Whoops! I need to retcon my last post. Sorry. I forgot what time of day it is. By the way, a bit of wind has picked up, and you think it might rain later tonight.
This is what the big guy says instead after Jambiya knocks: "If you're looking for the Piffernackles, they aren't home." The party turns to look at the beefy red-head standing by the tavern. He throws a thumb over his shoulder. "They're in here." The dog's tail starts to wag a little more exuberantly as the four newcomers turn their attention to its supposed master. The human is standing in the center of the building between the two doors that are 35 feet apart. "They don't like to be disturbed, though, so you're better off coming back tomorrow." He seems to reconsider as he gets a better look at the four travelers. He smiles. "Unless you need a place to stay. The Arms has a room to rent. Or you can sleep in the common room with me and Munchy. It's cheaper."
“I’ve slept in the common room more than I care to admit!” Jambiya says. “It’s like sleeping outside except the floor is harder and the roof is drier.”
She walks up to the man, sticking out her hand. “I’m Jambiya Seldom-Kettlegrip. Nice to meet you.”
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she/her Role-playing since that keep on those borderlands.
Did anyone happen to catch the name of the locksmith? Just making sure.
"Music?" the man says. "I'm — well, I'm not sure." He sticks out a meaty hand to accept Jambiya's small one. He turns from Erric to look down at her. "I'm Geth." Munchy sniffs Jambiya's leg curiously. Looking back at the bard, Geth jerks his chin. "Head on in. Should be easy enough to find Sergor or Mara — they're the owners. Tassel's in there waiting tables too, but she's younger," he says with a grin. Looking at Maldorn, he says, "I'm not the one who sets prices, but I've heard others told three silver for the private room and eight copper to sleep in the common room." Finally, he looks at Ebokk. "We've got ale and wine. We also got in a barrel of apples if'n you're hungry."
Maldorn notices that Jambiya is interacting with the dog and has an idea. He does not act on it just yet. For now, he has another question for the man: "And you are... an employee here in the tavern?"
ACNH, there are Lockforges here and there along the Sword Coast, so it's possible the locksmith is related to you. You've known some cousins (term used broadly) to live in Neverwinter, but you can't really say for sure if any of them are still here.
Jambiya, Munchy encourages you to scritch him to your heart's content.
Geth nods at Maldorn. "Tassel and me are employees. I mostly just lift stuff and then stand outside to encourage people to come in and to make sure there's no trouble. Sergor and Mara, they own the place. Great folks. They let me and Munchy stay here after hours." He looks down at his canine companion. "Munchy's the nighttime guard dog."
Erric, you enter through one of the doors. You're not sure what you were expecting, but this isn't it. This is definitely the smallest tavern you've ever seen. There's something tiny tucked into one corner that might be a bar and three mismatched tables, each with four matching chairs. There's no stage and no proper place for an entertainer. You can see two doors and an opening around a wall that you eventually discover kind of blocks a third door and an open storage area. You can just make out a fourth door behind the small stack of crates and barrels. Two female human workers are in the room. One is older. She has long brown hair and dark-green eyes and appears lively and happy to engage with the customers in idle conversation. The younger one has scruffy blond hair and light-brown eyes. She seems more reserved — not at all unfriendly — but happy to clean rather than chat.
As far as customers are concerned, there are currently three: a young human man with dusky skin, brown hair and gray eyes; a middle-aged human woman with deep-brown eyes and long black hair; and the only non-human: a middle-aged female dragonborn with bronze scales.
All five pairs of eyes turn as the halfling walks into the room. Everyone's look of expectation turns into a look of confusion except for who Erric assumes is Mara. She gives a little wave with one hand, which is holding a rag. "Welcome to the Cadaver's Arms, friend!" she says cheerfully. "Have a seat anywhere. What'll ya have? Ale? Wine?"
The three customers are sitting at one of the three tables, so the other two tables are free.
Maldorn pats Geth on the shoulder as a sign of gratitude for his answers. He then follows Erric into the tavern. Maldorn has learned a lesson or two and is happy to let his charismatic halfling friend initiate the conversations. The old man just stands near Erric for now, signaling that the bard is not alone.
"I would love a drink,"Erric says, bowing with a flourish. "Erric Hillfall, bardic adventurer extraordinaire, at your service. My companions and I may be in the market for a place to stay this evening. I'd be happy to share a tale, a song, or some music if you'd like -- or if quiet is the ambiance you're after, well, I'll adjust. We also were looking for someone who an acquaintance of ours may have lost."His eyes run across the room. "Is there anyone else here?"
This post has potentially manipulated dice roll results.
Jambiya gives Munchy some kind words about what a brave guard dog he is, then thanks Geth and follows Maldorn and Erric into the tavern. She takes the place in as Erric is introducing himself and his friends, sizing up the people inside.
Insight with barmaid vision (whatever that means): 24
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she/her Role-playing since that keep on those borderlands.
Mara's face brightens even more as Maldorn enters. She walks around the table to stand before the duo, placing her hands on her hips and squaring her shoulders to smile at the males. In response to Erric's speech, she flaps her rag at him again. "Well, nice to meet you, Erric. I'm Mara. That over there is Tassel. And I'll let these other folk introduce themselves if they choose to." Her eyes move to the door again as Jambiya also enters. Her eyes stay on the little goblin girl as she continues speaking to Erric. She doesn't appear unfriendly or suspicious, but she's clearly curious. "A bardic adventurer, you say? Are you all bards?" she asks, her eyes leaving Jambiya to look at the boys again. "Please, have a seat. If you want to play something quiet, your drinks are on me to thank you. And we do have the one room you can rent. It might be a little tight for three, but you could make due. It's just three silver. Or, you could sleep here in the common room. That's only eight copper per person. It's not much, but it's a roof over your head. And that wind says a storm might be coming. Who is it that you're looking for?" She notices that Jambiya didn't close the door after she entered. "Is someone else coming in ... sweetie?"
Yes, the Piffernackles are gnomes. There are no gnomes in sight.
Jambiya:
Mara is lovely. She's welcoming and motherly. Her tone of voice when addressing you directly tells you that she's trying hard to be friendly toward you as if she's scared of not being friendly or scared of being seen as unfriendly. Tassel appears introverted, but not unfriendly. She's a proverbial fly on the wall, clearly paying attention without looking like it. The three sitting at the table appear interrupted. They're unabashedly staring at the three newcomers, not smiling, but not really looking angry. It could be they're not used to strangers stopping in at this hour. Perhaps they don't like halflings. Perhaps they don't like little green-skinned folk. Perhaps someone was in the middle of a really good story, and they're just waiting for it to continue once Mara is done welcoming the strangers.
Jambiya smiles winningly at Mara and then at the room. "This is a delightful place! Not at all like the inn at home," she moves to leave a spot for Ebokk to come in, and takes the place in. "Not that it's not nice, don't tell my dads I said that, but it's so... them. This place is nice and neat and cozy. I like it! Do you own the place?" she asks Mara. "Oh, and yes, Ebokk is still out there, he moves more slowly than the rest of us. He's a dwarf. When we're making fun of Grumpy Pops, cause he's a dwarf, too, we call him 'doughty!'" She laughs.
"Can I see what you have to drink? Not to be nosy, I just... well, working at a tavern all my life I like to sample stuff I haven't had a chance at before." A whirlwind of charm, she moves lightly to the bar and Tassel. "Hi, I'm Jambiya," she says. "I'm a barmaid back home."
This post has potentially manipulated dice roll results.
When asked if they are all bards, Maldorn attempts a jest: "Well, yes, kind lady, but my instrument has only one string." He taps his bow. Satisfied with himself, Maldorn moves to take an empty seat in an unoccupied table.
Erric thanks Mara, and asks her if she has a favorite song. He perches himself at the bar and begins to play softly, weaving in any requests. He plays just a bit louder to cover his voice when he later asks, "Are the Piffernackles around?"
As Maldorn (and I am assuming) Ebokk sit at the table, Jambiya, at the bar, will stay there with Erric, listening to his music and humming along softly. Unless, you know, she is in a great conversation with Tassel, which does not seem likely. :)
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she/her Role-playing since that keep on those borderlands.
Mara brightens even more at Jambiya's compliments and casual ease. Unfortunately, the common wine and ale served at the Cadaver's Arms are some of the same served back home. Seldom Spring does receive most of its supplies from Neverwinter. Tassel gives the goblin girl a shy smile and mostly just shrugs while replying, "Tassel."
After Maldorn's joke, Mara playfully hits his shoulder with her rag.
Ebokk does enter, closing the door behind him, and joins Maldorn at the table. Once the door is closed, conversation begins at the first table once again, though a little reservedly. Whether that's to keep private or to not overpower the music, it's hard to know.
As Mara is pouring drinks, Erric asks, "Are the Piffernackles around?"
Mara darts her eyes over in the direction of the two doors. "Sure. They come in every night to play cards in that room. Largo has a standing reservation. You won't see them until morning. They don't like to be disturbed."
The man with gray eyes, short brown hair, and a well-trimmed beard makes a scoffing sound and says to the other two as his table, "Probably for the best. They stink!"
Delivering a couple of drinks to the table Maldorn and Ebokk are sitting at, Ebokk asks, "Do you know who owns the locksmith?""
"Adrik is his name. I can't remember her's," she replies. "Why?"
Ebokk raises his eyebrows. "That's my cousin," he replies, looking at Maldorn.
"Really?" Mara asks, frowning a little. "Stuffy ones, they are. Never come in here. Religious folk, I gather. Mostly keep to themselves, though they're friendly enough, I guess."
Ebokk remembers that Adrik was a devout of Berronar Truesilver, as many members of the Lockforge clan are — though Ebokk and his mother only celebrate the major holidays themselves. Ebokk had heard that Adrik had courted and married a lass by the name of Finellen, who was raised in an orphanage run by servants of the goddess. He tells this to Maldorn, but Mara listens, interested.
"Finellen, that's right," Mara says.
"Adrik did a great job on my locks," calls the man with the well-trimmed beard, "but I say never trust a dwarf that doesn't drink." His tablemates appear to agree with him.
Ebokk makes a face as if he kind of agrees, but is hesitant to speak negatively about a relative.
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Whoops! I need to retcon my last post. Sorry. I forgot what time of day it is. By the way, a bit of wind has picked up, and you think it might rain later tonight.
This is what the big guy says instead after Jambiya knocks: "If you're looking for the Piffernackles, they aren't home." The party turns to look at the beefy red-head standing by the tavern. He throws a thumb over his shoulder. "They're in here." The dog's tail starts to wag a little more exuberantly as the four newcomers turn their attention to its supposed master. The human is standing in the center of the building between the two doors that are 35 feet apart. "They don't like to be disturbed, though, so you're better off coming back tomorrow." He seems to reconsider as he gets a better look at the four travelers. He smiles. "Unless you need a place to stay. The Arms has a room to rent. Or you can sleep in the common room with me and Munchy. It's cheaper."
"We do need a place to stay, actually. Does the proprietor enjoy music, or at least see it as a way to draw in customers?" Erric says hopefully.
“I’ve slept in the common room more than I care to admit!” Jambiya says. “It’s like sleeping outside except the floor is harder and the roof is drier.”
She walks up to the man, sticking out her hand. “I’m Jambiya Seldom-Kettlegrip. Nice to meet you.”
she/her
Role-playing since that keep on those borderlands.
Maldorn is not fully convinced yet when it comes to the choice of place to sleep: "Care to name the prices you are alluding to, Mr. Munch?"
In the tavern you say?
We need a place to stay sure but a drink.. that we need too Ebokk says while he licks his lips. All the shopping and walking round got me thirsty.
Did anyone happen to catch the name of the locksmith? Just making sure.
"Music?" the man says. "I'm — well, I'm not sure." He sticks out a meaty hand to accept Jambiya's small one. He turns from Erric to look down at her. "I'm Geth." Munchy sniffs Jambiya's leg curiously. Looking back at the bard, Geth jerks his chin. "Head on in. Should be easy enough to find Sergor or Mara — they're the owners. Tassel's in there waiting tables too, but she's younger," he says with a grin. Looking at Maldorn, he says, "I'm not the one who sets prices, but I've heard others told three silver for the private room and eight copper to sleep in the common room." Finally, he looks at Ebokk. "We've got ale and wine. We also got in a barrel of apples if'n you're hungry."
Jambiya smiles down at Munchy. “You are the best dog!” she tells him, and crouches, offering a hand. “Can I give you scritches?”
(OOC: No! I completely missed it! So I’m going to say so did Jambiya. A coincidence?!)
she/her
Role-playing since that keep on those borderlands.
Maldorn notices that Jambiya is interacting with the dog and has an idea. He does not act on it just yet. For now, he has another question for the man: "And you are... an employee here in the tavern?"
(I saw it but not sure if Ebokk knows its there or if they had seen/heard the name)
Erric nods in thanks, and heads inside.
ACNH, there are Lockforges here and there along the Sword Coast, so it's possible the locksmith is related to you. You've known some cousins (term used broadly) to live in Neverwinter, but you can't really say for sure if any of them are still here.
Jambiya, Munchy encourages you to scritch him to your heart's content.
Geth nods at Maldorn. "Tassel and me are employees. I mostly just lift stuff and then stand outside to encourage people to come in and to make sure there's no trouble. Sergor and Mara, they own the place. Great folks. They let me and Munchy stay here after hours." He looks down at his canine companion. "Munchy's the nighttime guard dog."
Erric, you enter through one of the doors. You're not sure what you were expecting, but this isn't it. This is definitely the smallest tavern you've ever seen. There's something tiny tucked into one corner that might be a bar and three mismatched tables, each with four matching chairs. There's no stage and no proper place for an entertainer. You can see two doors and an opening around a wall that you eventually discover kind of blocks a third door and an open storage area. You can just make out a fourth door behind the small stack of crates and barrels. Two female human workers are in the room. One is older. She has long brown hair and dark-green eyes and appears lively and happy to engage with the customers in idle conversation. The younger one has scruffy blond hair and light-brown eyes. She seems more reserved — not at all unfriendly — but happy to clean rather than chat.
As far as customers are concerned, there are currently three: a young human man with dusky skin, brown hair and gray eyes; a middle-aged human woman with deep-brown eyes and long black hair; and the only non-human: a middle-aged female dragonborn with bronze scales.
All five pairs of eyes turn as the halfling walks into the room. Everyone's look of expectation turns into a look of confusion except for who Erric assumes is Mara. She gives a little wave with one hand, which is holding a rag. "Welcome to the Cadaver's Arms, friend!" she says cheerfully. "Have a seat anywhere. What'll ya have? Ale? Wine?"
The three customers are sitting at one of the three tables, so the other two tables are free.
Maldorn pats Geth on the shoulder as a sign of gratitude for his answers. He then follows Erric into the tavern. Maldorn has learned a lesson or two and is happy to let his charismatic halfling friend initiate the conversations. The old man just stands near Erric for now, signaling that the bard is not alone.
"I would love a drink," Erric says, bowing with a flourish. "Erric Hillfall, bardic adventurer extraordinaire, at your service. My companions and I may be in the market for a place to stay this evening. I'd be happy to share a tale, a song, or some music if you'd like -- or if quiet is the ambiance you're after, well, I'll adjust. We also were looking for someone who an acquaintance of ours may have lost." His eyes run across the room. "Is there anyone else here?"
(The Piffernackles are gnomes, right?)
Jambiya gives Munchy some kind words about what a brave guard dog he is, then thanks Geth and follows Maldorn and Erric into the tavern. She takes the place in as Erric is introducing himself and his friends, sizing up the people inside.
Insight with barmaid vision (whatever that means): 24
she/her
Role-playing since that keep on those borderlands.
Mara's face brightens even more as Maldorn enters. She walks around the table to stand before the duo, placing her hands on her hips and squaring her shoulders to smile at the males. In response to Erric's speech, she flaps her rag at him again. "Well, nice to meet you, Erric. I'm Mara. That over there is Tassel. And I'll let these other folk introduce themselves if they choose to." Her eyes move to the door again as Jambiya also enters. Her eyes stay on the little goblin girl as she continues speaking to Erric. She doesn't appear unfriendly or suspicious, but she's clearly curious. "A bardic adventurer, you say? Are you all bards?" she asks, her eyes leaving Jambiya to look at the boys again. "Please, have a seat. If you want to play something quiet, your drinks are on me to thank you. And we do have the one room you can rent. It might be a little tight for three, but you could make due. It's just three silver. Or, you could sleep here in the common room. That's only eight copper per person. It's not much, but it's a roof over your head. And that wind says a storm might be coming. Who is it that you're looking for?" She notices that Jambiya didn't close the door after she entered. "Is someone else coming in ... sweetie?"
Yes, the Piffernackles are gnomes. There are no gnomes in sight.
Jambiya:
Mara is lovely. She's welcoming and motherly. Her tone of voice when addressing you directly tells you that she's trying hard to be friendly toward you as if she's scared of not being friendly or scared of being seen as unfriendly. Tassel appears introverted, but not unfriendly. She's a proverbial fly on the wall, clearly paying attention without looking like it. The three sitting at the table appear interrupted. They're unabashedly staring at the three newcomers, not smiling, but not really looking angry. It could be they're not used to strangers stopping in at this hour. Perhaps they don't like halflings. Perhaps they don't like little green-skinned folk. Perhaps someone was in the middle of a really good story, and they're just waiting for it to continue once Mara is done welcoming the strangers.
Jambiya smiles winningly at Mara and then at the room. "This is a delightful place! Not at all like the inn at home," she moves to leave a spot for Ebokk to come in, and takes the place in. "Not that it's not nice, don't tell my dads I said that, but it's so... them. This place is nice and neat and cozy. I like it! Do you own the place?" she asks Mara. "Oh, and yes, Ebokk is still out there, he moves more slowly than the rest of us. He's a dwarf. When we're making fun of Grumpy Pops, cause he's a dwarf, too, we call him 'doughty!'" She laughs.
"Can I see what you have to drink? Not to be nosy, I just... well, working at a tavern all my life I like to sample stuff I haven't had a chance at before." A whirlwind of charm, she moves lightly to the bar and Tassel. "Hi, I'm Jambiya," she says. "I'm a barmaid back home."
she/her
Role-playing since that keep on those borderlands.
When asked if they are all bards, Maldorn attempts a jest: "Well, yes, kind lady, but my instrument has only one string." He taps his bow. Satisfied with himself, Maldorn moves to take an empty seat in an unoccupied table.
-> Does Maldorn get any laughs? (Performance: 17)
Erric thanks Mara, and asks her if she has a favorite song. He perches himself at the bar and begins to play softly, weaving in any requests. He plays just a bit louder to cover his voice when he later asks, "Are the Piffernackles around?"
As Maldorn (and I am assuming) Ebokk sit at the table, Jambiya, at the bar, will stay there with Erric, listening to his music and humming along softly. Unless, you know, she is in a great conversation with Tassel, which does not seem likely. :)
she/her
Role-playing since that keep on those borderlands.
OOC: You got a chuckle from me, Lerus. :)
Mara brightens even more at Jambiya's compliments and casual ease. Unfortunately, the common wine and ale served at the Cadaver's Arms are some of the same served back home. Seldom Spring does receive most of its supplies from Neverwinter. Tassel gives the goblin girl a shy smile and mostly just shrugs while replying, "Tassel."
After Maldorn's joke, Mara playfully hits his shoulder with her rag.
Ebokk does enter, closing the door behind him, and joins Maldorn at the table. Once the door is closed, conversation begins at the first table once again, though a little reservedly. Whether that's to keep private or to not overpower the music, it's hard to know.
As Mara is pouring drinks, Erric asks, "Are the Piffernackles around?"
Mara darts her eyes over in the direction of the two doors. "Sure. They come in every night to play cards in that room. Largo has a standing reservation. You won't see them until morning. They don't like to be disturbed."
The man with gray eyes, short brown hair, and a well-trimmed beard makes a scoffing sound and says to the other two as his table, "Probably for the best. They stink!"
Delivering a couple of drinks to the table Maldorn and Ebokk are sitting at, Ebokk asks, "Do you know who owns the locksmith?""
"Adrik is his name. I can't remember her's," she replies. "Why?"
Ebokk raises his eyebrows. "That's my cousin," he replies, looking at Maldorn.
"Really?" Mara asks, frowning a little. "Stuffy ones, they are. Never come in here. Religious folk, I gather. Mostly keep to themselves, though they're friendly enough, I guess."
Ebokk remembers that Adrik was a devout of Berronar Truesilver, as many members of the Lockforge clan are — though Ebokk and his mother only celebrate the major holidays themselves. Ebokk had heard that Adrik had courted and married a lass by the name of Finellen, who was raised in an orphanage run by servants of the goddess. He tells this to Maldorn, but Mara listens, interested.
"Finellen, that's right," Mara says.
"Adrik did a great job on my locks," calls the man with the well-trimmed beard, "but I say never trust a dwarf that doesn't drink." His tablemates appear to agree with him.
Ebokk makes a face as if he kind of agrees, but is hesitant to speak negatively about a relative.