follow the party. They creep and peek as they walk, moving slowly.
Carrhae backs up from the door and allows Erriviel to cast his spell.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Stealth...: 5
Lucky? 4
Sana's chainmail is...not quiet. Even Tymora's assistance is unable to help.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Kali was beaming with pride after their fight with the creature. She surprised herself with how much force she put into her first hit, practically decimating the thing in one swing, making it easy pickings for the rest of her team. As they made their way through the yard, Kali did her best to be silent to let Erriviel do his work.
Stealth: 14
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Stealth: 11
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Sloop once again cowers behind Kali (Stealth: 25)
...and apparently disappears from this plane of existence. Must be Kali’s enchanting pecs?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Stealth: 9
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
The two hags can hear some of you. Neither side is surprised, but coming any closer will initiate combat.
Erriviel steps out of cover and bows, the hand with the ring of spell storing behind his back. He speaks to the sea hags, “Mistresses of the waves, most vile ones, my companions and I are on a mission for Else, whose domain is beyond our material plane. What reason have you for stalking us now, and would you stand out of our way so as not to incur her most undesirable wrath?”
Intimidation: 26
Sloop doesn’t attack. Rather, he sneaks to the side (via the dimension door, apparently) and inches around to the back side of where the hags are lying in wait. He’ll wait there at the Ready, ready to surprise attack if necessary.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Sea hags: 6
The sea hags tell you a disturbing story, cackling in delight as they do.
TAMMERAUT'S FATE
Several years ago, a fearsome pirate named Syrgaul sailed the sea aboard his war galley, Tammeraut. Syrgaul and his crew showed no mercy to those who crossed their path, killing the crews of those ships that fell prey to him. Syrgaul was a mighty sorcerer, and his crew was bloodthirsty and skilled in both sailing and killing. Worse still, Syrgaul claimed allegiance to Orcus, the demon lord of the undead. Orcus did indeed seem to favor Syrgaul, who often benefited from strong winds in his sails and swirling currents that prevented his prey from escaping. In return, the pirate captain made sacrifices to the demon lord. Syrgaul eventually met his end just over ten years ago. As he and his crew approached a naval post called Firewatch Island to plunder it, a priest garrisoned at the outpost implored the sea god, Procan, for mercy. Whether because of luck or because the cleric’s prayers were answered, a sudden storm swept through the area, capsizing Tammeraut and sending the ship to the bottom of the sea.
The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea, he called out to his fiendish patron. Orcus heeded his call and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. The pirates, now fully under Orcus’s thrall, emerged from the wreckage and marched across the seabed to Firewatch Island. They overran the garrison and carried the remains back to their wrecked ship. There, with Orcus’s instruction, they began the laborious process of opening the Pit of Hatred, a rift to the Abyss that can transform corpses into drowned ones.
They provide detailed accounts of the assault on the island, and cackle in delight when speaking of the drowned ones. The hags have lived in the area for years, and they witnessed the first drowned one attack ten years before. They refer to the drowned ones as “walkers,” because the creatures plod along the floor of the bay, never swimming. They did not see the shipwreck during the storm, and know only the that the walkers came from the general direction of the Pit of Hatred.
They eagerly give you general directions to the rift, prophesying your doom.